corrade-vassal – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | vero | 1 | using System; |
2 | |||
3 | namespace OpenMetaverse.TestClient.Commands.Movement |
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4 | { |
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5 | class FlyToCommand : Command |
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6 | { |
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7 | |||
8 | Vector3 myPos = new Vector3(); |
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9 | Vector2 myPos0 = new Vector2(); |
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10 | Vector3 target = new Vector3(); |
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11 | Vector2 target0 = new Vector2(); |
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12 | float diff, olddiff, saveolddiff; |
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13 | int startTime = 0; |
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14 | int duration = 10000; |
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15 | bool running = false; |
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16 | |||
17 | public FlyToCommand(TestClient Client) |
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18 | { |
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19 | Name = "FlyTo"; |
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20 | Description = "Fly the avatar toward the specified position for a maximum of seconds. Usage: FlyTo x y z [seconds]"; |
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21 | Category = CommandCategory.Movement; |
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22 | } |
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23 | |||
24 | public override string Execute(string[] args, UUID fromAgentID) |
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25 | { |
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26 | if (args.Length > 4 || args.Length < 3) |
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27 | return "Usage: FlyTo x y z [seconds]"; |
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28 | |||
29 | if (!float.TryParse(args[0], out target.X) || |
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30 | !float.TryParse(args[1], out target.Y) || |
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31 | !float.TryParse(args[2], out target.Z)) |
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32 | { |
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33 | return "Usage: FlyTo x y z [seconds]"; |
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34 | } |
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35 | |||
36 | if (running) |
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37 | return "Already in progress, wait for the previous FlyTo to finish"; |
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38 | |||
39 | running = true; |
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40 | |||
41 | // Subscribe to terse update events while this command is running |
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42 | Client.Objects.TerseObjectUpdate += Objects_OnObjectUpdated; |
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43 | |||
44 | target0.X = target.X; |
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45 | target0.Y = target.Y; |
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46 | |||
47 | if (args.Length == 4 && Int32.TryParse(args[3], out duration)) |
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48 | duration *= 1000; |
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49 | |||
50 | startTime = Environment.TickCount; |
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51 | Client.Self.Movement.Fly = true; |
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52 | Client.Self.Movement.AtPos = true; |
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53 | Client.Self.Movement.AtNeg = false; |
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54 | ZMovement(); |
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55 | Client.Self.Movement.TurnToward(target); |
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56 | |||
57 | return string.Format("flying to {0} in {1} seconds", target.ToString(), duration / 1000); |
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58 | } |
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59 | |||
60 | private void Objects_OnObjectUpdated(object sender, TerseObjectUpdateEventArgs e) |
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61 | { |
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62 | if (startTime == 0) return; |
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63 | if (e.Update.LocalID == Client.Self.LocalID) |
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64 | { |
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65 | XYMovement(); |
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66 | ZMovement(); |
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67 | if (Client.Self.Movement.AtPos || Client.Self.Movement.AtNeg) |
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68 | { |
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69 | Client.Self.Movement.TurnToward(target); |
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70 | Debug("Flyxy "); |
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71 | } |
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72 | else if (Client.Self.Movement.UpPos || Client.Self.Movement.UpNeg) |
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73 | { |
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74 | Client.Self.Movement.TurnToward(target); |
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75 | //Client.Self.Movement.SendUpdate(false); |
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76 | Debug("Fly z "); |
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77 | } |
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78 | else if (Vector3.Distance(target, Client.Self.SimPosition) <= 2.0) |
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79 | { |
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80 | EndFlyto(); |
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81 | Debug("At Target"); |
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82 | } |
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83 | } |
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84 | if (Environment.TickCount - startTime > duration) |
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85 | { |
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86 | EndFlyto(); |
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87 | Debug("End Flyto"); |
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88 | } |
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89 | } |
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90 | |||
91 | private bool XYMovement() |
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92 | { |
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93 | bool res = false; |
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94 | |||
95 | myPos = Client.Self.SimPosition; |
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96 | myPos0.X = myPos.X; |
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97 | myPos0.Y = myPos.Y; |
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98 | diff = Vector2.Distance(target0, myPos0); |
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99 | Vector2 vvel = new Vector2(Client.Self.Velocity.X, Client.Self.Velocity.Y); |
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100 | float vel = vvel.Length(); |
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101 | if (diff >= 10.0) |
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102 | { |
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103 | Client.Self.Movement.AtPos = true; |
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104 | |||
105 | res = true; |
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106 | } |
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107 | else if (diff >= 2 && vel < 5) |
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108 | { |
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109 | Client.Self.Movement.AtPos = true; |
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110 | } |
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111 | else |
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112 | { |
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113 | Client.Self.Movement.AtPos = false; |
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114 | Client.Self.Movement.AtNeg = false; |
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115 | } |
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116 | saveolddiff = olddiff; |
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117 | olddiff = diff; |
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118 | return res; |
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119 | } |
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120 | |||
121 | private void ZMovement() |
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122 | { |
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123 | Client.Self.Movement.UpPos = false; |
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124 | Client.Self.Movement.UpNeg = false; |
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125 | float diffz = (target.Z - Client.Self.SimPosition.Z); |
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126 | if (diffz >= 20.0) |
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127 | Client.Self.Movement.UpPos = true; |
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128 | else if (diffz <= -20.0) |
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129 | Client.Self.Movement.UpNeg = true; |
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130 | else if (diffz >= +5.0 && Client.Self.Velocity.Z < +4.0) |
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131 | Client.Self.Movement.UpPos = true; |
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132 | else if (diffz <= -5.0 && Client.Self.Velocity.Z > -4.0) |
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133 | Client.Self.Movement.UpNeg = true; |
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134 | else if (diffz >= +2.0 && Client.Self.Velocity.Z < +1.0) |
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135 | Client.Self.Movement.UpPos = true; |
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136 | else if (diffz <= -2.0 && Client.Self.Velocity.Z > -1.0) |
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137 | Client.Self.Movement.UpNeg = true; |
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138 | } |
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139 | |||
140 | private void EndFlyto() |
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141 | { |
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142 | // Unsubscribe from terse update events |
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143 | Client.Objects.TerseObjectUpdate -= Objects_OnObjectUpdated; |
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144 | |||
145 | startTime = 0; |
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146 | Client.Self.Movement.AtPos = false; |
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147 | Client.Self.Movement.AtNeg = false; |
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148 | Client.Self.Movement.UpPos = false; |
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149 | Client.Self.Movement.UpNeg = false; |
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150 | Client.Self.Movement.SendUpdate(false); |
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151 | |||
152 | running = false; |
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153 | } |
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154 | |||
155 | [System.Diagnostics.Conditional("DEBUG")] |
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156 | private void Debug(string x) |
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157 | { |
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158 | Console.WriteLine(x + " {0,3:##0} {1,3:##0} {2,3:##0} diff {3,5:##0.0} olddiff {4,5:##0.0} At:{5,5} {6,5} Up:{7,5} {8,5} v: {9} w: {10}", |
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159 | myPos.X, myPos.Y, myPos.Z, diff, saveolddiff, |
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160 | Client.Self.Movement.AtPos, Client.Self.Movement.AtNeg, Client.Self.Movement.UpPos, Client.Self.Movement.UpNeg, |
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161 | Client.Self.Velocity.ToString(), Client.Self.AngularVelocity.ToString()); |
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162 | } |
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163 | } |
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164 | } |