corrade-vassal – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) 2006-2014, openmetaverse.org |
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3 | * All rights reserved. |
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4 | * |
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5 | * - Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * |
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8 | * - Redistributions of source code must retain the above copyright notice, this |
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9 | * list of conditions and the following disclaimer. |
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10 | * - Neither the name of the openmetaverse.org nor the names |
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11 | * of its contributors may be used to endorse or promote products derived from |
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12 | * this software without specific prior written permission. |
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13 | * |
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14 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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15 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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16 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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17 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
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18 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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19 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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20 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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21 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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22 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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23 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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24 | * POSSIBILITY OF SUCH DAMAGE. |
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25 | */ |
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26 | |||
27 | using System; |
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28 | using OpenMetaverse; |
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29 | |||
30 | namespace OpenMetaverse.Assets |
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31 | { |
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32 | /// <summary> |
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33 | /// Base class for all Asset types |
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34 | /// </summary> |
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35 | public abstract class Asset |
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36 | { |
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37 | /// <summary>A byte array containing the raw asset data</summary> |
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38 | public byte[] AssetData; |
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39 | /// <summary>True if the asset it only stored on the server temporarily</summary> |
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40 | public bool Temporary; |
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41 | /// <summary>A unique ID</summary> |
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42 | private UUID _AssetID; |
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43 | /// <summary>The assets unique ID</summary> |
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44 | public UUID AssetID |
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45 | { |
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46 | get { return _AssetID; } |
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47 | internal set { _AssetID = value; } |
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48 | } |
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49 | |||
50 | /// <summary> |
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51 | /// The "type" of asset, Notecard, Animation, etc |
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52 | /// </summary> |
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53 | public abstract AssetType AssetType |
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54 | { |
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55 | get; |
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56 | } |
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57 | |||
58 | /// <summary> |
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59 | /// Construct a new Asset object |
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60 | /// </summary> |
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61 | public Asset() { } |
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62 | |||
63 | /// <summary> |
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64 | /// Construct a new Asset object |
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65 | /// </summary> |
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66 | /// <param name="assetID">A unique <see cref="UUID"/> specific to this asset</param> |
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67 | /// <param name="assetData">A byte array containing the raw asset data</param> |
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68 | public Asset(UUID assetID, byte[] assetData) |
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69 | { |
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70 | _AssetID = assetID; |
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71 | AssetData = assetData; |
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72 | } |
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73 | |||
74 | /// <summary> |
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75 | /// Regenerates the <code>AssetData</code> byte array from the properties |
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76 | /// of the derived class. |
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77 | /// </summary> |
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78 | public abstract void Encode(); |
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79 | |||
80 | /// <summary> |
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81 | /// Decodes the AssetData, placing it in appropriate properties of the derived |
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82 | /// class. |
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83 | /// </summary> |
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84 | /// <returns>True if the asset decoding succeeded, otherwise false</returns> |
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85 | public abstract bool Decode(); |
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86 | } |
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87 | } |