vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | --===========================================================================-- |
2 | ---------------------------- LootTracker by PNB ---------------------------- |
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3 | --===========================================================================-- |
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4 | -- LootTrackerUtility.lua |
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5 | -- |
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6 | -- Common utility methods |
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7 | --===========================================================================-- |
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8 | |||
9 | ------------------------------------------------------------------------------ |
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10 | -- AddIfNotPresent |
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11 | -- Adds the given value to the given table, but only if the table does not |
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12 | -- already have that value. |
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13 | ------------------------------------------------------------------------------ |
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14 | |||
15 | function LT_AddIfNotPresent(t, value) |
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16 | |||
17 | if (LT_TableHasValue(t, value)) then |
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18 | return; |
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19 | end |
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20 | |||
21 | tinsert(t, value); |
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22 | end |
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23 | |||
24 | |||
25 | ------------------------------------------------------------------------------ |
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26 | -- TableHasValue |
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27 | -- Checks if the table contains the given value. |
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28 | ------------------------------------------------------------------------------ |
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29 | |||
30 | function LT_TableHasValue(t, value) |
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31 | |||
32 | local match = false; |
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33 | |||
34 | foreach(t, function(k,v) |
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35 | if (v == value) then |
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36 | match = true; |
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37 | return; |
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38 | end |
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39 | end); |
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40 | |||
41 | return match; |
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42 | end |
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43 | |||
44 | |||
45 | ------------------------------------------------------------------------------ |
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46 | -- TableHasKey |
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47 | -- Checks if the table contains the given key. |
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48 | ------------------------------------------------------------------------------ |
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49 | |||
50 | function LT_TableHasKey(t, key) |
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51 | |||
52 | local match = false; |
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53 | |||
54 | foreach(t, function(k,v) |
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55 | if (k == key) then |
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56 | match = true; |
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57 | return; |
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58 | end |
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59 | end); |
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60 | |||
61 | return match; |
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62 | end |
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63 | |||
64 | |||
65 | ------------------------------------------------------------------------------ |
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66 | -- IndexOf |
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67 | -- Gets the key for a value in the table. |
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68 | ------------------------------------------------------------------------------ |
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69 | |||
70 | function LT_IndexOf(t, value) |
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71 | |||
72 | foreach(t, function(k,v) |
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73 | |||
74 | if (v == value) then |
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75 | return k; |
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76 | end |
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77 | |||
78 | end); |
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79 | |||
80 | return nil; |
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81 | |||
82 | end |
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83 | |||
84 | |||
85 | ------------------------------------------------------------------------------ |
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86 | -- GetCount |
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87 | -- Because getn(t) doesn't seem to always work... |
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88 | -- TODO: Figure out if there's a dictionary friendly version of the array |
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89 | -- oriented getn(t) function. |
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90 | ------------------------------------------------------------------------------ |
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91 | |||
92 | function LT_GetCount(t) |
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93 | |||
94 | if (t == nil) then |
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95 | return 0; |
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96 | end |
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97 | |||
98 | local count = 0; |
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99 | |||
100 | foreach(t, function(k,v) |
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101 | count = count + 1; |
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102 | end); |
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103 | |||
104 | return count; |
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105 | |||
106 | end |
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107 | |||
108 | |||
109 | ------------------------------------------------------------------------------ |
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110 | -- InsertSorted |
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111 | -- Inserts and item into a table based on the output of some compare function |
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112 | ------------------------------------------------------------------------------ |
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113 | |||
114 | function LT_InsertSorted(t, v, compareFunction) |
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115 | |||
116 | if (v == nil) then |
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117 | return; |
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118 | end |
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119 | if (compareFunction == nil) then |
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120 | tinsert(t, v) |
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121 | end |
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122 | |||
123 | local count = getn(t); |
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124 | |||
125 | for i = 1, count, 1 do |
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126 | local tv = t[i]; |
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127 | local compare = 1; |
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128 | |||
129 | if (tv ~= nil) then |
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130 | compare = compareFunction(tv, v); |
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131 | end |
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132 | |||
133 | if (compare > 0) then |
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134 | tinsert(t, i, v); |
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135 | return; |
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136 | elseif (compare < 0) then |
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137 | -- do nothing |
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138 | else |
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139 | tinsert(t, i, v); |
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140 | return; |
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141 | end |
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142 | end |
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143 | |||
144 | tinsert(t, v); |
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145 | |||
146 | end |
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147 | |||
148 | |||
149 | ------------------------------------------------------------------------------ |
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150 | -- StrCmp |
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151 | -- String comparison - returns 0 if equal, positive if A is greater, negative |
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152 | -- if B is greater |
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153 | ------------------------------------------------------------------------------ |
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154 | |||
155 | function LT_StrCmp(a, b) |
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156 | |||
157 | local aLen = strlen(a); |
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158 | local bLen = strlen(b); |
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159 | |||
160 | for i = 1, aLen, 1 do |
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161 | local aByte = strbyte(a, i); |
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162 | local bByte = strbyte(b, i); |
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163 | |||
164 | local compare = 0; |
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165 | if (bByte ~= nil) then |
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166 | compare = aByte - bByte; |
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167 | end |
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168 | |||
169 | if (compare ~= 0) then |
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170 | return compare; |
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171 | end |
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172 | end |
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173 | |||
174 | if (aLen > bLen) then |
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175 | return 1; |
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176 | else |
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177 | return -1; |
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178 | end |
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179 | |||
180 | end |
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181 | |||
182 | |||
183 | ------------------------------------------------------------------------------ |
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184 | -- StrAppend |
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185 | -- Appends A to B, with a separator. |
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186 | ------------------------------------------------------------------------------ |
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187 | |||
188 | function LT_StrAppend(a, b, separator) |
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189 | |||
190 | if (a == nil) then |
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191 | return b; |
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192 | else |
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193 | return a .. separator .. b; |
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194 | end |
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195 | |||
196 | end |
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197 | |||
198 | |||
199 | ------------------------------------------------------------------------------ |
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200 | -- StrIsNilOrEmpty |
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201 | -- Checks if the string is nil or empty. |
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202 | ------------------------------------------------------------------------------ |
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203 | |||
204 | function LT_StrIsNilOrEmpty(s) |
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205 | |||
206 | return (s == nil) or (s == "") |
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207 | |||
208 | end |
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209 | |||
210 | ------------------------------------------------------------------------------ |
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211 | -- GetMatchingKeys |
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212 | -- Returns a list of keys that have a substring match to the query string. |
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213 | ------------------------------------------------------------------------------ |
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214 | |||
215 | function LT_GetMatchingKeys(t, query) |
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216 | |||
217 | local matches = {}; |
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218 | |||
219 | local queryLowercase = strlower(query); |
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220 | |||
221 | foreach(t, function(k,v) |
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222 | |||
223 | local keyLowercase = strlower(k); |
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224 | |||
225 | LT_DebugMessage(5, string.format("Matching \"%s\" against \"%s\"", k, query)); |
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226 | |||
227 | local beginMatch, endMatch = string.find(keyLowercase, queryLowercase); |
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228 | |||
229 | if (beginMatch) then |
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230 | LT_DebugMessage(4, string.format("Matched \"%s\" to \"%s\"", k, query)); |
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231 | tinsert(matches, k); |
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232 | end |
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233 | |||
234 | end); |
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235 | |||
236 | return matches; |
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237 | |||
238 | end |
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239 | |||
240 | ------------------------------------------------------------------------------ |
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241 | -- GetZoneString |
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242 | -- Gets a nice formatted zone description. |
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243 | ------------------------------------------------------------------------------ |
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244 | |||
245 | function LT_GetZoneString() |
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246 | |||
247 | local zoneText = GetZoneText(); |
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248 | local subZoneText = GetSubZoneText(); |
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249 | |||
250 | if ((subZoneText == nil) or (subZoneText == "")) then |
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251 | return zoneText; |
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252 | end; |
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253 | |||
254 | return zoneText .. ", " .. subZoneText; |
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255 | |||
256 | end |
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257 | |||
258 | |||
259 | ------------------------------------------------------------------------------ |
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260 | -- GetCommandAndValue |
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261 | -- Given a console command, get the verb and target. |
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262 | ------------------------------------------------------------------------------ |
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263 | |||
264 | function LT_GetCommandAndValue(text) |
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265 | |||
266 | -- Example: "color 255, 255, 255" |
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267 | -- Result: command = "color" |
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268 | -- value = "255, 255, 255" |
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269 | local beginMatch, endMatch, command, value = string.find(text, "([^%s]*)%s(.*)"); |
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270 | |||
271 | -- No match: return the string as it was |
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272 | if (command == nil) then |
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273 | return text; |
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274 | end; |
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275 | |||
276 | return command, value; |
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277 | |||
278 | end |
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279 | |||
280 | |||
281 | ------------------------------------------------------------------------------ |
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282 | -- GetPlayerUnitID |
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283 | -- Gets the UnitID for the player with the given name. May return nil. |
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284 | ------------------------------------------------------------------------------ |
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285 | |||
286 | function LT_GetPlayerUnitID(name) |
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287 | |||
288 | -- TODO: The perf here can't be good. It'd be better to trap party change |
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289 | -- events and just have a cache of UnitName() for all members in the |
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290 | -- party up front. |
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291 | local testIds = {"player", "party1", "party2", "party3", "party4", "target", |
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292 | "raid1", "raid2", "raid3", "raid4", "raid5", "raid6", "raid7", "raid8", "raid9", "raid10", |
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293 | "raid11", "raid12", "raid13", "raid14", "raid15", "raid16", "raid17", "raid18", "raid19", "raid20", |
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294 | "raid21", "raid22", "raid23", "raid24", "raid25", "raid26", "raid27", "raid28", "raid29", "raid30", |
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295 | "raid31", "raid32", "raid33", "raid34", "raid35", "raid36", "raid37", "raid38", "raid39", "raid40"}; |
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296 | |||
297 | local unitId = nil; |
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298 | |||
299 | foreach(testIds, function(k,v) |
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300 | local unitName = UnitName(v); |
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301 | if (name == unitName) then |
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302 | unitId = v; |
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303 | return v; |
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304 | end |
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305 | end); |
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306 | |||
307 | return unitId; |
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308 | |||
309 | end |
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310 | |||
311 | |||
312 | ------------------------------------------------------------------------------ |
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313 | -- GetInventoryItem |
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314 | -- Get an item given the unit and inventory slot. May return nil. |
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315 | ------------------------------------------------------------------------------ |
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316 | |||
317 | function LT_GetInventoryItem(unitId, slotId) |
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318 | |||
319 | local inventoryItemLink = GetInventoryItemLink(unitId, slotId); |
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320 | |||
321 | if (inventoryItemLink == nil) then |
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322 | return nil; |
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323 | end |
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324 | |||
325 | LT_DebugMessage(4, "Inventory item link = " .. inventoryItemLink .. " for unit \"" .. unitId .. "\", slot " .. slotId); |
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326 | |||
327 | |||
328 | local beginMatch, endMatch, itemId = strfind(inventoryItemLink, "(%d+):"); |
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329 | |||
330 | LT_DebugMessage(4, "Stripped out item id: " .. itemId); |
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331 | |||
332 | if (beginMatch == nil) then |
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333 | LT_Message("Error parsing item link: " .. inventoryItemLink); |
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334 | return nil; |
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335 | end |
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336 | |||
337 | |||
338 | local rawItem = LT_GetItem(itemId); |
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339 | |||
340 | if (rawItem == nil) then |
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341 | LT_DebugMessage(2, "Error getting item info from link " .. inventoryItemLink .. " (id = " .. itemId .. ")"); |
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342 | return nil; |
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343 | end |
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344 | |||
345 | return rawItem; |
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346 | |||
347 | end |
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348 | |||
349 | |||
350 | ------------------------------------------------------------------------------ |
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351 | -- GetItem |
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352 | -- Lookup an item by id and return an object to wrap that. May return nil. |
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353 | ------------------------------------------------------------------------------ |
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354 | |||
355 | function LT_GetItem(itemId) |
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356 | |||
357 | -- Call the WoW API to get the item details |
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358 | local name, link, quality, minLevel, class, subClass, maxStack, equipLoc, texture = GetItemInfo(itemId); |
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359 | |||
360 | if (name == nil) then |
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361 | return nil; |
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362 | end |
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363 | |||
364 | |||
365 | local rawItem = {}; |
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366 | rawItem.Name = name; |
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367 | rawItem.Link = link; |
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368 | rawItem.Quality = quality; |
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369 | rawItem.MinLevel = minLevel; |
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370 | rawItem.Class = class; |
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371 | rawItem.SubClass = subClass; |
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372 | rawItem.MaxStack = maxStack; |
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373 | rawItem.EquipLoc = equipLoc; |
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374 | rawItem.Texture = texture; |
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375 | |||
376 | return rawItem; |
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377 | |||
378 | end |
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379 | |||
380 | |||
381 | ------------------------------------------------------------------------------ |
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382 | -- GetGear |
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383 | -- Create a table of all the gear on the given unit. |
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384 | ------------------------------------------------------------------------------ |
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385 | |||
386 | function LT_GetGear(unitId) |
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387 | |||
388 | gear = {}; |
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389 | |||
390 | -- Note: The strings here aren't used for anything in the result. They're |
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391 | -- just here in the code for clarity. |
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392 | local slots = {}; |
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393 | slots[0]="ammo"; |
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394 | slots[1]="head"; |
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395 | slots[2]="neck"; |
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396 | slots[3]="shoulder"; |
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397 | slots[4]="shirt"; |
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398 | slots[5]="chest"; |
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399 | slots[6]="belt"; |
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400 | slots[7]="legs"; |
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401 | slots[8]="feet"; |
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402 | slots[9]="wrist"; |
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403 | slots[10]="gloves"; |
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404 | slots[11]="finger 1"; |
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405 | slots[12]="finger 2"; |
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406 | slots[13]="trinket 1"; |
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407 | slots[14]="trinket 2"; |
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408 | slots[15]="back"; |
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409 | slots[16]="main hand"; |
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410 | slots[17]="off hand"; |
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411 | slots[18]="ranged"; |
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412 | slots[19]="tabard"; |
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413 | |||
414 | foreach(slots, function(slot,slotName) |
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415 | |||
416 | local rawItem = LT_GetInventoryItem(unitId, slot); |
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417 | |||
418 | if (rawItem ~= nil) then |
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419 | LT_DebugMessage(3, "Inventory[" .. slot .. "] " .. rawItem.Name); |
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420 | tinsert(gear, rawItem); |
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421 | end |
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422 | end); |
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423 | |||
424 | return gear; |
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425 | |||
426 | end |
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427 | |||
428 | |||
429 | ------------------------------------------------------------------------------ |
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430 | -- LT_ExtractItemIDFromLink |
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431 | -- Parses an item link to extract the item id. |
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432 | -- This version based on Auctioneer code. |
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433 | ------------------------------------------------------------------------------ |
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434 | |||
435 | function LT_ExtractItemIDFromLink(link) |
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436 | |||
437 | --Format: "item:2673:0:0:0" |
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438 | local beginMatch, endMatch, itemId = string.find(link, "item:(%d+):%d+:%d+:%d+"); |
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439 | |||
440 | if (itemId ~= nil) then |
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441 | return tonumber(itemId); |
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442 | end |
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443 | |||
444 | return nil; |
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445 | |||
446 | end |
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447 | |||
448 | |||
449 | ------------------------------------------------------------------------------ |
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450 | -- ExtractItemIDFromChatLink |
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451 | -- Parses an item link to extract the item id. |
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452 | -- This version based on Looto code. |
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453 | ------------------------------------------------------------------------------ |
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454 | |||
455 | function LT_ExtractItemIDFromChatLink(itemLink) |
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456 | |||
457 | local beginMatch, endMatch, itemId, itemName = string.find(itemLink, "|H(.*)|h(.*)|h"); |
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458 | |||
459 | if (not beginMatch) then |
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460 | LT_DebugMessage(2, "Did not match pattern: " .. itemLink); |
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461 | return nil; |
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462 | end |
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463 | |||
464 | if (itemId == nil) then |
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465 | LT_DebugMessage(2, "itemId was nil"); |
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466 | return nil; |
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467 | end |
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468 | |||
469 | if (itemName == nil) then |
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470 | LT_DebugMessage(2, "itemName was nil"); |
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471 | return nil; |
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472 | end |
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473 | |||
474 | return itemId; |
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475 | |||
476 | end |
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477 | |||
478 | |||
479 | |||
480 | ------------------------------------------------------------------------------ |
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481 | -- ColorText |
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482 | -- Emits the correct color tags so that the text will be rendered with color. |
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483 | ------------------------------------------------------------------------------ |
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484 | |||
485 | function LT_ColorText(text, color) |
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486 | |||
487 | local r = color.r; |
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488 | local g = color.g; |
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489 | local b = color.b; |
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490 | local alpha = color.alpha; |
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491 | |||
492 | if alpha == nil then |
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493 | alpha = 1.0; |
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494 | end |
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495 | |||
496 | return "|c" |
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497 | .. format("%02x", alpha * 255) |
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498 | .. format("%02x", r * 255) |
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499 | .. format("%02x", g * 255) |
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500 | .. format("%02x", b * 255) |
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501 | .. text .. FONT_COLOR_CODE_CLOSE; |
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502 | end |
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503 | |||
504 | |||
505 | ------------------------------------------------------------------------------ |
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506 | -- GetValueByCoinType |
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507 | -- Gets a the gold, silver, copper breakdown of a raw value. |
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508 | ------------------------------------------------------------------------------ |
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509 | |||
510 | function LT_GetValueByCoinType(value) |
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511 | |||
512 | -- Split out the g/s/c values |
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513 | local gold = math.floor(value / 10000); |
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514 | local silver = math.mod(math.floor(value / 100), 100); |
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515 | local copper = math.mod(value, 100); |
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516 | |||
517 | return gold, silver, copper; |
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518 | |||
519 | end |
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520 | |||
521 | |||
522 | ------------------------------------------------------------------------------ |
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523 | -- GetValueString |
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524 | -- Gets a text description of a money value. |
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525 | ------------------------------------------------------------------------------ |
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526 | |||
527 | function LT_GetValueString(value, applyColor) |
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528 | |||
529 | local gold, silver, copper = LT_GetValueByCoinType(value); |
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530 | |||
531 | local goldString = string.format(LT_GOLD, gold); |
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532 | local silverString = string.format(LT_SILVER, silver); |
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533 | local copperString = string.format(LT_COPPER, copper); |
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534 | |||
535 | -- Apply coloring to the string value |
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536 | if (applyColor) then |
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537 | goldString = LT_ColorText(goldString, LT_MoneyColors[0]); |
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538 | silverString = LT_ColorText(silverString, LT_MoneyColors[1]); |
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539 | copperString = LT_ColorText(copperString, LT_MoneyColors[2]); |
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540 | end |
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541 | |||
542 | |||
543 | local string = nil; |
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544 | |||
545 | -- Append the Gold value |
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546 | if (gold > 0) then |
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547 | string = goldString; |
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548 | end |
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549 | |||
550 | -- Append the Silver value |
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551 | if (silver > 0) then |
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552 | if (string == nil) then |
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553 | string = silverString; |
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554 | else |
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555 | string = string .. " " .. silverString; |
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556 | end |
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557 | end |
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558 | |||
559 | -- Append the Copper value |
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560 | if (copper > 0) then |
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561 | if (string == nil) then |
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562 | string = copperString; |
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563 | else |
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564 | string = string .. " " .. copperString; |
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565 | end |
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566 | end |
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567 | |||
568 | -- Don't return nil - always return a valid string |
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569 | if (string == nil) then |
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570 | string = ""; |
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571 | end |
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572 | |||
573 | return string; |
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574 | |||
575 | end |
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576 | |||
577 | |||
578 | ------------------------------------------------------------------------------ |
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579 | -- MoneyParseHelper |
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580 | -- Extracts a certain coin value from a money string. |
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581 | -- (e.g. 1 Gold, 2 Silver, 21 Copper) |
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582 | ------------------------------------------------------------------------------ |
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583 | |||
584 | function LT_MoneyParseHelper(text, coinType, messageOnError) |
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585 | |||
586 | local pattern = "(%d*) " .. coinType; |
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587 | local beginMatch, endMatch, coinAmount = string.find(text, pattern); |
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588 | |||
589 | if (beginMatch) then |
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590 | local amount = tonumber(coinAmount); |
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591 | |||
592 | if (amount == nil) then |
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593 | LT_DebugMessage(2, "Unable to convert " .. coinAmount .. " " .. coinType .. " to a number"); |
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594 | return 0; |
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595 | end |
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596 | |||
597 | return amount; |
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598 | else |
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599 | if (messageOnError) then |
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600 | LT_DebugMessage(2, "Money value did not match pattern for " .. coinType .. ": " .. text); |
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601 | end |
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602 | return 0; |
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603 | end |
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604 | |||
605 | end |
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606 | |||
607 | |||
608 | ------------------------------------------------------------------------------ |
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609 | -- ParseMoney |
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610 | -- Extracts the total value from a money string. |
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611 | ------------------------------------------------------------------------------ |
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612 | |||
613 | function LT_ParseMoney(text) |
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614 | |||
615 | local gold = LT_MoneyParseHelper(text, LT_COIN_NAME[0], false); |
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616 | local silver = LT_MoneyParseHelper(text, LT_COIN_NAME[1], false); |
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617 | local copper = LT_MoneyParseHelper(text, LT_COIN_NAME[2], false); |
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618 | |||
619 | -- Get the total (copper) value given the gold/silver/copper contributions |
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620 | local value = LT_GetValueFromCoins(gold, silver, copper); |
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621 | |||
622 | return value, gold, silver, copper; |
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623 | |||
624 | end |
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625 | |||
626 | |||
627 | ------------------------------------------------------------------------------ |
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628 | -- GetValueFromCoins |
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629 | -- Get the total (copper) value given the gold/silver/copper contributions |
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630 | ------------------------------------------------------------------------------ |
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631 | |||
632 | function LT_GetValueFromCoins(gold, silver, copper) |
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633 | |||
634 | return (gold * 10000) + (silver * 100) + (copper); |
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635 | |||
636 | end |
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637 | |||
638 | |||
639 | ------------------------------------------------------------------------------ |
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640 | -- IsMoneyString |
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641 | -- Tests if the given text is a money string. |
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642 | -- (e.g. 1 Gold, 2 Silver, 21 Copper) |
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643 | ------------------------------------------------------------------------------ |
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644 | |||
645 | function LT_IsMoneyString(text) |
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646 | |||
647 | local value = LT_ParseMoney(text); |
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648 | |||
649 | if (value ~= 0) then |
||
650 | return true; |
||
651 | else |
||
652 | return false; |
||
653 | end |
||
654 | |||
655 | end |
||
656 | |||
657 | |||
658 | ------------------------------------------------------------------------------ |
||
659 | -- IsPlayerSolo |
||
660 | ------------------------------------------------------------------------------ |
||
661 | |||
662 | function LT_IsPlayerSolo() |
||
663 | |||
664 | local settings = LT_GetSettings() |
||
665 | if (settings.JustMyLoot) then |
||
666 | return true; |
||
667 | end |
||
668 | |||
669 | if (GetNumPartyMembers() > 0) then |
||
670 | return false; |
||
671 | end |
||
672 | |||
673 | return true; |
||
674 | |||
675 | end |
||
676 | |||
677 | |||
678 | ------------------------------------------------------------------------------ |
||
679 | -- GetColoredQualityName |
||
680 | ------------------------------------------------------------------------------ |
||
681 | |||
682 | function LT_GetColoredQualityName(quality) |
||
683 | |||
684 | local qualityAsString = tostring(quality); |
||
685 | |||
686 | local name = LT_QUALITY_NAME[qualityAsString] |
||
687 | return LT_ColorText(name, LT_QualityColors[qualityAsString]); |
||
688 | |||
689 | end |
||
690 |