corrade-vassal – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) 2006-2014, openmetaverse.org |
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3 | * All rights reserved. |
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4 | * |
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5 | * - Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * |
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8 | * - Redistributions of source code must retain the above copyright notice, this |
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9 | * list of conditions and the following disclaimer. |
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10 | * - Neither the name of the openmetaverse.org nor the names |
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11 | * of its contributors may be used to endorse or promote products derived from |
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12 | * this software without specific prior written permission. |
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13 | * |
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14 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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15 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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16 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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17 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
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18 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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19 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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20 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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21 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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22 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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23 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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24 | * POSSIBILITY OF SUCH DAMAGE. |
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25 | */ |
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26 | |||
27 | using System; |
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28 | using System.Collections; |
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29 | using System.Collections.Generic; |
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30 | using System.Threading; |
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31 | using OpenMetaverse; |
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32 | using OpenMetaverse.Packets; |
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33 | |||
34 | namespace OpenMetaverse.Utilities |
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35 | { |
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36 | /// <summary> |
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37 | /// |
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38 | /// </summary> |
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39 | public enum WaterType |
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40 | { |
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41 | /// <summary></summary> |
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42 | Unknown, |
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43 | /// <summary></summary> |
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44 | Dry, |
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45 | /// <summary></summary> |
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46 | Waterfront, |
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47 | /// <summary></summary> |
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48 | Underwater |
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49 | } |
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50 | |||
51 | public static class Realism |
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52 | { |
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53 | /// <summary> |
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54 | /// Aims at the specified position, enters mouselook, presses and |
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55 | /// releases the left mouse button, and leaves mouselook |
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56 | /// </summary> |
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57 | /// <param name="client"></param> |
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58 | /// <param name="target">Target to shoot at</param> |
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59 | /// <returns></returns> |
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60 | public static bool Shoot(GridClient client, Vector3 target) |
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61 | { |
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62 | if (client.Self.Movement.TurnToward(target)) |
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63 | return Shoot(client); |
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64 | else |
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65 | return false; |
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66 | } |
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67 | |||
68 | /// <summary> |
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69 | /// Enters mouselook, presses and releases the left mouse button, and leaves mouselook |
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70 | /// </summary> |
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71 | /// <returns></returns> |
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72 | public static bool Shoot(GridClient client) |
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73 | { |
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74 | if (client.Settings.SEND_AGENT_UPDATES) |
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75 | { |
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76 | client.Self.Movement.Mouselook = true; |
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77 | client.Self.Movement.MLButtonDown = true; |
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78 | client.Self.Movement.SendUpdate(); |
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79 | |||
80 | client.Self.Movement.MLButtonUp = true; |
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81 | client.Self.Movement.MLButtonDown = false; |
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82 | client.Self.Movement.FinishAnim = true; |
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83 | client.Self.Movement.SendUpdate(); |
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84 | |||
85 | client.Self.Movement.Mouselook = false; |
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86 | client.Self.Movement.MLButtonUp = false; |
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87 | client.Self.Movement.FinishAnim = false; |
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88 | client.Self.Movement.SendUpdate(); |
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89 | |||
90 | return true; |
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91 | } |
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92 | else |
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93 | { |
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94 | Logger.Log("Attempted Shoot but agent updates are disabled", Helpers.LogLevel.Warning, client); |
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95 | return false; |
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96 | } |
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97 | } |
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98 | |||
99 | /// <summary> |
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100 | /// A psuedo-realistic chat function that uses the typing sound and |
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101 | /// animation, types at three characters per second, and randomly |
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102 | /// pauses. This function will block until the message has been sent |
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103 | /// </summary> |
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104 | /// <param name="client">A reference to the client that will chat</param> |
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105 | /// <param name="message">The chat message to send</param> |
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106 | public static void Chat(GridClient client, string message) |
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107 | { |
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108 | Chat(client, message, ChatType.Normal, 3); |
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109 | } |
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110 | |||
111 | /// <summary> |
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112 | /// A psuedo-realistic chat function that uses the typing sound and |
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113 | /// animation, types at a given rate, and randomly pauses. This |
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114 | /// function will block until the message has been sent |
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115 | /// </summary> |
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116 | /// <param name="client">A reference to the client that will chat</param> |
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117 | /// <param name="message">The chat message to send</param> |
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118 | /// <param name="type">The chat type (usually Normal, Whisper or Shout)</param> |
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119 | /// <param name="cps">Characters per second rate for chatting</param> |
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120 | public static void Chat(GridClient client, string message, ChatType type, int cps) |
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121 | { |
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122 | Random rand = new Random(); |
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123 | int characters = 0; |
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124 | bool typing = true; |
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125 | |||
126 | // Start typing |
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127 | client.Self.Chat(String.Empty, 0, ChatType.StartTyping); |
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128 | client.Self.AnimationStart(Animations.TYPE, false); |
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129 | |||
130 | while (characters < message.Length) |
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131 | { |
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132 | if (!typing) |
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133 | { |
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134 | // Start typing again |
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135 | client.Self.Chat(String.Empty, 0, ChatType.StartTyping); |
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136 | client.Self.AnimationStart(Animations.TYPE, false); |
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137 | typing = true; |
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138 | } |
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139 | else |
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140 | { |
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141 | // Randomly pause typing |
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142 | if (rand.Next(10) >= 9) |
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143 | { |
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144 | client.Self.Chat(String.Empty, 0, ChatType.StopTyping); |
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145 | client.Self.AnimationStop(Animations.TYPE, false); |
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146 | typing = false; |
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147 | } |
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148 | } |
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149 | |||
150 | // Sleep for a second and increase the amount of characters we've typed |
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151 | System.Threading.Thread.Sleep(1000); |
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152 | characters += cps; |
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153 | } |
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154 | |||
155 | // Send the message |
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156 | client.Self.Chat(message, 0, type); |
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157 | |||
158 | // Stop typing |
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159 | client.Self.Chat(String.Empty, 0, ChatType.StopTyping); |
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160 | client.Self.AnimationStop(Animations.TYPE, false); |
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161 | } |
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162 | } |
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163 | |||
164 | public class ConnectionManager |
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165 | { |
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166 | private GridClient Client; |
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167 | private ulong SimHandle; |
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168 | private Vector3 Position = Vector3.Zero; |
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169 | private System.Timers.Timer CheckTimer; |
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170 | |||
171 | public ConnectionManager(GridClient client, int timerFrequency) |
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172 | { |
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173 | Client = client; |
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174 | |||
175 | CheckTimer = new System.Timers.Timer(timerFrequency); |
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176 | CheckTimer.Elapsed += new System.Timers.ElapsedEventHandler(CheckTimer_Elapsed); |
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177 | } |
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178 | |||
179 | public static bool PersistentLogin(GridClient client, string firstName, string lastName, string password, |
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180 | string userAgent, string start, string author) |
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181 | { |
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182 | int unknownLogins = 0; |
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183 | |||
184 | Start: |
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185 | |||
186 | if (client.Network.Login(firstName, lastName, password, userAgent, start, author)) |
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187 | { |
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188 | Logger.Log("Logged in to " + client.Network.CurrentSim, Helpers.LogLevel.Info, client); |
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189 | return true; |
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190 | } |
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191 | else |
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192 | { |
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193 | if (client.Network.LoginErrorKey == "god") |
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194 | { |
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195 | Logger.Log("Grid is down, waiting 10 minutes", Helpers.LogLevel.Warning, client); |
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196 | LoginWait(10); |
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197 | goto Start; |
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198 | } |
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199 | else if (client.Network.LoginErrorKey == "key") |
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200 | { |
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201 | Logger.Log("Bad username or password, giving up on login", Helpers.LogLevel.Error, client); |
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202 | return false; |
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203 | } |
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204 | else if (client.Network.LoginErrorKey == "presence") |
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205 | { |
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206 | Logger.Log("Server is still logging us out, waiting 1 minute", Helpers.LogLevel.Warning, client); |
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207 | LoginWait(1); |
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208 | goto Start; |
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209 | } |
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210 | else if (client.Network.LoginErrorKey == "disabled") |
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211 | { |
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212 | Logger.Log("This account has been banned! Giving up on login", Helpers.LogLevel.Error, client); |
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213 | return false; |
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214 | } |
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215 | else if (client.Network.LoginErrorKey == "timed out" ||client.Network.LoginErrorKey == "no connection" ) |
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216 | { |
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217 | Logger.Log("Login request timed out, waiting 1 minute", Helpers.LogLevel.Warning, client); |
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218 | LoginWait(1); |
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219 | goto Start; |
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220 | } else if (client.Network.LoginErrorKey == "bad response") { |
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221 | Logger.Log("Login server returned unparsable result", Helpers.LogLevel.Warning, client); |
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222 | LoginWait(1); |
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223 | goto Start; |
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224 | } else |
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225 | { |
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226 | ++unknownLogins; |
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227 | |||
228 | if (unknownLogins < 5) |
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229 | { |
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230 | Logger.Log("Unknown login error, waiting 2 minutes: " + client.Network.LoginErrorKey, |
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231 | Helpers.LogLevel.Warning, client); |
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232 | LoginWait(2); |
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233 | goto Start; |
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234 | } |
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235 | else |
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236 | { |
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237 | Logger.Log("Too many unknown login error codes, giving up", Helpers.LogLevel.Error, client); |
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238 | return false; |
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239 | } |
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240 | } |
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241 | } |
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242 | } |
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243 | |||
244 | public void StayInSim(ulong handle, Vector3 desiredPosition) |
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245 | { |
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246 | SimHandle = handle; |
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247 | Position = desiredPosition; |
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248 | CheckTimer.Start(); |
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249 | } |
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250 | |||
251 | private static void LoginWait(int minutes) |
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252 | { |
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253 | Thread.Sleep(1000 * 60 * minutes); |
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254 | } |
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255 | |||
256 | private void CheckTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) |
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257 | { |
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258 | if (SimHandle != 0) |
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259 | { |
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260 | if (Client.Network.CurrentSim.Handle != 0 && |
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261 | Client.Network.CurrentSim.Handle != SimHandle) |
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262 | { |
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263 | // Attempt to move to our target sim |
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264 | Client.Self.Teleport(SimHandle, Position); |
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265 | } |
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266 | } |
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267 | } |
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268 | } |
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269 | } |