vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | -- Globals used for the TRADE_TARGET_ITEM_CHANGED workaround |
2 | EU_GetItemInfoReq = false; |
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3 | EU_UpdateCount = 0; |
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4 | EU_UpdateCountLimit = 15; -- Max number of OnUpdate cycles to check for an item |
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5 | |||
6 | -- Compatibility with Link Wrangler 1.39 |
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7 | function EasyUnlock_LinkWranglerCallback(frame, link) |
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8 | local itemName = GetItemInfo(link); |
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9 | EasyUnlock_AddTooltipInfo(frame, itemName); |
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10 | end |
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11 | |||
12 | function EasyUnlock_OnLoad() |
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13 | -- Register events |
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14 | this:RegisterEvent("VARIABLES_LOADED"); |
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15 | this:RegisterEvent("TRADE_TARGET_ITEM_CHANGED"); |
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16 | this:RegisterEvent("LEARNED_SPELL_IN_TAB"); |
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17 | this:RegisterEvent("TRADE_SHOW"); |
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18 | this:RegisterEvent("UI_ERROR_MESSAGE"); |
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19 | end |
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20 | |||
21 | function EasyUnlock_OnUpdate(dt) |
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22 | -- Button-does-not-always-enable-hack |
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23 | if(EU_GetItemInfoReq) then |
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24 | -- Check if the slot contains an item known to be a lockbox |
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25 | local itemname, _, _, _, _, enchantment = GetTradeTargetItemInfo(7); |
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26 | if(itemname) then |
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27 | EU_GetItemInfoReq = false; |
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28 | EU_UpdateCount = 0; |
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29 | else |
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30 | EU_UpdateCount = EU_UpdateCount + 1; |
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31 | end |
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32 | |||
33 | if(EU_LOCKBOXES[itemname] and not enchantment) then |
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34 | EasyUnlockUnlockButton:Enable(); |
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35 | else |
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36 | EasyUnlockUnlockButton:Disable(); |
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37 | end |
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38 | |||
39 | -- Check if we haven't exceeded the checklimit |
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40 | if(EU_UpdateCount > EU_UpdateCountLimit) then |
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41 | EU_GetItemInfoReq = false; |
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42 | EU_UpdateCount = 0; |
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43 | end |
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44 | end |
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45 | end |
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46 | |||
47 | function EasyUnlock_Print(msg) |
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48 | DEFAULT_CHAT_FRAME:AddMessage(msg, 1, 1, 0); |
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49 | end |
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50 | |||
51 | function EasyUnlock_DoFrameCheck() |
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52 | local _, class = UnitClass("player"); |
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53 | if(class == "ROGUE" and EasyUnlock_GetLockpickingLevel() and not EasyUnlock:IsShown()) then |
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54 | -- Unhide frame |
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55 | EasyUnlock:Show(); |
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56 | |||
57 | -- Squeeze the 'trade' and 'cancel' buttons in TradeFrame so we can fit in our own button |
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58 | TradeFrameTradeButton:SetWidth(56); |
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59 | TradeFrameCancelButton:SetWidth(56); |
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60 | |||
61 | -- Fix the 'trade' button position |
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62 | TradeFrameTradeButton:SetPoint("BOTTOMRIGHT","TradeFrame","BOTTOMRIGHT",-141,55); |
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63 | |||
64 | -- Change the anchor of the cancel button so it's positioned relative to our 'unlock' button |
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65 | TradeFrameCancelButton:SetPoint("TOPLEFT","EasyUnlockUnlockButton","TOPRIGHT",-3,0); |
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66 | end |
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67 | end |
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68 | |||
69 | function EasyUnlock_OnEvent(event) |
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70 | if(event == "VARIABLES_LOADED") then |
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71 | if(IsAddOnLoaded("LinkWrangler")) then |
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72 | if(LINK_WRANGLER_CALLER == nil) then |
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73 | EasyUnlock_Print(EA_COMPAT_LW_UNSUPPORTED); |
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74 | else |
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75 | LINK_WRANGLER_CALLER['EasyUnlock'] = "EasyUnlock_LinkWranglerCallback"; |
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76 | end |
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77 | end |
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78 | elseif(event == "TRADE_TARGET_ITEM_CHANGED" and arg1 == 7) then |
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79 | local itemname, _, _, _, _, enchantment = GetTradeTargetItemInfo(arg1); |
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80 | EU_GetItemInfoReq = true; -- Sometimes GetTradeTargetItemInfo returns nil although an update event has been triggered -> Try to get iteminfo for X OnUpdate iterations |
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81 | elseif(event == "LEARNED_SPELL_IN_TAB" and arg1 == 1) then |
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82 | EasyUnlock_DoFrameCheck(); |
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83 | elseif(event == "TRADE_SHOW") then -- Seems to bug if frames are modified OnLoad |
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84 | EasyUnlock_DoFrameCheck(); |
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85 | EasyUnlockUnlockButton:Disable(); |
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86 | elseif(event == "UI_ERROR_MESSAGE" and arg1 == SPELL_FAILED_NOT_MOUNTED and TradeFrame:IsShown()) then |
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87 | -- Assume player clicked the unlock button |
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88 | EasyUnlockUnlockButton:Enable(); |
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89 | EU_GetItemInfoReq = false; |
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90 | end |
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91 | end |
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92 | |||
93 | function EasyUnlockUnlockButton_OnClick() |
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94 | -- Disable the button |
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95 | EasyUnlockUnlockButton:Disable(); |
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96 | |||
97 | -- Get the itemname |
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98 | local itemname = GetTradeTargetItemInfo(7); |
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99 | |||
100 | if(not itemname) then return end |
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101 | |||
102 | -- Get our lockpicking level |
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103 | local lockpickinglevel = EasyUnlock_GetLockpickingLevel(); |
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104 | |||
105 | -- Can we open this box? |
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106 | if(lockpickinglevel >= EU_LOCKBOXES[itemname]) then |
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107 | -- We can open the box, so let's do that |
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108 | CastSpellByName(EU_PICKLOCK_ABILITY); |
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109 | ClickTargetTradeButton(7); |
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110 | else |
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111 | -- Can't open this box, send the receipent a whisper |
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112 | local boxlink = GetTradeTargetItemLink(7); |
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113 | local boxlevel = EU_LOCKBOXES[itemname]; |
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114 | local msg = format(EU_TOO_LOW_LOCKPICKING,boxlink,lockpickinglevel,boxlevel); |
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115 | SendChatMessage(msg,"WHISPER",nil,UnitName("NPC")); |
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116 | end |
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117 | end |
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118 | |||
119 | function EasyUnlock_GetLockpickingLevel() |
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120 | local numskills = GetNumSkillLines(); |
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121 | for i=1,numskills do |
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122 | local skillname, _, _, skillrank = GetSkillLineInfo(i); |
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123 | if(skillname == EU_SKILLTAB_LOCKPICKING) then |
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124 | return skillrank; |
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125 | end |
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126 | end |
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127 | -- Return 0 if no lockpicking level has been found |
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128 | return 0; |
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129 | end |
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130 | |||
131 | -- Checks whether a box is locked |
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132 | function EasyUnlock_IsBoxLocked() |
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133 | for i = 1, GameTooltip:NumLines() do |
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134 | local tooltipline = getglobal("GameTooltipTextLeft"..i); |
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135 | if(tooltipline and tooltipline:GetText() == EU_TOOLTIP_LOCKED) then return true; end |
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136 | end |
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137 | return false; |
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138 | end |
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139 | |||
140 | -- This function will point to the original OnClick |
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141 | local EasyUnlock_OldItemButton_OnClick = ContainerFrameItemButton_OnClick; |
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142 | |||
143 | function EasyUnlock_ItemButton_OnClick(button, ignoreShift) |
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144 | local callold = true; |
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145 | local itemLink = GetContainerItemLink(this:GetParent():GetID(), this:GetID()); |
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146 | if(button == "RightButton" and not (IsControlKeyDown() or IsShiftKeyDown() or IsAltKeyDown()) and itemLink) then |
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147 | _, _, itemLink = string.find(itemLink, "(item:%d+:%d+:%d+:%d+)"); |
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148 | local itemName = GetItemInfo(itemLink); |
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149 | if(EU_LOCKBOXES[itemName]) then |
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150 | if(EasyUnlock_GetLockpickingLevel() >= EU_LOCKBOXES[itemName] and EasyUnlock_IsBoxLocked()) then |
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151 | CastSpellByName(EU_PICKLOCK_ABILITY); |
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152 | PickupContainerItem(this:GetParent():GetID(), this:GetID()); |
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153 | callold = false; |
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154 | end |
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155 | end |
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156 | end |
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157 | if(callold) then EasyUnlock_OldItemButton_OnClick(button, ignoreShift); end |
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158 | end |
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159 | |||
160 | -- And this one hooks us |
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161 | ContainerFrameItemButton_OnClick = EasyUnlock_ItemButton_OnClick; |
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162 | |||
163 | -- |
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164 | -- Tooltip stuff |
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165 | -- |
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166 | function EasyUnlock_AddTooltipInfo(frame, itemname) |
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167 | if(EU_LOCKBOXES[itemname]) then |
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168 | local levelreq; |
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169 | if(EU_LOCKBOXES[itemname] == 0) then |
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170 | levelreq = "?"; |
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171 | else |
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172 | levelreq = EU_LOCKBOXES[itemname]; |
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173 | end |
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174 | local lockpickinglvl = EasyUnlock_GetLockpickingLevel(); |
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175 | if(levelreq == "?") then |
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176 | -- Requirement unknown |
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177 | local reqmsg = format(ITEM_REQ_SKILL, EU_SKILLTAB_LOCKPICKING.." ("..levelreq..")"); |
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178 | frame:AddLine(reqmsg,1,0.5,0); |
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179 | elseif(levelreq <= lockpickinglvl) then |
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180 | -- Lockpicking level is high enough |
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181 | local reqmsg = format(ITEM_REQ_SKILL, EU_SKILLTAB_LOCKPICKING.." ("..levelreq..")"); |
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182 | frame:AddLine(reqmsg,0,1,0); |
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183 | else |
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184 | -- Lockpicking level is NOT high enough |
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185 | local reqmsg = format(ITEM_REQ_SKILL, EU_SKILLTAB_LOCKPICKING.." ("..levelreq..")"); |
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186 | frame:AddLine(reqmsg,1,0,0); |
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187 | end |
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188 | -- Resize |
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189 | frame:SetHeight(frame:GetHeight() + 14); |
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190 | frame:SetWidth(190); |
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191 | end |
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192 | end |
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193 | |||
194 | function EasyUnlock_Tooltip_OnShow() |
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195 | local parentFrame = this:GetParent(); |
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196 | local parentFrameName = parentFrame:GetName(); |
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197 | local itemName = getglobal(parentFrameName.."TextLeft1"):GetText() |
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198 | EasyUnlock_AddTooltipInfo(parentFrame, itemName); |
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199 | end |