corrade-vassal – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | vero | 1 | using System; |
2 | using System.Collections.Generic; |
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3 | using System.ComponentModel; |
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4 | using System.Data; |
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5 | using System.Drawing; |
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6 | using System.Drawing.Imaging; |
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7 | using System.Text; |
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8 | using System.Windows.Forms; |
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9 | using OpenMetaverse; |
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10 | using OpenMetaverse.Packets; |
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11 | |||
12 | namespace Heightmap |
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13 | { |
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14 | public partial class frmHeightmap : Form |
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15 | { |
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16 | private GridClient Client = new GridClient(); |
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17 | private PictureBox[,] Boxes = new PictureBox[16, 16]; |
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18 | private System.Timers.Timer UpdateTimer = new System.Timers.Timer(1000); |
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19 | private string FirstName, LastName, Password; |
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20 | |||
21 | double heading = -Math.PI; |
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22 | |||
23 | public frmHeightmap(string firstName, string lastName, string password) |
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24 | { |
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25 | FirstName = firstName; |
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26 | LastName = lastName; |
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27 | Password = password; |
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28 | |||
29 | Client.Network.LoginProgress += Network_OnLogin; |
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30 | |||
31 | // Throttle land up and other things down |
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32 | Client.Throttle.Cloud = 0; |
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33 | Client.Throttle.Land = 1000000; |
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34 | Client.Throttle.Wind = 0; |
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35 | |||
36 | Client.Settings.MULTIPLE_SIMS = false; |
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37 | |||
38 | // Build the picture boxes |
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39 | this.SuspendLayout(); |
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40 | for (int y = 0; y < 16; y++) // Box 0,0 is on the top left |
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41 | { |
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42 | for (int x = 0; x < 16; x++) |
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43 | { |
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44 | Boxes[x, y] = new System.Windows.Forms.PictureBox(); |
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45 | PictureBox box = Boxes[x, y]; |
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46 | ((System.ComponentModel.ISupportInitialize)(box)).BeginInit(); |
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47 | box.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; |
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48 | box.Name = x + "," + y; |
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49 | box.Location = new System.Drawing.Point(x * 18, y * 18); |
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50 | box.Size = new System.Drawing.Size(18, 18); |
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51 | box.Visible = true; |
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52 | box.MouseUp += new MouseEventHandler(box_MouseUp); |
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53 | ((System.ComponentModel.ISupportInitialize)(box)).EndInit(); |
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54 | |||
55 | this.Controls.Add(box); |
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56 | } |
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57 | } |
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58 | this.ResumeLayout(); |
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59 | |||
60 | InitializeComponent(); |
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61 | } |
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62 | |||
63 | private void Network_OnLogin(object sender, LoginProgressEventArgs e) |
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64 | { |
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65 | if (e.Status == LoginStatus.Success) |
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66 | { |
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67 | UpdateTimer.Elapsed += new System.Timers.ElapsedEventHandler(UpdateTimer_Elapsed); |
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68 | UpdateTimer.Start(); |
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69 | } |
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70 | else if (e.Status == LoginStatus.Failed) |
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71 | { |
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72 | Console.WriteLine("Login failed: " + Client.Network.LoginMessage); |
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73 | Console.ReadKey(); |
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74 | this.Close(); |
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75 | return; |
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76 | } |
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77 | } |
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78 | |||
79 | private void frmHeightmap_Load(object sender, EventArgs e) |
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80 | { |
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81 | Client.Terrain.LandPatchReceived += new EventHandler<LandPatchReceivedEventArgs>(Terrain_LandPatchReceived); |
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82 | // Only needed so we can do lookups with TerrainHeightAtPoint |
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83 | Client.Settings.STORE_LAND_PATCHES = true; |
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84 | |||
85 | LoginParams loginParams = Client.Network.DefaultLoginParams(FirstName, LastName, Password, "Heightmap", |
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86 | "1.0.0"); |
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87 | Client.Network.BeginLogin(loginParams); |
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88 | |||
89 | this.SetDesktopLocation(1600, 0); |
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90 | // FIXME: This really should be modified in frmHeightmap.Designer.cs, but the Prebuild bug is |
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91 | // preventing that right now |
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92 | this.SetClientSizeCore(18 * 16, 18 * 16); |
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93 | } |
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94 | |||
95 | private void box_MouseUp(object sender, MouseEventArgs e) |
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96 | { |
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97 | for (int y = 0; y < 16; y++) |
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98 | { |
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99 | for (int x = 0; x < 16; x++) |
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100 | { |
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101 | if (Boxes[x, y] == sender) |
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102 | { |
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103 | float height; |
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104 | if (Client.Network.CurrentSim.TerrainHeightAtPoint(x * 16 + e.X, y * 16 + e.Y, out height)) |
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105 | MessageBox.Show( string.Format("{0},{1}:{2}",x*16+e.X,255-(y*16+e.Y),height) ); |
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106 | else |
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107 | MessageBox.Show("Unknown height"); |
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108 | return; |
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109 | } |
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110 | } |
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111 | } |
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112 | } |
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113 | |||
114 | void UpdateTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) |
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115 | { |
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116 | // Spin our camera in circles at the center of the sim to load all the terrain |
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117 | heading += 0.5d; |
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118 | if (heading > Math.PI) heading = -Math.PI; |
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119 | |||
120 | Client.Self.Movement.UpdateFromHeading(heading, false); |
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121 | } |
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122 | |||
123 | void Terrain_LandPatchReceived(object sender, LandPatchReceivedEventArgs e) |
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124 | { |
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125 | if (e.X >= 16 || e.Y >= 16) |
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126 | { |
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127 | Console.WriteLine("Bad patch coordinates, x = " + e.X + ", y = " + e.Y); |
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128 | return; |
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129 | } |
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130 | |||
131 | if (e.PatchSize != 16) |
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132 | { |
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133 | Console.WriteLine("Unhandled patch size " + e.PatchSize + "x" + e.PatchSize); |
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134 | return; |
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135 | } |
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136 | |||
137 | Bitmap patch = new Bitmap(16, 16, PixelFormat.Format24bppRgb); |
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138 | |||
139 | for (int yp = 0; yp < 16; yp++) |
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140 | { |
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141 | for (int xp = 0; xp < 16; xp++) |
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142 | { |
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143 | float height = e.HeightMap[(15-yp) * 16 + xp]; // data[0] is south west |
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144 | Color color; |
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145 | if (height >= e.Simulator.WaterHeight) |
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146 | { |
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147 | float maxVal = (float)Math.Log(Math.Abs(512+1-e.Simulator.WaterHeight),2); |
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148 | float lgHeight = (float)Math.Log(Math.Abs(height + 1 - e.Simulator.WaterHeight), 2); |
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149 | int colorVal1 = Utils.FloatToByte(lgHeight, e.Simulator.WaterHeight, maxVal); |
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150 | int colorVal2 = Utils.FloatToByte(height, e.Simulator.WaterHeight, 25.0f); |
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151 | color = Color.FromArgb(255, colorVal2, colorVal1); |
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152 | } |
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153 | else |
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154 | { |
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155 | const float minVal = -5.0f; |
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156 | float maxVal = e.Simulator.WaterHeight; |
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157 | int colorVal1 = Utils.FloatToByte(height, -5.0f, minVal + (maxVal - minVal) * 1.5f); |
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158 | int colorVal2 = Utils.FloatToByte(height, -5.0f, maxVal); |
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159 | color = Color.FromArgb(colorVal1, colorVal2, 255); |
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160 | } |
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161 | patch.SetPixel(xp, yp, color); // 0, 0 is top left |
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162 | } |
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163 | } |
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164 | |||
165 | Boxes[e.X, 15-e.Y].Image = (System.Drawing.Image)patch; |
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166 | } |
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167 | |||
168 | private void frmHeightmap_FormClosing(object sender, FormClosingEventArgs e) |
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169 | { |
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170 | Client.Network.Logout(); |
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171 | } |
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172 | } |
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173 | } |