corrade-vassal – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) 2006-2014, openmetaverse.org
3 * All rights reserved.
4 *
5 * - Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * - Redistributions of source code must retain the above copyright notice, this
9 * list of conditions and the following disclaimer.
10 * - Neither the name of the openmetaverse.org nor the names
11 * of its contributors may be used to endorse or promote products derived from
12 * this software without specific prior written permission.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
15 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
18 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
19 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
20 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
21 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
22 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
23 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
24 * POSSIBILITY OF SUCH DAMAGE.
25 */
26  
27 using System;
28 using OpenMetaverse;
29  
30 namespace OpenMetaverse.Assets
31 {
32 /// <summary>
33 /// Represents an AssetScriptBinary object containing the
34 /// LSO compiled bytecode of an LSL script
35 /// </summary>
36 public class AssetScriptBinary : Asset
37 {
38 /// <summary>Override the base classes AssetType</summary>
39 public override AssetType AssetType { get { return AssetType.LSLBytecode; } }
40  
41 /// <summary>Initializes a new instance of an AssetScriptBinary object</summary>
42 public AssetScriptBinary() { }
43  
44 /// <summary>Initializes a new instance of an AssetScriptBinary object with parameters</summary>
45 /// <param name="assetID">A unique <see cref="UUID"/> specific to this asset</param>
46 /// <param name="assetData">A byte array containing the raw asset data</param>
47 public AssetScriptBinary(UUID assetID, byte[] assetData)
48 : base(assetID, assetData)
49 {
50 }
51  
52 /// <summary>
53 /// TODO: Encodes a scripts contents into a LSO Bytecode file
54 /// </summary>
55 public override void Encode() { }
56  
57 /// <summary>
58 /// TODO: Decode LSO Bytecode into a string
59 /// </summary>
60 /// <returns>true</returns>
61 public override bool Decode() { return true; }
62 }
63 }