minimal-web-templates – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | /*jslint browser: true, undef: true, eqeqeq: true, nomen: true, white: true */ |
2 | /*global window: false, document: false */ |
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3 | |||
4 | /* |
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5 | * fix looped audio |
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6 | * add fruits + levels |
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7 | * fix what happens when a ghost is eaten (should go back to base) |
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8 | * do proper ghost mechanics (blinky/wimpy etc) |
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9 | */ |
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10 | |||
11 | var NONE = 4, |
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12 | UP = 3, |
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13 | LEFT = 2, |
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14 | DOWN = 1, |
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15 | RIGHT = 11, |
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16 | WAITING = 5, |
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17 | PAUSE = 6, |
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18 | PLAYING = 7, |
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19 | COUNTDOWN = 8, |
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20 | EATEN_PAUSE = 9, |
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21 | DYING = 10, |
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22 | Pacman = {}; |
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23 | |||
24 | Pacman.FPS = 30; |
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25 | |||
26 | Pacman.Ghost = function (game, map, colour) { |
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27 | |||
28 | var position = null, |
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29 | direction = null, |
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30 | eatable = null, |
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31 | eaten = null, |
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32 | due = null; |
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33 | |||
34 | function getNewCoord(dir, current) { |
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35 | |||
36 | var speed = isVunerable() ? 1 : isHidden() ? 4 : 2, |
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37 | xSpeed = (dir === LEFT && -speed || dir === RIGHT && speed || 0), |
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38 | ySpeed = (dir === DOWN && speed || dir === UP && -speed || 0); |
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39 | |||
40 | return { |
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41 | "x": addBounded(current.x, xSpeed), |
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42 | "y": addBounded(current.y, ySpeed) |
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43 | }; |
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44 | }; |
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45 | |||
46 | /* Collision detection(walls) is done when a ghost lands on an |
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47 | * exact block, make sure they dont skip over it |
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48 | */ |
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49 | function addBounded(x1, x2) { |
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50 | var rem = x1 % 10, |
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51 | result = rem + x2; |
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52 | if (rem !== 0 && result > 10) { |
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53 | return x1 + (10 - rem); |
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54 | } else if(rem > 0 && result < 0) { |
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55 | return x1 - rem; |
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56 | } |
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57 | return x1 + x2; |
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58 | }; |
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59 | |||
60 | function isVunerable() { |
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61 | return eatable !== null; |
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62 | }; |
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63 | |||
64 | function isDangerous() { |
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65 | return eaten === null; |
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66 | }; |
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67 | |||
68 | function isHidden() { |
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69 | return eatable === null && eaten !== null; |
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70 | }; |
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71 | |||
72 | function getRandomDirection() { |
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73 | var moves = (direction === LEFT || direction === RIGHT) |
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74 | ? [UP, DOWN] : [LEFT, RIGHT]; |
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75 | return moves[Math.floor(Math.random() * 2)]; |
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76 | }; |
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77 | |||
78 | function reset() { |
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79 | eaten = null; |
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80 | eatable = null; |
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81 | position = {"x": 90, "y": 80}; |
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82 | direction = getRandomDirection(); |
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83 | due = getRandomDirection(); |
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84 | }; |
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85 | |||
86 | function onWholeSquare(x) { |
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87 | return x % 10 === 0; |
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88 | }; |
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89 | |||
90 | function oppositeDirection(dir) { |
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91 | return dir === LEFT && RIGHT || |
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92 | dir === RIGHT && LEFT || |
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93 | dir === UP && DOWN || UP; |
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94 | }; |
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95 | |||
96 | function makeEatable() { |
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97 | direction = oppositeDirection(direction); |
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98 | eatable = game.getTick(); |
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99 | }; |
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100 | |||
101 | function eat() { |
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102 | eatable = null; |
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103 | eaten = game.getTick(); |
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104 | }; |
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105 | |||
106 | function pointToCoord(x) { |
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107 | return Math.round(x / 10); |
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108 | }; |
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109 | |||
110 | function nextSquare(x, dir) { |
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111 | var rem = x % 10; |
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112 | if (rem === 0) { |
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113 | return x; |
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114 | } else if (dir === RIGHT || dir === DOWN) { |
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115 | return x + (10 - rem); |
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116 | } else { |
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117 | return x - rem; |
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118 | } |
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119 | }; |
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120 | |||
121 | function onGridSquare(pos) { |
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122 | return onWholeSquare(pos.y) && onWholeSquare(pos.x); |
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123 | }; |
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124 | |||
125 | function secondsAgo(tick) { |
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126 | return (game.getTick() - tick) / Pacman.FPS; |
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127 | }; |
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128 | |||
129 | function getColour() { |
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130 | if (eatable) { |
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131 | if (secondsAgo(eatable) > 5) { |
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132 | return game.getTick() % 20 > 10 ? "#FFFFFF" : "#0000BB"; |
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133 | } else { |
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134 | return "#0000BB"; |
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135 | } |
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136 | } else if(eaten) { |
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137 | return "#222"; |
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138 | } |
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139 | return colour; |
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140 | }; |
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141 | |||
142 | function draw(ctx) { |
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143 | |||
144 | var s = map.blockSize, |
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145 | top = (position.y/10) * s, |
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146 | left = (position.x/10) * s; |
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147 | |||
148 | if (eatable && secondsAgo(eatable) > 8) { |
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149 | eatable = null; |
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150 | } |
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151 | |||
152 | if (eaten && secondsAgo(eaten) > 3) { |
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153 | eaten = null; |
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154 | } |
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155 | |||
156 | var tl = left + s; |
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157 | var base = top + s - 3; |
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158 | var inc = s / 10; |
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159 | |||
160 | var high = game.getTick() % 10 > 5 ? 3 : -3; |
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161 | var low = game.getTick() % 10 > 5 ? -3 : 3; |
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162 | |||
163 | ctx.fillStyle = getColour(); |
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164 | ctx.beginPath(); |
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165 | |||
166 | ctx.moveTo(left, base); |
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167 | |||
168 | ctx.quadraticCurveTo(left, top, left + (s/2), top); |
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169 | ctx.quadraticCurveTo(left + s, top, left+s, base); |
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170 | |||
171 | // Wavy things at the bottom |
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172 | ctx.quadraticCurveTo(tl-(inc*1), base+high, tl - (inc * 2), base); |
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173 | ctx.quadraticCurveTo(tl-(inc*3), base+low, tl - (inc * 4), base); |
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174 | ctx.quadraticCurveTo(tl-(inc*5), base+high, tl - (inc * 6), base); |
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175 | ctx.quadraticCurveTo(tl-(inc*7), base+low, tl - (inc * 8), base); |
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176 | ctx.quadraticCurveTo(tl-(inc*9), base+high, tl - (inc * 10), base); |
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177 | |||
178 | ctx.closePath(); |
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179 | ctx.fill(); |
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180 | |||
181 | ctx.beginPath(); |
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182 | ctx.fillStyle = "#FFF"; |
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183 | ctx.arc(left + 6,top + 6, s / 6, 0, 300, false); |
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184 | ctx.arc((left + s) - 6,top + 6, s / 6, 0, 300, false); |
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185 | ctx.closePath(); |
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186 | ctx.fill(); |
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187 | |||
188 | var f = s / 12; |
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189 | var off = {}; |
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190 | off[RIGHT] = [f, 0]; |
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191 | off[LEFT] = [-f, 0]; |
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192 | off[UP] = [0, -f]; |
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193 | off[DOWN] = [0, f]; |
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194 | |||
195 | ctx.beginPath(); |
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196 | ctx.fillStyle = "#000"; |
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197 | ctx.arc(left+6+off[direction][0], top+6+off[direction][1], |
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198 | s / 15, 0, 300, false); |
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199 | ctx.arc((left+s)-6+off[direction][0], top+6+off[direction][1], |
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200 | s / 15, 0, 300, false); |
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201 | ctx.closePath(); |
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202 | ctx.fill(); |
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203 | |||
204 | }; |
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205 | |||
206 | function pane(pos) { |
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207 | |||
208 | if (pos.y === 100 && pos.x >= 190 && direction === RIGHT) { |
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209 | return {"y": 100, "x": -10}; |
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210 | } |
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211 | |||
212 | if (pos.y === 100 && pos.x <= -10 && direction === LEFT) {=> |
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213 | <= -10 && direction === LEFT) { return position = {"y": 100, "x": 190};=> |
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214 | <= -10 && direction === LEFT) { }=> |
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215 | |||
216 | <= -10 && direction === LEFT) { return false;=> |
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217 | <= -10 && direction === LEFT) { };=> |
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218 | |||
219 | <= -10 && direction === LEFT) { function move(ctx) {=> |
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220 | |||
221 | <= -10 && direction === LEFT) { var oldPos = position,=> |
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222 | <= -10 && direction === LEFT) { onGrid = onGridSquare(position),=> |
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223 | <= -10 && direction === LEFT) { npos = null;=> |
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224 | |||
225 | <= -10 && direction === LEFT) { if (due !== direction) {=> |
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226 | |||
227 | <= -10 && direction === LEFT) { npos = getNewCoord(due, position);=> |
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228 | |||
229 | <= -10 && direction === LEFT) { if (onGrid &&=> |
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230 | <= -10 && direction === LEFT) { map.isFloorSpace({=> |
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231 | <= -10 && direction === LEFT) { "y":pointToCoord(nextSquare(npos.y, due)),=> |
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232 | <= -10 && direction === LEFT) { "x":pointToCoord(nextSquare(npos.x, due))})) {=> |
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233 | <= -10 && direction === LEFT) { direction = due;=> |
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234 | <= -10 && direction === LEFT) { } else {=> |
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235 | <= -10 && direction === LEFT) { npos = null;=> |
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236 | <= -10 && direction === LEFT) { }=> |
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237 | <= -10 && direction === LEFT) { }=> |
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238 | |||
239 | <= -10 && direction === LEFT) { if (npos === null) {=> |
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240 | <= -10 && direction === LEFT) { npos = getNewCoord(direction, position);=> |
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241 | <= -10 && direction === LEFT) { }=> |
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242 | |||
243 | <= -10 && direction === LEFT) { if (onGrid &&=> |
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244 | <= -10 && direction === LEFT) { map.isWallSpace({=> |
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245 | <= -10 && direction === LEFT) { "y" : pointToCoord(nextSquare(npos.y, direction)),=> |
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246 | <= -10 && direction === LEFT) { "x" : pointToCoord(nextSquare(npos.x, direction))=> |
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247 | <= -10 && direction === LEFT) { })) {=> |
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248 | |||
249 | <= -10 && direction === LEFT) { due = getRandomDirection(); => |
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250 | <= -10 && direction === LEFT) { return move(ctx);=> |
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251 | <= -10 && direction === LEFT) { }=> |
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252 | |||
253 | <= -10 && direction === LEFT) { position = npos; => |
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254 | |||
255 | <= -10 && direction === LEFT) { var tmp = pane(position);=> |
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256 | <= -10 && direction === LEFT) { if (tmp) { => |
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257 | <= -10 && direction === LEFT) { position = tmp;=> |
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258 | <= -10 && direction === LEFT) { }=> |
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259 | |||
260 | <= -10 && direction === LEFT) { due = getRandomDirection();=> |
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261 | |||
262 | <= -10 && direction === LEFT) { return {=> |
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263 | <= -10 && direction === LEFT) { "new" : position,=> |
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264 | <= -10 && direction === LEFT) { "old" : oldPos=> |
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265 | <= -10 && direction === LEFT) { };=> |
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266 | <= -10 && direction === LEFT) { };=> |
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267 | |||
268 | <= -10 && direction === LEFT) { return {=> |
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269 | <= -10 && direction === LEFT) { "eat" : eat,=> |
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270 | <= -10 && direction === LEFT) { "isVunerable" : isVunerable,=> |
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271 | <= -10 && direction === LEFT) { "isDangerous" : isDangerous,=> |
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272 | <= -10 && direction === LEFT) { "makeEatable" : makeEatable,=> |
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273 | <= -10 && direction === LEFT) { "reset" : reset,=> |
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274 | <= -10 && direction === LEFT) { "move" : move,=> |
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275 | <= -10 && direction === LEFT) { "draw" : draw=> |
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276 | <= -10 && direction === LEFT) { };=> |
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277 | <= -10 && direction === LEFT) {};=> |
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278 | |||
279 | <= -10 && direction === LEFT) {Pacman.User = function (game, map) {=> |
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280 | |||
281 | <= -10 && direction === LEFT) { var position = null,=> |
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282 | <= -10 && direction === LEFT) { direction = null,=> |
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283 | <= -10 && direction === LEFT) { eaten = null,=> |
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284 | <= -10 && direction === LEFT) { due = null, => |
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285 | <= -10 && direction === LEFT) { lives = null,=> |
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286 | <= -10 && direction === LEFT) { score = 5,=> |
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287 | <= -10 && direction === LEFT) { keyMap = {};=> |
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288 | |||
289 | <= -10 && direction === LEFT) { keyMap[KEY.ARROW_LEFT] = LEFT;=> |
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290 | <= -10 && direction === LEFT) { keyMap[KEY.ARROW_UP] = UP;=> |
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291 | <= -10 && direction === LEFT) { keyMap[KEY.ARROW_RIGHT] = RIGHT;=> |
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292 | <= -10 && direction === LEFT) { keyMap[KEY.ARROW_DOWN] = DOWN;=> |
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293 | |||
294 | <= -10 && direction === LEFT) { function addScore(nScore) { => |
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295 | <= -10 && direction === LEFT) { score += nScore;=> |
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296 | <= -10 && direction === LEFT) { if (score >= 10000 && score - nScore < 10000) { >=> |
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297 | <= -10 && direction === LEFT) {< 10000) { lives += 1;>=> |
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298 | <= -10 && direction === LEFT) {< 10000) { }>=> |
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299 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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300 | |||
301 | <= -10 && direction === LEFT) {< 10000) { function theScore() { >=> |
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302 | <= -10 && direction === LEFT) {< 10000) { return score;>=> |
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303 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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304 | |||
305 | <= -10 && direction === LEFT) {< 10000) { function loseLife() { >=> |
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306 | <= -10 && direction === LEFT) {< 10000) { lives -= 1;>=> |
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307 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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308 | |||
309 | <= -10 && direction === LEFT) {< 10000) { function getLives() {>=> |
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310 | <= -10 && direction === LEFT) {< 10000) { return lives;>=> |
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311 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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312 | |||
313 | <= -10 && direction === LEFT) {< 10000) { function initUser() {>=> |
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314 | <= -10 && direction === LEFT) {< 10000) { score = 0;>=> |
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315 | <= -10 && direction === LEFT) {< 10000) { lives = 3;>=> |
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316 | <= -10 && direction === LEFT) {< 10000) { newLevel();>=> |
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317 | <= -10 && direction === LEFT) {< 10000) { }>=> |
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318 | |||
319 | <= -10 && direction === LEFT) {< 10000) { function newLevel() {>=> |
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320 | <= -10 && direction === LEFT) {< 10000) { resetPosition();>=> |
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321 | <= -10 && direction === LEFT) {< 10000) { eaten = 0;>=> |
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322 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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323 | |||
324 | <= -10 && direction === LEFT) {< 10000) { function resetPosition() {>=> |
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325 | <= -10 && direction === LEFT) {< 10000) { position = {"x": 90, "y": 120};>=> |
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326 | <= -10 && direction === LEFT) {< 10000) { direction = LEFT;>=> |
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327 | <= -10 && direction === LEFT) {< 10000) { due = LEFT;>=> |
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328 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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329 | |||
330 | <= -10 && direction === LEFT) {< 10000) { function reset() {>=> |
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331 | <= -10 && direction === LEFT) {< 10000) { initUser();>=> |
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332 | <= -10 && direction === LEFT) {< 10000) { resetPosition();>=> |
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333 | <= -10 && direction === LEFT) {< 10000) { }; >=> |
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334 | |||
335 | <= -10 && direction === LEFT) {< 10000) { function keyDown(e) {>=> |
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336 | <= -10 && direction === LEFT) {< 10000) { if (typeof keyMap[e.keyCode] !== "undefined") { >=> |
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337 | <= -10 && direction === LEFT) {< 10000) { due = keyMap[e.keyCode];>=> |
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338 | <= -10 && direction === LEFT) {< 10000) { e.preventDefault();>=> |
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339 | <= -10 && direction === LEFT) {< 10000) { e.stopPropagation();>=> |
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340 | <= -10 && direction === LEFT) {< 10000) { return false;>=> |
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341 | <= -10 && direction === LEFT) {< 10000) { }>=> |
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342 | <= -10 && direction === LEFT) {< 10000) { return true;>=> |
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343 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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344 | |||
345 | <= -10 && direction === LEFT) {< 10000) { function getNewCoord(dir, current) { >=> |
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346 | <= -10 && direction === LEFT) {< 10000) { return {>=> |
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347 | <= -10 && direction === LEFT) {< 10000) { "x": current.x + (dir === LEFT && -2 || dir === RIGHT && 2 || 0),>=> |
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348 | <= -10 && direction === LEFT) {< 10000) { "y": current.y + (dir === DOWN && 2 || dir === UP && -2 || 0)>=> |
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349 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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350 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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351 | |||
352 | <= -10 && direction === LEFT) {< 10000) { function onWholeSquare(x) {>=> |
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353 | <= -10 && direction === LEFT) {< 10000) { return x % 10 === 0;>=> |
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354 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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355 | |||
356 | <= -10 && direction === LEFT) {< 10000) { function pointToCoord(x) {>=> |
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357 | <= -10 && direction === LEFT) {< 10000) { return Math.round(x/10);>=> |
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358 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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359 | |||
360 | <= -10 && direction === LEFT) {< 10000) { function nextSquare(x, dir) {>=> |
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361 | <= -10 && direction === LEFT) {< 10000) { var rem = x % 10;>=> |
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362 | <= -10 && direction === LEFT) {< 10000) { if (rem === 0) { >=> |
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363 | <= -10 && direction === LEFT) {< 10000) { return x; >=> |
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364 | <= -10 && direction === LEFT) {< 10000) { } else if (dir === RIGHT || dir === DOWN) { >=> |
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365 | <= -10 && direction === LEFT) {< 10000) { return x + (10 - rem);>=> |
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366 | <= -10 && direction === LEFT) {< 10000) { } else {>=> |
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367 | <= -10 && direction === LEFT) {< 10000) { return x - rem;>=> |
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368 | <= -10 && direction === LEFT) {< 10000) { }>=> |
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369 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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370 | |||
371 | <= -10 && direction === LEFT) {< 10000) { function next(pos, dir) {>=> |
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372 | <= -10 && direction === LEFT) {< 10000) { return {>=> |
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373 | <= -10 && direction === LEFT) {< 10000) { "y" : pointToCoord(nextSquare(pos.y, dir)),>=> |
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374 | <= -10 && direction === LEFT) {< 10000) { "x" : pointToCoord(nextSquare(pos.x, dir)),>=> |
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375 | <= -10 && direction === LEFT) {< 10000) { }; >=> |
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376 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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377 | |||
378 | <= -10 && direction === LEFT) {< 10000) { function onGridSquare(pos) {>=> |
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379 | <= -10 && direction === LEFT) {< 10000) { return onWholeSquare(pos.y) && onWholeSquare(pos.x);>=> |
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380 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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381 | |||
382 | <= -10 && direction === LEFT) {< 10000) { function isOnSamePlane(due, dir) { >=> |
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383 | <= -10 && direction === LEFT) {< 10000) { return ((due === LEFT || due === RIGHT) && >=> |
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384 | <= -10 && direction === LEFT) {< 10000) { (dir === LEFT || dir === RIGHT)) || >=> |
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385 | <= -10 && direction === LEFT) {< 10000) { ((due === UP || due === DOWN) && >=> |
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386 | <= -10 && direction === LEFT) {< 10000) { (dir === UP || dir === DOWN));>=> |
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387 | <= -10 && direction === LEFT) {< 10000) { };>=> |
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388 | |||
389 | <= -10 && direction === LEFT) {< 10000) { function move(ctx) {>=> |
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390 | |||
391 | <= -10 && direction === LEFT) {< 10000) { var npos = null, >=> |
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392 | <= -10 && direction === LEFT) {< 10000) { nextWhole = null, >=> |
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393 | <= -10 && direction === LEFT) {< 10000) { oldPosition = position,>=> |
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394 | <= -10 && direction === LEFT) {< 10000) { block = null;>=> |
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395 | |||
396 | <= -10 && direction === LEFT) {< 10000) { if (due !== direction) {>=> |
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397 | <= -10 && direction === LEFT) {< 10000) { npos = getNewCoord(due, position);>=> |
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398 | |||
399 | <= -10 && direction === LEFT) {< 10000) { if (isOnSamePlane(due, direction) || >=> |
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400 | <= -10 && direction === LEFT) {< 10000) { (onGridSquare(position) && >=> |
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401 | <= -10 && direction === LEFT) {< 10000) { map.isFloorSpace(next(npos, due)))) {>=> |
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402 | <= -10 && direction === LEFT) {< 10000) { direction = due;>=> |
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403 | <= -10 && direction === LEFT) {< 10000) { } else {>=> |
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404 | <= -10 && direction === LEFT) {< 10000) { npos = null;>=> |
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405 | <= -10 && direction === LEFT) {< 10000) { }>=> |
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406 | <= -10 && direction === LEFT) {< 10000) { }>=> |
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407 | |||
408 | <= -10 && direction === LEFT) {< 10000) { if (npos === null) {>=> |
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409 | <= -10 && direction === LEFT) {< 10000) { npos = getNewCoord(direction, position);>=> |
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410 | <= -10 && direction === LEFT) {< 10000) { }>=> |
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411 | |||
412 | <= -10 && direction === LEFT) {< 10000) { if (onGridSquare(position) && map.isWallSpace(next(npos, direction))) {>=> |
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413 | <= -10 && direction === LEFT) {< 10000) { direction = NONE;>=> |
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414 | <= -10 && direction === LEFT) {< 10000) { }>=> |
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415 | |||
416 | <= -10 && direction === LEFT) {< 10000) { if (direction === NONE) {>=> |
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417 | <= -10 && direction === LEFT) {< 10000) { return {"new" : position, "old" : position};>=> |
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418 | <= -10 && direction === LEFT) {< 10000) { }>=> |
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419 | |||
420 | <= -10 && direction === LEFT) {< 10000) { if (npos.y === 100 && npos.x >= 190 && direction === RIGHT) {>=> |
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421 | <= -10 && direction === LEFT) {< 10000) { npos = {"y": 100, "x": -10};>=> |
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422 | <= -10 && direction === LEFT) {< 10000) { }>=> |
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423 | |||
424 | <= -10 && direction === LEFT) {< 10000) { if (npos.y === 100 && npos.x <= -12 && direction === LEFT) {>=> |
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425 | <= -10 && direction === LEFT) {< 10000) { npos = {"y": 100, "x": 190};>=> |
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426 | <= -10 && direction === LEFT) {< 10000) { }>=> |
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427 | |||
428 | <= -10 && direction === LEFT) {< 10000) { position = npos; >=> |
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429 | <= -10 && direction === LEFT) {< 10000) { nextWhole = next(position, direction);>=> |
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430 | |||
431 | <= -10 && direction === LEFT) {< 10000) { block = map.block(nextWhole); >=> |
||
432 | |||
433 | <= -10 && direction === LEFT) {< 10000) { if ((isMidSquare(position.y) || isMidSquare(position.x)) &&>=> |
||
434 | <= -10 && direction === LEFT) {< 10000) { block === Pacman.BISCUIT || block === Pacman.PILL) {>=> |
||
435 | |||
436 | <= -10 && direction === LEFT) {< 10000) { map.setBlock(nextWhole, Pacman.EMPTY); >=> |
||
437 | <= -10 && direction === LEFT) {< 10000) { addScore((block === Pacman.BISCUIT) ? 10 : 50);>=> |
||
438 | <= -10 && direction === LEFT) {< 10000) { eaten += 1;>=> |
||
439 | |||
440 | <= -10 && direction === LEFT) {< 10000) { if (eaten === 182) {>=> |
||
441 | <= -10 && direction === LEFT) {< 10000) { game.completedLevel();>=> |
||
442 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
443 | |||
444 | <= -10 && direction === LEFT) {< 10000) { if (block === Pacman.PILL) { >=> |
||
445 | <= -10 && direction === LEFT) {< 10000) { game.eatenPill();>=> |
||
446 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
447 | <= -10 && direction === LEFT) {< 10000) { } >=> |
||
448 | |||
449 | <= -10 && direction === LEFT) {< 10000) { return {>=> |
||
450 | <= -10 && direction === LEFT) {< 10000) { "new" : position,>=> |
||
451 | <= -10 && direction === LEFT) {< 10000) { "old" : oldPosition>=> |
||
452 | <= -10 && direction === LEFT) {< 10000) { };>=> |
||
453 | <= -10 && direction === LEFT) {< 10000) { };>=> |
||
454 | |||
455 | <= -10 && direction === LEFT) {< 10000) { function isMidSquare(x) { >=> |
||
456 | <= -10 && direction === LEFT) {< 10000) { var rem = x % 10;>=> |
||
457 | <= -10 && direction === LEFT) {< 10000) { return rem > 3 || rem < 7;>=> |
||
458 | <= -10 && direction === LEFT) {< 10000) { };>=> |
||
459 | |||
460 | <= -10 && direction === LEFT) {< 10000) { function calcAngle(dir, pos) { >=> |
||
461 | <= -10 && direction === LEFT) {< 10000) { if (dir == RIGHT && (pos.x % 10 < 5)) {>=> |
||
462 | <= -10 && direction === LEFT) {< 10000) { return {"start":0.25, "end":1.75, "direction": false};>=> |
||
463 | <= -10 && direction === LEFT) {< 10000) { } else if (dir === DOWN && (pos.y % 10 < 5)) { >=> |
||
464 | <= -10 && direction === LEFT) {< 10000) { return {"start":0.75, "end":2.25, "direction": false};>=> |
||
465 | <= -10 && direction === LEFT) {< 10000) { } else if (dir === UP && (pos.y % 10 < 5)) { >=> |
||
466 | <= -10 && direction === LEFT) {< 10000) { return {"start":1.25, "end":1.75, "direction": true};>=> |
||
467 | <= -10 && direction === LEFT) {< 10000) { } else if (dir === LEFT && (pos.x % 10 < 5)) { >=> |
||
468 | <= -10 && direction === LEFT) {< 10000) { return {"start":0.75, "end":1.25, "direction": true};>=> |
||
469 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
470 | <= -10 && direction === LEFT) {< 10000) { return {"start":0, "end":2, "direction": false};>=> |
||
471 | <= -10 && direction === LEFT) {< 10000) { };>=> |
||
472 | |||
473 | <= -10 && direction === LEFT) {< 10000) { function drawDead(ctx, amount) { >=> |
||
474 | |||
475 | <= -10 && direction === LEFT) {< 10000) { var size = map.blockSize, >=> |
||
476 | <= -10 && direction === LEFT) {< 10000) { half = size / 2;>=> |
||
477 | |||
478 | <= -10 && direction === LEFT) {< 10000) { if (amount >= 1) { >=> |
||
479 | <= -10 && direction === LEFT) {< 10000) { return;>=> |
||
480 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
481 | |||
482 | <= -10 && direction === LEFT) {< 10000) { ctx.fillStyle = "#FFFF00";>=> |
||
483 | <= -10 && direction === LEFT) {< 10000) { ctx.beginPath(); >=> |
||
484 | <= -10 && direction === LEFT) {< 10000) { ctx.moveTo(((position.x/10) * size) + half, >=> |
||
485 | <= -10 && direction === LEFT) {< 10000) { ((position.y/10) * size) + half);>=> |
||
486 | |||
487 | <= -10 && direction === LEFT) {< 10000) { ctx.arc(((position.x/10) * size) + half, >=> |
||
488 | <= -10 && direction === LEFT) {< 10000) { ((position.y/10) * size) + half,>=> |
||
489 | <= -10 && direction === LEFT) {< 10000) { half, 0, Math.PI * 2 * amount, true); >=> |
||
490 | |||
491 | <= -10 && direction === LEFT) {< 10000) { ctx.fill(); >=> |
||
492 | <= -10 && direction === LEFT) {< 10000) { };>=> |
||
493 | |||
494 | <= -10 && direction === LEFT) {< 10000) { function draw(ctx) { >=> |
||
495 | |||
496 | <= -10 && direction === LEFT) {< 10000) { var s = map.blockSize, >=> |
||
497 | <= -10 && direction === LEFT) {< 10000) { angle = calcAngle(direction, position);>=> |
||
498 | |||
499 | <= -10 && direction === LEFT) {< 10000) { ctx.fillStyle = "#FFFF00";>=> |
||
500 | |||
501 | <= -10 && direction === LEFT) {< 10000) { ctx.beginPath(); >=> |
||
502 | |||
503 | <= -10 && direction === LEFT) {< 10000) { ctx.moveTo(((position.x/10) * s) + s / 2,>=> |
||
504 | <= -10 && direction === LEFT) {< 10000) { ((position.y/10) * s) + s / 2);>=> |
||
505 | |||
506 | <= -10 && direction === LEFT) {< 10000) { ctx.arc(((position.x/10) * s) + s / 2,>=> |
||
507 | <= -10 && direction === LEFT) {< 10000) { ((position.y/10) * s) + s / 2,>=> |
||
508 | <= -10 && direction === LEFT) {< 10000) { s / 2, Math.PI * angle.start, >=> |
||
509 | <= -10 && direction === LEFT) {< 10000) { Math.PI * angle.end, angle.direction); >=> |
||
510 | |||
511 | <= -10 && direction === LEFT) {< 10000) { ctx.fill(); >=> |
||
512 | <= -10 && direction === LEFT) {< 10000) { };>=> |
||
513 | |||
514 | <= -10 && direction === LEFT) {< 10000) { initUser();>=> |
||
515 | |||
516 | <= -10 && direction === LEFT) {< 10000) { return {>=> |
||
517 | <= -10 && direction === LEFT) {< 10000) { "draw" : draw,>=> |
||
518 | <= -10 && direction === LEFT) {< 10000) { "drawDead" : drawDead,>=> |
||
519 | <= -10 && direction === LEFT) {< 10000) { "loseLife" : loseLife,>=> |
||
520 | <= -10 && direction === LEFT) {< 10000) { "getLives" : getLives,>=> |
||
521 | <= -10 && direction === LEFT) {< 10000) { "score" : score,>=> |
||
522 | <= -10 && direction === LEFT) {< 10000) { "addScore" : addScore,>=> |
||
523 | <= -10 && direction === LEFT) {< 10000) { "theScore" : theScore,>=> |
||
524 | <= -10 && direction === LEFT) {< 10000) { "keyDown" : keyDown,>=> |
||
525 | <= -10 && direction === LEFT) {< 10000) { "move" : move,>=> |
||
526 | <= -10 && direction === LEFT) {< 10000) { "newLevel" : newLevel,>=> |
||
527 | <= -10 && direction === LEFT) {< 10000) { "reset" : reset,>=> |
||
528 | <= -10 && direction === LEFT) {< 10000) { "resetPosition" : resetPosition>=> |
||
529 | <= -10 && direction === LEFT) {< 10000) { };>=> |
||
530 | <= -10 && direction === LEFT) {< 10000) { };>=> |
||
531 | |||
532 | <= -10 && direction === LEFT) {< 10000) { Pacman.Map = function (size) {>=> |
||
533 | |||
534 | <= -10 && direction === LEFT) {< 10000) { var height = null, >=> |
||
535 | <= -10 && direction === LEFT) {< 10000) { width = null, >=> |
||
536 | <= -10 && direction === LEFT) {< 10000) { blockSize = size,>=> |
||
537 | <= -10 && direction === LEFT) {< 10000) { pillSize = 0,>=> |
||
538 | <= -10 && direction === LEFT) {< 10000) { map = null;>=> |
||
539 | |||
540 | <= -10 && direction === LEFT) {< 10000) { function withinBounds(y, x) {>=> |
||
541 | <= -10 && direction === LEFT) {< 10000) { return y >= 0 && y < height && x >= 0 && x < width;>=> |
||
542 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
543 | |||
544 | <= -10 && direction === LEFT) {< 10000) { function isWall(pos) {>=> |
||
545 | <= -10 && direction === LEFT) {< 10000) { return withinBounds(pos.y, pos.x) && map[pos.y][pos.x] === Pacman.WALL;>=> |
||
546 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
547 | |||
548 | <= -10 && direction === LEFT) {< 10000) { function isFloorSpace(pos) {>=> |
||
549 | <= -10 && direction === LEFT) {< 10000) { if (!withinBounds(pos.y, pos.x)) {>=> |
||
550 | <= -10 && direction === LEFT) {< 10000) { return false;>=> |
||
551 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
552 | <= -10 && direction === LEFT) {< 10000) { var peice = map[pos.y][pos.x];>=> |
||
553 | <= -10 && direction === LEFT) {< 10000) { return peice === Pacman.EMPTY || >=> |
||
554 | <= -10 && direction === LEFT) {< 10000) { peice === Pacman.BISCUIT ||>=> |
||
555 | <= -10 && direction === LEFT) {< 10000) { peice === Pacman.PILL;>=> |
||
556 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
557 | |||
558 | <= -10 && direction === LEFT) {< 10000) { function drawWall(ctx) {>=> |
||
559 | |||
560 | <= -10 && direction === LEFT) {< 10000) { var i, j, p, line;>=> |
||
561 | |||
562 | <= -10 && direction === LEFT) {< 10000) { ctx.strokeStyle = "#0000FF";>=> |
||
563 | <= -10 && direction === LEFT) {< 10000) { ctx.lineWidth = 5;>=> |
||
564 | <= -10 && direction === LEFT) {< 10000) { ctx.lineCap = "round";>=> |
||
565 | |||
566 | <= -10 && direction === LEFT) {< 10000) { for (i = 0; i < Pacman.WALLS.length; i += 1) {>=> |
||
567 | <= -10 && direction === LEFT) {< 10000) { line = Pacman.WALLS[i];>=> |
||
568 | <= -10 && direction === LEFT) {< 10000) { ctx.beginPath();>=> |
||
569 | |||
570 | <= -10 && direction === LEFT) {< 10000) { for (j = 0; j < line.length; j += 1) {>=> |
||
571 | |||
572 | <= -10 && direction === LEFT) {< 10000) { p = line[j];>=> |
||
573 | |||
574 | <= -10 && direction === LEFT) {< 10000) { if (p.move) {>=> |
||
575 | <= -10 && direction === LEFT) {< 10000) { ctx.moveTo(p.move[0] * blockSize, p.move[1] * blockSize);>=> |
||
576 | <= -10 && direction === LEFT) {< 10000) { } else if (p.line) {>=> |
||
577 | <= -10 && direction === LEFT) {< 10000) { ctx.lineTo(p.line[0] * blockSize, p.line[1] * blockSize);>=> |
||
578 | <= -10 && direction === LEFT) {< 10000) { } else if (p.curve) {>=> |
||
579 | <= -10 && direction === LEFT) {< 10000) { ctx.quadraticCurveTo(p.curve[0] * blockSize, >=> |
||
580 | <= -10 && direction === LEFT) {< 10000) { p.curve[1] * blockSize,>=> |
||
581 | <= -10 && direction === LEFT) {< 10000) { p.curve[2] * blockSize, >=> |
||
582 | <= -10 && direction === LEFT) {< 10000) { p.curve[3] * blockSize); >=> |
||
583 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
584 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
585 | <= -10 && direction === LEFT) {< 10000) { ctx.stroke();>=> |
||
586 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
587 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
588 | |||
589 | <= -10 && direction === LEFT) {< 10000) { function reset() { >=> |
||
590 | <= -10 && direction === LEFT) {< 10000) { map = Pacman.MAP.clone();>=> |
||
591 | <= -10 && direction === LEFT) {< 10000) { height = map.length;>=> |
||
592 | <= -10 && direction === LEFT) {< 10000) { width = map[0].length; >=> |
||
593 | <= -10 && direction === LEFT) {< 10000) { };>=> |
||
594 | |||
595 | <= -10 && direction === LEFT) {< 10000) { function block(pos) {>=> |
||
596 | <= -10 && direction === LEFT) {< 10000) { return map[pos.y][pos.x];>=> |
||
597 | <= -10 && direction === LEFT) {< 10000) { };>=> |
||
598 | |||
599 | <= -10 && direction === LEFT) {< 10000) { function setBlock(pos, type) {>=> |
||
600 | <= -10 && direction === LEFT) {< 10000) { map[pos.y][pos.x] = type;>=> |
||
601 | <= -10 && direction === LEFT) {< 10000) { };>=> |
||
602 | |||
603 | <= -10 && direction === LEFT) {< 10000) { function drawPills(ctx) { >=> |
||
604 | |||
605 | <= -10 && direction === LEFT) {< 10000) { if (++pillSize > 30) {>=> |
||
606 | <= -10 && direction === LEFT) {< 10000) { pillSize = 0;>=> |
||
607 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
608 | |||
609 | <= -10 && direction === LEFT) {< 10000) { for (i = 0; i < height; i += 1) {>=> |
||
610 | <= -10 && direction === LEFT) {< 10000) { for (j = 0; j < width; j += 1) {>=> |
||
611 | <= -10 && direction === LEFT) {< 10000) { if (map[i][j] === Pacman.PILL) {>=> |
||
612 | <= -10 && direction === LEFT) {< 10000) { ctx.beginPath();>=> |
||
613 | |||
614 | <= -10 && direction === LEFT) {< 10000) { ctx.fillStyle = "#000";>=> |
||
615 | <= -10 && direction === LEFT) {< 10000) { ctx.fillRect((j * blockSize), (i * blockSize), >=> |
||
616 | <= -10 && direction === LEFT) {< 10000) { blockSize, blockSize);>=> |
||
617 | |||
618 | <= -10 && direction === LEFT) {< 10000) { ctx.fillStyle = "#FFF";>=> |
||
619 | <= -10 && direction === LEFT) {< 10000) { ctx.arc((j * blockSize) + blockSize / 2,>=> |
||
620 | <= -10 && direction === LEFT) {< 10000) { (i * blockSize) + blockSize / 2,>=> |
||
621 | <= -10 && direction === LEFT) {< 10000) { Math.abs(5 - (pillSize/3)), >=> |
||
622 | <= -10 && direction === LEFT) {< 10000) { 0, >=> |
||
623 | <= -10 && direction === LEFT) {< 10000) { Math.PI * 2, false); >=> |
||
624 | <= -10 && direction === LEFT) {< 10000) { ctx.fill();>=> |
||
625 | <= -10 && direction === LEFT) {< 10000) { ctx.closePath();>=> |
||
626 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
627 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
628 | <= -10 && direction === LEFT) {< 10000) { }>=> |
||
629 | <= -10 && direction === LEFT) {< 10000) { };>=> |
||
630 | |||
631 | <= -10 && direction === LEFT) {< 10000) { function draw(ctx) {>=> |
||
632 | |||
633 | <= -10 && direction === LEFT) {< 10000) { var i, j, size = blockSize;>=> |
||
634 | |||
635 | <= -10 && direction === LEFT) {< 10000) { ctx.fillStyle = "#000";>=> |
||
636 | <= -10 && direction === LEFT) {< 10000) { ctx.fillRect(0, 0, width * size, height * size);>=> |
||
637 | |||
638 | <= -10 && direction === LEFT) {< 10000) { drawWall(ctx);>=> |
||
639 | |||
640 | <= -10 && direction === LEFT) {< 10000) { for (i = 0; i < height; i += 1) {>>=> |
||
641 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) { for (j = 0; j < width; j += 1) {>>>=> |
||
642 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { drawBlock(i, j, ctx);>>>=> |
||
643 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { }>>>=> |
||
644 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { }>>>=> |
||
645 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { };>>>=> |
||
646 | |||
647 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { function drawBlock(y, x, ctx) {>>>=> |
||
648 | |||
649 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { var layout = map[y][x];>>>=> |
||
650 | |||
651 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { if (layout === Pacman.PILL) {>>>=> |
||
652 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { return;>>>=> |
||
653 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { }>>>=> |
||
654 | |||
655 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { ctx.beginPath();>>>=> |
||
656 | |||
657 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { if (layout === Pacman.EMPTY || layout === Pacman.BLOCK || >>>=> |
||
658 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { layout === Pacman.BISCUIT) {>>>=> |
||
659 | |||
660 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { ctx.fillStyle = "#000";>>>=> |
||
661 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { ctx.fillRect((x * blockSize), (y * blockSize), >>>=> |
||
662 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { blockSize, blockSize);>>>=> |
||
663 | |||
664 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { if (layout === Pacman.BISCUIT) {>>>=> |
||
665 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { ctx.fillStyle = "#FFF";>>>=> |
||
666 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { ctx.fillRect((x * blockSize) + (blockSize / 2.5), >>>=> |
||
667 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { (y * blockSize) + (blockSize / 2.5), >>>=> |
||
668 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { blockSize / 6, blockSize / 6);>>>=> |
||
669 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { }>>>=> |
||
670 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { }>>>=> |
||
671 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { ctx.closePath(); >>>=> |
||
672 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { };>>>=> |
||
673 | |||
674 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { reset();>>>=> |
||
675 | |||
676 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { return {>>>=> |
||
677 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { "draw" : draw,>>>=> |
||
678 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { "drawBlock" : drawBlock,>>>=> |
||
679 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { "drawPills" : drawPills,>>>=> |
||
680 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { "block" : block,>>>=> |
||
681 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { "setBlock" : setBlock,>>>=> |
||
682 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { "reset" : reset,>>>=> |
||
683 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { "isWallSpace" : isWall,>>>=> |
||
684 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { "isFloorSpace" : isFloorSpace,>>>=> |
||
685 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { "height" : height,>>>=> |
||
686 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { "width" : width,>>>=> |
||
687 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { "blockSize" : blockSize>>>=> |
||
688 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { };>>>=> |
||
689 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {};>>>=> |
||
690 | |||
691 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {Pacman.Audio = function(game) {>>>=> |
||
692 | |||
693 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { var files = [], >>>=> |
||
694 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { endEvents = [],>>>=> |
||
695 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { progressEvents = [],>>>=> |
||
696 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { playing = [];>>>=> |
||
697 | |||
698 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { function load(name, path, cb) { >>>=> |
||
699 | |||
700 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { var f = files[name] = document.createElement("audio");>>>=> |
||
701 | |||
702 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { progressEvents[name] = function(event) { progress(event, name, cb); };>>>=> |
||
703 | |||
704 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { f.addEventListener("canplaythrough", progressEvents[name], true);>>>=> |
||
705 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { f.setAttribute("preload", "true");>>>=> |
||
706 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { f.setAttribute("autobuffer", "true");>>>=> |
||
707 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { f.setAttribute("src", path);>>>=> |
||
708 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { f.pause(); >>>=> |
||
709 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { };>>>=> |
||
710 | |||
711 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { function progress(event, name, callback) { >>>=> |
||
712 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { if (event.loaded === event.total && typeof callback === "function") {>>>=> |
||
713 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { callback();>>>=> |
||
714 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { files[name].removeEventListener("canplaythrough", >>>=> |
||
715 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { progressEvents[name], true);>>>=> |
||
716 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { }>>>=> |
||
717 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { };>>>=> |
||
718 | |||
719 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { function disableSound() {>>>=> |
||
720 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) { for (var i = 0; i < playing.length; i++) {>>>>=> |
||
721 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) { files[playing[i]].pause();>>>>=> |
||
722 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) { files[playing[i]].currentTime = 0;>>>>=> |
||
723 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) { }>>>>=> |
||
724 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) { playing = [];>>>>=> |
||
725 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) { };>>>>=> |
||
726 | |||
727 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) { function ended(name) { >>>>=> |
||
728 | |||
729 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) { var i, tmp = [], found = false;>>>>=> |
||
730 | |||
731 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) { files[name].removeEventListener("ended", endEvents[name], true);>>>>=> |
||
732 | |||
733 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) { for (i = 0; i < playing.length; i++) {>>>>>=> |
||
734 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { if (!found && playing[i]) { >>>>>=> |
||
735 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { found = true;>>>>>=> |
||
736 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { } else { >>>>>=> |
||
737 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { tmp.push(playing[i]);>>>>>=> |
||
738 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { }>>>>>=> |
||
739 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { }>>>>>=> |
||
740 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { playing = tmp;>>>>>=> |
||
741 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { };>>>>>=> |
||
742 | |||
743 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { function play(name) { >>>>>=> |
||
744 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { if (!game.soundDisabled()) {>>>>>=> |
||
745 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { endEvents[name] = function() { ended(name); };>>>>>=> |
||
746 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { playing.push(name);>>>>>=> |
||
747 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { files[name].addEventListener("ended", endEvents[name], true);>>>>>=> |
||
748 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { files[name].play();>>>>>=> |
||
749 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { }>>>>>=> |
||
750 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { };>>>>>=> |
||
751 | |||
752 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { function pause() { >>>>>=> |
||
753 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) { for (var i = 0; i < playing.length; i++) {>>>>>>=> |
||
754 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { files[playing[i]].pause();>>>>>>=> |
||
755 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { }>>>>>>=> |
||
756 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { };>>>>>>=> |
||
757 | |||
758 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function resume() { >>>>>>=> |
||
759 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { for (var i = 0; i < playing.length; i++) {>>>>>>>=> |
||
760 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { files[playing[i]].play();>>>>>>>=> |
||
761 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { } >>>>>>>=> |
||
762 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { };>>>>>>>=> |
||
763 | |||
764 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { return {>>>>>>>=> |
||
765 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { "disableSound" : disableSound,>>>>>>>=> |
||
766 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { "load" : load,>>>>>>>=> |
||
767 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { "play" : play,>>>>>>>=> |
||
768 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { "pause" : pause,>>>>>>>=> |
||
769 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { "resume" : resume>>>>>>>=> |
||
770 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { };>>>>>>>=> |
||
771 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {};>>>>>>>=> |
||
772 | |||
773 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {var PACMAN = (function () {>>>>>>>=> |
||
774 | |||
775 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { var state = WAITING,>>>>>>>=> |
||
776 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { audio = null,>>>>>>>=> |
||
777 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ghosts = [],>>>>>>>=> |
||
778 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ghostSpecs = ["#00FFDE", "#FF0000", "#FFB8DE", "#FFB847"],>>>>>>>=> |
||
779 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { eatenCount = 0,>>>>>>>=> |
||
780 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { level = 0,>>>>>>>=> |
||
781 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { tick = 0,>>>>>>>=> |
||
782 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ghostPos, userPos, >>>>>>>=> |
||
783 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { stateChanged = true,>>>>>>>=> |
||
784 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { timerStart = null,>>>>>>>=> |
||
785 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { lastTime = 0,>>>>>>>=> |
||
786 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx = null,>>>>>>>=> |
||
787 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { timer = null,>>>>>>>=> |
||
788 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { map = null,>>>>>>>=> |
||
789 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { user = null,>>>>>>>=> |
||
790 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { stored = null;>>>>>>>=> |
||
791 | |||
792 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function getTick() { >>>>>>>=> |
||
793 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { return tick;>>>>>>>=> |
||
794 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { };>>>>>>>=> |
||
795 | |||
796 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function drawScore(text, position) {>>>>>>>=> |
||
797 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fillStyle = "#FFFFFF";>>>>>>>=> |
||
798 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.font = "12px BDCartoonShoutRegular";>>>>>>>=> |
||
799 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fillText(text, >>>>>>>=> |
||
800 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { (position["new"]["x"] / 10) * map.blockSize, >>>>>>>=> |
||
801 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ((position["new"]["y"] + 5) / 10) * map.blockSize);>>>>>>>=> |
||
802 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { }>>>>>>>=> |
||
803 | |||
804 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function dialog(text) {>>>>>>>=> |
||
805 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fillStyle = "#FFFF00";>>>>>>>=> |
||
806 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.font = "14px BDCartoonShoutRegular";>>>>>>>=> |
||
807 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { var width = ctx.measureText(text).width,>>>>>>>=> |
||
808 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { x = ((map.width * map.blockSize) - width) / 2; >>>>>>>=> |
||
809 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fillText(text, x, (map.height * 10) + 8);>>>>>>>=> |
||
810 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { }>>>>>>>=> |
||
811 | |||
812 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function soundDisabled() {>>>>>>>=> |
||
813 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { return localStorage["soundDisabled"] === "true";>>>>>>>=> |
||
814 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { };>>>>>>>=> |
||
815 | |||
816 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function startLevel() { >>>>>>>=> |
||
817 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { user.resetPosition();>>>>>>>=> |
||
818 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { for (var i = 0; i < ghosts.length; i += 1) { >>>>>>>=> |
||
819 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ghosts[i].reset();>>>>>>>=> |
||
820 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { }>>>>>>>=> |
||
821 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { audio.play("start");>>>>>>>=> |
||
822 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { timerStart = tick;>>>>>>>=> |
||
823 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { setState(COUNTDOWN);>>>>>>>=> |
||
824 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { } >>>>>>>=> |
||
825 | |||
826 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function startNewGame() {>>>>>>>=> |
||
827 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { setState(WAITING);>>>>>>>=> |
||
828 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { level = 1;>>>>>>>=> |
||
829 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { user.reset();>>>>>>>=> |
||
830 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { map.reset();>>>>>>>=> |
||
831 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { map.draw(ctx);>>>>>>>=> |
||
832 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { startLevel();>>>>>>>=> |
||
833 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { }>>>>>>>=> |
||
834 | |||
835 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function keyDown(e) {>>>>>>>=> |
||
836 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { if (e.keyCode === KEY.N) {>>>>>>>=> |
||
837 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { startNewGame();>>>>>>>=> |
||
838 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { } else if (e.keyCode === KEY.S) {>>>>>>>=> |
||
839 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { audio.disableSound();>>>>>>>=> |
||
840 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { localStorage["soundDisabled"] = !soundDisabled();>>>>>>>=> |
||
841 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { } else if (e.keyCode === KEY.P && state === PAUSE) {>>>>>>>=> |
||
842 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { audio.resume();>>>>>>>=> |
||
843 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { map.draw(ctx);>>>>>>>=> |
||
844 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { setState(stored);>>>>>>>=> |
||
845 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { } else if (e.keyCode === KEY.P) {>>>>>>>=> |
||
846 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { stored = state;>>>>>>>=> |
||
847 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { setState(PAUSE);>>>>>>>=> |
||
848 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { audio.pause();>>>>>>>=> |
||
849 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { map.draw(ctx);>>>>>>>=> |
||
850 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { dialog("Paused");>>>>>>>=> |
||
851 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { } else if (state !== PAUSE) { >>>>>>>=> |
||
852 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { return user.keyDown(e);>>>>>>>=> |
||
853 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { }>>>>>>>=> |
||
854 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { return true;>>>>>>>=> |
||
855 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { } >>>>>>>=> |
||
856 | |||
857 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function loseLife() { >>>>>>>=> |
||
858 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { setState(WAITING);>>>>>>>=> |
||
859 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { user.loseLife();>>>>>>>=> |
||
860 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { if (user.getLives() > 0) {>>>>>>>=> |
||
861 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { startLevel();>>>>>>>=> |
||
862 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { }>>>>>>>=> |
||
863 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { }>>>>>>>=> |
||
864 | |||
865 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function setState(nState) { >>>>>>>=> |
||
866 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { state = nState;>>>>>>>=> |
||
867 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { stateChanged = true;>>>>>>>=> |
||
868 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { };>>>>>>>=> |
||
869 | |||
870 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function collided(user, ghost) {>>>>>>>=> |
||
871 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { return (Math.sqrt(Math.pow(ghost.x - user.x, 2) + >>>>>>>=> |
||
872 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { Math.pow(ghost.y - user.y, 2))) < 10;>>>>>>>=> |
||
873 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { };>>>>>>>=> |
||
874 | |||
875 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function drawFooter() {>>>>>>>=> |
||
876 | |||
877 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { var topLeft = (map.height * map.blockSize),>>>>>>>=> |
||
878 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { textBase = topLeft + 17;>>>>>>>=> |
||
879 | |||
880 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fillStyle = "#000000";>>>>>>>=> |
||
881 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fillRect(0, topLeft, (map.width * map.blockSize), 30);>>>>>>>=> |
||
882 | |||
883 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fillStyle = "#FFFF00";>>>>>>>=> |
||
884 | |||
885 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { for (var i = 0, len = user.getLives(); i < len; i++) {>>>>>>>=> |
||
886 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fillStyle = "#FFFF00";>>>>>>>=> |
||
887 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.beginPath();>>>>>>>=> |
||
888 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.moveTo(150 + (25 * i) + map.blockSize / 2,>>>>>>>=> |
||
889 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { (topLeft+1) + map.blockSize / 2);>>>>>>>=> |
||
890 | |||
891 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.arc(150 + (25 * i) + map.blockSize / 2,>>>>>>>=> |
||
892 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { (topLeft+1) + map.blockSize / 2,>>>>>>>=> |
||
893 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { map.blockSize / 2, Math.PI * 0.25, Math.PI * 1.75, false);>>>>>>>=> |
||
894 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fill();>>>>>>>=> |
||
895 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { }>>>>>>>=> |
||
896 | |||
897 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fillStyle = !soundDisabled() ? "#00FF00" : "#FF0000";>>>>>>>=> |
||
898 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.font = "bold 16px sans-serif";>>>>>>>=> |
||
899 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { //ctx.fillText("♪", 10, textBase);>>>>>>>=> |
||
900 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fillText("s", 10, textBase);>>>>>>>=> |
||
901 | |||
902 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fillStyle = "#FFFF00";>>>>>>>=> |
||
903 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.font = "14px BDCartoonShoutRegular";>>>>>>>=> |
||
904 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fillText("Score: " + user.theScore(), 30, textBase);>>>>>>>=> |
||
905 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ctx.fillText("Level: " + level, 260, textBase);>>>>>>>=> |
||
906 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { }>>>>>>>=> |
||
907 | |||
908 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function redrawBlock(pos) {>>>>>>>=> |
||
909 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { map.drawBlock(Math.floor(pos.y/10), Math.floor(pos.x/10), ctx);>>>>>>>=> |
||
910 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { map.drawBlock(Math.ceil(pos.y/10), Math.ceil(pos.x/10), ctx);>>>>>>>=> |
||
911 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { }>>>>>>>=> |
||
912 | |||
913 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { function mainDraw() { >>>>>>>=> |
||
914 | |||
915 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { var diff, u, i, len, nScore;>>>>>>>=> |
||
916 | |||
917 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { ghostPos = [];>>>>>>>=> |
||
918 | |||
919 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) { for (i = 0, len = ghosts.length; i < len; i += 1) {>>>>>>>>=> |
||
920 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) { ghostPos.push(ghosts[i].move(ctx));>>>>>>>>=> |
||
921 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) { }>>>>>>>>=> |
||
922 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) { u = user.move(ctx);>>>>>>>>=> |
||
923 | |||
924 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) { for (i = 0, len = ghosts.length; i < len; i += 1) {>>>>>>>>>=> |
||
925 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) { redrawBlock(ghostPos[i].old);>>>>>>>>>=> |
||
926 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>=> |
||
927 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) { redrawBlock(u.old);>>>>>>>>>=> |
||
928 | |||
929 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) { for (i = 0, len = ghosts.length; i < len; i += 1) {>>>>>>>>>>=> |
||
930 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ghosts[i].draw(ctx);>>>>>>>>>>=> |
||
931 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } >>>>>>>>>>=> |
||
932 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) { user.draw(ctx);>>>>>>>>>>=> |
||
933 | |||
934 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) { userPos = u["new"];>>>>>>>>>>=> |
||
935 | |||
936 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) { for (i = 0, len = ghosts.length; i < len; i += 1) {>>>>>>>>>>>=> |
||
937 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { if (collided(userPos, ghostPos[i]["new"])) {>>>>>>>>>>>=> |
||
938 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { if (ghosts[i].isVunerable()) { >>>>>>>>>>>=> |
||
939 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { audio.play("eatghost");>>>>>>>>>>>=> |
||
940 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ghosts[i].eat();>>>>>>>>>>>=> |
||
941 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { eatenCount += 1;>>>>>>>>>>>=> |
||
942 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { nScore = eatenCount * 50;>>>>>>>>>>>=> |
||
943 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { drawScore(nScore, ghostPos[i]);>>>>>>>>>>>=> |
||
944 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { user.addScore(nScore); >>>>>>>>>>>=> |
||
945 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { setState(EATEN_PAUSE);>>>>>>>>>>>=> |
||
946 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { timerStart = tick;>>>>>>>>>>>=> |
||
947 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } else if (ghosts[i].isDangerous()) {>>>>>>>>>>>=> |
||
948 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { audio.play("die");>>>>>>>>>>>=> |
||
949 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { setState(DYING);>>>>>>>>>>>=> |
||
950 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { timerStart = tick;>>>>>>>>>>>=> |
||
951 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>=> |
||
952 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>=> |
||
953 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } >>>>>>>>>>>=> |
||
954 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { };>>>>>>>>>>>=> |
||
955 | |||
956 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { function mainLoop() {>>>>>>>>>>>=> |
||
957 | |||
958 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { var diff;>>>>>>>>>>>=> |
||
959 | |||
960 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { if (state !== PAUSE) { >>>>>>>>>>>=> |
||
961 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ++tick;>>>>>>>>>>>=> |
||
962 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>=> |
||
963 | |||
964 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { map.drawPills(ctx);>>>>>>>>>>>=> |
||
965 | |||
966 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { if (state === PLAYING) {>>>>>>>>>>>=> |
||
967 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { mainDraw();>>>>>>>>>>>=> |
||
968 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } else if (state === WAITING && stateChanged) { >>>>>>>>>>>=> |
||
969 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { stateChanged = false;>>>>>>>>>>>=> |
||
970 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { map.draw(ctx);>>>>>>>>>>>=> |
||
971 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { dialog("Press N to start a New game"); >>>>>>>>>>>=> |
||
972 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } else if (state === EATEN_PAUSE && >>>>>>>>>>>=> |
||
973 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { (tick - timerStart) > (Pacman.FPS / 3)) {>>>>>>>>>>>=> |
||
974 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { map.draw(ctx);>>>>>>>>>>>=> |
||
975 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { setState(PLAYING);>>>>>>>>>>>=> |
||
976 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } else if (state === DYING) {>>>>>>>>>>>=> |
||
977 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { if (tick - timerStart > (Pacman.FPS * 2)) { >>>>>>>>>>>=> |
||
978 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { loseLife();>>>>>>>>>>>=> |
||
979 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } else { >>>>>>>>>>>=> |
||
980 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { redrawBlock(userPos);>>>>>>>>>>>=> |
||
981 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { for (i = 0, len = ghosts.length; i < len; i += 1) {>>>>>>>>>>>=> |
||
982 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { redrawBlock(ghostPos[i].old);>>>>>>>>>>>=> |
||
983 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ghostPos.push(ghosts[i].draw(ctx));>>>>>>>>>>>=> |
||
984 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } >>>>>>>>>>>=> |
||
985 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { user.drawDead(ctx, (tick - timerStart) / (Pacman.FPS * 2));>>>>>>>>>>>=> |
||
986 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>=> |
||
987 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } else if (state === COUNTDOWN) {>>>>>>>>>>>=> |
||
988 | |||
989 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { diff = 5 + Math.floor((timerStart - tick) / Pacman.FPS);>>>>>>>>>>>=> |
||
990 | |||
991 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { if (diff === 0) {>>>>>>>>>>>=> |
||
992 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { map.draw(ctx);>>>>>>>>>>>=> |
||
993 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { setState(PLAYING);>>>>>>>>>>>=> |
||
994 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } else {>>>>>>>>>>>=> |
||
995 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { if (diff !== lastTime) { >>>>>>>>>>>=> |
||
996 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { lastTime = diff;>>>>>>>>>>>=> |
||
997 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { map.draw(ctx);>>>>>>>>>>>=> |
||
998 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { dialog("Starting in: " + diff);>>>>>>>>>>>=> |
||
999 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>=> |
||
1000 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>=> |
||
1001 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } >>>>>>>>>>>=> |
||
1002 | |||
1003 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { drawFooter();>>>>>>>>>>>=> |
||
1004 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>=> |
||
1005 | |||
1006 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { function eatenPill() {>>>>>>>>>>>=> |
||
1007 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { audio.play("eatpill");>>>>>>>>>>>=> |
||
1008 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { timerStart = tick;>>>>>>>>>>>=> |
||
1009 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { eatenCount = 0;>>>>>>>>>>>=> |
||
1010 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { for (i = 0; i < ghosts.length; i += 1) {>>>>>>>>>>>=> |
||
1011 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ghosts[i].makeEatable(ctx);>>>>>>>>>>>=> |
||
1012 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } >>>>>>>>>>>=> |
||
1013 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { };>>>>>>>>>>>=> |
||
1014 | |||
1015 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { function completedLevel() {>>>>>>>>>>>=> |
||
1016 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { setState(WAITING);>>>>>>>>>>>=> |
||
1017 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { level += 1;>>>>>>>>>>>=> |
||
1018 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { map.reset();>>>>>>>>>>>=> |
||
1019 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { user.newLevel();>>>>>>>>>>>=> |
||
1020 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { startLevel();>>>>>>>>>>>=> |
||
1021 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { };>>>>>>>>>>>=> |
||
1022 | |||
1023 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { function keyPress(e) { >>>>>>>>>>>=> |
||
1024 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { if (state !== WAITING && state !== PAUSE) { >>>>>>>>>>>=> |
||
1025 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { e.preventDefault();>>>>>>>>>>>=> |
||
1026 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { e.stopPropagation();>>>>>>>>>>>=> |
||
1027 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>=> |
||
1028 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { };>>>>>>>>>>>=> |
||
1029 | |||
1030 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { function init(wrapper, root) {>>>>>>>>>>>=> |
||
1031 | |||
1032 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { var i, len, ghost,>>>>>>>>>>>=> |
||
1033 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { blockSize = wrapper.offsetWidth / 19,>>>>>>>>>>>=> |
||
1034 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { canvas = document.createElement("canvas");>>>>>>>>>>>=> |
||
1035 | |||
1036 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { canvas.setAttribute("width", (blockSize * 19) + "px");>>>>>>>>>>>=> |
||
1037 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { canvas.setAttribute("height", (blockSize * 22) + 30 + "px");>>>>>>>>>>>=> |
||
1038 | |||
1039 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { wrapper.appendChild(canvas);>>>>>>>>>>>=> |
||
1040 | |||
1041 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ctx = canvas.getContext('2d');>>>>>>>>>>>=> |
||
1042 | |||
1043 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { audio = new Pacman.Audio({"soundDisabled":soundDisabled});>>>>>>>>>>>=> |
||
1044 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { map = new Pacman.Map(blockSize);>>>>>>>>>>>=> |
||
1045 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { user = new Pacman.User({ >>>>>>>>>>>=> |
||
1046 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { "completedLevel" : completedLevel, >>>>>>>>>>>=> |
||
1047 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { "eatenPill" : eatenPill >>>>>>>>>>>=> |
||
1048 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }, map);>>>>>>>>>>>=> |
||
1049 | |||
1050 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { for (i = 0, len = ghostSpecs.length; i < len; i += 1) {>>>>>>>>>>>>=> |
||
1051 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ghost = new Pacman.Ghost({"getTick":getTick}, map, ghostSpecs[i]);>>>>>>>>>>>>=> |
||
1052 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ghosts.push(ghost);>>>>>>>>>>>>=> |
||
1053 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>>=> |
||
1054 | |||
1055 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { map.draw(ctx);>>>>>>>>>>>>=> |
||
1056 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { dialog("Loading ...");>>>>>>>>>>>>=> |
||
1057 | |||
1058 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { var extension = Modernizr.audio.ogg ? 'ogg' : 'mp3';>>>>>>>>>>>>=> |
||
1059 | |||
1060 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { var audio_files = [>>>>>>>>>>>>=> |
||
1061 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ["start", root + "audio/opening_song." + extension],>>>>>>>>>>>>=> |
||
1062 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ["die", root + "audio/die." + extension],>>>>>>>>>>>>=> |
||
1063 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ["eatghost", root + "audio/eatghost." + extension],>>>>>>>>>>>>=> |
||
1064 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ["eatpill", root + "audio/eatpill." + extension],>>>>>>>>>>>>=> |
||
1065 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ["eating", root + "audio/eating.short." + extension],>>>>>>>>>>>>=> |
||
1066 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ["eating2", root + "audio/eating.short." + extension]>>>>>>>>>>>>=> |
||
1067 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { ];>>>>>>>>>>>>=> |
||
1068 | |||
1069 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { load(audio_files, function() { loaded(); });>>>>>>>>>>>>=> |
||
1070 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { };>>>>>>>>>>>>=> |
||
1071 | |||
1072 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { function load(arr, callback) { >>>>>>>>>>>>=> |
||
1073 | |||
1074 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { if (arr.length === 0) { >>>>>>>>>>>>=> |
||
1075 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { callback();>>>>>>>>>>>>=> |
||
1076 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } else { >>>>>>>>>>>>=> |
||
1077 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { var x = arr.pop();>>>>>>>>>>>>=> |
||
1078 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { audio.load(x[0], x[1], function() { load(arr, callback); });>>>>>>>>>>>>=> |
||
1079 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>>=> |
||
1080 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { };>>>>>>>>>>>>=> |
||
1081 | |||
1082 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { function loaded() {>>>>>>>>>>>>=> |
||
1083 | |||
1084 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { dialog("Press N to Start");>>>>>>>>>>>>=> |
||
1085 | |||
1086 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { document.addEventListener("keydown", keyDown, true);>>>>>>>>>>>>=> |
||
1087 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { document.addEventListener("keypress", keyPress, true); >>>>>>>>>>>>=> |
||
1088 | |||
1089 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { timer = window.setInterval(mainLoop, 1000 / Pacman.FPS);>>>>>>>>>>>>=> |
||
1090 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { };>>>>>>>>>>>>=> |
||
1091 | |||
1092 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { return {>>>>>>>>>>>>=> |
||
1093 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { "init" : init>>>>>>>>>>>>=> |
||
1094 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { };>>>>>>>>>>>>=> |
||
1095 | |||
1096 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {}());>>>>>>>>>>>>=> |
||
1097 | |||
1098 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {/* Human readable keyCode index */>>>>>>>>>>>>=> |
||
1099 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {var KEY = {'BACKSPACE': 8, 'TAB': 9, 'NUM_PAD_CLEAR': 12, 'ENTER': 13, 'SHIFT': 16, 'CTRL': 17, 'ALT': 18, 'PAUSE': 19, 'CAPS_LOCK': 20, 'ESCAPE': 27, 'SPACEBAR': 32, 'PAGE_UP': 33, 'PAGE_DOWN': 34, 'END': 35, 'HOME': 36, 'ARROW_LEFT': 37, 'ARROW_UP': 38, 'ARROW_RIGHT': 39, 'ARROW_DOWN': 40, 'PRINT_SCREEN': 44, 'INSERT': 45, 'DELETE': 46, 'SEMICOLON': 59, 'WINDOWS_LEFT': 91, 'WINDOWS_RIGHT': 92, 'SELECT': 93, 'NUM_PAD_ASTERISK': 106, 'NUM_PAD_PLUS_SIGN': 107, 'NUM_PAD_HYPHEN-MINUS': 109, 'NUM_PAD_FULL_STOP': 110, 'NUM_PAD_SOLIDUS': 111, 'NUM_LOCK': 144, 'SCROLL_LOCK': 145, 'SEMICOLON': 186, 'EQUALS_SIGN': 187, 'COMMA': 188, 'HYPHEN-MINUS': 189, 'FULL_STOP': 190, 'SOLIDUS': 191, 'GRAVE_ACCENT': 192, 'LEFT_SQUARE_BRACKET': 219, 'REVERSE_SOLIDUS': 220, 'RIGHT_SQUARE_BRACKET': 221, 'APOSTROPHE': 222};>>>>>>>>>>>>=> |
||
1100 | |||
1101 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {(function () {>>>>>>>>>>>>=> |
||
1102 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { /* 0 - 9 */>>>>>>>>>>>>=> |
||
1103 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { for (var i = 48; i <= 57; i++) {>>>>>>>>>>>>=> |
||
1104 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { KEY['' + (i - 48)] = i;>>>>>>>>>>>>=> |
||
1105 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>>=> |
||
1106 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { /* A - Z */>>>>>>>>>>>>=> |
||
1107 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { for (i = 65; i <= 90; i++) {>>>>>>>>>>>>=> |
||
1108 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { KEY['' + String.fromCharCode(i)] = i;>>>>>>>>>>>>=> |
||
1109 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>>=> |
||
1110 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { /* NUM_PAD_0 - NUM_PAD_9 */>>>>>>>>>>>>=> |
||
1111 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { for (i = 96; i <= 105; i++) {>>>>>>>>>>>>=> |
||
1112 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { KEY['NUM_PAD_' + (i - 96)] = i;>>>>>>>>>>>>=> |
||
1113 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>>=> |
||
1114 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { /* F1 - F12 */>>>>>>>>>>>>=> |
||
1115 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { for (i = 112; i <= 123; i++) {>>>>>>>>>>>>=> |
||
1116 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { KEY['F' + (i - 112 + 1)] = i;>>>>>>>>>>>>=> |
||
1117 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>>=> |
||
1118 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {})();>>>>>>>>>>>>=> |
||
1119 | |||
1120 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {Pacman.WALL = 0;>>>>>>>>>>>>=> |
||
1121 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {Pacman.BISCUIT = 1;>>>>>>>>>>>>=> |
||
1122 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {Pacman.EMPTY = 2;>>>>>>>>>>>>=> |
||
1123 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {Pacman.BLOCK = 3;>>>>>>>>>>>>=> |
||
1124 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {Pacman.PILL = 4;>>>>>>>>>>>>=> |
||
1125 | |||
1126 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {Pacman.MAP = [>>>>>>>>>>>>=> |
||
1127 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],>>>>>>>>>>>>=> |
||
1128 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0],>>>>>>>>>>>>=> |
||
1129 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 4, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 4, 0],>>>>>>>>>>>>=> |
||
1130 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0],>>>>>>>>>>>>=> |
||
1131 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],>>>>>>>>>>>>=> |
||
1132 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0],>>>>>>>>>>>>=> |
||
1133 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0],>>>>>>>>>>>>=> |
||
1134 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0],>>>>>>>>>>>>=> |
||
1135 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [2, 2, 2, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 2, 2, 2],>>>>>>>>>>>>=> |
||
1136 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 0, 0, 0, 1, 0, 1, 0, 0, 3, 0, 0, 1, 0, 1, 0, 0, 0, 0],>>>>>>>>>>>>=> |
||
1137 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [2, 2, 2, 2, 1, 1, 1, 0, 3, 3, 3, 0, 1, 1, 1, 2, 2, 2, 2],>>>>>>>>>>>>=> |
||
1138 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0],>>>>>>>>>>>>=> |
||
1139 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [2, 2, 2, 0, 1, 0, 1, 1, 1, 2, 1, 1, 1, 0, 1, 0, 2, 2, 2],>>>>>>>>>>>>=> |
||
1140 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0],>>>>>>>>>>>>=> |
||
1141 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0],>>>>>>>>>>>>=> |
||
1142 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0],>>>>>>>>>>>>=> |
||
1143 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 4, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 4, 0],>>>>>>>>>>>>=> |
||
1144 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0],>>>>>>>>>>>>=> |
||
1145 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0],>>>>>>>>>>>>=> |
||
1146 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0],>>>>>>>>>>>>=> |
||
1147 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],>>>>>>>>>>>>=> |
||
1148 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>>>>>>>>>>>=> |
||
1149 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {];>>>>>>>>>>>>=> |
||
1150 | |||
1151 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {Pacman.WALLS = [>>>>>>>>>>>>=> |
||
1152 | |||
1153 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [0, 9.5]}, {"line": [3, 9.5]},>>>>>>>>>>>>=> |
||
1154 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [3.5, 9.5, 3.5, 9]}, {"line": [3.5, 8]},>>>>>>>>>>>>=> |
||
1155 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [3.5, 7.5, 3, 7.5]}, {"line": [1, 7.5]},>>>>>>>>>>>>=> |
||
1156 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [0.5, 7.5, 0.5, 7]}, {"line": [0.5, 1]},>>>>>>>>>>>>=> |
||
1157 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [0.5, 0.5, 1, 0.5]}, {"line": [9, 0.5]},>>>>>>>>>>>>=> |
||
1158 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [9.5, 0.5, 9.5, 1]}, {"line": [9.5, 3.5]}],>>>>>>>>>>>>=> |
||
1159 | |||
1160 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [9.5, 1]},>>>>>>>>>>>>=> |
||
1161 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [9.5, 0.5, 10, 0.5]}, {"line": [18, 0.5]},>>>>>>>>>>>>=> |
||
1162 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [18.5, 0.5, 18.5, 1]}, {"line": [18.5, 7]},>>>>>>>>>>>>=> |
||
1163 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [18.5, 7.5, 18, 7.5]}, {"line": [16, 7.5]},>>>>>>>>>>>>=> |
||
1164 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [15.5, 7.5, 15.5, 8]}, {"line": [15.5, 9]},>>>>>>>>>>>>=> |
||
1165 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [15.5, 9.5, 16, 9.5]}, {"line": [19, 9.5]}],>>>>>>>>>>>>=> |
||
1166 | |||
1167 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [2.5, 5.5]}, {"line": [3.5, 5.5]}],>>>>>>>>>>>>=> |
||
1168 | |||
1169 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [3, 2.5]},>>>>>>>>>>>>=> |
||
1170 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [3.5, 2.5, 3.5, 3]},>>>>>>>>>>>>=> |
||
1171 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [3.5, 3.5, 3, 3.5]},>>>>>>>>>>>>=> |
||
1172 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [2.5, 3.5, 2.5, 3]},>>>>>>>>>>>>=> |
||
1173 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [2.5, 2.5, 3, 2.5]}],>>>>>>>>>>>>=> |
||
1174 | |||
1175 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [15.5, 5.5]}, {"line": [16.5, 5.5]}],>>>>>>>>>>>>=> |
||
1176 | |||
1177 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [16, 2.5]}, {"curve": [16.5, 2.5, 16.5, 3]},>>>>>>>>>>>>=> |
||
1178 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [16.5, 3.5, 16, 3.5]}, {"curve": [15.5, 3.5, 15.5, 3]},>>>>>>>>>>>>=> |
||
1179 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [15.5, 2.5, 16, 2.5]}],>>>>>>>>>>>>=> |
||
1180 | |||
1181 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [6, 2.5]}, {"line": [7, 2.5]}, {"curve": [7.5, 2.5, 7.5, 3]},>>>>>>>>>>>>=> |
||
1182 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [7.5, 3.5, 7, 3.5]}, {"line": [6, 3.5]},>>>>>>>>>>>>=> |
||
1183 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [5.5, 3.5, 5.5, 3]}, {"curve": [5.5, 2.5, 6, 2.5]}],>>>>>>>>>>>>=> |
||
1184 | |||
1185 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [12, 2.5]}, {"line": [13, 2.5]}, {"curve": [13.5, 2.5, 13.5, 3]},>>>>>>>>>>>>=> |
||
1186 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [13.5, 3.5, 13, 3.5]}, {"line": [12, 3.5]},>>>>>>>>>>>>=> |
||
1187 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [11.5, 3.5, 11.5, 3]}, {"curve": [11.5, 2.5, 12, 2.5]}],>>>>>>>>>>>>=> |
||
1188 | |||
1189 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [7.5, 5.5]}, {"line": [9, 5.5]}, {"curve": [9.5, 5.5, 9.5, 6]},>>>>>>>>>>>>=> |
||
1190 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [9.5, 7.5]}],>>>>>>>>>>>>=> |
||
1191 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [9.5, 6]}, {"curve": [9.5, 5.5, 10.5, 5.5]},>>>>>>>>>>>>=> |
||
1192 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [11.5, 5.5]}],>>>>>>>>>>>>=> |
||
1193 | |||
1194 | |||
1195 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [5.5, 5.5]}, {"line": [5.5, 7]}, {"curve": [5.5, 7.5, 6, 7.5]},>>>>>>>>>>>>=> |
||
1196 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [7.5, 7.5]}],>>>>>>>>>>>>=> |
||
1197 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [6, 7.5]}, {"curve": [5.5, 7.5, 5.5, 8]}, {"line": [5.5, 9.5]}],>>>>>>>>>>>>=> |
||
1198 | |||
1199 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [13.5, 5.5]}, {"line": [13.5, 7]},>>>>>>>>>>>>=> |
||
1200 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [13.5, 7.5, 13, 7.5]}, {"line": [11.5, 7.5]}],>>>>>>>>>>>>=> |
||
1201 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [13, 7.5]}, {"curve": [13.5, 7.5, 13.5, 8]},>>>>>>>>>>>>=> |
||
1202 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [13.5, 9.5]}],>>>>>>>>>>>>=> |
||
1203 | |||
1204 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [0, 11.5]}, {"line": [3, 11.5]}, {"curve": [3.5, 11.5, 3.5, 12]},>>>>>>>>>>>>=> |
||
1205 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [3.5, 13]}, {"curve": [3.5, 13.5, 3, 13.5]}, {"line": [1, 13.5]},>>>>>>>>>>>>=> |
||
1206 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [0.5, 13.5, 0.5, 14]}, {"line": [0.5, 17]},>>>>>>>>>>>>=> |
||
1207 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [0.5, 17.5, 1, 17.5]}, {"line": [1.5, 17.5]}],>>>>>>>>>>>>=> |
||
1208 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [1, 17.5]}, {"curve": [0.5, 17.5, 0.5, 18]}, {"line": [0.5, 21]},>>>>>>>>>>>>=> |
||
1209 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [0.5, 21.5, 1, 21.5]}, {"line": [18, 21.5]},>>>>>>>>>>>>=> |
||
1210 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [18.5, 21.5, 18.5, 21]}, {"line": [18.5, 18]},>>>>>>>>>>>>=> |
||
1211 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [18.5, 17.5, 18, 17.5]}, {"line": [17.5, 17.5]}],>>>>>>>>>>>>=> |
||
1212 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [18, 17.5]}, {"curve": [18.5, 17.5, 18.5, 17]},>>>>>>>>>>>>=> |
||
1213 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [18.5, 14]}, {"curve": [18.5, 13.5, 18, 13.5]},>>>>>>>>>>>>=> |
||
1214 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [16, 13.5]}, {"curve": [15.5, 13.5, 15.5, 13]},>>>>>>>>>>>>=> |
||
1215 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [15.5, 12]}, {"curve": [15.5, 11.5, 16, 11.5]},>>>>>>>>>>>>=> |
||
1216 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [19, 11.5]}],>>>>>>>>>>>>=> |
||
1217 | |||
1218 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [5.5, 11.5]}, {"line": [5.5, 13.5]}],>>>>>>>>>>>>=> |
||
1219 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [13.5, 11.5]}, {"line": [13.5, 13.5]}],>>>>>>>>>>>>=> |
||
1220 | |||
1221 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [2.5, 15.5]}, {"line": [3, 15.5]},>>>>>>>>>>>>=> |
||
1222 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [3.5, 15.5, 3.5, 16]}, {"line": [3.5, 17.5]}],>>>>>>>>>>>>=> |
||
1223 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [16.5, 15.5]}, {"line": [16, 15.5]},>>>>>>>>>>>>=> |
||
1224 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [15.5, 15.5, 15.5, 16]}, {"line": [15.5, 17.5]}],>>>>>>>>>>>>=> |
||
1225 | |||
1226 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [5.5, 15.5]}, {"line": [7.5, 15.5]}],>>>>>>>>>>>>=> |
||
1227 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [11.5, 15.5]}, {"line": [13.5, 15.5]}],>>>>>>>>>>>>=> |
||
1228 | |||
1229 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [2.5, 19.5]}, {"line": [5, 19.5]},>>>>>>>>>>>>=> |
||
1230 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [5.5, 19.5, 5.5, 19]}, {"line": [5.5, 17.5]}],>>>>>>>>>>>>=> |
||
1231 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [5.5, 19]}, {"curve": [5.5, 19.5, 6, 19.5]},>>>>>>>>>>>>=> |
||
1232 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [7.5, 19.5]}],>>>>>>>>>>>>=> |
||
1233 | |||
1234 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [11.5, 19.5]}, {"line": [13, 19.5]},>>>>>>>>>>>>=> |
||
1235 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [13.5, 19.5, 13.5, 19]}, {"line": [13.5, 17.5]}],>>>>>>>>>>>>=> |
||
1236 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [13.5, 19]}, {"curve": [13.5, 19.5, 14, 19.5]},>>>>>>>>>>>>=> |
||
1237 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [16.5, 19.5]}],>>>>>>>>>>>>=> |
||
1238 | |||
1239 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [7.5, 13.5]}, {"line": [9, 13.5]},>>>>>>>>>>>>=> |
||
1240 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [9.5, 13.5, 9.5, 14]}, {"line": [9.5, 15.5]}],>>>>>>>>>>>>=> |
||
1241 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [9.5, 14]}, {"curve": [9.5, 13.5, 10, 13.5]},>>>>>>>>>>>>=> |
||
1242 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [11.5, 13.5]}],>>>>>>>>>>>>=> |
||
1243 | |||
1244 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [7.5, 17.5]}, {"line": [9, 17.5]},>>>>>>>>>>>>=> |
||
1245 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"curve": [9.5, 17.5, 9.5, 18]}, {"line": [9.5, 19.5]}],>>>>>>>>>>>>=> |
||
1246 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [9.5, 18]}, {"curve": [9.5, 17.5, 10, 17.5]},>>>>>>>>>>>>=> |
||
1247 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [11.5, 17.5]}],>>>>>>>>>>>>=> |
||
1248 | |||
1249 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { [{"move": [8.5, 9.5]}, {"line": [8, 9.5]}, {"curve": [7.5, 9.5, 7.5, 10]},>>>>>>>>>>>>=> |
||
1250 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [7.5, 11]}, {"curve": [7.5, 11.5, 8, 11.5]},>>>>>>>>>>>>=> |
||
1251 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [11, 11.5]}, {"curve": [11.5, 11.5, 11.5, 11]},>>>>>>>>>>>>=> |
||
1252 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [11.5, 10]}, {"curve": [11.5, 9.5, 11, 9.5]},>>>>>>>>>>>>=> |
||
1253 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { {"line": [10.5, 9.5]}]>>>>>>>>>>>>=> |
||
1254 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {];>>>>>>>>>>>>=> |
||
1255 | |||
1256 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {Object.prototype.clone = function () {>>>>>>>>>>>>=> |
||
1257 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { var i, newObj = (this instanceof Array) ? [] : {};>>>>>>>>>>>>=> |
||
1258 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { for (i in this) {>>>>>>>>>>>>=> |
||
1259 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { if (i === 'clone') {>>>>>>>>>>>>=> |
||
1260 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { continue;>>>>>>>>>>>>=> |
||
1261 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>>=> |
||
1262 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { if (this[i] && typeof this[i] === "object") {>>>>>>>>>>>>=> |
||
1263 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { newObj[i] = this[i].clone();>>>>>>>>>>>>=> |
||
1264 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { } else {>>>>>>>>>>>>=> |
||
1265 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { newObj[i] = this[i];>>>>>>>>>>>>=> |
||
1266 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>>=> |
||
1267 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { }>>>>>>>>>>>>=> |
||
1268 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) { return newObj;>>>>>>>>>>>>=> |
||
1269 | <= -10 && direction === LEFT) {< 10000) { < height; i += 1) {< width; j += 1) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< playing.length; i++) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {< len; i += 1) {};>>>>>>>>>>>>=> |