corrade-vassal – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) 2006-2014, openmetaverse.org
3 * All rights reserved.
4 *
5 * - Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * - Redistributions of source code must retain the above copyright notice, this
9 * list of conditions and the following disclaimer.
10 * - Neither the name of the openmetaverse.org nor the names
11 * of its contributors may be used to endorse or promote products derived from
12 * this software without specific prior written permission.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
15 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
18 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
19 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
20 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
21 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
22 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
23 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
24 * POSSIBILITY OF SUCH DAMAGE.
25 */
26  
27 using System;
28 using OpenMetaverse;
29  
30 namespace OpenMetaverse.Assets
31 {
32 /// <summary>
33 /// Represents an Animation
34 /// </summary>
35 public class AssetAnimation : Asset
36 {
37 /// <summary>Override the base classes AssetType</summary>
38 public override AssetType AssetType { get { return AssetType.Animation; } }
39  
40 /// <summary>Default Constructor</summary>
41 public AssetAnimation() { }
42  
43 /// <summary>
44 /// Construct an Asset object of type Animation
45 /// </summary>
46 /// <param name="assetID">A unique <see cref="UUID"/> specific to this asset</param>
47 /// <param name="assetData">A byte array containing the raw asset data</param>
48 public AssetAnimation(UUID assetID, byte[] assetData)
49 : base(assetID, assetData)
50 {
51 }
52  
53 public override void Encode() { }
54 public override bool Decode() { return true; }
55 }
56 }