vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | --[[-------------------------------------------------------------------------------- |
2 | ItemSyncCore Search Framework |
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3 | |||
4 | Author: Derkyle |
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5 | Website: http://www.manaflux.com |
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6 | -----------------------------------------------------------------------------------]] |
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7 | |||
8 | --lets setup the parse string |
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9 | local ISync_sParse_type = ""; |
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10 | |||
11 | --------------------------------------------------- |
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12 | -- ISync:SF_SetSelectedID |
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13 | --------------------------------------------------- |
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14 | function ISync:SF_SetSelectedID(frame, id, names) |
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15 | UIDropDownMenu_SetSelectedID(frame, id); |
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16 | if( not frame ) then |
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17 | frame = this; |
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18 | end |
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19 | UIDropDownMenu_SetText(names[id].name, frame); |
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20 | end |
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21 | |||
22 | |||
23 | |||
24 | --------------------------------------------------- |
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25 | -- ISync:SF_Load() |
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26 | --------------------------------------------------- |
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27 | function ISync:SF_Load() |
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28 | |||
29 | --location |
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30 | UIDropDownMenu_Initialize(ISync_Location_DropDown, ISync.Location_DD_Initialize); |
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31 | ISync:SF_SetSelectedID(ISync_Location_DropDown, 1, ISYNC_DD_LOCATION); |
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32 | UIDropDownMenu_JustifyText("LEFT", ISync_Location_DropDown) |
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33 | |||
34 | --rarity |
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35 | UIDropDownMenu_Initialize(ISync_Rarity_DropDown, ISync.Rarity_DD_Initialize); |
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36 | ISync:SF_SetSelectedID(ISync_Rarity_DropDown, 1, ISYNC_DD_RARITY); |
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37 | UIDropDownMenu_JustifyText("LEFT", ISync_Rarity_DropDown) |
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38 | |||
39 | --weapon |
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40 | UIDropDownMenu_Initialize(ISync_Weapons_DropDown, ISync.Weapons_DD_Initialize); |
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41 | ISync:SF_SetSelectedID(ISync_Weapons_DropDown, 1, ISYNC_DD_WEAPONS); |
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42 | UIDropDownMenu_JustifyText("LEFT", ISync_Weapons_DropDown) |
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43 | |||
44 | --tradeskills |
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45 | UIDropDownMenu_Initialize(ISync_Tradeskills_DropDown, ISync.Tradeskills_DD_Initialize); |
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46 | ISync:SF_SetSelectedID(ISync_Tradeskills_DropDown, 1, ISYNC_DD_TRADESKILLS); |
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47 | UIDropDownMenu_JustifyText("LEFT", ISync_Tradeskills_DropDown) |
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48 | |||
49 | --armor |
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50 | UIDropDownMenu_Initialize(ISync_Armor_DropDown, ISync.Armor_DD_Initialize); |
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51 | ISync:SF_SetSelectedID(ISync_Armor_DropDown, 1, ISYNC_DD_ARMOR); |
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52 | UIDropDownMenu_JustifyText("LEFT", ISync_Armor_DropDown) |
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53 | |||
54 | --shield |
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55 | UIDropDownMenu_Initialize(ISync_Shield_DropDown, ISync.Shield_DD_Initialize); |
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56 | ISync:SF_SetSelectedID(ISync_Shield_DropDown, 1, ISYNC_DD_SHIELD); |
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57 | UIDropDownMenu_JustifyText("LEFT", ISync_Shield_DropDown) |
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58 | |||
59 | --Level |
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60 | UIDropDownMenu_Initialize(ISync_Level_DropDown, ISync.Level_DD_Initialize); |
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61 | ISync:SF_SetSelectedID(ISync_Level_DropDown, 1, ISYNC_DD_LEVEL); |
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62 | UIDropDownMenu_JustifyText("LEFT", ISync_Level_DropDown) |
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63 | |||
64 | |||
65 | --Setup the parser string |
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66 | ISync_sParse_type = "^"; |
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67 | for i = 1, ISYNC_DB_MAX, 1 do |
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68 | |||
69 | if(i ~= ISYNC_DB_MAX) then |
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70 | ISync_sParse_type = ISync_sParse_type.."(.-)°"; |
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71 | else |
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72 | ISync_sParse_type = ISync_sParse_type.."(.-)$"; |
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73 | end |
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74 | |||
75 | end |
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76 | |||
77 | |||
78 | end |
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79 | |||
80 | |||
81 | |||
82 | --------------------------------------------------- |
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83 | -- ISync:Location_DD_Initialize() |
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84 | --------------------------------------------------- |
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85 | function ISync:Location_DD_Initialize() |
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86 | local info; |
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87 | for i = 1, getn(ISYNC_DD_LOCATION), 1 do |
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88 | info = { }; |
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89 | info.text = ISYNC_DD_LOCATION[i].name; |
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90 | info.func = ISync.Location_DD_OnClick; |
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91 | UIDropDownMenu_AddButton(info); |
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92 | end |
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93 | info = nil; |
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94 | end |
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95 | |||
96 | function ISync:Rarity_DD_Initialize() |
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97 | local info; |
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98 | for i = 1, getn(ISYNC_DD_RARITY), 1 do |
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99 | info = { }; |
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100 | info.text = ISYNC_DD_RARITY[i].name; |
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101 | info.func = ISync.Rarity_DD_OnClick; |
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102 | UIDropDownMenu_AddButton(info); |
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103 | end |
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104 | info = nil; |
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105 | end |
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106 | |||
107 | |||
108 | function ISync:Weapons_DD_Initialize() |
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109 | local info; |
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110 | for i = 1, getn(ISYNC_DD_WEAPONS), 1 do |
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111 | info = { }; |
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112 | info.text = ISYNC_DD_WEAPONS[i].name; |
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113 | info.func = ISync.Weapons_DD_OnClick; |
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114 | UIDropDownMenu_AddButton(info); |
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115 | end |
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116 | info = nil; |
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117 | end |
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118 | |||
119 | |||
120 | function ISync:Tradeskills_DD_Initialize() |
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121 | local info; |
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122 | for i = 1, getn(ISYNC_DD_TRADESKILLS), 1 do |
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123 | info = { }; |
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124 | info.text = ISYNC_DD_TRADESKILLS[i].name; |
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125 | info.func = ISync.Tradeskills_DD_OnClick; |
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126 | UIDropDownMenu_AddButton(info); |
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127 | end |
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128 | info = nil; |
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129 | end |
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130 | |||
131 | |||
132 | function ISync:Armor_DD_Initialize() |
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133 | local info; |
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134 | for i = 1, getn(ISYNC_DD_ARMOR), 1 do |
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135 | info = { }; |
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136 | info.text = ISYNC_DD_ARMOR[i].name; |
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137 | info.func = ISync.Armor_DD_OnClick; |
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138 | UIDropDownMenu_AddButton(info); |
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139 | end |
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140 | info = nil; |
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141 | end |
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142 | |||
143 | function ISync:Shield_DD_Initialize() |
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144 | local info; |
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145 | for i = 1, getn(ISYNC_DD_SHIELD), 1 do |
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146 | info = { }; |
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147 | info.text = ISYNC_DD_SHIELD[i].name; |
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148 | info.func = ISync.Shield_DD_OnClick; |
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149 | UIDropDownMenu_AddButton(info); |
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150 | end |
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151 | info = nil; |
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152 | end |
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153 | |||
154 | |||
155 | function ISync:Level_DD_Initialize() |
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156 | local info; |
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157 | for i = 1, getn(ISYNC_DD_LEVEL), 1 do |
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158 | info = { }; |
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159 | info.text = ISYNC_DD_LEVEL[i].name; |
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160 | info.func = ISync.Level_DD_OnClick; |
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161 | UIDropDownMenu_AddButton(info); |
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162 | end |
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163 | info = nil; |
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164 | end |
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165 | |||
166 | |||
167 | |||
168 | --------------------------------------------------- |
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169 | -- ISync:Location_DD_OnClick() |
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170 | --------------------------------------------------- |
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171 | function ISync:Location_DD_OnClick() |
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172 | UIDropDownMenu_SetSelectedID(ISync_Location_DropDown, this:GetID()); |
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173 | end |
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174 | function ISync:Rarity_DD_OnClick() |
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175 | UIDropDownMenu_SetSelectedID(ISync_Rarity_DropDown, this:GetID()); |
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176 | end |
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177 | function ISync:Weapons_DD_OnClick() |
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178 | UIDropDownMenu_SetSelectedID(ISync_Weapons_DropDown, this:GetID()); |
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179 | end |
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180 | function ISync:Tradeskills_DD_OnClick() |
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181 | UIDropDownMenu_SetSelectedID(ISync_Tradeskills_DropDown, this:GetID()); |
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182 | end |
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183 | function ISync:Armor_DD_OnClick() |
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184 | UIDropDownMenu_SetSelectedID(ISync_Armor_DropDown, this:GetID()); |
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185 | end |
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186 | function ISync:Shield_DD_OnClick() |
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187 | UIDropDownMenu_SetSelectedID(ISync_Shield_DropDown, this:GetID()); |
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188 | end |
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189 | function ISync:Level_DD_OnClick() |
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190 | UIDropDownMenu_SetSelectedID(ISync_Level_DropDown, this:GetID()); |
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191 | end |
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192 | |||
193 | |||
194 | |||
195 | --------------------------------------------------- |
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196 | -- ISync:SF_MatchSearch() |
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197 | --------------------------------------------------- |
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198 | function ISync:SF_MatchSearch(sID, sName, sQuality) |
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199 | local sRarity = 0; |
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200 | local sRarity_string = nil; |
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201 | local sWL = 0; |
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202 | local sWT = 0; |
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203 | local sTS = 0; |
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204 | local sAT = 0; |
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205 | local sST = 0; |
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206 | |||
207 | local sLvl1 = 0; |
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208 | local sLvl2 = 0; |
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209 | |||
210 | local storeLVL; |
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211 | local sParseLink; |
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212 | |||
213 | --check for stuff first |
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214 | if(not sID) then return nil; end |
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215 | if(not tonumber(sID)) then return nil; end |
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216 | |||
217 | sID = tonumber(sID); |
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218 | |||
219 | if(not ISyncDB) then return nil; end --the database should have been created |
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220 | if(not ISyncDB[ISYNC_REALM_NUM][sID]) then return nil; end --don't even bother |
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221 | |||
222 | |||
223 | |||
224 | ISYNC_SHOWSEARCH_CHK = 1; --set search activated |
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225 | |||
226 | |||
227 | -------------------------------------------- |
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228 | --check rarity |
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229 | if( ISYNC_DD_RARITY[UIDropDownMenu_GetSelectedID(ISync_Rarity_DropDown)].sortType ) then |
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230 | |||
231 | local sortType = ISYNC_DD_RARITY[UIDropDownMenu_GetSelectedID(ISync_Rarity_DropDown)].sortType; |
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232 | |||
233 | if( sortType == "NONE" ) then |
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234 | sRarity = 0; |
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235 | sRarity_string = nil; --just to make sure |
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236 | else |
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237 | sRarity = 1; |
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238 | sRarity_string = sortType; |
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239 | end |
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240 | |||
241 | |||
242 | end |
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243 | |||
244 | |||
245 | |||
246 | -------------------------------------------- |
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247 | --check weapon location |
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248 | if( ISYNC_DD_LOCATION[UIDropDownMenu_GetSelectedID(ISync_Location_DropDown)].sortType ) then |
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249 | |||
250 | local sortType = ISYNC_DD_LOCATION[UIDropDownMenu_GetSelectedID(ISync_Location_DropDown)].sortType; |
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251 | |||
252 | if( sortType == "NONE" ) then |
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253 | sWL = 0; |
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254 | else |
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255 | sWL = ISYNC_WeaponLocation[sortType]; |
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256 | end |
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257 | end |
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258 | |||
259 | |||
260 | -------------------------------------------- |
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261 | |||
262 | -------------------------------------------- |
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263 | --check weapon type |
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264 | if( ISYNC_DD_WEAPONS[UIDropDownMenu_GetSelectedID(ISync_Weapons_DropDown)].sortType ) then |
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265 | |||
266 | local sortType = ISYNC_DD_WEAPONS[UIDropDownMenu_GetSelectedID(ISync_Weapons_DropDown)].sortType; |
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267 | |||
268 | if( sortType == "NONE" ) then |
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269 | sWT = 0; |
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270 | else |
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271 | sWT = ISYNC_WeaponTypes[sortType]; |
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272 | end |
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273 | end |
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274 | -------------------------------------------- |
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275 | |||
276 | |||
277 | -------------------------------------------- |
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278 | --check tradeskill |
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279 | if( ISYNC_DD_TRADESKILLS[UIDropDownMenu_GetSelectedID(ISync_Tradeskills_DropDown)].sortType ) then |
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280 | |||
281 | local sortType = ISYNC_DD_TRADESKILLS[UIDropDownMenu_GetSelectedID(ISync_Tradeskills_DropDown)].sortType; |
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282 | |||
283 | if( sortType == "NONE" ) then |
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284 | sTS = 0; |
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285 | else |
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286 | sTS = ISYNC_TradeSkills[sortType]; |
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287 | end |
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288 | end |
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289 | -------------------------------------------- |
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290 | |||
291 | |||
292 | -------------------------------------------- |
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293 | --check armor type |
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294 | if( ISYNC_DD_ARMOR[UIDropDownMenu_GetSelectedID(ISync_Armor_DropDown)].sortType ) then |
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295 | |||
296 | local sortType = ISYNC_DD_ARMOR[UIDropDownMenu_GetSelectedID(ISync_Armor_DropDown)].sortType; |
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297 | |||
298 | if( sortType == "NONE" ) then |
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299 | sAT = 0; |
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300 | else |
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301 | sAT = ISYNC_ArmorTypes[sortType]; |
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302 | end |
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303 | end |
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304 | -------------------------------------------- |
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305 | |||
306 | |||
307 | -------------------------------------------- |
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308 | --check shield type |
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309 | if( ISYNC_DD_SHIELD[UIDropDownMenu_GetSelectedID(ISync_Shield_DropDown)].sortType ) then |
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310 | |||
311 | local sortType = ISYNC_DD_SHIELD[UIDropDownMenu_GetSelectedID(ISync_Shield_DropDown)].sortType; |
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312 | |||
313 | if( sortType == "NONE" ) then |
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314 | sST = 0; |
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315 | else |
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316 | sST = ISYNC_ShieldTypes[sortType]; |
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317 | end |
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318 | end |
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319 | -------------------------------------------- |
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320 | |||
321 | |||
322 | -------------------------------------------- |
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323 | --check level |
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324 | if( ISYNC_DD_LEVEL[UIDropDownMenu_GetSelectedID(ISync_Level_DropDown)].sortType ) then |
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325 | |||
326 | local sortType = ISYNC_DD_LEVEL[UIDropDownMenu_GetSelectedID(ISync_Level_DropDown)].sortType; |
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327 | |||
328 | if( sortType == "NONE" ) then |
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329 | sLvl1 = 0; |
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330 | sLvl2 = 0; |
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331 | else |
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332 | if(sortType == 0) then |
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333 | sLvl1 = 1; |
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334 | sLvl2 = 5; |
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335 | elseif(sortType == 1) then |
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336 | sLvl1 = 5; |
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337 | sLvl2 = 10; |
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338 | elseif(sortType == 2) then |
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339 | sLvl1 = 10; |
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340 | sLvl2 = 15; |
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341 | elseif(sortType == 3) then |
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342 | sLvl1 = 15; |
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343 | sLvl2 = 20; |
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344 | elseif(sortType == 4) then |
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345 | sLvl1 = 20; |
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346 | sLvl2 = 25; |
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347 | elseif(sortType == 5) then |
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348 | sLvl1 = 25; |
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349 | sLvl2 = 30; |
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350 | elseif(sortType == 6) then |
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351 | sLvl1 = 30; |
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352 | sLvl2 = 35; |
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353 | elseif(sortType == 7) then |
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354 | sLvl1 = 35; |
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355 | sLvl2 = 40; |
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356 | elseif(sortType == 8) then |
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357 | sLvl1 = 40; |
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358 | sLvl2 = 45; |
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359 | elseif(sortType == 9) then |
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360 | sLvl1 = 45; |
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361 | sLvl2 = 50; |
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362 | elseif(sortType == 10) then |
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363 | sLvl1 = 50; |
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364 | sLvl2 = 55; |
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365 | elseif(sortType == 11) then |
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366 | sLvl1 = 55; |
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367 | sLvl2 = 60; |
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368 | end |
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369 | end |
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370 | end |
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371 | |||
372 | |||
373 | -------------------------------------------- |
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374 | |||
375 | |||
376 | --Check Text |
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377 | -------------------------------------- |
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378 | -------------------------------------- |
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379 | |||
380 | if(ISync_TextEditBox:GetText() and ISync_TextEditBox:GetText() ~= "") then |
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381 | |||
382 | ISync_QuickSearch:SetText(""); |
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383 | |||
384 | if not string.find( string.lower(sName), string.lower( ISync_TextEditBox:GetText() ) ) then |
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385 | return nil; |
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386 | end |
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387 | |||
388 | elseif(ISync_QuickSearch:GetText() and ISync_QuickSearch:GetText() ~= "") then |
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389 | |||
390 | ISync_TextEditBox:SetText(""); |
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391 | |||
392 | if not string.find( string.lower(sName), string.lower( ISync_QuickSearch:GetText() ) ) then |
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393 | return nil; |
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394 | end |
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395 | |||
396 | end |
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397 | |||
398 | |||
399 | |||
400 | |||
401 | -------------------------------------- |
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402 | -------------------------------------- |
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403 | |||
404 | |||
405 | |||
406 | --Check Rarity |
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407 | -------------------------------------- |
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408 | -------------------------------------- |
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409 | |||
410 | if(sRarity > 0 and sRarity_string ~= nil) then |
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411 | |||
412 | if ( tonumber(sQuality) ~= tonumber(sRarity_string)) then |
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413 | return nil; |
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414 | end |
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415 | |||
416 | |||
417 | end |
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418 | |||
419 | -------------------------------------- |
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420 | -------------------------------------- |
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421 | |||
422 | |||
423 | local sStorePattern = ISyncDB[ISYNC_REALM_NUM][sID]; |
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424 | |||
425 | |||
426 | |||
427 | --Check Weapon Location |
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428 | -------------------------------------- |
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429 | -------------------------------------- |
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430 | |||
431 | if(sWL > 0) then |
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432 | |||
433 | sParseLink = nil; --reset |
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434 | sParseLink = string.gsub(sStorePattern, ISync_sParse_type, "%3"); |
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435 | |||
436 | if (tonumber(sParseLink) and tonumber(sParseLink) ~= tonumber(sWL)) then |
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437 | return nil; |
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438 | end |
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439 | |||
440 | |||
441 | end |
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442 | |||
443 | -------------------------------------- |
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444 | -------------------------------------- |
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445 | |||
446 | |||
447 | --Check Weapon Type |
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448 | -------------------------------------- |
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449 | -------------------------------------- |
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450 | |||
451 | if(sWT > 0) then |
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452 | |||
453 | --get id |
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454 | sParseLink = nil; --reset |
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455 | sParseLink = string.gsub(sStorePattern, ISync_sParse_type, "%4"); |
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456 | |||
457 | |||
458 | if ( tonumber(sParseLink) and tonumber(sParseLink) ~= tonumber(sWT)) then |
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459 | return nil; |
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460 | end |
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461 | |||
462 | |||
463 | end |
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464 | |||
465 | -------------------------------------- |
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466 | -------------------------------------- |
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467 | |||
468 | |||
469 | --Check Tradeskill |
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470 | -------------------------------------- |
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471 | -------------------------------------- |
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472 | |||
473 | if(sTS > 0) then |
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474 | |||
475 | --get id |
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476 | sParseLink = nil; --reset |
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477 | sParseLink = string.gsub(sStorePattern, ISync_sParse_type, "%5"); |
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478 | |||
479 | |||
480 | if ( tonumber(sParseLink) and tonumber(sParseLink) ~= tonumber(sTS)) then |
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481 | return nil; |
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482 | end |
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483 | |||
484 | |||
485 | end |
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486 | |||
487 | -------------------------------------- |
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488 | -------------------------------------- |
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489 | |||
490 | |||
491 | |||
492 | |||
493 | --Check Armor Type |
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494 | -------------------------------------- |
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495 | -------------------------------------- |
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496 | |||
497 | if(sAT > 0) then |
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498 | |||
499 | |||
500 | --get id |
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501 | sParseLink = nil; --reset |
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502 | sParseLink = string.gsub(sStorePattern, ISync_sParse_type, "%6"); |
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503 | |||
504 | |||
505 | if ( tonumber(sParseLink) and tonumber(sParseLink) ~= tonumber(sAT)) then |
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506 | return nil; |
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507 | end |
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508 | |||
509 | |||
510 | end |
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511 | |||
512 | -------------------------------------- |
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513 | -------------------------------------- |
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514 | |||
515 | |||
516 | --Check Shield Type |
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517 | -------------------------------------- |
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518 | -------------------------------------- |
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519 | |||
520 | if(sST > 0) then |
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521 | |||
522 | |||
523 | --get id |
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524 | sParseLink = nil; --reset |
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525 | sParseLink = string.gsub(sStorePattern, ISync_sParse_type, "%7"); |
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526 | |||
527 | |||
528 | if ( tonumber(sParseLink) and tonumber(sParseLink)~= tonumber(sST)) then |
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529 | return nil; |
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530 | end |
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531 | |||
532 | |||
533 | end |
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534 | |||
535 | -------------------------------------- |
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536 | -------------------------------------- |
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537 | |||
538 | |||
539 | --Check Level |
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540 | -------------------------------------- |
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541 | -------------------------------------- |
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542 | |||
543 | if(sLvl1 > 0 and sLvl2 > 0) then |
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544 | |||
545 | --get id |
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546 | sParseLink = nil; --reset |
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547 | sParseLink = string.gsub(sStorePattern, ISync_sParse_type, "%8"); |
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548 | |||
549 | if (tonumber(sParseLink) and tonumber(sParseLink) >= sLvl1 and tonumber(sParseLink) <= sLvl2) then |
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550 | --do nothing |
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551 | else |
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552 | return nil; |
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553 | end |
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554 | |||
555 | |||
556 | end |
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557 | |||
558 | -------------------------------------- |
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559 | -------------------------------------- |
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560 | |||
561 | |||
562 | |||
563 | --if EVERYTHING checks out then return yes |
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564 | --return yes |
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565 | return 1; |
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566 | |||
567 | |||
568 | end |
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569 | |||
570 | |||
571 | |||
572 | |||
573 | --------------------------------------------------- |
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574 | -- ISync:SF_Close() |
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575 | --------------------------------------------------- |
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576 | function ISync:SF_Close() |
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577 | |||
578 | HideUIPanel(ISync_SearchFrame); |
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579 | ISYNC_SHOWSEARCH_CHK = 0; --reset and refresh |
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580 | |||
581 | --reset all to NONE |
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582 | ISync:SF_SetSelectedID(ISync_Location_DropDown, 1, ISYNC_DD_LOCATION); |
||
583 | ISync:SF_SetSelectedID(ISync_Rarity_DropDown, 1, ISYNC_DD_RARITY); |
||
584 | ISync:SF_SetSelectedID(ISync_Weapons_DropDown, 1, ISYNC_DD_WEAPONS); |
||
585 | ISync:SF_SetSelectedID(ISync_Tradeskills_DropDown, 1, ISYNC_DD_TRADESKILLS); |
||
586 | ISync:SF_SetSelectedID(ISync_Armor_DropDown, 1, ISYNC_DD_ARMOR); |
||
587 | ISync:SF_SetSelectedID(ISync_Shield_DropDown, 1, ISYNC_DD_SHIELD); |
||
588 | ISync:SF_SetSelectedID(ISync_Level_DropDown, 1, ISYNC_DD_LEVEL); |
||
589 | |||
590 | ISync_TextEditBox:SetText(""); |
||
591 | |||
592 | end |
||
593 | |||
594 | |||
595 | |||
596 | --------------------------------------------------- |
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597 | -- ISync:SF_Reset() |
||
598 | --------------------------------------------------- |
||
599 | function ISync:SF_Reset() |
||
600 | |||
601 | |||
602 | --reset all to NONE |
||
603 | ISync:SF_SetSelectedID(ISync_Location_DropDown, 1, ISYNC_DD_LOCATION); |
||
604 | ISync:SF_SetSelectedID(ISync_Rarity_DropDown, 1, ISYNC_DD_RARITY); |
||
605 | ISync:SF_SetSelectedID(ISync_Weapons_DropDown, 1, ISYNC_DD_WEAPONS); |
||
606 | ISync:SF_SetSelectedID(ISync_Tradeskills_DropDown, 1, ISYNC_DD_TRADESKILLS); |
||
607 | ISync:SF_SetSelectedID(ISync_Armor_DropDown, 1, ISYNC_DD_ARMOR); |
||
608 | ISync:SF_SetSelectedID(ISync_Shield_DropDown, 1, ISYNC_DD_SHIELD); |
||
609 | ISync:SF_SetSelectedID(ISync_Level_DropDown, 1, ISYNC_DD_LEVEL); |
||
610 | |||
611 | ISync_TextEditBox:SetText(""); |
||
612 | |||
613 | |||
614 | end |