vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | --===========================================================================-- |
2 | ---------------------------- LootTracker by PNB ---------------------------- |
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3 | --===========================================================================-- |
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4 | -- LootTrackerObjects.lua |
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5 | -- |
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6 | -- Access methods for root level objects. |
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7 | --===========================================================================-- |
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8 | |||
9 | ------------------------------------------------------------------------------ |
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10 | -- GetCurrentSession |
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11 | -- Gets the current session. |
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12 | ------------------------------------------------------------------------------ |
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13 | |||
14 | function LT_GetCurrentSession() |
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15 | |||
16 | local settings = LT_GetSettings(); |
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17 | |||
18 | local sessionName = settings.CurrentSession; |
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19 | if (sessionName == nil) then |
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20 | sessionName = LT_DEFAULT_SESSIONNAME; |
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21 | end |
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22 | |||
23 | return LT_GetSession(sessionName, true); |
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24 | end |
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25 | |||
26 | |||
27 | ------------------------------------------------------------------------------ |
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28 | -- GetSession |
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29 | -- Gets a session. |
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30 | ------------------------------------------------------------------------------ |
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31 | |||
32 | function LT_GetSession(sessionName, createIfNil) |
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33 | |||
34 | if (createIfNil == nil) then |
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35 | createIfNil = true; |
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36 | end |
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37 | |||
38 | local userData = LT_Data[LT_RealmAndPlayer]; |
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39 | if (userData == nil) then |
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40 | userData = {} |
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41 | LT_Data[LT_RealmAndPlayer] = userData; |
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42 | end |
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43 | |||
44 | local session = userData[sessionName]; |
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45 | |||
46 | if ((session == nil) and createIfNil) then |
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47 | session = {}; |
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48 | userData[sessionName] = session; |
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49 | end |
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50 | |||
51 | return session; |
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52 | end |
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53 | |||
54 | |||
55 | ------------------------------------------------------------------------------ |
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56 | -- GetAvailableSessions |
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57 | -- Gets a list of all valid session names. |
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58 | ------------------------------------------------------------------------------ |
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59 | |||
60 | function LT_GetAvailableSessions() |
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61 | |||
62 | local userData = LT_Data[LT_RealmAndPlayer]; |
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63 | local validSessions = {}; |
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64 | foreach(userData, function(k,v) |
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65 | tinsert(validSessions, k); |
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66 | end); |
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67 | |||
68 | return validSessions; |
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69 | |||
70 | end |
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71 | |||
72 | |||
73 | ------------------------------------------------------------------------------ |
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74 | -- GetSettings |
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75 | -- Gets the current settings. |
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76 | ------------------------------------------------------------------------------ |
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77 | |||
78 | function LT_GetSettings() |
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79 | |||
80 | if (LT_Settings == nil) then |
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81 | LT_Settings = {}; |
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82 | end |
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83 | |||
84 | local settings = LT_Settings[LT_RealmAndPlayer]; |
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85 | if (settings == nil) then |
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86 | settings = {}; |
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87 | LT_Settings[LT_RealmAndPlayer] = settings; |
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88 | end |
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89 | |||
90 | return settings; |
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91 | |||
92 | end |
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93 | |||
94 | |||
95 | ------------------------------------------------------------------------------ |
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96 | -- GetPendingLoot |
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97 | -- Gets the current pending loot table. |
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98 | ------------------------------------------------------------------------------ |
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99 | |||
100 | function LT_GetPendingLoot() |
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101 | |||
102 | if (LT_PendingLoot == nil) then |
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103 | LT_PendingLoot = {}; |
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104 | end |
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105 | |||
106 | return LT_PendingLoot; |
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107 | |||
108 | end |
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109 | |||
110 | |||
111 | ------------------------------------------------------------------------------ |
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112 | -- GetPendingTargets |
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113 | -- Gets the current pending target table. |
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114 | ------------------------------------------------------------------------------ |
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115 | |||
116 | function LT_GetPendingTargets() |
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117 | |||
118 | if (LT_PendingTargets == nil) then |
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119 | LT_PendingTargets = {}; |
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120 | end |
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121 | |||
122 | return LT_PendingTargets; |
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123 | |||
124 | end |
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125 | |||
126 | |||
127 | ------------------------------------------------------------------------------ |
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128 | -- GetItems |
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129 | -- Gets the current item table. |
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130 | ------------------------------------------------------------------------------ |
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131 | |||
132 | function LT_GetItems() |
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133 | |||
134 | local session = LT_GetCurrentSession(); |
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135 | if (session.Items == nil) then |
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136 | session.Items = {}; |
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137 | end |
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138 | |||
139 | return session.Items; |
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140 | |||
141 | end |
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142 | |||
143 | |||
144 | ------------------------------------------------------------------------------ |
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145 | -- GetItemsByQuality |
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146 | -- Gets a table of the items, but instead of being indexed by name, they're |
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147 | -- indexed by their quality. |
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148 | ------------------------------------------------------------------------------ |
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149 | |||
150 | function LT_GetItemsByQuality() |
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151 | |||
152 | local items = LT_GetItems(); |
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153 | |||
154 | -- Put the items into quality buckets |
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155 | local itemsByQuality = {}; |
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156 | |||
157 | foreach(items, function(itemName, item) |
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158 | |||
159 | -- If this is the first item, create a new table |
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160 | if (not LT_TableHasKey(itemsByQuality, item.Quality)) then |
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161 | itemsByQuality[item.Quality] = { }; |
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162 | end |
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163 | |||
164 | -- Add the item to the table |
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165 | tinsert(itemsByQuality[item.Quality], item); |
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166 | |||
167 | end); |
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168 | |||
169 | return itemsByQuality; |
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170 | |||
171 | end |
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172 | |||
173 | |||
174 | ------------------------------------------------------------------------------ |
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175 | -- GetKills |
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176 | -- Gets the current kill table. |
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177 | ------------------------------------------------------------------------------ |
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178 | |||
179 | function LT_GetKills() |
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180 | |||
181 | local session = LT_GetCurrentSession(); |
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182 | if (session.Kills == nil) then |
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183 | session.Kills = {}; |
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184 | end |
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185 | |||
186 | return session.Kills; |
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187 | |||
188 | end |
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189 | |||
190 | |||
191 | ------------------------------------------------------------------------------ |
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192 | -- GetPlayers |
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193 | -- Gets the current player table. |
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194 | ------------------------------------------------------------------------------ |
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195 | |||
196 | function LT_GetPlayers() |
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197 | |||
198 | local session = LT_GetCurrentSession(); |
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199 | if (session.Players == nil) then |
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200 | session.Players = {}; |
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201 | end |
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202 | |||
203 | return session.Players; |
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204 | |||
205 | end |
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206 | |||
207 | |||
208 | ------------------------------------------------------------------------------ |
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209 | -- SetSession |
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210 | -- Changes the session. |
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211 | ------------------------------------------------------------------------------ |
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212 | |||
213 | function LT_SetSession(value) |
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214 | |||
215 | local settings = LT_GetSettings(); |
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216 | settings.CurrentSession = value; |
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217 | LT_Message(string.format(LT_SLASHCOMMAND_SESSION_CHANGED, settings.CurrentSession)); |
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218 | |||
219 | LT_ValidateSession(); |
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220 | |||
221 | LT_FireChange(); |
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222 | |||
223 | end |
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224 | |||
225 | |||
226 | ------------------------------------------------------------------------------ |
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227 | -- ValidateSession |
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228 | -- Validates that the session version is not out of date. |
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229 | ------------------------------------------------------------------------------ |
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230 | |||
231 | function LT_ValidateSession() |
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232 | |||
233 | local session = LT_GetCurrentSession(); |
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234 | |||
235 | if (session.Version == nil) then |
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236 | session.Version = LT_Version; |
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237 | elseif (session.Version ~= LT_Version) then |
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238 | LT_Message(LT_VERSION_WARNING); |
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239 | end |
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240 | |||
241 | end |
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242 | |||
243 | ------------------------------------------------------------------------------ |
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244 | -- ResetSession |
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245 | -- Resets the session data. |
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246 | ------------------------------------------------------------------------------ |
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247 | |||
248 | function LT_ResetSession(sessionToReset) |
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249 | |||
250 | local settings = LT_GetSettings(); |
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251 | if (sessionToReset == nil) then |
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252 | sessionToReset = settings.CurrentSession; |
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253 | end |
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254 | |||
255 | local userData = LT_Data[LT_RealmAndPlayer]; |
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256 | |||
257 | if (not (LT_TableHasKey(userData, sessionToReset))) then |
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258 | LT_Message(string.format(LT_SLASHCOMMAND_RESET_ERROR, sessionToReset)); |
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259 | else |
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260 | LT_Message(string.format(LT_SLASHCOMMAND_RESET_CHANGED, sessionToReset)); |
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261 | userData[sessionToReset] = nil; |
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262 | LT_FireChange(); |
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263 | end |
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264 | |||
265 | end |
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266 | |||
267 | |||
268 | ------------------------------------------------------------------------------ |
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269 | -- ExportSession |
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270 | -- Exports the current session data to a new name. |
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271 | ------------------------------------------------------------------------------ |
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272 | |||
273 | function LT_ExportSession(exportTarget) |
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274 | |||
275 | if (LT_StrIsNilOrEmpty(exportTarget)) then |
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276 | LT_Message(LT_SLASHCOMMAND_EXPORT_ERROR); |
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277 | end |
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278 | |||
279 | -- Take the current session and move it to a new place |
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280 | local settings = LT_GetSettings(); |
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281 | local userData = LT_Data[LT_RealmAndPlayer]; |
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282 | local session = LT_GetCurrentSession(); |
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283 | userData[exportTarget] = session; |
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284 | userData[settings.CurrentSession] = {}; |
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285 | |||
286 | LT_Message(string.format(LT_SLASHCOMMAND_EXPORT_CHANGED, settings.CurrentSession, exportTarget)); |
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287 | |||
288 | LT_FireChange(); |
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289 | |||
290 | end |
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291 | |||
292 | |||
293 | ------------------------------------------------------------------------------ |
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294 | -- CreatePendingLoot |
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295 | -- Creates a pending loot entry. |
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296 | ------------------------------------------------------------------------------ |
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297 | |||
298 | function LT_CreatePendingLoot(slot, source) |
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299 | |||
300 | -- Obtain the loot slot data from the WoW APIs |
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301 | local link = GetLootSlotLink(slot); |
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302 | local lootIcon, lootName, lootQuantity, lootQuality = GetLootSlotInfo(slot); |
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303 | |||
304 | -- Create the loot item |
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305 | local loot = {}; |
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306 | loot.Name = lootName; |
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307 | loot.Source = source; |
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308 | |||
309 | if ((lootQuantity ~= nil) and (lootQuantity > 1)) then |
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310 | loot.Quantity = lootQuantity; |
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311 | end |
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312 | |||
313 | -- If this is a money drop, set the Name to "Money" |
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314 | if (LT_IsMoneyString(lootName)) then |
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315 | LT_DebugMessage(3, "Detected a money drop"); |
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316 | loot.Name = LT_MONEY; |
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317 | loot.Value = LT_ParseMoney(lootName); |
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318 | end |
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319 | |||
320 | -- Trace out the state |
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321 | LT_DebugMessage(3, "Created pending loot: " .. lootName); |
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322 | local settings = LT_GetSettings(); |
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323 | if (settings.DebugLevel >= 3) then |
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324 | LT_FormatMessage(loot); |
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325 | end |
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326 | |||
327 | -- Store the loot in the slot indexed data store |
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328 | if (LT_PendingLootBySlot == nil) then |
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329 | LT_PendingLootBySlot = {} |
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330 | end |
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331 | LT_PendingLootBySlot[slot] = loot; |
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332 | |||
333 | -- Store the loot in the general data store |
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334 | local pendingLoot = LT_GetPendingLoot(); |
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335 | pendingLoot[loot.Name] = loot |
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336 | return loot; |
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337 | |||
338 | end |
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339 | |||
340 | |||
341 | ------------------------------------------------------------------------------ |
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342 | -- CreatePendingTarget |
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343 | -- Creates a pending target entry. |
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344 | ------------------------------------------------------------------------------ |
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345 | |||
346 | function LT_CreatePendingTarget() |
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347 | |||
348 | local unitId = "target"; |
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349 | |||
350 | -- Get the name of whoever the player is currently targetting. |
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351 | local name = UnitName(unitId); |
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352 | if (name == nil) then |
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353 | -- No target |
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354 | return; |
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355 | end |
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356 | |||
357 | -- Ignore friendly (non-killable) targets |
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358 | if (UnitIsFriend("player", unitId)) then |
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359 | return; |
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360 | end |
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361 | |||
362 | local kills = LT_GetKills(); |
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363 | local kill = kills[name]; |
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364 | if (kill ~= nil) then |
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365 | LT_DebugMessage(4, "Repeat target of kill: " .. name); |
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366 | return; |
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367 | end |
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368 | |||
369 | -- Create a new unit info blob |
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370 | local unit = LT_CreateRawUnitInfo(unitId); |
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371 | |||
372 | -- Store the item in the data store |
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373 | LT_DebugMessage(3, "New target: " .. name); |
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374 | local pendingTargets = LT_GetPendingTargets(); |
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375 | pendingTargets[name] = unit; |
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376 | |||
377 | end |
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378 | |||
379 | |||
380 | ------------------------------------------------------------------------------ |
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381 | -- CreateRawUnitInfo |
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382 | -- Gets lots of relevant information using the Unit APIs and puts it into a |
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383 | -- table. |
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384 | ------------------------------------------------------------------------------ |
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385 | |||
386 | function LT_CreateRawUnitInfo(unitId) |
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387 | |||
388 | -- Create a new unit info blob |
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389 | local unit = {}; |
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390 | unit.Level = UnitLevel(unitId); |
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391 | unit.Class = UnitClass(unitId); |
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392 | unit.CreatureFamily = UnitCreatureFamily(unitId); |
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393 | unit.CreatureType = UnitCreatureType(unitId); |
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394 | unit.Race = UnitRace(unitId); |
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395 | |||
396 | if (UnitIsPlusMob(unitId)) then |
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397 | unit.Elite = true; |
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398 | end |
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399 | |||
400 | if (UnitIsCivilian(unitId)) then |
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401 | unit.Civilian = true; |
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402 | end |
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403 | |||
404 | local classification = UnitClassification(unitId); |
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405 | if (classification == "rare" or classification == "rareelite") then |
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406 | unit.Rare = true; |
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407 | end |
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408 | if (classification == "worldboss") then |
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409 | unit.Boss = true; |
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410 | end |
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411 | |||
412 | local gender = UnitSex(unitId); |
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413 | if (gender == 0) then |
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414 | unit.Gender = "Male"; |
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415 | elseif (gender == 1) then |
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416 | unit.Gender = "Female"; |
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417 | end |
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418 | |||
419 | return unit; |
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420 | |||
421 | end |
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422 | |||
423 | |||
424 | ------------------------------------------------------------------------------ |
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425 | -- CreateItem |
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426 | -- Creates an item entry if none already existed and adds it to the global |
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427 | -- item table. If one already existed, its information is updated. |
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428 | ------------------------------------------------------------------------------ |
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429 | |||
430 | function LT_CreateItem(itemId) |
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431 | |||
432 | local rawItem = LT_GetItem(itemId); |
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433 | |||
434 | if (rawItem == nil) then |
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435 | LT_DebugMessage(2, "Unable to create item info from reference: " .. itemId); |
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436 | return nil; |
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437 | end |
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438 | |||
439 | local item, quantity = LT_CreateItemFromRaw(rawItem); |
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440 | |||
441 | return item, quantity; |
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442 | |||
443 | end |
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444 | |||
445 | |||
446 | ------------------------------------------------------------------------------ |
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447 | -- CreateItemFromRaw |
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448 | -- Creates an item entry if none already existed and adds it to the global |
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449 | -- item table. If one already existed, its information is updated. |
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450 | ------------------------------------------------------------------------------ |
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451 | |||
452 | function LT_CreateItemFromRaw(rawItem, source) |
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453 | |||
454 | local items = LT_GetItems(); |
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455 | |||
456 | local zoneText = LT_GetZoneString(); |
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457 | local currentTime = date(); |
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458 | LT_OnSessionEvent(currentTime); |
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459 | |||
460 | -- If we've already looted this item, use the existing entry |
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461 | local item = items[rawItem.Name]; |
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462 | local new = false; |
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463 | if (item ~= nil) then |
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464 | |||
465 | -- Add the zone, but don't include duplicates |
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466 | LT_AddIfNotPresent(item.Zones, zoneText); |
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467 | |||
468 | -- Add another "time looted", even if its a duplicate |
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469 | tinsert(item.TimesLooted, currentTime); |
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470 | |||
471 | -- Trace out the results of the update |
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472 | local settings = LT_GetSettings(); |
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473 | if (settings.DebugLevel >= 3) then |
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474 | LT_FormatMessage(item); |
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475 | end |
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476 | else |
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477 | new = true; |
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478 | |||
479 | -- Create a new item |
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480 | item = {}; |
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481 | item.Name = rawItem.Name; |
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482 | item.Quality = rawItem.Quality; |
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483 | item.Zones = { zoneText }; |
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484 | item.TimesLooted = { currentTime }; |
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485 | item.Link = rawItem.Link; |
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486 | item.MinLevel = rawItem.MinLevel; |
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487 | item.Class = rawItem.Class; |
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488 | item.SubClass = rawItem.SubClass; |
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489 | item.MaxStack = rawItemMaxStack; |
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490 | item.EquipLoc = rawItem.EquipLoc; |
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491 | item.Texture = rawItem.Texture; |
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492 | |||
493 | -- Update extended metadata |
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494 | LT_UpdateItem(item); |
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495 | |||
496 | -- Store the item in the data store |
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497 | items[item.Name] = item; |
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498 | end |
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499 | |||
500 | LT_FireChange(); |
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501 | |||
502 | local quantity = 1; |
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503 | |||
504 | -- Check any pending loot for matches |
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505 | local pendingLoot = LT_GetPendingLoot(); |
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506 | local pendingLootMatch = pendingLoot[item.Name]; |
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507 | if (pendingLootMatch ~= nil) then |
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508 | if (source == nil) then |
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509 | -- Get the source from the pending loot |
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510 | source = pendingLootMatch.Source; |
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511 | if (source ~= nil) then |
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512 | LT_DebugMessage(3, "Matched to pending loot from " .. source); |
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513 | end |
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514 | end |
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515 | |||
516 | if (LT_IsPlayerSolo() and pendingLootMatch.Quantity ~= nil) then |
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517 | quantity = pendingLootMatch.Quantity; |
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518 | end |
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519 | |||
520 | -- Remove the pending loot |
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521 | pendingLoot[item.Name] = nil; |
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522 | end |
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523 | |||
524 | if (source ~= nil) then |
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525 | -- Add this source to the sources list |
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526 | if (item.Sources == nil) then |
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527 | item.Sources = {}; |
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528 | end |
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529 | LT_AddCountEntry(item.Sources, source, quantity); |
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530 | |||
531 | -- Add this loot to the matching kill's Loot list |
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532 | local kills = LT_GetKills(); |
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533 | if (LT_TableHasKey(kills, source)) then |
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534 | local kill = kills[source]; |
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535 | |||
536 | if (kill.Drops == nil) then |
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537 | kill.Drops = {}; |
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538 | end |
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539 | LT_AddCountEntry(kill.Drops, item.Name, quantity); |
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540 | end |
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541 | |||
542 | else |
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543 | LT_DebugMessage(3, "Source unknown"); |
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544 | end |
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545 | |||
546 | |||
547 | local trace = "Repeat item"; |
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548 | local traceLevel = 2; |
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549 | if (new) then |
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550 | trace = "New item"; |
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551 | traceLevel = 1; |
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552 | end |
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553 | |||
554 | if (quantity > 1) then |
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555 | trace = string.format("%s (x%d): ", trace, quantity); |
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556 | else |
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557 | trace = trace .. ": " |
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558 | end |
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559 | |||
560 | LT_DebugMessage(traceLevel, trace .. LT_GetItemSummary(item)); |
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561 | |||
562 | |||
563 | -- Trace out the initial state of the item |
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564 | if (new) then |
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565 | local settings = LT_GetSettings(); |
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566 | if (settings.DebugLevel >= 3) then |
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567 | LT_FormatMessage(item); |
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568 | end |
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569 | end |
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570 | |||
571 | LT_FireChange(); |
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572 | return item, quantity; |
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573 | |||
574 | end |
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575 | |||
576 | |||
577 | ------------------------------------------------------------------------------ |
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578 | -- UpdateItem |
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579 | ------------------------------------------------------------------------------ |
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580 | |||
581 | function LT_UpdateItem(item) |
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582 | |||
583 | if (item.Link == nil) then |
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584 | return; |
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585 | end |
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586 | |||
587 | local itemId = LT_ExtractItemIDFromLink(item.Link); |
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588 | |||
589 | |||
590 | local totalValues = 0; |
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591 | local totalValueSources = 0; |
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592 | |||
593 | -- This code uses the Auctioner APIs: |
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594 | -- |
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595 | -- Auctioneer_GetVendorSellPrice(itemId) |
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596 | -- |
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597 | -- This function gets the sell price (how much it the player will get if they sell it) |
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598 | -- from Auctioneer's database of item prices. |
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599 | -- @param itemId The ID portion of the item link (the first of the four numbers). |
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600 | -- @returns A price if known (may be 0 if known to have no price) or nil if unknown. |
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601 | -- |
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602 | -- Auctioneer is an optional dependency, so we must check for nil here. |
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603 | |||
604 | if (Auctioneer_GetVendorSellPrice ~= nil) then |
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605 | |||
606 | LT_DebugMessage(4, "Scrounging for item info using " .. item.Link); |
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607 | |||
608 | if (itemId ~= nil) then |
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609 | |||
610 | local value = Auctioneer_GetVendorSellPrice(itemId); |
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611 | |||
612 | if (value ~= nil) then |
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613 | LT_DebugMessage(3, "Auctioneer reported value for " .. item.Name .. ": " .. tostring(value)); |
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614 | totalValues = totalValues + value; |
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615 | totalValueSources = totalValueSources + 1; |
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616 | else |
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617 | LT_DebugMessage(3, "Auctioneer had no value for " .. itemId); |
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618 | end |
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619 | else |
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620 | LT_DebugMessage(2, "Unable to parse link: " .. item.Link); |
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621 | end |
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622 | else |
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623 | LT_DebugMessage(3, "Auctioneer not loaded, unable to get value"); |
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624 | end |
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625 | |||
626 | |||
627 | -- PriceMaster |
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628 | |||
629 | if (CompletePrices ~= nil) then |
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630 | local priceEntry = CompletePrices[itemId]; |
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631 | if (priceEntry ~= nil) then |
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632 | local value = priceEntry.p; |
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633 | if (value ~= nil) then |
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634 | LT_DebugMessage(3, "PriceMaster reported value for " .. item.Name .. ": " .. tostring(value)); |
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635 | totalValues = totalValues + value; |
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636 | totalValueSources = totalValueSources + 1; |
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637 | else |
||
638 | LT_DebugMessage(3, "PriceMaster had no value for " .. itemId); |
||
639 | end |
||
640 | else |
||
641 | LT_DebugMessage(3, "PriceMaster had no entry for " .. itemId); |
||
642 | end |
||
643 | end |
||
644 | |||
645 | if (totalValueSources > 0) then |
||
646 | averageValue = totalValues / totalValueSources; |
||
647 | LT_DebugMessage(3, "Averaged value from " .. totalValueSources .. " for " .. item.Name .. ": " .. averageValue); |
||
648 | |||
649 | if (averageValue > 0) then |
||
650 | item.Value = averageValue; |
||
651 | end |
||
652 | end |
||
653 | |||
654 | end |
||
655 | |||
656 | |||
657 | ------------------------------------------------------------------------------ |
||
658 | -- CreatePlayer |
||
659 | -- Creates a player entry if none already existed and adds it to the global |
||
660 | -- player table. |
||
661 | ------------------------------------------------------------------------------ |
||
662 | |||
663 | function LT_CreatePlayer(name) |
||
664 | |||
665 | local players = LT_GetPlayers(); |
||
666 | LT_OnSessionEvent(); |
||
667 | |||
668 | -- We've already logged this player - no modifications are necessary |
||
669 | local existingEntry = players[name]; |
||
670 | if (existingEntry ~= nil) then |
||
671 | return existingEntry; |
||
672 | end; |
||
673 | |||
674 | -- Create a new player object |
||
675 | local player = { }; |
||
676 | player.Name = name; |
||
677 | |||
678 | -- Update unit information |
||
679 | LT_UpdatePlayer(player); |
||
680 | |||
681 | -- Trace out the initial state of the player |
||
682 | LT_DebugMessage(1, "New player: " .. LT_GetPlayerSummary(player)); |
||
683 | |||
684 | local settings = LT_GetSettings(); |
||
685 | if (settings.DebugLevel >= 3) then |
||
686 | LT_FormatMessage(player); |
||
687 | end |
||
688 | |||
689 | -- Store the player in the data store |
||
690 | players[name] = player; |
||
691 | LT_FireChange(); |
||
692 | |||
693 | return player; |
||
694 | |||
695 | end |
||
696 | |||
697 | |||
698 | ------------------------------------------------------------------------------ |
||
699 | -- UpdatePlayer |
||
700 | -- Updates the unit information on the given player object. |
||
701 | ------------------------------------------------------------------------------ |
||
702 | |||
703 | function LT_UpdatePlayer(player) |
||
704 | |||
705 | local unitId = LT_GetPlayerUnitID(player.Name); |
||
706 | |||
707 | if (unitId == nil) then |
||
708 | LT_DebugMessage(2, "Unable to get unit ID for player \"" .. player.Name .. "\""); |
||
709 | return false; |
||
710 | end |
||
711 | |||
712 | local unitInfo = LT_CreateRawUnitInfo(unitId); |
||
713 | |||
714 | player.Level = unitInfo.Level; |
||
715 | player.Class = unitInfo.Class; |
||
716 | player.Race = unitInfo.Race; |
||
717 | player.Gender = unitInfo.Gender; |
||
718 | |||
719 | player.Gear = LT_GetGear(unitId); |
||
720 | |||
721 | return true; |
||
722 | |||
723 | end |
||
724 | |||
725 | |||
726 | ------------------------------------------------------------------------------ |
||
727 | -- CreateKill |
||
728 | -- Creates a kill entry if none already existed and adds it to the global |
||
729 | -- kill table. If one already existed, its count is updated. |
||
730 | ------------------------------------------------------------------------------ |
||
731 | |||
732 | function LT_CreateKill(name) |
||
733 | |||
734 | local kills = LT_GetKills(); |
||
735 | |||
736 | local zoneText = LT_GetZoneString(); |
||
737 | local currentTime = date(); |
||
738 | LT_OnSessionEvent(currentTime); |
||
739 | |||
740 | -- If we've already killed this mob, use the existing entry |
||
741 | local existingEntry = kills[name] |
||
742 | if (existingEntry ~= nil) then |
||
743 | |||
744 | LT_DebugMessage(2, "Repeat kill: " .. name); |
||
745 | |||
746 | -- Add the zone, but don't include duplicates |
||
747 | LT_AddIfNotPresent(existingEntry.Zones, zoneText); |
||
748 | |||
749 | -- Add another "time killed", even if its a duplicate |
||
750 | tinsert(existingEntry.TimesKilled, currentTime); |
||
751 | |||
752 | -- Trace out the results of the update |
||
753 | |||
754 | local settings = LT_GetSettings(); |
||
755 | if (settings.DebugLevel >= 3) then |
||
756 | LT_FormatMessage(existingEntry); |
||
757 | end |
||
758 | |||
759 | LT_FireChange(); |
||
760 | return; |
||
761 | end |
||
762 | |||
763 | -- Create a new kill entry |
||
764 | local kill = { }; |
||
765 | kill.Name = name; |
||
766 | kill.Zones = { zoneText }; |
||
767 | kill.TimesKilled = { currentTime }; |
||
768 | |||
769 | -- Update unit information |
||
770 | LT_UpdateKill(kill); |
||
771 | |||
772 | -- Trace out the initial state of the kill |
||
773 | LT_DebugMessage(1, "New kill: " .. LT_GetKillSummary(kill)); |
||
774 | |||
775 | local settings = LT_GetSettings(); |
||
776 | if (settings.DebugLevel >= 3) then |
||
777 | LT_FormatMessage(kill); |
||
778 | end |
||
779 | |||
780 | -- Store the kill in the data store |
||
781 | kills[name] = kill; |
||
782 | LT_FireChange(); |
||
783 | |||
784 | return kill; |
||
785 | |||
786 | end |
||
787 | |||
788 | |||
789 | ------------------------------------------------------------------------------ |
||
790 | -- UpdateKill |
||
791 | -- Updates the unit information on the given kill object. |
||
792 | ------------------------------------------------------------------------------ |
||
793 | |||
794 | function LT_UpdateKill(kill) |
||
795 | |||
796 | local pendingTargets = LT_GetPendingTargets(); |
||
797 | local pendingTarget = pendingTargets[kill.Name]; |
||
798 | |||
799 | if (pendingTarget == nil) then |
||
800 | LT_DebugMessage(3, "Unable to get target info for kill \"" .. kill.Name .. "\""); |
||
801 | return false; |
||
802 | end |
||
803 | |||
804 | LT_DebugMessage(3, "Found pending target info for kill \"" .. kill.Name .. "\""); |
||
805 | |||
806 | kill.Level = pendingTarget.Level; |
||
807 | kill.Class = pendingTarget.Class; |
||
808 | kill.CreatureFamily = pendingTarget.CreatureFamily; |
||
809 | kill.CreatureType = pendingTarget.CreatureType; |
||
810 | kill.Race = pendingTarget.Race; |
||
811 | |||
812 | kill.Elite = pendingTarget.Elite; |
||
813 | kill.Rare = pendingTarget.Rare; |
||
814 | kill.Boss = pendingTarget.Boss; |
||
815 | kill.Civilian = pendingTarget.Civilian; |
||
816 | kill.Gender = pendingTarget.Gender; |
||
817 | |||
818 | -- Remove the pending entry |
||
819 | pendingTargets[kill.Name] = nil; |
||
820 | |||
821 | return false; |
||
822 | |||
823 | end |
||
824 | |||
825 | |||
826 | ------------------------------------------------------------------------------ |
||
827 | -- UpdateObject |
||
828 | -- Updates the data on an item, kill, or player. |
||
829 | ------------------------------------------------------------------------------ |
||
830 | |||
831 | function LT_UpdateObject(name) |
||
832 | |||
833 | local items = LT_GetItems(); |
||
834 | local kills = LT_GetKills(); |
||
835 | local players = LT_GetPlayers(); |
||
836 | |||
837 | if (LT_TableHasKey(items, name)) then |
||
838 | |||
839 | LT_DebugMessage(1, "Updating item: " .. name); |
||
840 | LT_UpdateItem(items[name]); |
||
841 | |||
842 | elseif (LT_TableHasKey(kills, name)) then |
||
843 | |||
844 | LT_DebugMessage(1, "Updating kill: " .. name); |
||
845 | LT_UpdateKill(kills[name]); |
||
846 | |||
847 | elseif (LT_TableHasKey(players, name)) then |
||
848 | |||
849 | LT_DebugMessage(1, "Updating player: " .. name); |
||
850 | LT_UpdatePlayer(players[name]); |
||
851 | |||
852 | elseif (name == "items") then |
||
853 | |||
854 | -- Update all items |
||
855 | foreach(items, function(k,v) |
||
856 | LT_DebugMessage(1, "Updating item: " .. k); |
||
857 | LT_UpdateItem(v); |
||
858 | end); |
||
859 | |||
860 | elseif (name == "kills") then |
||
861 | |||
862 | -- Update all items |
||
863 | foreach(kills, function(k,v) |
||
864 | LT_DebugMessage(1, "Updating kill: " .. k); |
||
865 | LT_UpdateKill(v); |
||
866 | end); |
||
867 | |||
868 | elseif (name == "players") then |
||
869 | |||
870 | -- Update all items |
||
871 | foreach(players, function(k,v) |
||
872 | LT_DebugMessage(1, "Updating player: " .. k); |
||
873 | LT_UpdatePlayer(v); |
||
874 | end); |
||
875 | |||
876 | else |
||
877 | LT_Message(string.format(LT_SLASHCOMMAND_UPDATE_ERROR2, name)); |
||
878 | |||
879 | end |
||
880 | |||
881 | end |
||
882 | |||
883 | |||
884 | ------------------------------------------------------------------------------ |
||
885 | -- TransferItem |
||
886 | -- Move an item from one player to another. |
||
887 | ------------------------------------------------------------------------------ |
||
888 | |||
889 | function LT_TransferItem(playerNameSource, playerNameTarget, itemName) |
||
890 | |||
891 | local playerSource = LT_CreatePlayer(playerNameSource); |
||
892 | local playerTarget = LT_CreatePlayer(playerNameTarget); |
||
893 | |||
894 | local items = LT_GetItems(); |
||
895 | local item = items[itemName]; |
||
896 | if (item ~= nil) then |
||
897 | local removedSuccessfully = LT_RemoveLootFromPlayer(item, playerSource); |
||
898 | |||
899 | if (removedSuccessfully) then |
||
900 | LT_AddLootToPlayer(item, playerTarget); |
||
901 | else |
||
902 | -- Item does not exist on player |
||
903 | LT_Message(string.format(LT_SLASHCOMMAND_TRANSFER_ERROR3, playerNameSource)); |
||
904 | return; |
||
905 | end |
||
906 | else |
||
907 | -- Item does not exist |
||
908 | LT_Message(string.format(LT_SLASHCOMMAND_TRANSFER_ERROR2, itemName)); |
||
909 | return; |
||
910 | end |
||
911 | |||
912 | LT_Message(string.format(LT_SLASHCOMMAND_TRANSFER_MSG, itemName, playerNameSource, playerNameTarget)); |
||
913 | |||
914 | end |
||
915 | |||
916 | |||
917 | ------------------------------------------------------------------------------ |
||
918 | -- AddLootToPlayer |
||
919 | -- Link this item and player together. |
||
920 | ------------------------------------------------------------------------------ |
||
921 | |||
922 | function LT_AddLootToPlayer(item, player) |
||
923 | |||
924 | -- Add this player to the item's Recipients list |
||
925 | if (item.Recipients == nil) then |
||
926 | item.Recipients = { }; |
||
927 | end |
||
928 | LT_AddCountEntry(item.Recipients, player.Name, 1); |
||
929 | |||
930 | -- Add this loot to the player's Loot list |
||
931 | if (player.Loot == nil) then |
||
932 | player.Loot = { }; |
||
933 | end |
||
934 | LT_AddCountEntry(player.Loot, item.Name, 1); |
||
935 | |||
936 | end |
||
937 | |||
938 | |||
939 | ------------------------------------------------------------------------------ |
||
940 | -- RemoveLootFromPlayer |
||
941 | -- Unlink this item and player. |
||
942 | ------------------------------------------------------------------------------ |
||
943 | |||
944 | function LT_RemoveLootFromPlayer(item, player) |
||
945 | |||
946 | if (item.Recipients == nil) then |
||
947 | return false; |
||
948 | end |
||
949 | |||
950 | if (player.Loot == nil) then |
||
951 | return false; |
||
952 | end |
||
953 | |||
954 | local removedFromRecipients = LT_AddCountEntry(item.Recipients, player.Name, -1); |
||
955 | local removedFromLoot = LT_AddCountEntry(player.Loot, item.Name, -1); |
||
956 | |||
957 | return (removedFromRecipients and removedFromLoot); |
||
958 | |||
959 | end |
||
960 | |||
961 | |||
962 | ------------------------------------------------------------------------------ |
||
963 | -- AddNameCountDupleEntry |
||
964 | -- Add a [Name]=Count style entry to the given table. If an |
||
965 | -- entry already exists of this name, increment the count. |
||
966 | ------------------------------------------------------------------------------ |
||
967 | |||
968 | function LT_AddCountEntry(t, name, add) |
||
969 | |||
970 | local existing = t[name]; |
||
971 | if (existing == nil) then |
||
972 | existing = 0; |
||
973 | end |
||
974 | |||
975 | t[name] = existing + add; |
||
976 | return (existing > 0); |
||
977 | |||
978 | end |
||
979 | |||
980 | |||
981 | ------------------------------------------------------------------------------ |
||
982 | -- LT_AddSource |
||
983 | -- Adds a source entry to the given item. |
||
984 | ------------------------------------------------------------------------------ |
||
985 | |||
986 | function LT_AddSource(item, source, amount) |
||
987 | |||
988 | if (item == nil) then |
||
989 | return; |
||
990 | end |
||
991 | |||
992 | LT_DebugMessage(3, string.format("Marking source as \"%s\"", source)); |
||
993 | if (item.Sources == nil) then |
||
994 | item.Sources = {}; |
||
995 | end |
||
996 | LT_AddCountEntry(item.Sources, source, amount); |
||
997 | |||
998 | end |
||
999 | |||
1000 | |||
1001 | ------------------------------------------------------------------------------ |
||
1002 | -- OnSessionEvent |
||
1003 | -- Logs the time of the event to get a good idea of when the session really |
||
1004 | -- started and ended. |
||
1005 | ------------------------------------------------------------------------------ |
||
1006 | |||
1007 | function LT_OnSessionEvent(currentDate, session) |
||
1008 | |||
1009 | local currentTime = time(); |
||
1010 | |||
1011 | if (currentDate == nil) then |
||
1012 | currentDate = date(nil, currentTime); |
||
1013 | end |
||
1014 | |||
1015 | if (session == nil) then |
||
1016 | session = LT_GetCurrentSession(); |
||
1017 | end |
||
1018 | |||
1019 | -- First event |
||
1020 | if (session.FirstEvent == nil) then |
||
1021 | LT_DebugMessage(2, "First session event: " .. currentDate); |
||
1022 | session.FirstEvent = currentDate; |
||
1023 | session.FirstEventTime = currentTime; |
||
1024 | end |
||
1025 | |||
1026 | -- Last event |
||
1027 | session.MostRecentEvent = currentDate; |
||
1028 | session.MostRecentEventTime = currentTime; |
||
1029 | |||
1030 | end |
||
1031 |