vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | --[[ |
2 | distance |
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3 | Author: dan |
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4 | ]] |
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5 | --------------------------------------------------------------------------------------------------------------------------------- |
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6 | --range SCALE |
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7 | local range41 = 41; |
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8 | local range40 = 40; |
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9 | local range35 = 35; |
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10 | local range30 = 30; |
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11 | local range25 = 25; |
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12 | local range21 = 21; |
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13 | local range20 = 20; |
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14 | local range10 = 10; |
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15 | local range09 = 9; |
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16 | local range08 = 8; |
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17 | local range05 = 5; |
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18 | local range00 = 0.1; |
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19 | --------------------------------------------------------- |
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20 | --range text |
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21 | local textooR = "ooR"; |
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22 | local text41 = "41"; |
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23 | local text40 = "40"; |
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24 | local text35 = "35"; |
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25 | local text30 = "30"; |
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26 | local text25 = "25"; |
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27 | local text21 = "21"; |
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28 | local text20 = "20"; |
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29 | local text10 = "10"; |
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30 | local text09 = "09"; |
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31 | local text08 = "08"; |
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32 | local text05 = "05"; |
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33 | local text00 = "00"; |
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34 | --------------------------------------------------------- |
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35 | --frame update |
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36 | distance_frame_UpdateInterval = 0.01; |
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37 | |||
38 | distance_color_tab1=false; |
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39 | distance_color_tab2=false; |
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40 | distance_color_tab3=false; |
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41 | distance_color_tab4=false; |
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42 | distance_color_tab5=false; |
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43 | |||
44 | --textures |
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45 | --distance_bar_texture_h = "Interface\\AddOns\\Distance\\texture\\bar_h"; |
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46 | --distance_bar_texture_w = "Interface\\AddOns\\Distance\\texture\\bar_w"; |
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47 | |||
48 | --[[barcolors |
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49 | barcolor = { |
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50 | b1_color_h_r = 1, |
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51 | b1_color_h_g = 1, |
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52 | b1_color_h_b = 1, |
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53 | b1_color_h_a = 1, |
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54 | |||
55 | b2_color_h_r = 1, |
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56 | b2_color_h_g = 1, |
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57 | b2_color_h_b = 0, |
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58 | b2_color_h_a = 1, |
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59 | |||
60 | b3_color_h_r = 1, |
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61 | b3_color_h_g = 0, |
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62 | b3_color_h_b = 0, |
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63 | b3_color_h_a = 1, |
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64 | |||
65 | b4_color_h_r = 0, |
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66 | b4_color_h_g = 1, |
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67 | b4_color_h_b = 0, |
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68 | b4_color_h_a = 1, |
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69 | |||
70 | |||
71 | b1_color_w_r = 1, |
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72 | b1_color_w_g = 1, |
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73 | b1_color_w_b = 1, |
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74 | b1_color_w_a = 1, |
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75 | |||
76 | b2_color_w_r = 1, |
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77 | b2_color_w_g = 1, |
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78 | b2_color_w_b = 0, |
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79 | b2_color_w_a = 1, |
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80 | |||
81 | b3_color_w_r = 1, |
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82 | b3_color_w_g = 0, |
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83 | b3_color_w_b = 0, |
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84 | b3_color_w_a = 1, |
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85 | |||
86 | b4_color_w_r = 0, |
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87 | b4_color_w_g = 1, |
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88 | b4_color_w_b = 0, |
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89 | b4_color_w_a = 1 |
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90 | }]] |
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91 | --------------------------------------------------------------------------------------------------------------------------------- |
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92 | --------------------------------------------------------------------------------------------------------------------------------- |
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93 | --OnLoad |
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94 | function distance_OnLoad() |
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95 | |||
96 | --Slash Commands |
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97 | SLASH_DISTANCE1 = "/distance"; |
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98 | SLASH_DISTANCE2 = "/dist"; |
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99 | SlashCmdList["DISTANCE"] = distance_Command; |
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100 | --------------------------------------------------------- |
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101 | --Handlers |
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102 | this:RegisterEvent("ADDON_LOADED"); |
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103 | distance_frame:RegisterEvent("PLAYER_TARGET_CHANGED"); |
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104 | distance_frame:RegisterEvent("SPELLS_CHANGED"); |
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105 | distance_frame:RegisterEvent("CHARACTER_POINTS_CHANGED"); |
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106 | distance_frame:RegisterEvent("DUEL_FINISHED"); |
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107 | distance_frame:RegisterEvent("PLAYER_REGEN_ENABLED"); |
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108 | distance_frame:RegisterEvent("PLAYER_REGEN_DISABLED"); |
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109 | |||
110 | distance_frame:RegisterEvent("PLAYER_ALIVE"); |
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111 | |||
112 | DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00Distance Addon: |cFFFF0000Loaded"); |
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113 | |||
114 | distance_frame.TimeSinceLastUpdate = 0; |
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115 | end |
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116 | --------------------------------------------------------------------------------------------------------------------------------- |
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117 | --------------------------------------------------------------------------------------------------------------------------------- |
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118 | --OnEvent |
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119 | function distance_Load_OnEvent() |
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120 | if (event == "ADDON_LOADED") then |
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121 | distance_frame:EnableMouse(false); |
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122 | end |
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123 | --set bar colors |
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124 | if (event == "ADDON_LOADED") then |
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125 | if barcolor == nil then |
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126 | barcolor = { |
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127 | b1_color_h_r = 1, |
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128 | b1_color_h_g = 1, |
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129 | b1_color_h_b = 1, |
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130 | b1_color_h_a = 1, |
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131 | |||
132 | b2_color_h_r = 1, |
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133 | b2_color_h_g = 1, |
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134 | b2_color_h_b = 0, |
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135 | b2_color_h_a = 1, |
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136 | |||
137 | b3_color_h_r = 1, |
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138 | b3_color_h_g = 0, |
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139 | b3_color_h_b = 0, |
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140 | b3_color_h_a = 1, |
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141 | |||
142 | b4_color_h_r = 0, |
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143 | b4_color_h_g = 1, |
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144 | b4_color_h_b = 0, |
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145 | b4_color_h_a = 1, |
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146 | |||
147 | |||
148 | b1_color_w_r = 1, |
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149 | b1_color_w_g = 1, |
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150 | b1_color_w_b = 1, |
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151 | b1_color_w_a = 1, |
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152 | |||
153 | b2_color_w_r = 1, |
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154 | b2_color_w_g = 1, |
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155 | b2_color_w_b = 0, |
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156 | b2_color_w_a = 1, |
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157 | |||
158 | b3_color_w_r = 1, |
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159 | b3_color_w_g = 0, |
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160 | b3_color_w_b = 0, |
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161 | b3_color_w_a = 1, |
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162 | |||
163 | b4_color_w_r = 0, |
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164 | b4_color_w_g = 1, |
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165 | b4_color_w_b = 0, |
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166 | b4_color_w_a = 1 |
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167 | } |
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168 | end |
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169 | end |
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170 | --set bar width |
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171 | if (event == "ADDON_LOADED") then |
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172 | if distance_frame_width==nil then |
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173 | distance_frame_width=28 |
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174 | end |
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175 | end |
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176 | --set bar height |
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177 | if (event == "ADDON_LOADED") then |
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178 | if height_value==nil then |
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179 | height_value=3 |
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180 | distance_frame:SetHeight(41 * height_value +5); |
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181 | end |
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182 | end |
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183 | --load texture |
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184 | if (event == "ADDON_LOADED") then |
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185 | if distance_bar_texture_h==nil then distance_bar_texture_h = "Interface\\AddOns\\Distance\\texture\\bar_h" |
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186 | else distance_bar_height_texture_editbox:SetText(distance_bar_texture_h); |
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187 | distance_bar_height_texture_editbox:SetAutoFocus(false); |
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188 | end |
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189 | |||
190 | if distance_bar_texture_w==nil then distance_bar_texture_w="Interface\\AddOns\\Distance\\texture\\bar_w" |
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191 | else distance_bar_width_texture_editbox:SetText(distance_bar_texture_w); |
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192 | distance_bar_width_texture_editbox:SetAutoFocus(false); |
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193 | end |
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194 | end |
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195 | |||
196 | --load frame position |
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197 | if (event == "ADDON_LOADED") |
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198 | then |
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199 | if distance_frame_X==nil and distance_frame_Y==nil |
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200 | then |
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201 | distance_frame:ClearAllPoints(); |
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202 | distance_frame:SetPoint("CENTER", "UIParent", "CENTER", 0, 0); |
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203 | else |
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204 | distance_frame:ClearAllPoints(); |
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205 | distance_frame:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT", distance_frame_X, distance_frame_Y); |
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206 | end |
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207 | |||
208 | end |
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209 | --------------------------------------------------------- |
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210 | --load bar layout |
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211 | if (event == "ADDON_LOADED") then |
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212 | if distance_layout==nil |
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213 | then distance_layout=false |
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214 | distance_options_frame_rotate_button:SetChecked(false) |
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215 | else |
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216 | if distance_layout==false then |
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217 | distance_options_frame_rotate_button:SetChecked(false) |
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218 | |||
219 | distance_range1:SetWidth(distance_frame:GetWidth()-5); |
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220 | distance_range2:SetWidth(distance_frame:GetWidth()-5); |
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221 | distance_range3:SetWidth(distance_frame:GetWidth()-5); |
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222 | distance_range4:SetWidth(distance_frame:GetWidth()-5); |
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223 | |||
224 | distance_range1:ClearAllPoints() |
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225 | distance_range1:SetPoint("BOTTOM",distance_frame ,"BOTTOM",0,2) |
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226 | distance_range2:ClearAllPoints() |
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227 | distance_range2:SetPoint("BOTTOM",distance_frame ,"BOTTOM",0,2) |
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228 | distance_range3:ClearAllPoints() |
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229 | distance_range3:SetPoint("BOTTOM",distance_frame ,"BOTTOM",0,2) |
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230 | distance_range4:ClearAllPoints() |
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231 | distance_range4:SetPoint("BOTTOM",distance_frame ,"BOTTOM",0,2) |
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232 | |||
233 | else |
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234 | if distance_layout==true then |
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235 | distance_options_frame_rotate_button:SetChecked(true) |
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236 | |||
237 | distance_range1:SetHeight(distance_frame:GetHeight()-5); |
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238 | distance_range2:SetHeight(distance_frame:GetHeight()-5); |
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239 | distance_range3:SetHeight(distance_frame:GetHeight()-5); |
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240 | distance_range4:SetHeight(distance_frame:GetHeight()-5); |
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241 | |||
242 | distance_range1:ClearAllPoints() |
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243 | distance_range1:SetPoint("LEFT",distance_frame ,"LEFT",3,0) |
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244 | distance_range2:ClearAllPoints() |
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245 | distance_range2:SetPoint("LEFT",distance_frame ,"LEFT",3,0) |
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246 | distance_range3:ClearAllPoints() |
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247 | distance_range3:SetPoint("LEFT",distance_frame ,"LEFT",3,0) |
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248 | distance_range4:ClearAllPoints() |
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249 | distance_range4:SetPoint("LEFT",distance_frame ,"LEFT",3,0) |
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250 | |||
251 | end |
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252 | end |
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253 | end |
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254 | end |
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255 | --------------------------------------------------------- |
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256 | --load bar values |
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257 | if (event == "ADDON_LOADED") then |
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258 | |||
259 | if distance_frame_width == nil |
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260 | then distance_frame_width = distance_frame:GetWidth(); |
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261 | distance_frame:SetWidth(distance_frame_width) |
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262 | distance_range1:SetWidth(distance_frame:GetWidth()-5); |
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263 | distance_range2:SetWidth(distance_frame:GetWidth()-5); |
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264 | distance_range3:SetWidth(distance_frame:GetWidth()-5); |
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265 | distance_range4:SetWidth(distance_frame:GetWidth()-5); |
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266 | --DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00Distance width:" ..distance_frame_width); |
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267 | else if (distance_layout==false) |
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268 | then distance_frame:SetWidth(distance_frame_width) |
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269 | distance_range1:SetWidth(distance_frame:GetWidth()-5); |
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270 | distance_range2:SetWidth(distance_frame:GetWidth()-5); |
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271 | distance_range3:SetWidth(distance_frame:GetWidth()-5); |
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272 | distance_range4:SetWidth(distance_frame:GetWidth()-5); |
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273 | --DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00Distance width o:" ..distance_frame_width); |
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274 | else if (distance_layout==true) |
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275 | then distance_frame:SetWidth(distance_frame_width); |
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276 | end |
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277 | end |
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278 | end |
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279 | |||
280 | if distance_frame_height == nil |
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281 | then distance_frame_height = distance_frame:GetHeight(); |
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282 | distance_frame:SetHeight(distance_frame_height) |
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283 | --DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00Distance height:" ..distance_frame_height); |
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284 | else if (distance_layout==false) |
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285 | then distance_frame:SetHeight(distance_frame_height) |
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286 | --DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00Distance height o:" ..distance_frame_height); |
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287 | else if (distance_layout==true) |
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288 | then distance_frame:SetHeight(distance_frame_height) |
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289 | distance_range1:SetHeight(distance_frame:GetHeight()-5); |
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290 | distance_range2:SetHeight(distance_frame:GetHeight()-5); |
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291 | distance_range3:SetHeight(distance_frame:GetHeight()-5); |
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292 | distance_range4:SetHeight(distance_frame:GetHeight()-5); |
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293 | end |
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294 | end |
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295 | end |
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296 | |||
297 | if distance_frame_alpha == nil |
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298 | then distance_frame_alpha = distance_frame:GetAlpha() |
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299 | distance_frame:SetAlpha(distance_frame_alpha) |
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300 | --DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00Distance alpha:" ..distance_frame_alpha); |
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301 | else distance_frame:SetAlpha(distance_frame_alpha) |
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302 | --DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00Distance alpha o:" ..distance_frame_alpha); |
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303 | end |
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304 | |||
305 | end |
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306 | --------------------------------------------------------- |
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307 | --load text anchor |
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308 | if (event == "ADDON_LOADED") then |
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309 | if distance_text_position == nil |
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310 | then distance_text_position = "BR" |
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311 | distance_text_offset(); |
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312 | distance_text:ClearAllPoints(); |
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313 | distance_text1:ClearAllPoints(); |
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314 | distance_text:SetPoint("CENTER", "distance_range2", "TOP", offset_X_1, -offset_Y_1); |
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315 | distance_text1:SetPoint("CENTER", "distance_range4", "TOP", offset_X_2, -offset_Y_2); |
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316 | else |
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317 | if (distance_layout==false) then |
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318 | distance_text_offset(); |
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319 | if distance_text_position == "BR" |
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320 | then distance_text:ClearAllPoints(); |
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321 | distance_text1:ClearAllPoints(); |
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322 | distance_text:SetPoint("CENTER", "distance_range2", "TOP", offset_X_1, -offset_Y_1); |
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323 | distance_text1:SetPoint("CENTER", "distance_range4", "TOP", offset_X_2, -offset_Y_2); |
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324 | elseif distance_text_position == "BL" |
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325 | then distance_text:ClearAllPoints(); |
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326 | distance_text1:ClearAllPoints(); |
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327 | distance_text:SetPoint("CENTER", "distance_range2", "TOP", -offset_X_1, -offset_Y_1); |
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328 | distance_text1:SetPoint("CENTER", "distance_range4", "TOP", -offset_X_2, -offset_Y_2); |
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329 | elseif distance_text_position == "TL" |
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330 | then distance_text:ClearAllPoints(); |
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331 | distance_text1:ClearAllPoints(); |
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332 | distance_text:SetPoint("CENTER", "distance_range2", "TOP", -offset_X_1, offset_Y_1); |
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333 | distance_text1:SetPoint("CENTER", "distance_range4", "TOP", -offset_X_2, offset_Y_2); |
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334 | elseif distance_text_position == "TR" |
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335 | then distance_text:ClearAllPoints(); |
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336 | distance_text1:ClearAllPoints(); |
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337 | distance_text:SetPoint("CENTER", "distance_range2", "TOP", offset_X_1, offset_Y_1); |
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338 | distance_text1:SetPoint("CENTER", "distance_range4", "TOP", offset_X_2, offset_Y_2); |
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339 | elseif distance_text_position == "TC" |
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340 | then distance_text:ClearAllPoints(); |
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341 | distance_text1:ClearAllPoints(); |
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342 | distance_text:SetPoint("CENTER", "distance_range2", "TOP", 0, offset_Y_1); |
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343 | distance_text1:SetPoint("CENTER", "distance_range4", "TOP", 0, offset_Y_2); |
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344 | elseif distance_text_position == "BC" |
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345 | then distance_text:ClearAllPoints(); |
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346 | distance_text1:ClearAllPoints(); |
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347 | distance_text:SetPoint("CENTER", "distance_range2", "TOP", 0, -offset_Y_1); |
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348 | distance_text1:SetPoint("CENTER", "distance_range4", "TOP", 0, -offset_Y_2); |
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349 | end |
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350 | else if(distance_layout==true) then |
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351 | distance_text_offset(); |
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352 | if distance_text_position == "BR" |
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353 | then distance_text:ClearAllPoints(); |
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354 | distance_text1:ClearAllPoints(); |
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355 | distance_text:SetPoint("CENTER", "distance_range2", "RIGHT", offset_Y_1, -offset_X_1); |
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356 | distance_text1:SetPoint("CENTER", "distance_range4", "RIGHT", offset_Y_1, -offset_X_1); |
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357 | elseif distance_text_position == "BL" |
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358 | then distance_text:ClearAllPoints(); |
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359 | distance_text1:ClearAllPoints(); |
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360 | distance_text:SetPoint("CENTER", "distance_range2", "RIGHT", -offset_Y_1, -offset_X_1); |
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361 | distance_text1:SetPoint("CENTER", "distance_range4", "RIGHT", -offset_Y_1, -offset_X_1); |
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362 | elseif distance_text_position == "TL" |
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363 | then distance_text:ClearAllPoints(); |
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364 | distance_text1:ClearAllPoints(); |
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365 | distance_text:SetPoint("CENTER", "distance_range2", "RIGHT", -offset_Y_1, offset_X_1); |
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366 | distance_text1:SetPoint("CENTER", "distance_range4", "RIGHT", -offset_Y_1, offset_X_1); |
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367 | elseif distance_text_position == "TR" |
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368 | then distance_text:ClearAllPoints(); |
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369 | distance_text1:ClearAllPoints(); |
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370 | distance_text:SetPoint("CENTER", "distance_range2", "RIGHT", offset_Y_1, offset_X_1); |
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371 | distance_text1:SetPoint("CENTER", "distance_range4", "RIGHT", offset_Y_1, offset_X_1); |
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372 | elseif distance_text_position == "TC" |
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373 | then distance_text:ClearAllPoints(); |
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374 | distance_text1:ClearAllPoints(); |
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375 | distance_text:SetPoint("CENTER", "distance_range2", "RIGHT", offset_Y_1, 0); |
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376 | distance_text1:SetPoint("CENTER", "distance_range4", "RIGHT", offset_Y_1, 0); |
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377 | elseif distance_text_position == "BC" |
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378 | then distance_text:ClearAllPoints(); |
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379 | distance_text1:ClearAllPoints(); |
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380 | distance_text:SetPoint("CENTER", "distance_range2", "RIGHT", -offset_Y_1, 0); |
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381 | distance_text1:SetPoint("CENTER", "distance_range4", "RIGHT", -offset_Y_1, 0); |
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382 | end |
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383 | end |
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384 | end |
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385 | |||
386 | end |
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387 | end |
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388 | end |
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389 | |||
390 | --------------------------------------------------------------------------------------------------------------------------------- |
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391 | --------------------------------------------------------------------------------------------------------------------------------- |
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392 | function distance_Change_OnEvent() |
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393 | --talent points |
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394 | if (event == "CHARACTER_POINTS_CHANGED") |
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395 | then DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00Distance Addon: |cFFFF0000Talents checked"); |
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396 | distance_talent_check(); |
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397 | end |
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398 | |||
399 | |||
400 | --change target |
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401 | if (event == "PLAYER_TARGET_CHANGED") or (event == "DUEL_FINISHED") or (event == "PLAYER_ALIVE") |
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402 | then |
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403 | |||
404 | --show/hide frame |
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405 | if (UnitIsFriend("player", "target")==1) --add classes for friendly ranges |
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406 | and (UnitClass("player")==DISTANCE_SHAMAN) |
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407 | or (UnitClass("player")==DISTANCE_PALADIN) |
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408 | or (UnitClass("player")==DISTANCE_PRIEST) |
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409 | --or (UnitClass("player")==DISTANCE_MAGE) |
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410 | --or (UnitClass("player")==DISTANCE_WARLOCK) |
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411 | |||
412 | then distance_frame:Show(); |
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413 | elseif (UnitIsFriend("player", "target")==nil) |
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414 | then distance_frame:Show(); |
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415 | else distance_frame:Hide(); |
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416 | end |
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417 | |||
418 | --show/hide range2/4 |
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419 | if (UnitIsFriend("player", "target")==nil) |
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420 | then distance_talent_check(); |
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421 | distance_spell_check(); |
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422 | distance_range4:Hide(); |
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423 | distance_range2:Show(); |
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424 | elseif (UnitIsFriend("player", "target")==1) |
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425 | then distance_talent_check(); |
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426 | distance_spell_check(); |
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427 | distance_range4:Show(); |
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428 | distance_range2:Hide(); |
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429 | end |
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430 | |||
431 | --hide if enemy target is dead, show if friendly target is dead |
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432 | if (UnitIsDeadOrGhost("target")==1) |
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433 | and (UnitIsFriend("player", "target")==nil) |
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434 | then distance_frame:Hide(); |
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435 | elseif (UnitIsDeadOrGhost("target")==1) |
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436 | and (UnitIsFriend("player", "target")==1) |
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437 | and (UnitClass("player")==DISTANCE_SHAMAN) --show for classes with resurection spells else hide |
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438 | or (UnitClass("player")==DISTANCE_PALADIN) |
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439 | or (UnitClass("player")==DISTANCE_PRIEST) |
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440 | then distance_frame:Show(); |
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441 | end |
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442 | |||
443 | --hide if no unit or disconnected |
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444 | if (UnitExists("target")==nil) or (UnitIsConnected("target")==nil) |
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445 | then distance_frame:Hide(); |
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446 | end |
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447 | |||
448 | --hide if player is dead |
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449 | if (UnitIsDeadOrGhost("player")) |
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450 | then distance_frame:Hide(); |
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451 | end |
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452 | end |
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453 | |||
454 | end |
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455 | --------------------------------------------------------------------------------------------------------------------------------- |
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456 | --------------------------------------------------------------------------------------------------------------------------------- |
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457 | function distance_Command(cmd) |
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458 | |||
459 | --display commands |
||
460 | if (cmd=="") |
||
461 | then DEFAULT_CHAT_FRAME:AddMessage("Distance Commands:"); |
||
462 | DEFAULT_CHAT_FRAME:AddMessage("/distance menu"); |
||
463 | end |
||
464 | --------------------------------------------------------- |
||
465 | if (cmd=="menu") |
||
466 | then distance_options_frame:Show(); |
||
467 | distance_frame:Show(); |
||
468 | |||
469 | if (distance_layout==false) then |
||
470 | distance_options_slider_width:SetMinMaxValues(14, 200); |
||
471 | distance_options_slider_width:SetOrientation("HORIZONTAL"); |
||
472 | distance_options_slider_width:SetValue(distance_frame_width); |
||
473 | distance_options_slider_width:SetValueStep(1); |
||
474 | |||
475 | distance_options_slider_height:SetMinMaxValues(100, 1000); |
||
476 | distance_options_slider_height:SetOrientation("HORIZONTAL"); |
||
477 | distance_options_slider_height:SetValue(height_value*100); |
||
478 | distance_options_slider_height:SetValueStep(1); |
||
479 | |||
480 | distance_options_slider_alpha:SetMinMaxValues(0, 100); |
||
481 | distance_options_slider_alpha:SetOrientation("HORIZONTAL"); |
||
482 | distance_options_slider_alpha:SetValue(distance_frame_alpha*100); |
||
483 | distance_options_slider_alpha:SetValueStep(1); |
||
484 | |||
485 | distance_color_tab1=true |
||
486 | distance_color_tab2=false |
||
487 | distance_color_tab3=false |
||
488 | distance_color_tab4=false |
||
489 | distance_color_tab5=false |
||
490 | |||
491 | --distance_color_bar1:SetTexture(distance_bar_texture_w) |
||
492 | --distance_color_bar1:SetVertexColor(barcolor.b1_color_w_r, barcolor.b1_color_w_g, barcolor.b1_color_w_b); |
||
493 | |||
494 | distance_options_color_tab1:SetTextHeight(14); |
||
495 | distance_options_color_bar1:SetHighlightTexture(distance_bar_texture_w); |
||
496 | |||
497 | distance_options_color_bar1:SetHeight(25); |
||
498 | distance_options_color_bar1:SetWidth(60); |
||
499 | |||
500 | distance_options_color_tab2:SetTextHeight(12); |
||
501 | distance_options_color_bar2:SetHeight(20); |
||
502 | distance_options_color_bar2:SetWidth(50); |
||
503 | |||
504 | distance_options_color_tab3:SetTextHeight(12); |
||
505 | distance_options_color_bar3:SetHeight(20); |
||
506 | distance_options_color_bar3:SetWidth(50); |
||
507 | |||
508 | distance_options_color_tab4:SetTextHeight(12); |
||
509 | distance_options_color_bar4:SetHeight(20); |
||
510 | distance_options_color_bar4:SetWidth(50); |
||
511 | |||
512 | distance_options_color_tab5:SetTextHeight(12); |
||
513 | distance_options_color_bar5:SetHeight(20); |
||
514 | distance_options_color_bar5:SetWidth(50); |
||
515 | |||
516 | distance_options_slider_red:SetMinMaxValues(0, 100); |
||
517 | distance_options_slider_red:SetOrientation("HORIZONTAL"); |
||
518 | distance_options_slider_red:SetValue(barcolor.b1_color_w_r*100); |
||
519 | distance_options_slider_red:SetValueStep(1); |
||
520 | |||
521 | distance_options_slider_green:SetMinMaxValues(0, 100); |
||
522 | distance_options_slider_green:SetOrientation("HORIZONTAL"); |
||
523 | distance_options_slider_green:SetValue(barcolor.b1_color_w_g*100); |
||
524 | distance_options_slider_green:SetValueStep(1); |
||
525 | |||
526 | distance_options_slider_blue:SetMinMaxValues(0, 100); |
||
527 | distance_options_slider_blue:SetOrientation("HORIZONTAL"); |
||
528 | distance_options_slider_blue:SetValue(barcolor.b1_color_w_b*100); |
||
529 | distance_options_slider_blue:SetValueStep(1); |
||
530 | else |
||
531 | if (distance_layout==true) then |
||
532 | distance_options_slider_width:SetMinMaxValues(14, 200); |
||
533 | distance_options_slider_width:SetOrientation("HORIZONTAL"); |
||
534 | distance_options_slider_width:SetValue(distance_frame_height); |
||
535 | distance_options_slider_width:SetValueStep(1); |
||
536 | |||
537 | distance_options_slider_height:SetMinMaxValues(100, 1000); |
||
538 | distance_options_slider_height:SetOrientation("HORIZONTAL"); |
||
539 | distance_options_slider_height:SetValue(height_value*100); |
||
540 | distance_options_slider_height:SetValueStep(1); |
||
541 | |||
542 | distance_options_slider_alpha:SetMinMaxValues(0, 100); |
||
543 | distance_options_slider_alpha:SetOrientation("HORIZONTAL"); |
||
544 | distance_options_slider_alpha:SetValue(distance_frame_alpha*100); |
||
545 | distance_options_slider_alpha:SetValueStep(1); |
||
546 | |||
547 | distance_color_tab1=true |
||
548 | distance_color_tab2=false |
||
549 | distance_color_tab3=false |
||
550 | distance_color_tab4=false |
||
551 | distance_color_tab5=false |
||
552 | |||
553 | distance_options_color_tab1:SetTextHeight(14); |
||
554 | distance_options_color_bar1:SetHighlightTexture(distance_bar_texture_w); |
||
555 | |||
556 | distance_options_color_bar1:SetHeight(25); |
||
557 | distance_options_color_bar1:SetWidth(60); |
||
558 | |||
559 | distance_options_color_tab2:SetTextHeight(12); |
||
560 | distance_options_color_bar2:SetHeight(20); |
||
561 | distance_options_color_bar2:SetWidth(50); |
||
562 | |||
563 | distance_options_color_tab3:SetTextHeight(12); |
||
564 | distance_options_color_bar3:SetHeight(20); |
||
565 | distance_options_color_bar3:SetWidth(50); |
||
566 | |||
567 | distance_options_color_tab4:SetTextHeight(12); |
||
568 | distance_options_color_bar4:SetHeight(20); |
||
569 | distance_options_color_bar4:SetWidth(50); |
||
570 | |||
571 | distance_options_color_tab5:SetTextHeight(12); |
||
572 | distance_options_color_bar5:SetHeight(20); |
||
573 | distance_options_color_bar5:SetWidth(50); |
||
574 | |||
575 | distance_options_slider_red:SetMinMaxValues(0, 100); |
||
576 | distance_options_slider_red:SetOrientation("HORIZONTAL"); |
||
577 | distance_options_slider_red:SetValue(barcolor.b1_color_w_r*100); |
||
578 | distance_options_slider_red:SetValueStep(1); |
||
579 | |||
580 | distance_options_slider_green:SetMinMaxValues(0, 100); |
||
581 | distance_options_slider_green:SetOrientation("HORIZONTAL"); |
||
582 | distance_options_slider_green:SetValue(barcolor.b1_color_w_g*100); |
||
583 | distance_options_slider_green:SetValueStep(1); |
||
584 | |||
585 | distance_options_slider_blue:SetMinMaxValues(0, 100); |
||
586 | distance_options_slider_blue:SetOrientation("HORIZONTAL"); |
||
587 | distance_options_slider_blue:SetValue(barcolor.b1_color_w_b*100); |
||
588 | distance_options_slider_blue:SetValueStep(1); |
||
589 | end |
||
590 | end |
||
591 | if distance_frame:IsMovable(true) |
||
592 | then distance_options_frame_lock_button:SetChecked(false) |
||
593 | else distance_options_frame_lock_button:SetChecked(true) |
||
594 | end |
||
595 | end |
||
596 | end |
||
597 | --------------------------------------------------------------------------------------------------------------------------------- |
||
598 | --------------------------------------------------------------------------------------------------------------------------------- |
||
599 | --move frame |
||
600 | function distance_OnMouseUp() |
||
601 | if (distance_frame.isMoving) then |
||
602 | distance_frame:StopMovingOrSizing(); |
||
603 | distance_frame.isMoving = false; |
||
604 | distance_frame_Y = distance_frame:GetBottom(); |
||
605 | distance_frame_X = distance_frame:GetLeft(); |
||
606 | distance_frame:ClearAllPoints(); |
||
607 | distance_frame:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT", distance_frame_X, distance_frame_Y); |
||
608 | --DEFAULT_CHAT_FRAME:AddMessage("X: " .. distance_frame_X ); |
||
609 | --DEFAULT_CHAT_FRAME:AddMessage("Y: " .. distance_frame_Y ); |
||
610 | end |
||
611 | end |
||
612 | --------------------------------------------------------------------------------------------------------------------------------- |
||
613 | function distance_OnMouseDown() |
||
614 | if (distance_frame:IsMovable()) then |
||
615 | if ( ( not distance_frame.isLocked ) or ( distance_frame.isLocked == 0 ) and ( arg1 == "LeftButton" ) ) then |
||
616 | distance_frame:StartMoving(); |
||
617 | distance_frame.isMoving = true; |
||
618 | end |
||
619 | end |
||
620 | end |
||
621 | --------------------------------------------------------------------------------------------------------------------------------- |
||
622 | --------------------------------------------------------------------------------------------------------------------------------- |
||
623 | --Spell check |
||
624 | function distance_spell_check() |
||
625 | |||
626 | --HUNTER SPELLS |
||
627 | if UnitClass("player")==DISTANCE_HUNTER |
||
628 | then |
||
629 | |||
630 | --HUNTER |
||
631 | --41yard ENEMY |
||
632 | for i = 1, 120 do t = GetActionTexture(i) |
||
633 | if (t and string.find(t,"Ability_ImpalingBolt")) --Arcane Shot |
||
634 | or (t and string.find(t,"INV_Spear_07")) --aimed shot |
||
635 | or (t and string.find(t,"Ability_Hunter_Quickshot")) --serpent sting |
||
636 | or (t and string.find(t,"Ability_Hunter_CriticalShot")) --scorpid sting |
||
637 | or (t and string.find(t,"Ability_Hunter_AimedShot")) --viper sting |
||
638 | or (t and string.find(t,"Spell_Arcane_Blink")) --distracting shot |
||
639 | or (t and string.find(t,"Ability_UpgradeMoonGlaive")) --multi shot |
||
640 | or (t and string.find(t,"Spell_Nature_Drowsy")) --tranquilizing shot |
||
641 | or (t and string.find(t,"Spell_Frost_Stun")) --Concussive Shot |
||
642 | or (t and string.find(t,"INV_Spear_02")) --Wyvern Sting |
||
643 | then yard41=i |
||
644 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_41:"..i); |
||
645 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_41:"..t); |
||
646 | break |
||
647 | end |
||
648 | end |
||
649 | |||
650 | --HUNTER |
||
651 | --30yard ENEMY |
||
652 | for i = 1, 120 do t = GetActionTexture(i) |
||
653 | if (t and string.find(t,"Ability_Throw")) --Throw |
||
654 | then yard30=i |
||
655 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
656 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
657 | break |
||
658 | end |
||
659 | end |
||
660 | |||
661 | --HUNTER |
||
662 | --21yard ENEMY |
||
663 | for i = 1, 120 do t = GetActionTexture(i) |
||
664 | if (t and string.find(t,"Ability_GolemStormBolt")) --Scatter Shot |
||
665 | then yard21=i |
||
666 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_21:"..i); |
||
667 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_21:"..t); |
||
668 | break |
||
669 | end |
||
670 | end |
||
671 | |||
672 | --HUNTER |
||
673 | --05yard ENEMY |
||
674 | for i = 1, 120 do t = GetActionTexture(i) |
||
675 | if (t and string.find(t,"Ability_Rogue_Trip")) --Wing Clip |
||
676 | or (t and string.find(t,"Ability_Hunter_SwiftStrike")) --mongoose bite |
||
677 | or (t and string.find(t,"Ability_Warrior_Challange")) --counterattack |
||
678 | or (t and string.find(t,"Ability_Rogue_Feint")) --disengage |
||
679 | then yard05=i |
||
680 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_05:"..i); |
||
681 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_05:"..t); |
||
682 | break |
||
683 | end |
||
684 | end |
||
685 | end |
||
686 | --------------------------------------------------------------------------------------------------------------------------------- |
||
687 | --SHAMAN |
||
688 | if UnitClass("player")==DISTANCE_SHAMAN |
||
689 | then |
||
690 | |||
691 | --SHAMAN |
||
692 | --40yard FRIEND |
||
693 | for i = 1, 120 do t = GetActionTexture(i) |
||
694 | if (t and string.find(t,"Spell_Nature_HealingWaveLesser")) --Lesser Healing Wave |
||
695 | or (t and string.find(t,"Spell_Nature_HealingWaveGreater")) --Chain Heal |
||
696 | or (t and string.find(t,"Spell_Nature_MagicImmunity")) --Healing Wave |
||
697 | then friendyard40=i |
||
698 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
699 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
700 | break |
||
701 | end |
||
702 | end |
||
703 | |||
704 | --SHAMAN |
||
705 | --30yard FRIEND |
||
706 | for i = 1, 120 do t = GetActionTexture(i) |
||
707 | if (t and string.find(t,"Spell_Nature_NullifyPoison")) --Cure Poison |
||
708 | or (t and string.find(t,"Spell_Nature_RemoveDisease")) --Cure Disease |
||
709 | or (t and string.find(t,"Spell_Frost_WindWalkOn")) --Water Walking |
||
710 | or (t and string.find(t,"Spell_Shadow_DemonBreath")) --Water Breathing |
||
711 | --or (t and string.find(t,"Spell_Nature_Regenerate")) --Ancestral Spirit |
||
712 | then friendyard30=i |
||
713 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
714 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
715 | break |
||
716 | end |
||
717 | end |
||
718 | |||
719 | --SHAMAN |
||
720 | --30yard ENEMY |
||
721 | for i = 1, 120 do t = GetActionTexture(i) |
||
722 | if (t and string.find(t,"Spell_Nature_ChainLightning")) --Chain Lightning |
||
723 | or (t and string.find(t,"Spell_Nature_Lightning")) --Lightning Bolt |
||
724 | --or (t and string.find(t,"Spell_Nature_Purge")) --Purge |
||
725 | then yard30=i |
||
726 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
727 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
728 | break |
||
729 | end |
||
730 | end |
||
731 | |||
732 | --SHAMAN |
||
733 | --20yard ENEMY |
||
734 | for i = 1, 120 do t = GetActionTexture(i) |
||
735 | if (t and string.find(t,"Spell_Nature_EarthShock")) --Earth Shock |
||
736 | or (t and string.find(t,"Spell_Fire_FlameShock")) --Flame Shock |
||
737 | or (t and string.find(t,"Spell_Frost_FrostShock")) --FrostShock |
||
738 | then yard21=i |
||
739 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_20:"..i); |
||
740 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_20:"..t); |
||
741 | break |
||
742 | end |
||
743 | end |
||
744 | |||
745 | --SHAMAN |
||
746 | --05yard ENEMY |
||
747 | for i = 1, 120 do t = GetActionTexture(i) |
||
748 | if (t and string.find(t,"Spell_Holy_SealOfMight")) --Stormstrike |
||
749 | then yard05=i |
||
750 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_05:"..i); |
||
751 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_05:"..t); |
||
752 | break |
||
753 | end |
||
754 | end |
||
755 | end |
||
756 | --------------------------------------------------------------------------------------------------------------------------------- |
||
757 | --MAGE SPELLS |
||
758 | if UnitClass("player")==DISTANCE_MAGE |
||
759 | then |
||
760 | |||
761 | --MAGE |
||
762 | --30yard FRIEND |
||
763 | |||
764 | --MAGE |
||
765 | --40yard ENEMY |
||
766 | for i = 1, 120 do t = GetActionTexture(i) |
||
767 | if (t and string.find(t,"Spell_Holy_Dizzy")) --Detect Magic |
||
768 | then yard41=i |
||
769 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_41_Detect Magic:"..i); |
||
770 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_41_Detect Magic:"..t); |
||
771 | break |
||
772 | end |
||
773 | end |
||
774 | |||
775 | --MAGE |
||
776 | --35yard ENEMY rangeFlameThrowing35 |
||
777 | for i = 1, 120 do t = GetActionTexture(i) |
||
778 | if (t and string.find(t,"Spell_Fire_FlameBolt")) --Fireball |
||
779 | then yard35=i |
||
780 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_35_Fireball:"..i); |
||
781 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_35_Fireball:"..t); |
||
782 | break |
||
783 | end |
||
784 | end |
||
785 | |||
786 | --MAGE |
||
787 | --30yard ENEMY rangeFlameThrowing30 |
||
788 | for i = 1, 120 do t = GetActionTexture(i) |
||
789 | if (t and string.find(t,"Spell_Fire_SoulBurn")) --Scorch |
||
790 | then fire_yard30=i |
||
791 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30_Fire_Scorch:"..i); |
||
792 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30_Fire_Scorch:"..t); |
||
793 | break |
||
794 | end |
||
795 | end |
||
796 | |||
797 | --MAGE |
||
798 | --30yard ENEMY rangeArcticReach30 |
||
799 | for i = 1, 120 do t = GetActionTexture(i) |
||
800 | if (t and string.find(t,"Spell_Frost_FrostBolt02")) --Frostbolt |
||
801 | then frost_yard30=i |
||
802 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30_Frost_Frostbolt:"..i); |
||
803 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30_Frost_Frostbolt:"..t); |
||
804 | break |
||
805 | end |
||
806 | end |
||
807 | |||
808 | --MAGE |
||
809 | --20yard ENEMY rangeFlameThrowing20 |
||
810 | for i = 1, 120 do t = GetActionTexture(i) |
||
811 | if (t and string.find(t,"Spell_Fire_Fireball")) --Fire Blast |
||
812 | then yard21=i |
||
813 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_20_Fire Blast :"..i); |
||
814 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_20_Fire Blast :"..t); |
||
815 | break |
||
816 | end |
||
817 | end |
||
818 | end |
||
819 | --------------------------------------------------------------------------------------------------------------------------------- |
||
820 | --DRUID SPELLS |
||
821 | if UnitClass("player")==DISTANCE_DRUID |
||
822 | then |
||
823 | |||
824 | --DRUID |
||
825 | --30yard ENEMY |
||
826 | for i = 1, 120 do t = GetActionTexture(i) |
||
827 | if (t and string.find(t,"Spell_Nature_AbolishMagic")) --Warth |
||
828 | then yard30=i |
||
829 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
830 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
831 | break |
||
832 | end |
||
833 | end |
||
834 | end |
||
835 | --------------------------------------------------------------------------------------------------------------------------------- |
||
836 | --PALADIN SPELLS |
||
837 | if UnitClass("player")==DISTANCE_PALADIN |
||
838 | then |
||
839 | |||
840 | --PALADIN |
||
841 | -- 40yard FRIEND |
||
842 | for i = 1, 120 do t = GetActionTexture(i) |
||
843 | if (t and string.find(t,"Spell_Holy_FlashHeal")) --Flash of Light |
||
844 | or (t and string.find(t,"Spell_Holy_HolyBolt")) --Holy Light |
||
845 | or (t and string.find(t,"Spell_Holy_LayOnHands")) --Lay on Hands |
||
846 | or (t and string.find(t,"Spell_Holy_GreaterBlessingofKings")) --Greater Blessing of Might |
||
847 | or (t and string.find(t,"Spell_Holy_GreaterBlessingofWisdom")) --Greater Blessing of Wisdom |
||
848 | or (t and string.find(t,"Spell_Holy_GreaterBlessingofSalvation")) --Greater Blessing of Salvation |
||
849 | or (t and string.find(t,"Spell_Holy_GreaterBlessingofLight")) --Greater Blessing of Light |
||
850 | or (t and string.find(t,"Spell_Magic_GreaterBlessingofKings")) --Greater Blessing of Kings |
||
851 | or (t and string.find(t,"Spell_Holy_GreaterBlessingofSanctuary")) --Greater Blessing of Sanctuary |
||
852 | or (t and string.find(t,"Spell_Nature_TimeStop")) --Divine Intervention |
||
853 | then friendyard40=i |
||
854 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_40:"..i); |
||
855 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_40:"..t); |
||
856 | break |
||
857 | end |
||
858 | end |
||
859 | |||
860 | --PALADIN |
||
861 | -- 30yard FRIEND |
||
862 | for i = 1, 120 do t = GetActionTexture(i) |
||
863 | if (t and string.find(t,"Spell_Holy_FistOfJustice")) --Blessing of Might |
||
864 | or (t and string.find(t,"Spell_Holy_SealOfWisdom")) --Blessing of Wisdom |
||
865 | or (t and string.find(t,"Spell_Holy_SealOfSalvation")) --Blessing of Salvation |
||
866 | or (t and string.find(t,"Spell_Holy_PrayerOfHealing02")) --Blessing of Light |
||
867 | or (t and string.find(t,"Spell_Magic_MageArmor")) --Blessing of Kings |
||
868 | or (t and string.find(t,"Spell_Nature_LightningShield")) --Blessing of Sanctuary |
||
869 | or (t and string.find(t,"Spell_Holy_SealOfValor")) --Blessing of Freedom |
||
870 | or (t and string.find(t,"Spell_Holy_SealOfSacrifice")) --Blessing of Sacrifice |
||
871 | or (t and string.find(t,"Spell_Holy_SealOfProtection")) --Blessing of Protection |
||
872 | or (t and string.find(t,"Spell_Holy_Renew")) --Cleanse |
||
873 | --or (t and string.find(t,"Spell_Holy_Resurrection")) --Redemption |
||
874 | then friendyard30=i |
||
875 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
876 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
877 | break |
||
878 | end |
||
879 | end |
||
880 | |||
881 | --PALADIN |
||
882 | -- 20yard FRIEND |
||
883 | for i = 1, 120 do t = GetActionTexture(i) |
||
884 | if (t and string.find(t,"Spell_Holy_SearingLight")) --Holy Shock |
||
885 | then friendyard20=i |
||
886 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_20:"..i); |
||
887 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_20:"..t); |
||
888 | break |
||
889 | end |
||
890 | end |
||
891 | |||
892 | --PALADIN |
||
893 | -- 30yard ENEMY |
||
894 | for i = 1, 120 do t = GetActionTexture(i) |
||
895 | if (t and string.find(t,"Spell_Holy_Exorcism_02")) --Exorcism |
||
896 | then yard30=i |
||
897 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
898 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
899 | break |
||
900 | end |
||
901 | end |
||
902 | |||
903 | --PALADIN |
||
904 | -- 20yard ENEMY |
||
905 | for i = 1, 120 do t = GetActionTexture(i) |
||
906 | if (t and string.find(t,"Spell_Holy_Exorcism")) --Holy Wrath |
||
907 | or (t and string.find(t,"Spell_Holy_TurnUndead")) --Turn Undead |
||
908 | or (t and string.find(t,"Spell_Holy_SearingLight")) --Holy Shock |
||
909 | then yard20=i |
||
910 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_20:"..i); |
||
911 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_20:"..t); |
||
912 | break |
||
913 | end |
||
914 | end |
||
915 | end |
||
916 | --------------------------------------------------------------------------------------------------------------------------------- |
||
917 | --PRIEST SPELLS |
||
918 | if UnitClass("player")==DISTANCE_PRIEST |
||
919 | then |
||
920 | |||
921 | --PRIEST |
||
922 | -- 40yard FRIEND |
||
923 | for i = 1, 120 do t = GetActionTexture(i) |
||
924 | if (t and string.find(t,"Spell_Holy_FlashHeal")) --Flash Heal |
||
925 | or(t and string.find(t,"Spell_Holy_GreaterHeal")) --Greater Heal |
||
926 | or(t and string.find(t,"Spell_Holy_Heal02")) --Heal |
||
927 | or(t and string.find(t,"Spell_Holy_LesserHeal")) --Lesser Heal |
||
928 | or(t and string.find(t,"Spell_Holy_PowerWordShield")) --Power Word:Shield |
||
929 | or(t and string.find(t,"Spell_Holy_Renew")) --Renew |
||
930 | then friendyard40=i |
||
931 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_40:"..i); |
||
932 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_40:"..t); |
||
933 | break |
||
934 | end |
||
935 | end |
||
936 | |||
937 | --PRIEST |
||
938 | -- 30yard FRIEND |
||
939 | for i = 1, 120 do t = GetActionTexture(i) |
||
940 | if (t and string.find(t,"Spell_Nature_NullifyDisease")) --Abolish Disease |
||
941 | or(t and string.find(t,"Spell_Holy_NullifyDisease")) --Cure Disease |
||
942 | or(t and string.find(t,"Spell_Holy_DispelMagic")) --Dispell Magic |
||
943 | or(t and string.find(t,"Spell_Holy_DivineSpirit")) --Divine Spirit |
||
944 | or(t and string.find(t,"Spell_Holy_WordFortitude")) --Power Word: Fortitude |
||
945 | --or(t and string.find(t,"Spell_Holy_Resurrection")) --Resurrection |
||
946 | or(t and string.find(t,"Spell_Shadow_AntiShadow")) --Shadow Protection |
||
947 | then friendyard30=i |
||
948 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
949 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
950 | break |
||
951 | end |
||
952 | end |
||
953 | |||
954 | --PRIEST |
||
955 | -- 40yard ENEMY |
||
956 | for i = 1, 120 do t = GetActionTexture(i) |
||
957 | if (t and string.find(t,"Spell_Holy_MindSooth")) --Mind Shoothe |
||
958 | then yard40=i |
||
959 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_40:"..i); |
||
960 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_40:"..t); |
||
961 | break |
||
962 | end |
||
963 | end |
||
964 | |||
965 | --PRIEST |
||
966 | -- 30yard ENEMY |
||
967 | for i = 1, 120 do t = GetActionTexture(i) |
||
968 | if (t and string.find(t,"Spell_Holy_DispelMagic")) --Dispell Magic |
||
969 | then yard30=i |
||
970 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
971 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
972 | break |
||
973 | end |
||
974 | end |
||
975 | |||
976 | --PRIEST |
||
977 | -- 30yard ENEMY HOLY |
||
978 | for i = 1, 120 do t = GetActionTexture(i) |
||
979 | if(t and string.find(t,"Spell_Holy_SearingLight")) --Holy Fire |
||
980 | or(t and string.find(t,"Spell_Holy_HolySmite")) --Smite |
||
981 | then holy_yard30=i |
||
982 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
983 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
984 | break |
||
985 | end |
||
986 | end |
||
987 | |||
988 | --PRIEST |
||
989 | -- 30yard ENEMY SHADOW |
||
990 | for i = 1, 120 do t = GetActionTexture(i) |
||
991 | if(t and string.find(t,"Spell_Shadow_ManaBurn")) --Mana Burn |
||
992 | or(t and string.find(t,"Spell_Shadow_UnholyFrenzy")) --Mind Blast |
||
993 | or(t and string.find(t,"Spell_Shadow_ShadowWordPain")) --Shadow Word: Pain |
||
994 | then shadow_yard30=i |
||
995 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
996 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
997 | break |
||
998 | end |
||
999 | end |
||
1000 | |||
1001 | --PRIEST |
||
1002 | -- 20yard ENEMY |
||
1003 | for i = 1, 120 do t = GetActionTexture(i) |
||
1004 | if (t and string.find(t,"Spell_Shadow_ShadowWordDominate")) --Mind Control |
||
1005 | or (t and string.find(t,"Spell_Shadow_SiphonMana")) --Mind Flay |
||
1006 | |||
1007 | then yard20=i |
||
1008 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_20:"..i); |
||
1009 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_20:"..t); |
||
1010 | break |
||
1011 | end |
||
1012 | end |
||
1013 | end |
||
1014 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1015 | --WARLOCK SPELLS |
||
1016 | if UnitClass("player")==DISTANCE_WARLOCK |
||
1017 | then |
||
1018 | |||
1019 | --WARLOCK |
||
1020 | -- 30yard ENEMY Destructive Reach |
||
1021 | for i = 1, 120 do t = GetActionTexture(i) |
||
1022 | if (t and string.find(t,"Spell_Fire_Immolation")) --Immolate |
||
1023 | or (t and string.find(t,"Spell_Fire_SoulBurn")) --Searing Pain |
||
1024 | or (t and string.find(t,"Spell_Fire_Fireball02")) --Soul Fire |
||
1025 | or (t and string.find(t,"Spell_Shadow_ShadowBolt")) --Shadow Bolt |
||
1026 | or (t and string.find(t,"Spell_Fire_Fireball")) --Conflagrate |
||
1027 | then destruction_yard30=i |
||
1028 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
1029 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
1030 | break |
||
1031 | end |
||
1032 | end |
||
1033 | |||
1034 | --WARLOCK |
||
1035 | -- 30yard ENEMY Grim Reach |
||
1036 | for i = 1, 120 do t = GetActionTexture(i) |
||
1037 | if (t and string.find(t,"Spell_Shadow_AbominationExplosion")) --Corruption |
||
1038 | or (t and string.find(t,"Spell_Shadow_CurseOfSargeras")) --Curse of Agony |
||
1039 | or (t and string.find(t,"Spell_Shadow_AuraOfDarkness")) --Curse of Doom |
||
1040 | or (t and string.find(t,"Spell_Shadow_UnholyStrength")) --Curse of Recklessness |
||
1041 | or (t and string.find(t,"Spell_Shadow_CurseOfAchimonde")) --Curse of Shadow |
||
1042 | or (t and string.find(t,"Spell_Shadow_ChillTouch")) --Curse of Elements |
||
1043 | or (t and string.find(t,"Spell_Shadow_CurseOfTounges")) --Curse of Tongues |
||
1044 | or (t and string.find(t,"Spell_Shadow_CurseOfMannoroth")) --Curse of Weakness |
||
1045 | or (t and string.find(t,"Spell_Shadow_DeathCoil")) --Death Coil |
||
1046 | or (t and string.find(t,"Spell_Shadow_Haunting")) --Drain Soul |
||
1047 | then grim_yard30=i |
||
1048 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
1049 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
1050 | break |
||
1051 | end |
||
1052 | end |
||
1053 | |||
1054 | --WARLOCK |
||
1055 | -- 20yard ENEMY Grim Reach |
||
1056 | for i = 1, 120 do t = GetActionTexture(i) |
||
1057 | if (t and string.find(t,"Spell_Shadow_Possession")) --Fear |
||
1058 | or (t and string.find(t,"Spell_Shadow_SiphonMana")) --Drain Mana |
||
1059 | or (t and string.find(t,"Spell_Shadow_LifeDrain02")) --Drain Life |
||
1060 | then grim_yard20=i |
||
1061 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_20:"..i); |
||
1062 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_20:"..t); |
||
1063 | break |
||
1064 | end |
||
1065 | end |
||
1066 | |||
1067 | --WARLOCK |
||
1068 | -- 30yard FRIEND |
||
1069 | for i = 1, 120 do t = GetActionTexture(i) |
||
1070 | if (t and string.find(t,"Spell_Shadow_DetectInvisibility")) --Detect Invisibility |
||
1071 | or (t and string.find(t,"Spell_Shadow_DetectLesserInvisibility")) --Detect Lesser Invisibility |
||
1072 | or (t and string.find(t,"Spell_Shadow_DemonBreath")) --Unending Breath |
||
1073 | then friend_yard30=i |
||
1074 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
1075 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
1076 | break |
||
1077 | end |
||
1078 | end |
||
1079 | end |
||
1080 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1081 | --WARRIORSPELLS |
||
1082 | if UnitClass("player")==DISTANCE_WARRIOR |
||
1083 | then |
||
1084 | |||
1085 | --30yard WARRIOR |
||
1086 | for i = 1, 120 do t = GetActionTexture(i) |
||
1087 | if (t and string.find(t,"Ability_Marksmanship")) --Shoot |
||
1088 | or (t and string.find(t,"Ability_Throw")) --Throw |
||
1089 | then yard30=i |
||
1090 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
1091 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
1092 | break |
||
1093 | end |
||
1094 | end |
||
1095 | |||
1096 | --25yard WARRIOR |
||
1097 | for i = 1, 120 do t = GetActionTexture(i) |
||
1098 | if (t and string.find(t,"Ability_Warrior_Charge")) --Charge |
||
1099 | or (t and string.find(t,"Ability_Rogue_Sprint")) --Intercept |
||
1100 | then yard25=i |
||
1101 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_25:"..i); |
||
1102 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_25:"..t); |
||
1103 | break |
||
1104 | end |
||
1105 | end |
||
1106 | |||
1107 | --10yard WARRIOR |
||
1108 | for i = 1, 120 do t = GetActionTexture(i) |
||
1109 | if (t and string.find(t,"Ability_GolemThunderClap")) --Intimidating Shout |
||
1110 | then yard10=i |
||
1111 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_10:"..i); |
||
1112 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_10:"..t); |
||
1113 | break |
||
1114 | end |
||
1115 | end |
||
1116 | |||
1117 | --08yard WARRIOR |
||
1118 | for i = 1, 120 do t = GetActionTexture(i) |
||
1119 | if (t and string.find(t,"Ability_Marksmanship")) --Shoot |
||
1120 | or (t and string.find(t,"Ability_Throw")) --Throw |
||
1121 | then yard08=i |
||
1122 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_08:"..i); |
||
1123 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_08:"..t); |
||
1124 | break |
||
1125 | end |
||
1126 | end |
||
1127 | |||
1128 | --05yard WARRIOR |
||
1129 | for i = 1, 120 do t = GetActionTexture(i) |
||
1130 | if (t and string.find(t,"Ability_Warrior_Sunder")) --Sunder Armor |
||
1131 | or (t and string.find(t,"Ability_Warrior_DecisiveStrike")) --Slam |
||
1132 | or (t and string.find(t,"Ability_Warrior_Disarm")) --Disarm |
||
1133 | or (t and string.find(t,"INV_Gauntlets_04")) --Pummel |
||
1134 | or (t and string.find(t,"Ability_MeleeDamage")) --Overpower |
||
1135 | or (t and string.find(t,"Ability_Warrior_PunishingBlow")) --Mocking Blow |
||
1136 | or (t and string.find(t,"Ability_Warrior_Revenge")) --Revenge |
||
1137 | or (t and string.find(t,"Ability_Gouge")) --Rend |
||
1138 | or (t and string.find(t,"INV_Sword_48")) --Execute |
||
1139 | or (t and string.find(t,"Ability_ShockWave")) --Hamstring |
||
1140 | then yard05=i |
||
1141 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_05:"..i); |
||
1142 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_05:"..t); |
||
1143 | break |
||
1144 | end |
||
1145 | end |
||
1146 | end |
||
1147 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1148 | --ROGUESPELLS |
||
1149 | if UnitClass("player")==DISTANCE_ROGUE |
||
1150 | then |
||
1151 | |||
1152 | --30yard ROGUE |
||
1153 | for i = 1, 120 do t = GetActionTexture(i) |
||
1154 | if (t and string.find(t,"Ability_Marksmanship")) --Shoot |
||
1155 | or (t and string.find(t,"Ability_Throw")) --Throw |
||
1156 | --or (t and string.find(t,"Ability_Rogue_Distract")) --Distract |
||
1157 | then yard30=i |
||
1158 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_30:"..i); |
||
1159 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_30:"..t); |
||
1160 | break |
||
1161 | end |
||
1162 | end |
||
1163 | |||
1164 | --10yard ROGUE |
||
1165 | for i = 1, 120 do t = GetActionTexture(i) |
||
1166 | if (t and string.find(t,"Spell_Shadow_MindSteal")) --Blind |
||
1167 | then yard10=i |
||
1168 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_10:"..i); |
||
1169 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_10:"..t); |
||
1170 | break |
||
1171 | end |
||
1172 | end |
||
1173 | |||
1174 | --05yard ROGUE |
||
1175 | for i = 1, 120 do t = GetActionTexture(i) |
||
1176 | if (t and string.find(t,"Ability_Rogue_Ambush")) --Ambush |
||
1177 | or (t and string.find(t,"Ability_BackStab")) --Backstab |
||
1178 | or (t and string.find(t,"Ability_CheapShot")) --Cheap Shot |
||
1179 | or (t and string.find(t,"Ability_Rogue_Eviscerate")) --Eviscerate |
||
1180 | or (t and string.find(t,"Ability_Warrior_Riposte")) --Expose Armor |
||
1181 | or (t and string.find(t,"Ability_Rogue_Feint")) --Feint |
||
1182 | or (t and string.find(t,"Ability_Rogue_Garrote")) --Garrote |
||
1183 | or (t and string.find(t,"Ability_Gouge")) --Gouge |
||
1184 | or (t and string.find(t,"Spell_Shadow_LifeDrain")) --Hemorrage |
||
1185 | or (t and string.find(t,"Ability_Kick")) --Kick |
||
1186 | or (t and string.find(t,"Ability_Rogue_KidneyShot")) --Kidney Shot |
||
1187 | or (t and string.find(t,"Ability_Rogue_Rupture")) --Rupture |
||
1188 | or (t and string.find(t,"Ability_Sap")) --Sap |
||
1189 | or (t and string.find(t,"Spell_Shadow_RitualOfSacrifice")) --Sinister Strike |
||
1190 | then yard05=i |
||
1191 | --DEFAULT_CHAT_FRAME:AddMessage("-Slot_05:"..i); |
||
1192 | --DEFAULT_CHAT_FRAME:AddMessage("-Texture_05:"..t); |
||
1193 | break |
||
1194 | end |
||
1195 | end |
||
1196 | end |
||
1197 | |||
1198 | end |
||
1199 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1200 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1201 | --Talent check distance_talent_check |
||
1202 | function distance_talent_check() |
||
1203 | |||
1204 | local numTabs = GetNumTalentTabs(); |
||
1205 | for t=1, numTabs do |
||
1206 | local numTalents = GetNumTalents(t); |
||
1207 | for i = 1, numTalents do nameTalent, icon, tier, column, currRank, maxRank= GetTalentInfo(t,i); |
||
1208 | --------------------------------------------------------- |
||
1209 | --HUNTER |
||
1210 | if UnitClass("player")==DISTANCE_HUNTER |
||
1211 | then if nameTalent==DISTANCE_HAWK_EYE |
||
1212 | then if currRank==0 |
||
1213 | then rangeHawkEye = 35; textHawkEye = 35; |
||
1214 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1215 | end |
||
1216 | if currRank==1 |
||
1217 | then rangeHawkEye = 37; textHawkEye = 37; |
||
1218 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1219 | end |
||
1220 | if currRank==2 |
||
1221 | then rangeHawkEye = 39; textHawkEye = 39; |
||
1222 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1223 | end |
||
1224 | if currRank==3 |
||
1225 | then rangeHawkEye = 41; textHawkEye = 41; |
||
1226 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1227 | end |
||
1228 | end |
||
1229 | end |
||
1230 | --------------------------------------------------------- |
||
1231 | --------------------------------------------------------- |
||
1232 | --SHAMAN |
||
1233 | if UnitClass("player")==DISTANCE_SHAMAN |
||
1234 | then if nameTalent==DISTANCE_STORM_REACH |
||
1235 | then if currRank==0 |
||
1236 | then rangeStormReach = 30; textStormReach = 30; |
||
1237 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1238 | end |
||
1239 | if currRank==1 |
||
1240 | then rangeStormReach = 33; textStormReach = 33; |
||
1241 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1242 | end |
||
1243 | if currRank==2 |
||
1244 | then rangeStormReach = 36; textStormReach = 36; |
||
1245 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1246 | end |
||
1247 | end |
||
1248 | end |
||
1249 | --------------------------------------------------------- |
||
1250 | --------------------------------------------------------- |
||
1251 | --MAGE FIRE |
||
1252 | if UnitClass("player")==DISTANCE_MAGE |
||
1253 | then if nameTalent==DISTANCE_FLAME_THROWING |
||
1254 | then if currRank==0 |
||
1255 | then rangeFlameThrowing35 = 35; textFlameThrowing35 = 35; |
||
1256 | rangeFlameThrowing30 = 30; textFlameThrowing30 = 30; |
||
1257 | rangeFlameThrowing20 = 20; textFlameThrowing20 = 20; |
||
1258 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1259 | end |
||
1260 | if currRank==1 |
||
1261 | then rangeFlameThrowing35 = 38; textFlameThrowing35 = 38; |
||
1262 | rangeFlameThrowing30 = 33; textFlameThrowing30 = 33; |
||
1263 | rangeFlameThrowing20 = 23; textFlameThrowing20 = 23; |
||
1264 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1265 | end |
||
1266 | if currRank==2 |
||
1267 | then rangeFlameThrowing35 = 41; textFlameThrowing35 = 41; |
||
1268 | rangeFlameThrowing30 = 36; textFlameThrowing30 = 36; |
||
1269 | rangeFlameThrowing20 = 26; textFlameThrowing20 = 26; |
||
1270 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1271 | end |
||
1272 | end |
||
1273 | end |
||
1274 | --------------------------------------------------------- |
||
1275 | --MAGE FROST 30 |
||
1276 | if UnitClass("player")==DISTANCE_MAGE |
||
1277 | then if nameTalent==DISTANCE_ARCTIC_REACH |
||
1278 | then if currRank==0 |
||
1279 | then rangeArcticReach30 = 30; textArcticReach30 = 30; |
||
1280 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1281 | end |
||
1282 | if currRank==1 |
||
1283 | then rangeArcticReach30 = 33; textArcticReach30 = 33; |
||
1284 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1285 | end |
||
1286 | if currRank==2 |
||
1287 | then rangeArcticReach30 = 36; textArcticReach30 = 36; |
||
1288 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1289 | end |
||
1290 | end |
||
1291 | end |
||
1292 | --------------------------------------------------------- |
||
1293 | --------------------------------------------------------- |
||
1294 | --DRUID 30 |
||
1295 | if UnitClass("player")==DISTANCE_DRUID |
||
1296 | then if nameTalent==DISTANCE_NATURES_REACH |
||
1297 | then if currRank==0 |
||
1298 | then rangeNaturesReach30 = 30; textNaturesReach30 = 30; |
||
1299 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1300 | end |
||
1301 | if currRank==1 |
||
1302 | then rangeNaturesReach30 = 33; textNaturesReach30 = 33; |
||
1303 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1304 | end |
||
1305 | if currRank==2 |
||
1306 | then rangeNaturesReach30 = 36; textNaturesReach30 = 36; |
||
1307 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1308 | end |
||
1309 | end |
||
1310 | end |
||
1311 | --------------------------------------------------------- |
||
1312 | --------------------------------------------------------- |
||
1313 | --PRIEST HOLY |
||
1314 | if UnitClass("player")==DISTANCE_PRIEST |
||
1315 | then if nameTalent==DISTANCE_HOLY_REACH |
||
1316 | then if currRank==0 |
||
1317 | then rangeHolyReach30 = 30; textHolyReach30 = 30; |
||
1318 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1319 | end |
||
1320 | if currRank==1 |
||
1321 | then rangeHolyReach30 = 33; textHolyReach30 = 33; |
||
1322 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1323 | end |
||
1324 | if currRank==2 |
||
1325 | then rangeHolyReach30 = 36; textHolyReach30 = 36; |
||
1326 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1327 | end |
||
1328 | end |
||
1329 | end |
||
1330 | --------------------------------------------------------- |
||
1331 | --PRIEST SHADOW |
||
1332 | if UnitClass("player")==DISTANCE_PRIEST |
||
1333 | then if nameTalent==DISTANCE_SHADOW_REACH |
||
1334 | then if currRank==0 |
||
1335 | then rangeShadowReach30 = 30; textShadowReach30 = 30; |
||
1336 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1337 | end |
||
1338 | if currRank==1 |
||
1339 | then rangeShadowReach30 = 31.8; textShadowReach30 = 31.8; |
||
1340 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1341 | end |
||
1342 | if currRank==2 |
||
1343 | then rangeShadowReach30 = 33.9; textShadowReach30 = 33.9; |
||
1344 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1345 | end |
||
1346 | if currRank==3 |
||
1347 | then rangeShadowReach30 = 36; textShadowReach30 = 36; |
||
1348 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1349 | end |
||
1350 | end |
||
1351 | end |
||
1352 | --------------------------------------------------------- |
||
1353 | --------------------------------------------------------- |
||
1354 | --WARLOCK Destruction |
||
1355 | if UnitClass("player")==DISTANCE_WARLOCK |
||
1356 | then if nameTalent==DISTANCE_DESTRUCTIVE_REACH |
||
1357 | then if currRank==0 |
||
1358 | then rangeDestructiveReach30 = 30; textDestructiveReach30 = 30; |
||
1359 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1360 | end |
||
1361 | if currRank==1 |
||
1362 | then rangeDestructiveReach30 = 33; textDestructiveReach30 = 33; |
||
1363 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1364 | end |
||
1365 | if currRank==2 |
||
1366 | then rangeDestructiveReach30 = 36; textDestructiveReach30 = 36; |
||
1367 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1368 | end |
||
1369 | end |
||
1370 | end |
||
1371 | |||
1372 | --WARLOCK Affliction |
||
1373 | if UnitClass("player")==DISTANCE_WARLOCK |
||
1374 | then if nameTalent==DISTANCE_GRIM_REACH |
||
1375 | then if currRank==0 |
||
1376 | then rangeGrimReach30 = 30; textGrimReach30 = 30; |
||
1377 | rangeGrimReach20 = 20; textGrimReach20 = 20; |
||
1378 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1379 | end |
||
1380 | if currRank==1 |
||
1381 | then rangeGrimReach30 = 33; textGrimReach30 = 33; |
||
1382 | rangeGrimReach20 = 22; textGrimReach20 = 22; |
||
1383 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1384 | end |
||
1385 | if currRank==2 |
||
1386 | then rangeGrimReach30 = 36; textGrimReach30 = 36; |
||
1387 | rangeGrimReach20 = 24; textGrimReach20 = 24; |
||
1388 | --DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
1389 | end |
||
1390 | end |
||
1391 | end |
||
1392 | --------------------------------------------------------- |
||
1393 | end |
||
1394 | end |
||
1395 | end |
||
1396 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1397 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1398 | --OnUpdate range WHITE |
||
1399 | function distance_range1_OnUpdate(arg1) |
||
1400 | |||
1401 | if distance_layout==false |
||
1402 | then |
||
1403 | distance_range_color1:SetTexture(distance_bar_texture_h) |
||
1404 | distance_range_color1:SetVertexColor(barcolor.b1_color_h_r, barcolor.b1_color_h_g, barcolor.b1_color_h_b); |
||
1405 | distance_color_bar1:SetTexture(distance_bar_texture_w) |
||
1406 | distance_color_bar1:SetVertexColor(barcolor.b1_color_w_r, barcolor.b1_color_w_g, barcolor.b1_color_w_b); |
||
1407 | else |
||
1408 | distance_range_color1:SetTexture(distance_bar_texture_w) |
||
1409 | distance_range_color1:SetVertexColor(barcolor.b1_color_w_r, barcolor.b1_color_w_g, barcolor.b1_color_w_b); |
||
1410 | distance_color_bar1:SetTexture(distance_bar_texture_w) |
||
1411 | distance_color_bar1:SetVertexColor(barcolor.b1_color_w_r, barcolor.b1_color_w_g, barcolor.b1_color_w_b); |
||
1412 | end |
||
1413 | |||
1414 | distance_frame.TimeSinceLastUpdate = distance_frame.TimeSinceLastUpdate + arg1; |
||
1415 | if (distance_frame.TimeSinceLastUpdate > distance_frame_UpdateInterval) then |
||
1416 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1417 | if (UnitClass("player")==DISTANCE_HUNTER) then |
||
1418 | |||
1419 | --oor HUNTER |
||
1420 | if (IsActionInRange(yard41)==0) and (IsActionInRange(yard21)==0) and (UnitIsFriend("player", "target")==nil) |
||
1421 | then |
||
1422 | if (distance_layout==false) |
||
1423 | then distance_range1:SetHeight(range41 * height_value) |
||
1424 | else distance_range1:SetWidth(range41 * height_value) |
||
1425 | end |
||
1426 | end |
||
1427 | --------------------------------------------------------- |
||
1428 | --41 HUNTER |
||
1429 | if (IsActionInRange(yard41)==1) and (UnitIsFriend("player", "target")==nil) |
||
1430 | then |
||
1431 | if (distance_layout==false) |
||
1432 | then distance_range1:SetHeight(rangeHawkEye * height_value) |
||
1433 | else distance_range1:SetWidth(rangeHawkEye * height_value) |
||
1434 | end |
||
1435 | end |
||
1436 | --------------------------------------------------------- |
||
1437 | --30 HUNTER |
||
1438 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
1439 | then |
||
1440 | if (distance_layout==false) |
||
1441 | then distance_range1:SetHeight(rangeHawkEye * height_value) |
||
1442 | else distance_range1:SetWidth(rangeHawkEye * height_value) |
||
1443 | end |
||
1444 | end |
||
1445 | --------------------------------------------------------- |
||
1446 | --25 HUNTER |
||
1447 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
1448 | then |
||
1449 | if (distance_layout==false) |
||
1450 | then distance_range1:SetHeight(range30 * height_value) |
||
1451 | else distance_range1:SetWidth(range30 * height_value) |
||
1452 | end |
||
1453 | end |
||
1454 | --------------------------------------------------------- |
||
1455 | --21 HUNTER |
||
1456 | if (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==nil) |
||
1457 | then |
||
1458 | if (distance_layout==false) |
||
1459 | then UIFrameFlash(distance_range1, .5, .5, .5, true, .5, .5) |
||
1460 | distance_range1:SetHeight(range25 * height_value) |
||
1461 | else UIFrameFlash(distance_range1, .5, .5, .5, true, .5, .5) |
||
1462 | distance_range1:SetWidth(range25 * height_value) |
||
1463 | end |
||
1464 | end |
||
1465 | --------------------------------------------------------- |
||
1466 | --08 HUNTER |
||
1467 | if (IsActionInRange(yard41)==0) and (IsActionInRange(yard21)==1) |
||
1468 | then |
||
1469 | if (distance_layout==false) |
||
1470 | then distance_range1:SetHeight(range21 * height_value) |
||
1471 | else distance_range1:SetWidth(range21 * height_value) |
||
1472 | end |
||
1473 | end |
||
1474 | --------------------------------------------------------- |
||
1475 | --05 HUNTER |
||
1476 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
1477 | then |
||
1478 | if (distance_layout==false) |
||
1479 | then distance_range1:SetHeight(range08 * height_value) |
||
1480 | else distance_range1:SetWidth(range08 * height_value) |
||
1481 | end |
||
1482 | end |
||
1483 | end |
||
1484 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1485 | if (UnitClass("player")==DISTANCE_SHAMAN) then |
||
1486 | |||
1487 | --oor SHAMAN ENEMY |
||
1488 | if (UnitIsVisible("target")==1) and (UnitIsFriend("player", "target")==nil) |
||
1489 | then |
||
1490 | if (distance_layout==false) |
||
1491 | then distance_range1:SetHeight(range41 * height_value) |
||
1492 | else distance_range1:SetWidth(range41 * height_value) |
||
1493 | end |
||
1494 | end |
||
1495 | --------------------------------------------------------- |
||
1496 | --41 SHAMAN ENEMY |
||
1497 | if (IsActionInRange(yard41)==1) and (UnitIsFriend("player", "target")==nil) |
||
1498 | then |
||
1499 | if (distance_layout==false) |
||
1500 | then distance_range1:SetHeight(range41 * height_value) |
||
1501 | else distance_range1:SetWidth(range41 * height_value) |
||
1502 | end |
||
1503 | end |
||
1504 | |||
1505 | --41 SHAMAN FRIEND |
||
1506 | if (IsActionInRange(friendyard40)==1) and (UnitIsFriend("player", "target")==1) |
||
1507 | then |
||
1508 | if (distance_layout==false) |
||
1509 | then distance_range1:SetHeight(range41 * height_value) |
||
1510 | else distance_range1:SetWidth(range41 * height_value) |
||
1511 | end |
||
1512 | end |
||
1513 | --------------------------------------------------------- |
||
1514 | --30 SHAMAN ENEMY |
||
1515 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
1516 | then |
||
1517 | if (distance_layout==false) |
||
1518 | then distance_range1:SetHeight(range41 * height_value) |
||
1519 | else distance_range1:SetWidth(range41 * height_value) |
||
1520 | end |
||
1521 | end |
||
1522 | |||
1523 | --30 SHAMAN FRIEND |
||
1524 | if (IsActionInRange(friendyard30)==1) and (UnitIsFriend("player", "target")==1) |
||
1525 | then |
||
1526 | if (distance_layout==false) |
||
1527 | then distance_range1:SetHeight(range41 * height_value) |
||
1528 | else distance_range1:SetWidth(range41 * height_value) |
||
1529 | end |
||
1530 | end |
||
1531 | --------------------------------------------------------- |
||
1532 | --25 SHAMAN ENEMY |
||
1533 | if (CheckInteractDistance("target",4)==1) and (UnitIsFriend("player", "target")==nil) |
||
1534 | then |
||
1535 | if (distance_layout==false) |
||
1536 | then distance_range1:SetHeight(rangeStormReach * height_value) |
||
1537 | else distance_range1:SetWidth(rangeStormReach * height_value) |
||
1538 | end |
||
1539 | end |
||
1540 | |||
1541 | --25 SHAMAN FRIEND |
||
1542 | if (CheckInteractDistance("target",4)==1) and (UnitIsFriend("player", "target")==1) |
||
1543 | then |
||
1544 | if (distance_layout==false) |
||
1545 | then distance_range1:SetHeight(range30 * height_value) |
||
1546 | else distance_range1:SetWidth(range30 * height_value) |
||
1547 | end |
||
1548 | end |
||
1549 | --------------------------------------------------------- |
||
1550 | --21 SHAMAN ENEMY |
||
1551 | if (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==nil) |
||
1552 | then |
||
1553 | if (distance_layout==false) |
||
1554 | then distance_range1:SetHeight(range25 * height_value) |
||
1555 | else distance_range1:SetWidth(range25 * height_value) |
||
1556 | end |
||
1557 | end |
||
1558 | --------------------------------------------------------- |
||
1559 | --10 SHAMAN |
||
1560 | if (CheckInteractDistance("target",3)==1) --and (UnitIsFriend("player", "target")==nil) |
||
1561 | then |
||
1562 | if (distance_layout==false) |
||
1563 | then distance_range1:SetHeight(range20 * height_value) |
||
1564 | else distance_range1:SetWidth(range20 * height_value) |
||
1565 | end |
||
1566 | end |
||
1567 | --------------------------------------------------------- |
||
1568 | --05 SHAMAN ENEMY |
||
1569 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
1570 | then |
||
1571 | if (distance_layout==false) |
||
1572 | then distance_range1:SetHeight(range10 * height_value) |
||
1573 | else distance_range1:SetWidth(range10 * height_value) |
||
1574 | end |
||
1575 | end |
||
1576 | |||
1577 | --05 SHAMAN |
||
1578 | --if (CheckInteractDistance("target",1)==1) and (UnitIsFriend("player", "target")==1) |
||
1579 | -- then distance_range1:SetHeight(range10) |
||
1580 | --end |
||
1581 | end |
||
1582 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1583 | --MAGE RANGE_1 |
||
1584 | if (UnitClass("player")==DISTANCE_MAGE) then |
||
1585 | |||
1586 | --ooR MAGE |
||
1587 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
1588 | then |
||
1589 | if (distance_layout==false) |
||
1590 | then distance_range1:SetHeight(range41 * height_value) |
||
1591 | else distance_range1:SetWidth(range41 * height_value) |
||
1592 | end |
||
1593 | end |
||
1594 | --------------------------------------------------------- |
||
1595 | --41 MAGE |
||
1596 | if (IsActionInRange(yard41)==1) and (UnitIsFriend("player", "target")==nil) |
||
1597 | then |
||
1598 | if (distance_layout==false) |
||
1599 | then distance_range1:SetHeight(range41 * height_value) |
||
1600 | else distance_range1:SetWidth(range41 * height_value) |
||
1601 | end |
||
1602 | end |
||
1603 | --------------------------------------------------------- |
||
1604 | --35 MAGE FIRE |
||
1605 | if (IsActionInRange(yard35)==1) and (UnitIsFriend("player", "target")==nil) |
||
1606 | then |
||
1607 | if (distance_layout==false) |
||
1608 | then distance_range1:SetHeight(range41 * height_value) |
||
1609 | else distance_range1:SetWidth(range41 * height_value) |
||
1610 | end |
||
1611 | end |
||
1612 | --------------------------------------------------------- |
||
1613 | --30 MAGE FIRE |
||
1614 | if (IsActionInRange(fire_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
1615 | then |
||
1616 | if (distance_layout==false) |
||
1617 | then distance_range1:SetHeight(rangeFlameThrowing35 * height_value) |
||
1618 | else distance_range1:SetWidth(rangeFlameThrowing35 * height_value) |
||
1619 | end |
||
1620 | end |
||
1621 | |||
1622 | --30 MAGE FROST |
||
1623 | if (IsActionInRange(frost_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
1624 | then |
||
1625 | if (distance_layout==false) |
||
1626 | then distance_range1:SetHeight(rangeFlameThrowing35 * height_value) |
||
1627 | else distance_range1:SetWidth(rangeFlameThrowing35 * height_value) |
||
1628 | end |
||
1629 | end |
||
1630 | --------------------------------------------------------- |
||
1631 | --21 MAGE |
||
1632 | if (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==nil) --FIRE*FROST?? |
||
1633 | then |
||
1634 | if (distance_layout==false) |
||
1635 | then distance_range1:SetHeight(rangeFlameThrowing30 * height_value) |
||
1636 | else distance_range1:SetWidth(rangeFlameThrowing30 * height_value) |
||
1637 | end |
||
1638 | end |
||
1639 | |||
1640 | --21 MAGE |
||
1641 | if (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==nil) --FIRE*FROST?? |
||
1642 | then |
||
1643 | if (distance_layout==false) |
||
1644 | then distance_range1:SetHeight(rangeArcticReach30 * height_value) |
||
1645 | else distance_range1:SetWidth(rangeArcticReach30 * height_value) |
||
1646 | end |
||
1647 | end |
||
1648 | --------------------------------------------------------- |
||
1649 | --10 MAGE |
||
1650 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==nil) |
||
1651 | then |
||
1652 | if (distance_layout==false) |
||
1653 | then UIFrameFlash(distance_range1, .5, .5, .5, true, .5, .5) |
||
1654 | distance_range1:SetHeight(range20 * height_value) |
||
1655 | else UIFrameFlash(distance_range1, .5, .5, .5, true, .5, .5) |
||
1656 | distance_range1:SetWidth(range20 * height_value) |
||
1657 | end |
||
1658 | end |
||
1659 | --------------------------------------------------------- |
||
1660 | --05 MAGE |
||
1661 | --if (CheckInteractDistance("target",1)) and (UnitIsFriend("player", "target")==nil) |
||
1662 | -- then distance_range1:SetHeight(range10) |
||
1663 | --end |
||
1664 | end |
||
1665 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1666 | --DRUID RANGE_1 |
||
1667 | if (UnitClass("player")==DISTANCE_DRUID) then |
||
1668 | |||
1669 | --oor DRUID |
||
1670 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
1671 | then |
||
1672 | if (distance_layout==false) |
||
1673 | then distance_range1:SetHeight(range41 * height_value) |
||
1674 | else distance_range1:SetWidth(range41 * height_value) |
||
1675 | end |
||
1676 | end |
||
1677 | --------------------------------------------------------- |
||
1678 | --30 DRUID |
||
1679 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
1680 | then |
||
1681 | if (distance_layout==false) |
||
1682 | then distance_range1:SetHeight(range41 * height_value) |
||
1683 | else distance_range1:SetWidth(range41 * height_value) |
||
1684 | end |
||
1685 | end |
||
1686 | --------------------------------------------------------- |
||
1687 | --25 DRUID |
||
1688 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
1689 | then |
||
1690 | if (distance_layout==false) |
||
1691 | then distance_range1:SetHeight(rangeNaturesReach30 * height_value) |
||
1692 | else distance_range1:SetWidth(rangeNaturesReach30 * height_value) |
||
1693 | end |
||
1694 | end |
||
1695 | --------------------------------------------------------- |
||
1696 | --10 DRUID |
||
1697 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==nil) |
||
1698 | then |
||
1699 | if (distance_layout==false) |
||
1700 | then distance_range1:SetHeight(range25 * height_value) |
||
1701 | else distance_range1:SetWidth(range25 * height_value) |
||
1702 | end |
||
1703 | end |
||
1704 | --------------------------------------------------------- |
||
1705 | --05 DRUID |
||
1706 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
1707 | then |
||
1708 | if (distance_layout==false) |
||
1709 | then distance_range1:SetHeight(range10 * height_value) |
||
1710 | else distance_range1:SetWidth(range10 * height_value) |
||
1711 | end |
||
1712 | end |
||
1713 | end |
||
1714 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1715 | --PALADIN RANGE_1 |
||
1716 | if (UnitClass("player")==DISTANCE_PALADIN) then |
||
1717 | |||
1718 | --oor PALADIN |
||
1719 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
1720 | then |
||
1721 | if (distance_layout==false) |
||
1722 | then distance_range1:SetHeight(range41 * height_value) |
||
1723 | else distance_range1:SetWidth(range41 * height_value) |
||
1724 | end |
||
1725 | end |
||
1726 | --------------------------------------------------------- |
||
1727 | --40 PALADIN FRIEND |
||
1728 | if (IsActionInRange(friendyard40)==1) and (UnitIsFriend("player", "target")==1) |
||
1729 | then |
||
1730 | if (distance_layout==false) |
||
1731 | then distance_range1:SetHeight(range41 * height_value) |
||
1732 | else distance_range1:SetWidth(range41 * height_value) |
||
1733 | end |
||
1734 | end |
||
1735 | --------------------------------------------------------- |
||
1736 | --30 PALADIN ENEMY |
||
1737 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
1738 | then |
||
1739 | if (distance_layout==false) |
||
1740 | then distance_range1:SetHeight(range41 * height_value) |
||
1741 | else distance_range1:SetWidth(range41 * height_value) |
||
1742 | end |
||
1743 | end |
||
1744 | |||
1745 | --30 PALADIN FRIEND |
||
1746 | if (IsActionInRange(friendyard30)==1) and (UnitIsFriend("player", "target")==1) |
||
1747 | then |
||
1748 | if (distance_layout==false) |
||
1749 | then distance_range1:SetHeight(range41 * height_value) |
||
1750 | else distance_range1:SetWidth(range41 * height_value) |
||
1751 | end |
||
1752 | end |
||
1753 | --------------------------------------------------------- |
||
1754 | --25 PALADIN |
||
1755 | if (CheckInteractDistance("target",4)) |
||
1756 | then |
||
1757 | if (distance_layout==false) |
||
1758 | then distance_range1:SetHeight(range30 * height_value) |
||
1759 | else distance_range1:SetWidth(range30 * height_value) |
||
1760 | end |
||
1761 | end |
||
1762 | --------------------------------------------------------- |
||
1763 | --20 PALADIN ENEMY |
||
1764 | if (IsActionInRange(yard20)==1) and (UnitIsFriend("player", "target")==nil) |
||
1765 | then |
||
1766 | if (distance_layout==false) |
||
1767 | then distance_range1:SetHeight(range25 * height_value) |
||
1768 | else distance_range1:SetWidth(range25 * height_value) |
||
1769 | end |
||
1770 | end |
||
1771 | |||
1772 | --20 PALADIN FRIEND |
||
1773 | if (IsActionInRange(friendyard20)==1) and (UnitIsFriend("player", "target")==1) |
||
1774 | then |
||
1775 | if (distance_layout==false) |
||
1776 | then distance_range1:SetHeight(range25 * height_value) |
||
1777 | else distance_range1:SetWidth(range25 * height_value) |
||
1778 | end |
||
1779 | end |
||
1780 | --------------------------------------------------------- |
||
1781 | --10 PALADIN |
||
1782 | if (CheckInteractDistance("target",3)) |
||
1783 | then |
||
1784 | if (distance_layout==false) |
||
1785 | then distance_range1:SetHeight(range20 * height_value) |
||
1786 | else distance_range1:SetWidth(range20 * height_value) |
||
1787 | end |
||
1788 | end |
||
1789 | end |
||
1790 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1791 | --PRIEST RANGE_1 |
||
1792 | if (UnitClass("player")==DISTANCE_PRIEST) then |
||
1793 | |||
1794 | --oor PRIEST |
||
1795 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
1796 | then |
||
1797 | if (distance_layout==false) |
||
1798 | then distance_range1:SetHeight(range41 * height_value) |
||
1799 | else distance_range1:SetWidth(range41 * height_value) |
||
1800 | end |
||
1801 | end |
||
1802 | --------------------------------------------------------- |
||
1803 | --40 PRIEST ENEMY |
||
1804 | if (IsActionInRange(yard40)==1) and (UnitIsFriend("player", "target")==nil) |
||
1805 | then |
||
1806 | if (distance_layout==false) |
||
1807 | then distance_range1:SetHeight(range41 * height_value) |
||
1808 | else distance_range1:SetWidth(range41 * height_value) |
||
1809 | end |
||
1810 | end |
||
1811 | |||
1812 | --40 PRIEST FRIEND |
||
1813 | if (IsActionInRange(friendyard40)==1) and (UnitIsFriend("player", "target")==1) |
||
1814 | then |
||
1815 | if (distance_layout==false) |
||
1816 | then distance_range1:SetHeight(range41 * height_value) |
||
1817 | else distance_range1:SetWidth(range41 * height_value) |
||
1818 | end |
||
1819 | end |
||
1820 | --------------------------------------------------------- |
||
1821 | --30 PRIEST ENEMY |
||
1822 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
1823 | then |
||
1824 | if (distance_layout==false) |
||
1825 | then distance_range1:SetHeight(range41 * height_value) |
||
1826 | else distance_range1:SetWidth(range41 * height_value) |
||
1827 | end |
||
1828 | end |
||
1829 | |||
1830 | --30 PRIEST HOLY |
||
1831 | if (IsActionInRange(holy_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
1832 | then |
||
1833 | if (distance_layout==false) |
||
1834 | then distance_range1:SetHeight(range41 * height_value) |
||
1835 | else distance_range1:SetWidth(range41 * height_value) |
||
1836 | end |
||
1837 | end |
||
1838 | |||
1839 | --30 PRIEST SHADOW |
||
1840 | if (IsActionInRange(shadow_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
1841 | then |
||
1842 | if (distance_layout==false) |
||
1843 | then distance_range1:SetHeight(range41 * height_value) |
||
1844 | else distance_range1:SetWidth(range41 * height_value) |
||
1845 | end |
||
1846 | end |
||
1847 | |||
1848 | --30 PRIEST FRIEND |
||
1849 | if (IsActionInRange(friendyard30)==1) and (UnitIsFriend("player", "target")==1) |
||
1850 | then |
||
1851 | if (distance_layout==false) |
||
1852 | then distance_range1:SetHeight(range41 * height_value) |
||
1853 | else distance_range1:SetWidth(range41 * height_value) |
||
1854 | end |
||
1855 | end |
||
1856 | --------------------------------------------------------- |
||
1857 | --25 PRIEST |
||
1858 | if (CheckInteractDistance("target",4)) |
||
1859 | then |
||
1860 | if (distance_layout==false) |
||
1861 | then distance_range1:SetHeight(range30 * height_value) |
||
1862 | else distance_range1:SetWidth(range30 * height_value) |
||
1863 | end |
||
1864 | end |
||
1865 | |||
1866 | --25 PRIEST HOLY |
||
1867 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
1868 | then |
||
1869 | if (distance_layout==false) |
||
1870 | then distance_range1:SetHeight(rangeHolyReach30 * height_value) |
||
1871 | else distance_range1:SetWidth(rangeHolyReach30 * height_value) |
||
1872 | end |
||
1873 | end |
||
1874 | |||
1875 | --25 PRIEST SHADOW |
||
1876 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
1877 | then |
||
1878 | if (distance_layout==false) |
||
1879 | then distance_range1:SetHeight(rangeShadowReach30 * height_value) |
||
1880 | else distance_range1:SetWidth(rangeShadowReach30 * height_value) |
||
1881 | end |
||
1882 | end |
||
1883 | --------------------------------------------------------- |
||
1884 | --20 PRIEST ENEMY |
||
1885 | if (IsActionInRange(yard20)==1) and (UnitIsFriend("player", "target")==nil) |
||
1886 | then |
||
1887 | if (distance_layout==false) |
||
1888 | then distance_range1:SetHeight(range25 * height_value) |
||
1889 | else distance_range1:SetWidth(range25 * height_value) |
||
1890 | end |
||
1891 | end |
||
1892 | --------------------------------------------------------- |
||
1893 | --10 PRIEST |
||
1894 | if (CheckInteractDistance("target",3)) |
||
1895 | then |
||
1896 | if (distance_layout==false) |
||
1897 | then distance_range1:SetHeight(range20 * height_value) |
||
1898 | else distance_range1:SetWidth(range20 * height_value) |
||
1899 | end |
||
1900 | end |
||
1901 | end |
||
1902 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1903 | --WARLOCK RANGE_1 |
||
1904 | if (UnitClass("player")==DISTANCE_WARLOCK) then |
||
1905 | |||
1906 | --oor WARLOCK |
||
1907 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
1908 | then |
||
1909 | if (distance_layout==false) |
||
1910 | then distance_range1:SetHeight(range41 * height_value) |
||
1911 | else distance_range1:SetWidth(range41 * height_value) |
||
1912 | end |
||
1913 | end |
||
1914 | --------------------------------------------------------- |
||
1915 | --30 WARLOCK GRIM |
||
1916 | if (IsActionInRange(grim_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
1917 | then |
||
1918 | if (distance_layout==false) |
||
1919 | then distance_range1:SetHeight(range41 * height_value) |
||
1920 | else distance_range1:SetWidth(range41 * height_value) |
||
1921 | end |
||
1922 | end |
||
1923 | |||
1924 | --30 WARLOCK DESTRUCTION |
||
1925 | if (IsActionInRange(destruction_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
1926 | then |
||
1927 | if (distance_layout==false) |
||
1928 | then distance_range1:SetHeight(range41 * height_value) |
||
1929 | else distance_range1:SetWidth(range41 * height_value) |
||
1930 | end |
||
1931 | end |
||
1932 | --------------------------------------------------------- |
||
1933 | --25 WARLOCK GRIM |
||
1934 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
1935 | then |
||
1936 | if (distance_layout==false) |
||
1937 | then distance_range1:SetHeight(rangeGrimReach30 * height_value) |
||
1938 | else distance_range1:SetWidth(rangeGrimReach30 * height_value) |
||
1939 | end |
||
1940 | end |
||
1941 | |||
1942 | --25 WARLOCK DESTRUCTION |
||
1943 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
1944 | then |
||
1945 | if (distance_layout==false) |
||
1946 | then distance_range1:SetHeight(rangeDestructiveReach30 * height_value) |
||
1947 | else distance_range1:SetWidth(rangeDestructiveReach30 * height_value) |
||
1948 | end |
||
1949 | end |
||
1950 | --------------------------------------------------------- |
||
1951 | --20 WARLOCK GRIM |
||
1952 | if (IsActionInRange(grim_yard20)==1) and (UnitIsFriend("player", "target")==nil) |
||
1953 | then |
||
1954 | if (distance_layout==false) |
||
1955 | then distance_range1:SetHeight(range25 * height_value) |
||
1956 | else distance_range1:SetWidth(range25 * height_value) |
||
1957 | end |
||
1958 | end |
||
1959 | --------------------------------------------------------- |
||
1960 | --10 WARLOCK |
||
1961 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==nil) |
||
1962 | then |
||
1963 | if (distance_layout==false) |
||
1964 | then distance_range1:SetHeight(rangeGrimReach20 * height_value) |
||
1965 | else distance_range1:SetWidth(rangeGrimReach20 * height_value) |
||
1966 | end |
||
1967 | end |
||
1968 | end |
||
1969 | --------------------------------------------------------------------------------------------------------------------------------- |
||
1970 | -- WARRIOR RANGE_1 |
||
1971 | if (UnitClass("player")==DISTANCE_WARRIOR) then |
||
1972 | |||
1973 | --oor WARRIOR |
||
1974 | if (IsActionInRange(yard30)==0) and (UnitIsFriend("player", "target")==nil) |
||
1975 | then |
||
1976 | if (distance_layout==false) |
||
1977 | then distance_range1:SetHeight(range41 * height_value) |
||
1978 | else distance_range1:SetWidth(range41 * height_value) |
||
1979 | end |
||
1980 | end |
||
1981 | --------------------------------------------------------- |
||
1982 | --30 WARRIOR |
||
1983 | if (IsActionInRange(yard30)==1) and (IsActionInRange(yard10)==0) and (UnitIsFriend("player", "target")==nil) |
||
1984 | then |
||
1985 | if (distance_layout==false) |
||
1986 | then distance_range1:SetHeight(range41 * height_value) |
||
1987 | else distance_range1:SetWidth(range41 * height_value) |
||
1988 | end |
||
1989 | end |
||
1990 | --------------------------------------------------------- |
||
1991 | --25 WARRIOR |
||
1992 | if (IsActionInRange(yard25)==1) and (UnitIsFriend("player", "target")==nil) |
||
1993 | then |
||
1994 | if (distance_layout==false) |
||
1995 | then distance_range1:SetHeight(range30 * height_value) |
||
1996 | else distance_range1:SetWidth(range30 * height_value) |
||
1997 | end |
||
1998 | end |
||
1999 | --------------------------------------------------------- |
||
2000 | --10 WARRIOR |
||
2001 | if (IsActionInRange(yard10)==1) and (UnitIsFriend("player", "target")==nil) |
||
2002 | then |
||
2003 | if (distance_layout==false) |
||
2004 | then distance_range1:SetHeight(range25 * height_value) |
||
2005 | else distance_range1:SetWidth(range25 * height_value) |
||
2006 | end |
||
2007 | end |
||
2008 | --------------------------------------------------------- |
||
2009 | --08 WARRIOR |
||
2010 | if (IsActionInRange(yard10)==1) and (IsActionInRange(yard30)==0) and (UnitIsFriend("player", "target")==nil) |
||
2011 | then |
||
2012 | if (distance_layout==false) |
||
2013 | then distance_range1:SetHeight(range10 * height_value) |
||
2014 | else distance_range1:SetWidth(range10 * height_value) |
||
2015 | end |
||
2016 | end |
||
2017 | --------------------------------------------------------- |
||
2018 | --05 WARRIOR |
||
2019 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
2020 | then |
||
2021 | if (distance_layout==false) |
||
2022 | then distance_range1:SetHeight(range08 * height_value) |
||
2023 | else distance_range1:SetWidth(range08 * height_value) |
||
2024 | end |
||
2025 | end |
||
2026 | end |
||
2027 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2028 | --ROGUE RANGE_1 |
||
2029 | if (UnitClass("player")==DISTANCE_ROGUE) then |
||
2030 | |||
2031 | --oor ROGUE |
||
2032 | if (IsActionInRange(yard30)==0) and (UnitIsFriend("player", "target")==nil) |
||
2033 | then |
||
2034 | if (distance_layout==false) |
||
2035 | then distance_range1:SetHeight(range41 * height_value) |
||
2036 | else distance_range1:SetWidth(range41 * height_value) |
||
2037 | end |
||
2038 | end |
||
2039 | --------------------------------------------------------- |
||
2040 | --30 ROGUE |
||
2041 | if (IsActionInRange(yard30)==1) |
||
2042 | and (IsActionInRange(yard10)==0) |
||
2043 | and (UnitIsFriend("player", "target")==nil) |
||
2044 | then |
||
2045 | if (distance_layout==false) |
||
2046 | then distance_range1:SetHeight(range41 * height_value) |
||
2047 | else distance_range1:SetWidth(range41 * height_value) |
||
2048 | end |
||
2049 | end |
||
2050 | --------------------------------------------------------- |
||
2051 | --25 ROGUE |
||
2052 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
2053 | then |
||
2054 | if (distance_layout==false) |
||
2055 | then distance_range1:SetHeight(range30 * height_value) |
||
2056 | else distance_range1:SetWidth(range30 * height_value) |
||
2057 | end |
||
2058 | end |
||
2059 | --------------------------------------------------------- |
||
2060 | --10 ROGUE |
||
2061 | if (IsActionInRange(yard10)==1) and (UnitIsFriend("player", "target")==nil) |
||
2062 | then |
||
2063 | if (distance_layout==false) |
||
2064 | then distance_range1:SetHeight(range25 * height_value) |
||
2065 | else distance_range1:SetWidth(range25 * height_value) |
||
2066 | end |
||
2067 | end |
||
2068 | --------------------------------------------------------- |
||
2069 | --08 ROGUE |
||
2070 | if (IsActionInRange(yard10)==1) |
||
2071 | and (IsActionInRange(yard30)==0) |
||
2072 | and (UnitIsFriend("player", "target")==nil) |
||
2073 | then |
||
2074 | if (distance_layout==false) |
||
2075 | then distance_range1:SetHeight(range10 * height_value) |
||
2076 | else distance_range1:SetWidth(range10 * height_value) |
||
2077 | end |
||
2078 | end |
||
2079 | --------------------------------------------------------- |
||
2080 | --05 ROGUE |
||
2081 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
2082 | then |
||
2083 | if (distance_layout==false) |
||
2084 | then distance_range1:SetHeight(range08 * height_value) |
||
2085 | else distance_range1:SetWidth(range08 * height_value) |
||
2086 | end |
||
2087 | end |
||
2088 | end |
||
2089 | |||
2090 | distance_frame.TimeSinceLastUpdate = 0; |
||
2091 | |||
2092 | end |
||
2093 | end |
||
2094 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2095 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2096 | --OnUpdate range YELLOW |
||
2097 | function distance_range2_OnUpdate(arg1) |
||
2098 | |||
2099 | if distance_layout==false |
||
2100 | then |
||
2101 | distance_range_color2:SetTexture(distance_bar_texture_h) |
||
2102 | distance_range_color2:SetVertexColor(barcolor.b2_color_h_r, barcolor.b2_color_h_g, barcolor.b2_color_h_b); |
||
2103 | distance_color_bar2:SetTexture(distance_bar_texture_w) |
||
2104 | distance_color_bar2:SetVertexColor(barcolor.b2_color_w_r, barcolor.b2_color_w_g, barcolor.b2_color_w_b); |
||
2105 | else |
||
2106 | distance_range_color2:SetTexture(distance_bar_texture_w) |
||
2107 | distance_range_color2:SetVertexColor(barcolor.b2_color_w_r, barcolor.b2_color_w_g, barcolor.b2_color_w_b); |
||
2108 | distance_color_bar2:SetTexture(distance_bar_texture_w) |
||
2109 | distance_color_bar2:SetVertexColor(barcolor.b2_color_w_r, barcolor.b2_color_w_g, barcolor.b2_color_w_b); |
||
2110 | end |
||
2111 | |||
2112 | distance_frame.TimeSinceLastUpdate = distance_frame.TimeSinceLastUpdate + arg1; |
||
2113 | if (distance_frame.TimeSinceLastUpdate > distance_frame_UpdateInterval) then |
||
2114 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2115 | --HUNTER RANGE_2 |
||
2116 | if (UnitClass("player")==DISTANCE_HUNTER) then |
||
2117 | |||
2118 | --oor HUNTER |
||
2119 | if (IsActionInRange(yard41)==0) and (IsActionInRange(yard21)==0) and (UnitIsFriend("player", "target")==nil) |
||
2120 | then |
||
2121 | if (distance_layout==false) |
||
2122 | then distance_range2:SetHeight(range41 * height_value) |
||
2123 | distance_number:SetText(textooR) |
||
2124 | else distance_range2:SetWidth(range41 * height_value) |
||
2125 | distance_number:SetText(textooR) |
||
2126 | end |
||
2127 | end |
||
2128 | --------------------------------------------------------- |
||
2129 | --41 HUNTER |
||
2130 | if (IsActionInRange(yard41)==1) and (UnitIsFriend("player", "target")==nil) |
||
2131 | then |
||
2132 | if (distance_layout==false) |
||
2133 | then distance_range2:SetHeight(rangeHawkEye * height_value) |
||
2134 | distance_number:SetText(textHawkEye) |
||
2135 | else distance_range2:SetWidth(rangeHawkEye * height_value) |
||
2136 | distance_number:SetText(textHawkEye) |
||
2137 | end |
||
2138 | end |
||
2139 | --------------------------------------------------------- |
||
2140 | --30 HUNTER |
||
2141 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
2142 | then |
||
2143 | if (distance_layout==false) |
||
2144 | then distance_range2:SetHeight(range30 * height_value) |
||
2145 | distance_number:SetText(text30) |
||
2146 | else distance_range2:SetWidth(range30 * height_value) |
||
2147 | distance_number:SetText(text30) |
||
2148 | end |
||
2149 | end |
||
2150 | --------------------------------------------------------- |
||
2151 | --25 HUNTER |
||
2152 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
2153 | then |
||
2154 | if (distance_layout==false) |
||
2155 | then distance_range2:SetHeight(range25 * height_value) |
||
2156 | distance_number:SetText(text25) |
||
2157 | else distance_range2:SetWidth(range25 * height_value) |
||
2158 | distance_number:SetText(text25) |
||
2159 | end |
||
2160 | end |
||
2161 | --------------------------------------------------------- |
||
2162 | --21 HUNTER |
||
2163 | if (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==nil) |
||
2164 | then |
||
2165 | if (distance_layout==false) |
||
2166 | then distance_range2:SetHeight(range21 * height_value) |
||
2167 | distance_number:SetText(text21) |
||
2168 | else distance_range2:SetWidth(range21 * height_value) |
||
2169 | distance_number:SetText(text21) |
||
2170 | end |
||
2171 | end |
||
2172 | --------------------------------------------------------- |
||
2173 | --08 HUNTER |
||
2174 | if (IsActionInRange(yard41)==0) and (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==nil) |
||
2175 | then |
||
2176 | if (distance_layout==false) |
||
2177 | then distance_range2:SetHeight(range08 * height_value) |
||
2178 | distance_number:SetText(text08) |
||
2179 | else distance_range2:SetWidth(range08 * height_value) |
||
2180 | distance_number:SetText(text08) |
||
2181 | end |
||
2182 | end |
||
2183 | --------------------------------------------------------- |
||
2184 | --05 HUNTER |
||
2185 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
2186 | then |
||
2187 | if (distance_layout==false) |
||
2188 | then distance_range2:SetHeight(range05 * height_value) |
||
2189 | distance_number:SetText(text05) |
||
2190 | else distance_range2:SetWidth(range05 * height_value) |
||
2191 | distance_number:SetText(text05) |
||
2192 | end |
||
2193 | end |
||
2194 | end |
||
2195 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2196 | --SHAMAN RANGE_2 |
||
2197 | if (UnitClass("player")==DISTANCE_SHAMAN) then |
||
2198 | |||
2199 | --oor SHAMAN |
||
2200 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
2201 | then |
||
2202 | if (distance_layout==false) |
||
2203 | then distance_range2:SetHeight(range41 * height_value) |
||
2204 | distance_number:SetText(textooR) |
||
2205 | else distance_range2:SetWidth(range41 * height_value) |
||
2206 | distance_number:SetText(textooR) |
||
2207 | end |
||
2208 | |||
2209 | end |
||
2210 | --------------------------------------------------------- |
||
2211 | --41 SHAMAN |
||
2212 | if (IsActionInRange(yard41)==1) and (UnitIsFriend("player", "target")==nil) |
||
2213 | then |
||
2214 | if (distance_layout==false) |
||
2215 | then distance_range2:SetHeight(range41 * height_value) |
||
2216 | distance_number:SetText(text41) |
||
2217 | else distance_range2:SetWidth(range41 * height_value) |
||
2218 | distance_number:SetText(text41) |
||
2219 | end |
||
2220 | end |
||
2221 | --------------------------------------------------------- |
||
2222 | --30 SHAMAN |
||
2223 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
2224 | then |
||
2225 | if (distance_layout==false) |
||
2226 | then distance_range2:SetHeight(rangeStormReach * height_value) |
||
2227 | distance_number:SetText(textStormReach) |
||
2228 | else distance_range2:SetWidth(rangeStormReach * height_value) |
||
2229 | distance_number:SetText(textStormReach) |
||
2230 | end |
||
2231 | end |
||
2232 | --------------------------------------------------------- |
||
2233 | --25 SHAMAN |
||
2234 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
2235 | then |
||
2236 | if (distance_layout==false) |
||
2237 | then distance_range2:SetHeight(range25 * height_value) |
||
2238 | distance_number:SetText(text25) |
||
2239 | else distance_range2:SetWidth(range25 * height_value) |
||
2240 | distance_number:SetText(text25) |
||
2241 | end |
||
2242 | end |
||
2243 | --------------------------------------------------------- |
||
2244 | --22 SHAMAN |
||
2245 | if (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==nil) |
||
2246 | then |
||
2247 | if (distance_layout==false) |
||
2248 | then distance_range2:SetHeight(range20 * height_value) |
||
2249 | distance_number:SetText(text20) |
||
2250 | else distance_range2:SetWidth(range20 * height_value) |
||
2251 | distance_number:SetText(text20) |
||
2252 | end |
||
2253 | end |
||
2254 | --------------------------------------------------------- |
||
2255 | --10 SHAMAN |
||
2256 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==nil) |
||
2257 | then |
||
2258 | if (distance_layout==false) |
||
2259 | then distance_range2:SetHeight(range10 * height_value) |
||
2260 | distance_number:SetText(text10) |
||
2261 | else distance_range2:SetWidth(range10 * height_value) |
||
2262 | distance_number:SetText(text10) |
||
2263 | end |
||
2264 | end |
||
2265 | --------------------------------------------------------- |
||
2266 | --05 SHAMAN |
||
2267 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
2268 | then |
||
2269 | if (distance_layout==false) |
||
2270 | then distance_range2:SetHeight(range05 * height_value) |
||
2271 | distance_number:SetText(text05) |
||
2272 | else distance_range2:SetWidth(range05 * height_value) |
||
2273 | distance_number:SetText(text05) |
||
2274 | end |
||
2275 | end |
||
2276 | end |
||
2277 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2278 | --MAGE RANGE_2 |
||
2279 | if (UnitClass("player")==DISTANCE_MAGE) then |
||
2280 | |||
2281 | --oor MAGE |
||
2282 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
2283 | then |
||
2284 | if (distance_layout==false) |
||
2285 | then distance_range2:SetHeight(range41 * height_value) |
||
2286 | distance_number:SetText(textooR) |
||
2287 | else distance_range2:SetWidth(range41 * height_value) |
||
2288 | distance_number:SetText(textooR) |
||
2289 | end |
||
2290 | end |
||
2291 | --------------------------------------------------------- |
||
2292 | --41 MAGE |
||
2293 | if (IsActionInRange(yard41)==1) and (UnitIsFriend("player", "target")==nil) |
||
2294 | then |
||
2295 | if (distance_layout==false) |
||
2296 | then distance_range2:SetHeight(range41 * height_value) |
||
2297 | distance_number:SetText(text41) |
||
2298 | else distance_range2:SetWidth(range41 * height_value) |
||
2299 | distance_number:SetText(text41) |
||
2300 | end |
||
2301 | end |
||
2302 | --------------------------------------------------------- |
||
2303 | --35 MAGE FIRE |
||
2304 | if (IsActionInRange(yard35)==1) and (UnitIsFriend("player", "target")==nil) |
||
2305 | then |
||
2306 | if (distance_layout==false) |
||
2307 | then distance_range2:SetHeight(rangeFlameThrowing35 * height_value) |
||
2308 | distance_number:SetText(textFlameThrowing35) |
||
2309 | else distance_range2:SetWidth(rangeFlameThrowing35 * height_value) |
||
2310 | distance_number:SetText(textFlameThrowing35) |
||
2311 | end |
||
2312 | end |
||
2313 | --------------------------------------------------------- |
||
2314 | --30 MAGE FIRE |
||
2315 | if (IsActionInRange(fire_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
2316 | then |
||
2317 | if (distance_layout==false) |
||
2318 | then distance_range2:SetHeight(rangeFlameThrowing30 * height_value) |
||
2319 | distance_number:SetText(textFlameThrowing30) |
||
2320 | else distance_range2:SetWidth(rangeFlameThrowing30 * height_value) |
||
2321 | distance_number:SetText(textFlameThrowing30) |
||
2322 | end |
||
2323 | end |
||
2324 | |||
2325 | --30 MAGE FROST |
||
2326 | if (IsActionInRange(frost_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
2327 | then |
||
2328 | if (distance_layout==false) |
||
2329 | then distance_range2:SetHeight(rangeArcticReach30 * height_value) |
||
2330 | distance_number:SetText(textArcticReach30) |
||
2331 | else distance_range2:SetWidth(rangeArcticReach30 * height_value) |
||
2332 | distance_number:SetText(textArcticReach30) |
||
2333 | end |
||
2334 | end |
||
2335 | --------------------------------------------------------- |
||
2336 | --21 MAGE |
||
2337 | if (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==nil) |
||
2338 | then |
||
2339 | if (distance_layout==false) |
||
2340 | then distance_range2:SetHeight(rangeFlameThrowing20 * height_value) |
||
2341 | distance_number:SetText(textFlameThrowing20) |
||
2342 | else distance_range2:SetWidth(rangeFlameThrowing20 * height_value) |
||
2343 | distance_number:SetText(textFlameThrowing20) |
||
2344 | end |
||
2345 | end |
||
2346 | --------------------------------------------------------- |
||
2347 | --10 MAGE |
||
2348 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==nil) |
||
2349 | then |
||
2350 | if (distance_layout==false) |
||
2351 | then distance_range2:SetHeight(range10 * height_value) |
||
2352 | distance_number:SetText(text10) |
||
2353 | else distance_range2:SetWidth(range10 * height_value) |
||
2354 | distance_number:SetText(text10) |
||
2355 | end |
||
2356 | end |
||
2357 | --------------------------------------------------------- |
||
2358 | --05 MAGE |
||
2359 | --if (CheckInteractDistance("target",1)) and (UnitIsFriend("player", "target")==nil) |
||
2360 | -- then distance_range2:SetHeight(range05) |
||
2361 | -- distance_number:SetText(text05) |
||
2362 | --end |
||
2363 | end |
||
2364 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2365 | --DRUID RANGE_2 |
||
2366 | if (UnitClass("player")==DISTANCE_DRUID) then |
||
2367 | |||
2368 | --oor DRUID |
||
2369 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
2370 | then |
||
2371 | if (distance_layout==false) |
||
2372 | then distance_range2:SetHeight(range41 * height_value) |
||
2373 | distance_number:SetText(textooR) |
||
2374 | else distance_range2:SetWidth(range41 * height_value) |
||
2375 | distance_number:SetText(textooR) |
||
2376 | end |
||
2377 | end |
||
2378 | --------------------------------------------------------- |
||
2379 | --30 DRUID |
||
2380 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
2381 | then |
||
2382 | if (distance_layout==false) |
||
2383 | then distance_range2:SetHeight(rangeNaturesReach30 * height_value) |
||
2384 | distance_number:SetText(textNaturesReach30) |
||
2385 | else distance_range2:SetWidth(rangeNaturesReach30 * height_value) |
||
2386 | distance_number:SetText(textNaturesReach30) |
||
2387 | end |
||
2388 | end |
||
2389 | --------------------------------------------------------- |
||
2390 | --25 DRUID |
||
2391 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
2392 | then |
||
2393 | if (distance_layout==false) |
||
2394 | then distance_range2:SetHeight(range25 * height_value) |
||
2395 | distance_number:SetText(text25) |
||
2396 | else distance_range2:SetWidth(range25 * height_value) |
||
2397 | distance_number:SetText(text25) |
||
2398 | end |
||
2399 | end |
||
2400 | --------------------------------------------------------- |
||
2401 | --10 DRUID |
||
2402 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==nil) |
||
2403 | then |
||
2404 | if (distance_layout==false) |
||
2405 | then distance_range2:SetHeight(range10 * height_value) |
||
2406 | distance_number:SetText(text10) |
||
2407 | else distance_range2:SetWidth(range10 * height_value) |
||
2408 | distance_number:SetText(text10) |
||
2409 | end |
||
2410 | end |
||
2411 | --------------------------------------------------------- |
||
2412 | --05 DRUID |
||
2413 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
2414 | then |
||
2415 | if (distance_layout==false) |
||
2416 | then distance_range2:SetHeight(range05 * height_value) |
||
2417 | distance_number:SetText(text05) |
||
2418 | else distance_range2:SetWidth(range05 * height_value) |
||
2419 | distance_number:SetText(text05) |
||
2420 | end |
||
2421 | end |
||
2422 | end |
||
2423 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2424 | --PALADIN RANGE_2 |
||
2425 | if (UnitClass("player")==DISTANCE_PALADIN) then |
||
2426 | |||
2427 | --oor PALADIN |
||
2428 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
2429 | then |
||
2430 | if (distance_layout==false) |
||
2431 | then distance_range2:SetHeight(range41 * height_value) |
||
2432 | distance_number:SetText(textooR) |
||
2433 | else distance_range2:SetWidth(range41 * height_value) |
||
2434 | distance_number:SetText(textooR) |
||
2435 | end |
||
2436 | end |
||
2437 | --------------------------------------------------------- |
||
2438 | --30 PALADIN |
||
2439 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
2440 | then |
||
2441 | if (distance_layout==false) |
||
2442 | then distance_range2:SetHeight(range30 * height_value) |
||
2443 | distance_number:SetText(text30) |
||
2444 | else distance_range2:SetWidth(range30 * height_value) |
||
2445 | distance_number:SetText(text30) |
||
2446 | end |
||
2447 | end |
||
2448 | --------------------------------------------------------- |
||
2449 | --25 PALADIN |
||
2450 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
2451 | then |
||
2452 | if (distance_layout==false) |
||
2453 | then distance_range2:SetHeight(range25 * height_value) |
||
2454 | distance_number:SetText(text25) |
||
2455 | else distance_range2:SetWidth(range25 * height_value) |
||
2456 | distance_number:SetText(text25) |
||
2457 | end |
||
2458 | end |
||
2459 | --------------------------------------------------------- |
||
2460 | --20 PALADIN |
||
2461 | if (IsActionInRange(yard20)==1) and (UnitIsFriend("player", "target")==nil) |
||
2462 | then |
||
2463 | if (distance_layout==false) |
||
2464 | then distance_range2:SetHeight(range20 * height_value) |
||
2465 | distance_number:SetText(text20) |
||
2466 | else distance_range2:SetWidth(range20 * height_value) |
||
2467 | distance_number:SetText(text20) |
||
2468 | end |
||
2469 | end |
||
2470 | --------------------------------------------------------- |
||
2471 | --10 PALADIN |
||
2472 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==nil) |
||
2473 | then |
||
2474 | if (distance_layout==false) |
||
2475 | then distance_range2:SetHeight(range10 * height_value) |
||
2476 | distance_number:SetText(text10) |
||
2477 | else distance_range2:SetWidth(range10 * height_value) |
||
2478 | distance_number:SetText(text10) |
||
2479 | end |
||
2480 | end |
||
2481 | end |
||
2482 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2483 | --PRIEST RANGE_2 |
||
2484 | if (UnitClass("player")==DISTANCE_PRIEST) then |
||
2485 | |||
2486 | --oor PRIEST |
||
2487 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
2488 | then |
||
2489 | if (distance_layout==false) |
||
2490 | then distance_range2:SetHeight(range41 * height_value) |
||
2491 | distance_number:SetText(textooR) |
||
2492 | else distance_range2:SetWidth(range41 * height_value) |
||
2493 | distance_number:SetText(textooR) |
||
2494 | end |
||
2495 | end |
||
2496 | --------------------------------------------------------- |
||
2497 | --40 PRIEST |
||
2498 | if (IsActionInRange(yard40)==1) and (UnitIsFriend("player", "target")==nil) |
||
2499 | then |
||
2500 | if (distance_layout==false) |
||
2501 | then distance_range2:SetHeight(range41 * height_value) |
||
2502 | distance_number:SetText(text40) |
||
2503 | else distance_range2:SetWidth(range41 * height_value) |
||
2504 | distance_number:SetText(text40) |
||
2505 | end |
||
2506 | end |
||
2507 | --------------------------------------------------------- |
||
2508 | --30 PRIEST |
||
2509 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
2510 | then |
||
2511 | if (distance_layout==false) |
||
2512 | then distance_range2:SetHeight(range30 * height_value) |
||
2513 | distance_number:SetText(text30) |
||
2514 | else distance_range2:SetWidth(range30 * height_value) |
||
2515 | distance_number:SetText(text30) |
||
2516 | end |
||
2517 | end |
||
2518 | |||
2519 | --30 PRIEST HOLY |
||
2520 | if (IsActionInRange(holy_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
2521 | then |
||
2522 | if (distance_layout==false) |
||
2523 | then distance_range2:SetHeight(rangeHolyReach30 * height_value) |
||
2524 | distance_number:SetText(textHolyReach30) |
||
2525 | else distance_range2:SetWidth(rangeHolyReach30 * height_value) |
||
2526 | distance_number:SetText(textHolyReach30) |
||
2527 | end |
||
2528 | end |
||
2529 | |||
2530 | --30 PRIEST SHADOW |
||
2531 | if (IsActionInRange(shadow_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
2532 | then |
||
2533 | if (distance_layout==false) |
||
2534 | then distance_range2:SetHeight(rangeShadowReach30 * height_value) |
||
2535 | distance_number:SetText(textShadowReach30) |
||
2536 | else distance_range2:SetWidth(rangeShadowReach30 * height_value) |
||
2537 | distance_number:SetText(textShadowReach30) |
||
2538 | end |
||
2539 | end |
||
2540 | --------------------------------------------------------- |
||
2541 | --25 PRIEST |
||
2542 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
2543 | then |
||
2544 | if (distance_layout==false) |
||
2545 | then distance_range2:SetHeight(range25 * height_value) |
||
2546 | distance_number:SetText(text25) |
||
2547 | else distance_range2:SetWidth(range25 * height_value) |
||
2548 | distance_number:SetText(text25) |
||
2549 | end |
||
2550 | end |
||
2551 | --------------------------------------------------------- |
||
2552 | --20 PRIEST |
||
2553 | if (IsActionInRange(yard20)==1) and (UnitIsFriend("player", "target")==nil) |
||
2554 | then |
||
2555 | if (distance_layout==false) |
||
2556 | then distance_range2:SetHeight(range20 * height_value) |
||
2557 | distance_number:SetText(text20) |
||
2558 | else distance_range2:SetWidth(range20 * height_value) |
||
2559 | distance_number:SetText(text20) |
||
2560 | end |
||
2561 | end |
||
2562 | --------------------------------------------------------- |
||
2563 | --10 PRIEST |
||
2564 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==nil) |
||
2565 | then |
||
2566 | if (distance_layout==false) |
||
2567 | then distance_range2:SetHeight(range10 * height_value) |
||
2568 | distance_number:SetText(text10) |
||
2569 | else distance_range2:SetWidth(range10 * height_value) |
||
2570 | distance_number:SetText(text10) |
||
2571 | end |
||
2572 | end |
||
2573 | end |
||
2574 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2575 | --WARLOCK RANGE_2 |
||
2576 | if (UnitClass("player")==DISTANCE_WARLOCK) then |
||
2577 | |||
2578 | --oor WARLOCK |
||
2579 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
2580 | then |
||
2581 | if (distance_layout==false) |
||
2582 | then distance_range2:SetHeight(range41 * height_value) |
||
2583 | distance_number:SetText(textooR) |
||
2584 | else distance_range2:SetWidth(range41 * height_value) |
||
2585 | distance_number:SetText(textooR) |
||
2586 | end |
||
2587 | end |
||
2588 | --------------------------------------------------------- |
||
2589 | --30 WARLOCK GRIM |
||
2590 | if (IsActionInRange(grim_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
2591 | then |
||
2592 | if (distance_layout==false) |
||
2593 | then distance_range2:SetHeight(rangeGrimReach30 * height_value) |
||
2594 | distance_number:SetText(textGrimReach30) |
||
2595 | else distance_range2:SetWidth(rangeGrimReach30 * height_value) |
||
2596 | distance_number:SetText(textGrimReach30) |
||
2597 | end |
||
2598 | end |
||
2599 | |||
2600 | --30 WARLOCK DESTRUCTION |
||
2601 | if (IsActionInRange(destruction_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
2602 | then |
||
2603 | if (distance_layout==false) |
||
2604 | then distance_range2:SetHeight(rangeDestructiveReach30 * height_value) |
||
2605 | distance_number:SetText(textDestructiveReach30) |
||
2606 | else distance_range2:SetWidth(rangeDestructiveReach30 * height_value) |
||
2607 | distance_number:SetText(textDestructiveReach30) |
||
2608 | end |
||
2609 | end |
||
2610 | --------------------------------------------------------- |
||
2611 | --25 WARLOCK |
||
2612 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
2613 | then |
||
2614 | if (distance_layout==false) |
||
2615 | then distance_range2:SetHeight(range25 * height_value) |
||
2616 | distance_number:SetText(text25) |
||
2617 | else distance_range2:SetWidth(range25 * height_value) |
||
2618 | distance_number:SetText(text25) |
||
2619 | end |
||
2620 | end |
||
2621 | --------------------------------------------------------- |
||
2622 | --20 WARLOCK GRIM |
||
2623 | if (IsActionInRange(grim_yard20)==1) and (UnitIsFriend("player", "target")==nil) |
||
2624 | then |
||
2625 | if (distance_layout==false) |
||
2626 | then distance_range2:SetHeight(rangeGrimReach20 * height_value) |
||
2627 | distance_number:SetText(textGrimReach20) |
||
2628 | else distance_range2:SetWidth(rangeGrimReach20 * height_value) |
||
2629 | distance_number:SetText(textGrimReach20) |
||
2630 | end |
||
2631 | end |
||
2632 | --------------------------------------------------------- |
||
2633 | --10 WARLOCK |
||
2634 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==nil) |
||
2635 | then |
||
2636 | if (distance_layout==false) |
||
2637 | then distance_range2:SetHeight(range10 * height_value) |
||
2638 | distance_number:SetText(text10) |
||
2639 | else distance_range2:SetWidth(range10 * height_value) |
||
2640 | distance_number:SetText(text10) |
||
2641 | end |
||
2642 | end |
||
2643 | end |
||
2644 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2645 | -- WARRIOR RANGE_2 |
||
2646 | if (UnitClass("player")==DISTANCE_WARRIOR) then |
||
2647 | |||
2648 | --oor WARRIOR |
||
2649 | if (IsActionInRange(yard30)==0) and (UnitIsFriend("player", "target")==nil) |
||
2650 | then |
||
2651 | if (distance_layout==false) |
||
2652 | then distance_range2:SetHeight(range41 * height_value) |
||
2653 | distance_number:SetText(textooR) |
||
2654 | else distance_range2:SetWidth(range41 * height_value) |
||
2655 | distance_number:SetText(textooR) |
||
2656 | end |
||
2657 | end |
||
2658 | --------------------------------------------------------- |
||
2659 | --30 WARRIOR |
||
2660 | if (IsActionInRange(yard30)==1) and (IsActionInRange(yard10)==0) and (UnitIsFriend("player", "target")==nil) |
||
2661 | then |
||
2662 | if (distance_layout==false) |
||
2663 | then distance_range2:SetHeight(range30 * height_value) |
||
2664 | distance_number:SetText(text30) |
||
2665 | else distance_range2:SetWidth(range30 * height_value) |
||
2666 | distance_number:SetText(text30) |
||
2667 | end |
||
2668 | end |
||
2669 | --------------------------------------------------------- |
||
2670 | --25 WARRIOR |
||
2671 | if (IsActionInRange(yard25)==1) and (UnitIsFriend("player", "target")==nil) |
||
2672 | then |
||
2673 | if (distance_layout==false) |
||
2674 | then distance_range2:SetHeight(range25 * height_value) |
||
2675 | distance_number:SetText(text25) |
||
2676 | else distance_range2:SetWidth(range25 * height_value) |
||
2677 | distance_number:SetText(text25) |
||
2678 | end |
||
2679 | end |
||
2680 | --------------------------------------------------------- |
||
2681 | --10 WARRIOR |
||
2682 | if (IsActionInRange(yard10)==1) and (UnitIsFriend("player", "target")==nil) |
||
2683 | then |
||
2684 | if (distance_layout==false) |
||
2685 | then distance_range2:SetHeight(range10 * height_value) |
||
2686 | distance_number:SetText(text10) |
||
2687 | else distance_range2:SetWidth(range10 * height_value) |
||
2688 | distance_number:SetText(text10) |
||
2689 | end |
||
2690 | end |
||
2691 | --------------------------------------------------------- |
||
2692 | --08 WARRIOR |
||
2693 | if (IsActionInRange(yard10)==1) and (IsActionInRange(yard30)==0) and (UnitIsFriend("player", "target")==nil) |
||
2694 | then |
||
2695 | if (distance_layout==false) |
||
2696 | then distance_range2:SetHeight(range08 * height_value) |
||
2697 | distance_number:SetText(text08) |
||
2698 | else distance_range2:SetWidth(range08 * height_value) |
||
2699 | distance_number:SetText(text08) |
||
2700 | end |
||
2701 | end |
||
2702 | --------------------------------------------------------- |
||
2703 | --05 WARRIOR |
||
2704 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
2705 | then |
||
2706 | if (distance_layout==false) |
||
2707 | then distance_range2:SetHeight(range05 * height_value) |
||
2708 | distance_number:SetText(text05) |
||
2709 | else distance_range2:SetWidth(range05 * height_value) |
||
2710 | distance_number:SetText(text05) |
||
2711 | end |
||
2712 | end |
||
2713 | end |
||
2714 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2715 | --ROGUE RANGE_2 |
||
2716 | if (UnitClass("player")==DISTANCE_ROGUE) then |
||
2717 | |||
2718 | --oor ROGUE |
||
2719 | if (IsActionInRange(yard30)==0) and (UnitIsFriend("player", "target")==nil) |
||
2720 | then |
||
2721 | if (distance_layout==false) |
||
2722 | then distance_range2:SetHeight(range41 * height_value) |
||
2723 | distance_number:SetText(textooR) |
||
2724 | else distance_range2:SetWidth(range41 * height_value) |
||
2725 | distance_number:SetText(textooR) |
||
2726 | end |
||
2727 | end |
||
2728 | --------------------------------------------------------- |
||
2729 | --30 ROGUE |
||
2730 | if (IsActionInRange(yard30)==1) |
||
2731 | and (IsActionInRange(yard10)==0) |
||
2732 | and (UnitIsFriend("player", "target")==nil) |
||
2733 | then |
||
2734 | if (distance_layout==false) |
||
2735 | then distance_range2:SetHeight(range30 * height_value) |
||
2736 | distance_number:SetText(text30) |
||
2737 | else distance_range2:SetWidth(range30 * height_value) |
||
2738 | distance_number:SetText(text30) |
||
2739 | end |
||
2740 | end |
||
2741 | --------------------------------------------------------- |
||
2742 | --25 ROGUE |
||
2743 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
2744 | then |
||
2745 | if (distance_layout==false) |
||
2746 | then distance_range2:SetHeight(range25 * height_value) |
||
2747 | distance_number:SetText(text25) |
||
2748 | else distance_range2:SetWidth(range25 * height_value) |
||
2749 | distance_number:SetText(text25) |
||
2750 | end |
||
2751 | end |
||
2752 | --------------------------------------------------------- |
||
2753 | --10 ROGUE |
||
2754 | if (IsActionInRange(yard10)==1) and (UnitIsFriend("player", "target")==nil) |
||
2755 | then |
||
2756 | if (distance_layout==false) |
||
2757 | then distance_range2:SetHeight(range10 * height_value) |
||
2758 | distance_number:SetText(text10) |
||
2759 | else distance_range2:SetWidth(range10 * height_value) |
||
2760 | distance_number:SetText(text10) |
||
2761 | end |
||
2762 | end |
||
2763 | --------------------------------------------------------- |
||
2764 | --08 ROGUE |
||
2765 | if (IsActionInRange(yard10)==1) |
||
2766 | and (IsActionInRange(yard30)==0) |
||
2767 | and (UnitIsFriend("player", "target")==nil) |
||
2768 | then |
||
2769 | if (distance_layout==false) |
||
2770 | then distance_range2:SetHeight(range08 * height_value) |
||
2771 | distance_number:SetText(text08) |
||
2772 | else distance_range2:SetWidth(range08 * height_value) |
||
2773 | distance_number:SetText(text08) |
||
2774 | end |
||
2775 | end |
||
2776 | --------------------------------------------------------- |
||
2777 | --05 ROGUE |
||
2778 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
2779 | then |
||
2780 | if (distance_layout==false) |
||
2781 | then distance_range2:SetHeight(range05 * height_value) |
||
2782 | distance_number:SetText(text05) |
||
2783 | else distance_range2:SetWidth(range05 * height_value) |
||
2784 | distance_number:SetText(text05) |
||
2785 | end |
||
2786 | end |
||
2787 | end |
||
2788 | |||
2789 | distance_frame.TimeSinceLastUpdate = 0; |
||
2790 | |||
2791 | end |
||
2792 | end |
||
2793 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2794 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2795 | --OnUpdate range RED |
||
2796 | function distance_range3_OnUpdate(arg1) |
||
2797 | |||
2798 | if distance_layout==false |
||
2799 | then |
||
2800 | distance_range_color3:SetTexture(distance_bar_texture_h) |
||
2801 | distance_range_color3:SetVertexColor(barcolor.b3_color_h_r, barcolor.b3_color_h_g, barcolor.b3_color_h_b); |
||
2802 | distance_color_bar3:SetTexture(distance_bar_texture_w) |
||
2803 | distance_color_bar3:SetVertexColor(barcolor.b3_color_w_r, barcolor.b3_color_w_g, barcolor.b3_color_w_b); |
||
2804 | else |
||
2805 | distance_range_color3:SetTexture(distance_bar_texture_w) |
||
2806 | distance_range_color3:SetVertexColor(barcolor.b3_color_w_r, barcolor.b3_color_w_g, barcolor.b3_color_w_b); |
||
2807 | distance_color_bar3:SetTexture(distance_bar_texture_w) |
||
2808 | distance_color_bar3:SetVertexColor(barcolor.b3_color_w_r, barcolor.b3_color_w_g, barcolor.b3_color_w_b); |
||
2809 | end |
||
2810 | |||
2811 | distance_frame.TimeSinceLastUpdate = distance_frame.TimeSinceLastUpdate + arg1; |
||
2812 | if (distance_frame.TimeSinceLastUpdate > distance_frame_UpdateInterval) then |
||
2813 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2814 | --HUNTER_RANGE_3 |
||
2815 | if (UnitClass("player")==DISTANCE_HUNTER) then |
||
2816 | --oor HUNTER |
||
2817 | if (IsActionInRange(yard41)==0) and (IsActionInRange(yard21)==0) and (UnitIsFriend("player", "target")==nil) |
||
2818 | then |
||
2819 | if (distance_layout==false) |
||
2820 | then distance_range3:SetHeight(rangeHawkEye * height_value) |
||
2821 | else distance_range3:SetWidth(rangeHawkEye * height_value) |
||
2822 | end |
||
2823 | end |
||
2824 | --------------------------------------------------------- |
||
2825 | --41 HUNTER |
||
2826 | if (IsActionInRange(yard41)==1) and (UnitIsFriend("player", "target")==nil) |
||
2827 | then |
||
2828 | if (distance_layout==false) |
||
2829 | then distance_range3:SetHeight(range30 * height_value) |
||
2830 | else distance_range3:SetWidth(range30 * height_value) |
||
2831 | end |
||
2832 | end |
||
2833 | --------------------------------------------------------- |
||
2834 | --30 HUNTER |
||
2835 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
2836 | then |
||
2837 | if (distance_layout==false) |
||
2838 | then distance_range3:SetHeight(range25 * height_value) |
||
2839 | else distance_range3:SetWidth(range25 * height_value) |
||
2840 | end |
||
2841 | end |
||
2842 | --------------------------------------------------------- |
||
2843 | --25 HUNTER |
||
2844 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
2845 | then |
||
2846 | if (distance_layout==false) |
||
2847 | then distance_range3:SetHeight(range21 * height_value) |
||
2848 | else distance_range3:SetWidth(range21 * height_value) |
||
2849 | end |
||
2850 | end |
||
2851 | --------------------------------------------------------- |
||
2852 | --21 HUNTER |
||
2853 | if (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==nil) |
||
2854 | then |
||
2855 | if (distance_layout==false) |
||
2856 | then distance_range3:SetHeight(range08 * height_value) |
||
2857 | else distance_range3:SetWidth(range08 * height_value) |
||
2858 | end |
||
2859 | end |
||
2860 | --------------------------------------------------------- |
||
2861 | --08 HUNTER |
||
2862 | if (IsActionInRange(yard41)==0) and (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==nil) |
||
2863 | then |
||
2864 | if (distance_layout==false) |
||
2865 | then distance_range3:SetHeight(range05 * height_value) |
||
2866 | else distance_range3:SetWidth(range05 * height_value) |
||
2867 | end |
||
2868 | end |
||
2869 | --------------------------------------------------------- |
||
2870 | --05 HUNTER |
||
2871 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
2872 | then |
||
2873 | if (distance_layout==false) |
||
2874 | then distance_range3:SetHeight(range00 * height_value) |
||
2875 | else distance_range3:SetWidth(range00 * height_value) |
||
2876 | end |
||
2877 | end |
||
2878 | end |
||
2879 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2880 | --SHAMAN RANGE_3 |
||
2881 | if (UnitClass("player")==DISTANCE_SHAMAN) then |
||
2882 | |||
2883 | --oor SHAMAN |
||
2884 | if (UnitIsVisible("target")) |
||
2885 | then |
||
2886 | if (distance_layout==false) |
||
2887 | then distance_range3:SetHeight(range41 * height_value) |
||
2888 | else distance_range3:SetWidth(range41 * height_value) |
||
2889 | end |
||
2890 | end |
||
2891 | --------------------------------------------------------- |
||
2892 | --41 SHAMAN ENEMY |
||
2893 | if (IsActionInRange(yard41)==1) and (UnitIsFriend("player", "target")==nil) |
||
2894 | then |
||
2895 | if (distance_layout==false) |
||
2896 | then distance_range3:SetHeight(rangeStormReach * height_value) |
||
2897 | else distance_range3:SetWidth(rangeStormReach * height_value) |
||
2898 | end |
||
2899 | end |
||
2900 | |||
2901 | --41 SHAMAN FRIEND |
||
2902 | if (IsActionInRange(friendyard40)==1) and (UnitIsFriend("player", "target")==1) |
||
2903 | then |
||
2904 | if (distance_layout==false) |
||
2905 | then distance_range3:SetHeight(range30 * height_value) |
||
2906 | else distance_range3:SetWidth(range30 * height_value) |
||
2907 | end |
||
2908 | end |
||
2909 | |||
2910 | --------------------------------------------------------- |
||
2911 | --30 SHAMAN ENEMY |
||
2912 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
2913 | then |
||
2914 | if (distance_layout==false) |
||
2915 | then distance_range3:SetHeight(range25 * height_value) |
||
2916 | else distance_range3:SetWidth(range25 * height_value) |
||
2917 | end |
||
2918 | end |
||
2919 | |||
2920 | --30 SHAMAN FRIEND |
||
2921 | if (IsActionInRange(friendyard30)==1) and (UnitIsFriend("player", "target")==1) |
||
2922 | then |
||
2923 | if (distance_layout==false) |
||
2924 | then distance_range3:SetHeight(range25 * height_value) |
||
2925 | else distance_range3:SetWidth(range25 * height_value) |
||
2926 | end |
||
2927 | end |
||
2928 | --------------------------------------------------------- |
||
2929 | --25 SHAMAN |
||
2930 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
2931 | then |
||
2932 | if (distance_layout==false) |
||
2933 | then distance_range3:SetHeight(range20 * height_value) |
||
2934 | else distance_range3:SetWidth(range20 * height_value) |
||
2935 | end |
||
2936 | end |
||
2937 | |||
2938 | --25 SHAMAN FRIEND |
||
2939 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==1) |
||
2940 | then |
||
2941 | if (distance_layout==false) |
||
2942 | then distance_range3:SetHeight(range10 * height_value) |
||
2943 | else distance_range3:SetWidth(range10 * height_value) |
||
2944 | end |
||
2945 | end |
||
2946 | --------------------------------------------------------- |
||
2947 | --21 SHAMAN |
||
2948 | if (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==nil) |
||
2949 | then |
||
2950 | if (distance_layout==false) |
||
2951 | then distance_range3:SetHeight(range10 * height_value) |
||
2952 | else distance_range3:SetWidth(range10 * height_value) |
||
2953 | end |
||
2954 | end |
||
2955 | --------------------------------------------------------- |
||
2956 | --10 SHAMAN ENEMY |
||
2957 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==nil) |
||
2958 | then |
||
2959 | if (distance_layout==false) |
||
2960 | then distance_range3:SetHeight(range05 * height_value) |
||
2961 | else distance_range3:SetWidth(range05 * height_value) |
||
2962 | end |
||
2963 | end |
||
2964 | |||
2965 | --10 SHAMAN FRIEND |
||
2966 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==1) |
||
2967 | then |
||
2968 | if (distance_layout==false) |
||
2969 | then distance_range3:SetHeight(range00 * height_value) |
||
2970 | else distance_range3:SetWidth(range00 * height_value) |
||
2971 | end |
||
2972 | end |
||
2973 | --------------------------------------------------------- |
||
2974 | --05 SHAMAN ENEMY |
||
2975 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
2976 | then |
||
2977 | if (distance_layout==false) |
||
2978 | then distance_range3:SetHeight(range00 * height_value) |
||
2979 | else distance_range3:SetWidth(range00 * height_value) |
||
2980 | end |
||
2981 | end |
||
2982 | |||
2983 | --05 SHAMAN FRIEND |
||
2984 | --if (CheckInteractDistance("target",1)) and (UnitIsFriend("player", "target")==1) |
||
2985 | -- then distance_range3:SetHeight(range00) |
||
2986 | --end |
||
2987 | end |
||
2988 | --------------------------------------------------------------------------------------------------------------------------------- |
||
2989 | --MAGE RANGE_3 |
||
2990 | if (UnitClass("player")==DISTANCE_MAGE) then |
||
2991 | |||
2992 | --oor MAGE |
||
2993 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
2994 | then |
||
2995 | if (distance_layout==false) |
||
2996 | then distance_range3:SetHeight(range41 * height_value) |
||
2997 | else distance_range3:SetWidth(range41 * height_value) |
||
2998 | end |
||
2999 | end |
||
3000 | --------------------------------------------------------- |
||
3001 | --41 MAGE |
||
3002 | if (IsActionInRange(yard41)==1) and (UnitIsFriend("player", "target")==nil) |
||
3003 | then |
||
3004 | if (distance_layout==false) |
||
3005 | then distance_range3:SetHeight(rangeFlameThrowing35 * height_value) |
||
3006 | else distance_range3:SetWidth(rangeFlameThrowing35 * height_value) |
||
3007 | end |
||
3008 | end |
||
3009 | --------------------------------------------------------- |
||
3010 | --35 MAGE FIRE |
||
3011 | if (IsActionInRange(yard35)==1) and (UnitIsFriend("player", "target")==nil) |
||
3012 | then |
||
3013 | if (distance_layout==false) |
||
3014 | then distance_range3:SetHeight(rangeFlameThrowing30 * height_value) |
||
3015 | else distance_range3:SetWidth(rangeFlameThrowing30 * height_value) |
||
3016 | end |
||
3017 | end |
||
3018 | |||
3019 | --35 MAGE FROST |
||
3020 | if (IsActionInRange(yard35)==1) and (UnitIsFriend("player", "target")==nil) |
||
3021 | then |
||
3022 | if (distance_layout==false) |
||
3023 | then distance_range3:SetHeight(rangeArcticReach30 * height_value) |
||
3024 | else distance_range3:SetWidth(rangeArcticReach30 * height_value) |
||
3025 | end |
||
3026 | end |
||
3027 | --------------------------------------------------------- |
||
3028 | --30 MAGE FIRE |
||
3029 | if (IsActionInRange(fire_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
3030 | then |
||
3031 | if (distance_layout==false) |
||
3032 | then distance_range3:SetHeight(rangeFlameThrowing20 * height_value) |
||
3033 | else distance_range3:SetWidth(rangeFlameThrowing20 * height_value) |
||
3034 | end |
||
3035 | end |
||
3036 | |||
3037 | --30 MAGE FROST |
||
3038 | if (IsActionInRange(frost_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
3039 | then |
||
3040 | if (distance_layout==false) |
||
3041 | then distance_range3:SetHeight(rangeFlameThrowing20 * height_value) |
||
3042 | else distance_range3:SetWidth(rangeFlameThrowing20 * height_value) |
||
3043 | end |
||
3044 | end |
||
3045 | --------------------------------------------------------- |
||
3046 | --21 MAGE |
||
3047 | if (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==nil) |
||
3048 | then |
||
3049 | if (distance_layout==false) |
||
3050 | then distance_range3:SetHeight(range10 * height_value) |
||
3051 | else distance_range3:SetWidth(range10 * height_value) |
||
3052 | end |
||
3053 | end |
||
3054 | --------------------------------------------------------- |
||
3055 | --10 MAGE |
||
3056 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==nil) |
||
3057 | then |
||
3058 | if (distance_layout==false) |
||
3059 | then distance_range3:SetHeight(range00 * height_value) |
||
3060 | else distance_range3:SetWidth(range00 * height_value) |
||
3061 | end |
||
3062 | end |
||
3063 | --------------------------------------------------------- |
||
3064 | --05 MAGE |
||
3065 | --if (CheckInteractDistance("target",1)) and (UnitIsFriend("player", "target")==nil) |
||
3066 | -- then distance_range3:SetHeight(range00) |
||
3067 | --end |
||
3068 | end |
||
3069 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3070 | --DRUID RANGE_3 |
||
3071 | if (UnitClass("player")==DISTANCE_DRUID) then |
||
3072 | |||
3073 | --oor DRUID |
||
3074 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
3075 | then |
||
3076 | if (distance_layout==false) |
||
3077 | then distance_range3:SetHeight(range41 * height_value) |
||
3078 | else distance_range3:SetWidth(range41 * height_value) |
||
3079 | end |
||
3080 | end |
||
3081 | --------------------------------------------------------- |
||
3082 | --30 DRUID |
||
3083 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
3084 | then |
||
3085 | if (distance_layout==false) |
||
3086 | then distance_range3:SetHeight(range25 * height_value) |
||
3087 | else distance_range3:SetWidth(range25 * height_value) |
||
3088 | end |
||
3089 | end |
||
3090 | --------------------------------------------------------- |
||
3091 | --25 DRUID |
||
3092 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
3093 | then |
||
3094 | if (distance_layout==false) |
||
3095 | then distance_range3:SetHeight(range10 * height_value) |
||
3096 | else distance_range3:SetWidth(range10 * height_value) |
||
3097 | end |
||
3098 | end |
||
3099 | --------------------------------------------------------- |
||
3100 | --10 DRUID |
||
3101 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==nil) |
||
3102 | then |
||
3103 | if (distance_layout==false) |
||
3104 | then distance_range3:SetHeight(range05 * height_value) |
||
3105 | else distance_range3:SetWidth(range05 * height_value) |
||
3106 | end |
||
3107 | end |
||
3108 | --------------------------------------------------------- |
||
3109 | --05 DRUID |
||
3110 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
3111 | then |
||
3112 | if (distance_layout==false) |
||
3113 | then distance_range3:SetHeight(range00 * height_value) |
||
3114 | else distance_range3:SetWidth(range00 * height_value) |
||
3115 | end |
||
3116 | end |
||
3117 | end |
||
3118 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3119 | --PALADIN RANGE_3 |
||
3120 | if (UnitClass("player")==DISTANCE_PALADIN) then |
||
3121 | |||
3122 | --oor PALADIN |
||
3123 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
3124 | then |
||
3125 | if (distance_layout==false) |
||
3126 | then distance_range3:SetHeight(range41 * height_value) |
||
3127 | else distance_range3:SetWidth(range41 * height_value) |
||
3128 | end |
||
3129 | end |
||
3130 | --------------------------------------------------------- |
||
3131 | --40 PALADIN FRIEND |
||
3132 | if (IsActionInRange(friendyard40)==1) and (UnitIsFriend("player", "target")==1) |
||
3133 | then |
||
3134 | if (distance_layout==false) |
||
3135 | then distance_range3:SetHeight(range30 * height_value) |
||
3136 | else distance_range3:SetWidth(range30 * height_value) |
||
3137 | end |
||
3138 | end |
||
3139 | --------------------------------------------------------- |
||
3140 | --30 PALADIN ENEMY |
||
3141 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
3142 | then |
||
3143 | if (distance_layout==false) |
||
3144 | then distance_range3:SetHeight(range25 * height_value) |
||
3145 | else distance_range3:SetWidth(range25 * height_value) |
||
3146 | end |
||
3147 | end |
||
3148 | |||
3149 | --30 PALADIN FRIEND |
||
3150 | if (IsActionInRange(friendyard30)==1) and (UnitIsFriend("player", "target")==1) |
||
3151 | then |
||
3152 | if (distance_layout==false) |
||
3153 | then distance_range3:SetHeight(range25 * height_value) |
||
3154 | else distance_range3:SetWidth(range25 * height_value) |
||
3155 | end |
||
3156 | end |
||
3157 | --------------------------------------------------------- |
||
3158 | --25 PALADIN |
||
3159 | if (CheckInteractDistance("target",4)) |
||
3160 | then |
||
3161 | if (distance_layout==false) |
||
3162 | then distance_range3:SetHeight(range20 * height_value) |
||
3163 | else distance_range3:SetWidth(range20 * height_value) |
||
3164 | end |
||
3165 | end |
||
3166 | --------------------------------------------------------- |
||
3167 | --20 PALADIN ENEMY |
||
3168 | if (IsActionInRange(yard20)==1) and (UnitIsFriend("player", "target")==nil) |
||
3169 | then |
||
3170 | if (distance_layout==false) |
||
3171 | then distance_range3:SetHeight(range10 * height_value) |
||
3172 | else distance_range3:SetWidth(range10 * height_value) |
||
3173 | end |
||
3174 | end |
||
3175 | |||
3176 | --20 PALADIN FRIEND |
||
3177 | if (IsActionInRange(friendyard20)==1) and (UnitIsFriend("player", "target")==1) |
||
3178 | then |
||
3179 | if (distance_layout==false) |
||
3180 | then distance_range3:SetHeight(range10 * height_value) |
||
3181 | else distance_range3:SetWidth(range10 * height_value) |
||
3182 | end |
||
3183 | end |
||
3184 | --------------------------------------------------------- |
||
3185 | --10 PALADIN ENEMY |
||
3186 | if (CheckInteractDistance("target",3)) |
||
3187 | then |
||
3188 | if (distance_layout==false) |
||
3189 | then distance_range3:SetHeight(range00 * height_value) |
||
3190 | else distance_range3:SetWidth(range00 * height_value) |
||
3191 | end |
||
3192 | end |
||
3193 | end |
||
3194 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3195 | --PRIEST RANGE_3 |
||
3196 | if (UnitClass("player")==DISTANCE_PRIEST) then |
||
3197 | |||
3198 | --oor PRIEST |
||
3199 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
3200 | then |
||
3201 | if (distance_layout==false) |
||
3202 | then distance_range3:SetHeight(range41 * height_value) |
||
3203 | else distance_range3:SetWidth(range41 * height_value) |
||
3204 | end |
||
3205 | end |
||
3206 | --------------------------------------------------------- |
||
3207 | --40 PRIEST ENEMY |
||
3208 | if (IsActionInRange(yard40)==1) and (UnitIsFriend("player", "target")==nil) |
||
3209 | then |
||
3210 | if (distance_layout==false) |
||
3211 | then distance_range3:SetHeight(range30 * height_value) |
||
3212 | else distance_range3:SetWidth(range30 * height_value) |
||
3213 | end |
||
3214 | end |
||
3215 | |||
3216 | --40 PRIEST ENEMY HOLY |
||
3217 | if (IsActionInRange(yard40)==1) and (UnitIsFriend("player", "target")==nil) |
||
3218 | then |
||
3219 | if (distance_layout==false) |
||
3220 | then distance_range3:SetHeight(rangeHolyReach30 * height_value) |
||
3221 | else distance_range3:SetWidth(rangeHolyReach30 * height_value) |
||
3222 | end |
||
3223 | end |
||
3224 | |||
3225 | --40 PRIEST ENEMY SHADOW |
||
3226 | if (IsActionInRange(yard40)==1) and (UnitIsFriend("player", "target")==nil) |
||
3227 | then |
||
3228 | if (distance_layout==false) |
||
3229 | then distance_range3:SetHeight(rangeHolyReach30 * height_value) |
||
3230 | else distance_range3:SetWidth(rangeHolyReach30 * height_value) |
||
3231 | end |
||
3232 | end |
||
3233 | |||
3234 | --40 PRIEST FRIEND |
||
3235 | if (IsActionInRange(friendyard40)==1) and (UnitIsFriend("player", "target")==1) |
||
3236 | then |
||
3237 | if (distance_layout==false) |
||
3238 | then distance_range3:SetHeight(range30 * height_value) |
||
3239 | else distance_range3:SetWidth(range30 * height_value) |
||
3240 | end |
||
3241 | end |
||
3242 | --------------------------------------------------------- |
||
3243 | --30 PRIEST ENEMY |
||
3244 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
3245 | then |
||
3246 | if (distance_layout==false) |
||
3247 | then distance_range3:SetHeight(range25 * height_value) |
||
3248 | else distance_range3:SetWidth(range25 * height_value) |
||
3249 | end |
||
3250 | end |
||
3251 | |||
3252 | --30 PRIEST HOLY |
||
3253 | if (IsActionInRange(holy_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
3254 | then |
||
3255 | if (distance_layout==false) |
||
3256 | then distance_range3:SetHeight(range25 * height_value) |
||
3257 | else distance_range3:SetWidth(range25 * height_value) |
||
3258 | end |
||
3259 | end |
||
3260 | |||
3261 | --30 PRIEST SHADOW |
||
3262 | if (IsActionInRange(shadow_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
3263 | then |
||
3264 | if (distance_layout==false) |
||
3265 | then distance_range3:SetHeight(range25 * height_value) |
||
3266 | else distance_range3:SetWidth(range25 * height_value) |
||
3267 | end |
||
3268 | end |
||
3269 | |||
3270 | --30 PRIEST FRIEND |
||
3271 | if (IsActionInRange(friendyard30)==1) and (UnitIsFriend("player", "target")==1) |
||
3272 | then |
||
3273 | if (distance_layout==false) |
||
3274 | then distance_range3:SetHeight(range25 * height_value) |
||
3275 | else distance_range3:SetWidth(range25 * height_value) |
||
3276 | end |
||
3277 | end |
||
3278 | --------------------------------------------------------- |
||
3279 | --25 PRIEST |
||
3280 | if (CheckInteractDistance("target",4)) |
||
3281 | then |
||
3282 | if (distance_layout==false) |
||
3283 | then distance_range3:SetHeight(range20 * height_value) |
||
3284 | else distance_range3:SetWidth(range20 * height_value) |
||
3285 | end |
||
3286 | end |
||
3287 | --------------------------------------------------------- |
||
3288 | --20 PRIEST ENEMY |
||
3289 | if (IsActionInRange(yard20)==1) and (UnitIsFriend("player", "target")==nil) |
||
3290 | then |
||
3291 | if (distance_layout==false) |
||
3292 | then distance_range3:SetHeight(range10 * height_value) |
||
3293 | else distance_range3:SetWidth(range10 * height_value) |
||
3294 | end |
||
3295 | end |
||
3296 | --------------------------------------------------------- |
||
3297 | --10 PRIEST |
||
3298 | if (CheckInteractDistance("target",3)) |
||
3299 | then |
||
3300 | if (distance_layout==false) |
||
3301 | then distance_range3:SetHeight(range00 * height_value) |
||
3302 | else distance_range3:SetWidth(range00 * height_value) |
||
3303 | end |
||
3304 | end |
||
3305 | end |
||
3306 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3307 | --WARLOCK RANGE_3 |
||
3308 | if (UnitClass("player")==DISTANCE_WARLOCK) then |
||
3309 | |||
3310 | --oor WARLOCK |
||
3311 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==nil) |
||
3312 | then |
||
3313 | if (distance_layout==false) |
||
3314 | then distance_range3:SetHeight(range41 * height_value) |
||
3315 | else distance_range3:SetWidth(range41 * height_value) |
||
3316 | end |
||
3317 | end |
||
3318 | --------------------------------------------------------- |
||
3319 | --30 WARLOCK GRIM |
||
3320 | if (IsActionInRange(grim_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
3321 | then |
||
3322 | if (distance_layout==false) |
||
3323 | then distance_range3:SetHeight(range25 * height_value) |
||
3324 | else distance_range3:SetWidth(range25 * height_value) |
||
3325 | end |
||
3326 | end |
||
3327 | |||
3328 | --30 WARLOCK DESTRUCTION |
||
3329 | if (IsActionInRange(destruction_yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
3330 | then |
||
3331 | if (distance_layout==false) |
||
3332 | then distance_range3:SetHeight(range25 * height_value) |
||
3333 | else distance_range3:SetWidth(range25 * height_value) |
||
3334 | end |
||
3335 | end |
||
3336 | --------------------------------------------------------- |
||
3337 | --25 WARLOCK |
||
3338 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
3339 | then |
||
3340 | if (distance_layout==false) |
||
3341 | then distance_range3:SetHeight(rangeGrimReach20 * height_value) |
||
3342 | else distance_range3:SetWidth(rangeGrimReach20 * height_value) |
||
3343 | end |
||
3344 | end |
||
3345 | --------------------------------------------------------- |
||
3346 | --20 WARLOCK GRIM |
||
3347 | if (IsActionInRange(grim_yard20)==1) and (UnitIsFriend("player", "target")==nil) |
||
3348 | then |
||
3349 | if (distance_layout==false) |
||
3350 | then distance_range3:SetHeight(range10 * height_value) |
||
3351 | else distance_range3:SetWidth(range10 * height_value) |
||
3352 | end |
||
3353 | end |
||
3354 | --------------------------------------------------------- |
||
3355 | --10 WARLOCK |
||
3356 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==nil) |
||
3357 | then |
||
3358 | if (distance_layout==false) |
||
3359 | then distance_range3:SetHeight(range00 * height_value) |
||
3360 | else distance_range3:SetWidth(range00 * height_value) |
||
3361 | end |
||
3362 | end |
||
3363 | end |
||
3364 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3365 | -- WARRIOR RANGE_3 |
||
3366 | if (UnitClass("player")==DISTANCE_WARRIOR) then |
||
3367 | |||
3368 | --oor WARRIOR |
||
3369 | if (IsActionInRange(yard30)==0) and (UnitIsFriend("player", "target")==nil) |
||
3370 | then |
||
3371 | if (distance_layout==false) |
||
3372 | then distance_range3:SetHeight(range41 * height_value) |
||
3373 | else distance_range3:SetWidth(range41 * height_value) |
||
3374 | end |
||
3375 | end |
||
3376 | --------------------------------------------------------- |
||
3377 | --30 WARRIOR |
||
3378 | if (IsActionInRange(yard30)==1) and (IsActionInRange(yard10)==0) and (UnitIsFriend("player", "target")==nil) |
||
3379 | then |
||
3380 | if (distance_layout==false) |
||
3381 | then distance_range3:SetHeight(range25 * height_value) |
||
3382 | else distance_range3:SetWidth(range25 * height_value) |
||
3383 | end |
||
3384 | end |
||
3385 | --------------------------------------------------------- |
||
3386 | --25 WARRIOR |
||
3387 | if (IsActionInRange(yard25)==1) and (UnitIsFriend("player", "target")==nil) |
||
3388 | then |
||
3389 | if (distance_layout==false) |
||
3390 | then distance_range3:SetHeight(range10 * height_value) |
||
3391 | else distance_range3:SetWidth(range10 * height_value) |
||
3392 | end |
||
3393 | end |
||
3394 | --------------------------------------------------------- |
||
3395 | --10 WARRIOR |
||
3396 | if (IsActionInRange(yard10)==1) and (UnitIsFriend("player", "target")==nil) |
||
3397 | then |
||
3398 | if (distance_layout==false) |
||
3399 | then distance_range3:SetHeight(range08 * height_value) |
||
3400 | else distance_range3:SetWidth(range08 * height_value) |
||
3401 | end |
||
3402 | end |
||
3403 | --------------------------------------------------------- |
||
3404 | --08 WARRIOR |
||
3405 | if (IsActionInRange(yard10)==1) and (IsActionInRange(yard30)==0) and (UnitIsFriend("player", "target")==nil) |
||
3406 | then |
||
3407 | if (distance_layout==false) |
||
3408 | then distance_range3:SetHeight(range05 * height_value) |
||
3409 | else distance_range3:SetWidth(range05 * height_value) |
||
3410 | end |
||
3411 | end |
||
3412 | --------------------------------------------------------- |
||
3413 | --05 WARRIOR |
||
3414 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
3415 | then |
||
3416 | if (distance_layout==false) |
||
3417 | then distance_range3:SetHeight(range00 * height_value) |
||
3418 | else distance_range3:SetWidth(range00 * height_value) |
||
3419 | end |
||
3420 | end |
||
3421 | end |
||
3422 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3423 | --ROGUE RANGE_3 |
||
3424 | if (UnitClass("player")==DISTANCE_ROGUE) then |
||
3425 | |||
3426 | --oor ROGUE |
||
3427 | if (IsActionInRange(yard30)==0) |
||
3428 | and (IsActionInRange(yard10)==0) or (IsActionInRange(yard10)==nil) |
||
3429 | and (UnitIsFriend("player", "target")==nil) |
||
3430 | then |
||
3431 | if (distance_layout==false) |
||
3432 | then distance_range3:SetHeight(range41 * height_value) |
||
3433 | else distance_range3:SetWidth(range41 * height_value) |
||
3434 | end |
||
3435 | end |
||
3436 | --------------------------------------------------------- |
||
3437 | --30 ROGUE |
||
3438 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==nil) |
||
3439 | then |
||
3440 | if (distance_layout==false) |
||
3441 | then distance_range3:SetHeight(range25 * height_value) |
||
3442 | else distance_range3:SetWidth(range25 * height_value) |
||
3443 | end |
||
3444 | end |
||
3445 | --------------------------------------------------------- |
||
3446 | --25 ROGUE |
||
3447 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==nil) |
||
3448 | then |
||
3449 | if (distance_layout==false) |
||
3450 | then distance_range3:SetHeight(range10 * height_value) |
||
3451 | else distance_range3:SetWidth(range10 * height_value) |
||
3452 | end |
||
3453 | end |
||
3454 | --------------------------------------------------------- |
||
3455 | --10 ROGUE |
||
3456 | if (IsActionInRange(yard10)==1) and (UnitIsFriend("player", "target")==nil) |
||
3457 | then |
||
3458 | if (distance_layout==false) |
||
3459 | then distance_range3:SetHeight(range08 * height_value) |
||
3460 | else distance_range3:SetWidth(range08 * height_value) |
||
3461 | end |
||
3462 | end |
||
3463 | --------------------------------------------------------- |
||
3464 | --08 ROGUE |
||
3465 | if (IsActionInRange(yard30)==0) |
||
3466 | and (IsActionInRange(yard10)==1) |
||
3467 | and (UnitIsFriend("player", "target")==nil) |
||
3468 | then |
||
3469 | if (distance_layout==false) |
||
3470 | then distance_range3:SetHeight(range05 * height_value) |
||
3471 | else distance_range3:SetWidth(range05 * height_value) |
||
3472 | end |
||
3473 | end |
||
3474 | --------------------------------------------------------- |
||
3475 | --05 ROGUE |
||
3476 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==nil) |
||
3477 | then |
||
3478 | if (distance_layout==false) |
||
3479 | then distance_range3:SetHeight(range00 * height_value) |
||
3480 | else distance_range3:SetWidth(range00 * height_value) |
||
3481 | end |
||
3482 | end |
||
3483 | end |
||
3484 | |||
3485 | distance_frame.TimeSinceLastUpdate = 0; |
||
3486 | |||
3487 | end |
||
3488 | end |
||
3489 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3490 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3491 | --OnUpdate range GREEN |
||
3492 | function distance_range4_OnUpdate(arg1) |
||
3493 | |||
3494 | if distance_layout==false |
||
3495 | then |
||
3496 | distance_range_color4:SetTexture(distance_bar_texture_h) |
||
3497 | distance_range_color4:SetVertexColor(barcolor.b4_color_h_r, barcolor.b4_color_h_g, barcolor.b4_color_h_b); |
||
3498 | distance_color_bar4:SetTexture(distance_bar_texture_w) |
||
3499 | distance_color_bar4:SetVertexColor(barcolor.b4_color_w_r, barcolor.b4_color_w_g, barcolor.b4_color_w_b); |
||
3500 | else |
||
3501 | distance_range_color4:SetTexture(distance_bar_texture_w) |
||
3502 | distance_range_color4:SetVertexColor(barcolor.b4_color_w_r, barcolor.b4_color_w_g, barcolor.b4_color_w_b); |
||
3503 | distance_color_bar4:SetTexture(distance_bar_texture_w) |
||
3504 | distance_color_bar4:SetVertexColor(barcolor.b4_color_w_r, barcolor.b4_color_w_g, barcolor.b4_color_w_b); |
||
3505 | end |
||
3506 | |||
3507 | distance_frame.TimeSinceLastUpdate = distance_frame.TimeSinceLastUpdate + arg1; |
||
3508 | if (distance_frame.TimeSinceLastUpdate > distance_frame_UpdateInterval) then |
||
3509 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3510 | --HUNTER RANGE_4 |
||
3511 | if (UnitClass("player")==DISTANCE_HUNTER) then |
||
3512 | |||
3513 | --oor HUNTER |
||
3514 | if (IsActionInRange(yard41)==0) and (IsActionInRange(yard21)==0) and (UnitIsFriend("player", "target")==1) |
||
3515 | then |
||
3516 | if (distance_layout==false) |
||
3517 | then distance_range4:SetHeight(range41 * height_value) |
||
3518 | distance_number1:SetText(textooR) |
||
3519 | else distance_range4:SetWidth(range41 * height_value) |
||
3520 | distance_number1:SetText(textooR) |
||
3521 | end |
||
3522 | end |
||
3523 | --------------------------------------------------------- |
||
3524 | --41 HUNTER |
||
3525 | if (IsActionInRange(yard41)==1) and (UnitIsFriend("player", "target")==1) |
||
3526 | then |
||
3527 | if (distance_layout==false) |
||
3528 | then distance_range4:SetHeight(rangeHawkEye * height_value) |
||
3529 | distance_number1:SetText(textHawkEye) |
||
3530 | else distance_range4:SetWidth(rangeHawkEye * height_value) |
||
3531 | distance_number1:SetText(textHawkEye) |
||
3532 | end |
||
3533 | end |
||
3534 | --------------------------------------------------------- |
||
3535 | --30 HUNTER |
||
3536 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==1) |
||
3537 | then |
||
3538 | if (distance_layout==false) |
||
3539 | then distance_range4:SetHeight(range30 * height_value) |
||
3540 | distance_number1:SetText(text30) |
||
3541 | else distance_range4:SetWidth(range30 * height_value) |
||
3542 | distance_number1:SetText(text30) |
||
3543 | end |
||
3544 | end |
||
3545 | --------------------------------------------------------- |
||
3546 | --25 HUNTER |
||
3547 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==1) |
||
3548 | then |
||
3549 | if (distance_layout==false) |
||
3550 | then distance_range4:SetHeight(range25 * height_value) |
||
3551 | distance_number1:SetText(text25) |
||
3552 | else distance_range4:SetWidth(range25 * height_value) |
||
3553 | distance_number1:SetText(text25) |
||
3554 | end |
||
3555 | end |
||
3556 | --------------------------------------------------------- |
||
3557 | --21 HUNTER |
||
3558 | if (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==1) |
||
3559 | then |
||
3560 | if (distance_layout==false) |
||
3561 | then distance_range4:SetHeight(range21 * height_value) |
||
3562 | distance_number1:SetText(text21) |
||
3563 | else distance_range4:SetWidth(range21 * height_value) |
||
3564 | distance_number1:SetText(text21) |
||
3565 | end |
||
3566 | end |
||
3567 | --------------------------------------------------------- |
||
3568 | --08 HUNTER |
||
3569 | if (IsActionInRange(yard41)==0) and (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==1) |
||
3570 | then |
||
3571 | if (distance_layout==false) |
||
3572 | then distance_range4:SetHeight(range08 * height_value) |
||
3573 | distance_number1:SetText(text08) |
||
3574 | else distance_range4:SetWidth(range08 * height_value) |
||
3575 | distance_number1:SetText(text08) |
||
3576 | end |
||
3577 | end |
||
3578 | --------------------------------------------------------- |
||
3579 | --05 HUNTER |
||
3580 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==1) |
||
3581 | then |
||
3582 | if (distance_layout==false) |
||
3583 | then distance_range4:SetHeight(range05 * height_value) |
||
3584 | distance_number1:SetText(text05) |
||
3585 | else distance_range4:SetWidth(range05 * height_value) |
||
3586 | distance_number1:SetText(text05) |
||
3587 | end |
||
3588 | end |
||
3589 | end |
||
3590 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3591 | --SHAMAN RANGE_4 |
||
3592 | if (UnitClass("player")==DISTANCE_SHAMAN) then |
||
3593 | |||
3594 | --oor SHAMAN |
||
3595 | if (UnitIsVisible("target")==1) and (UnitIsFriend("player", "target")==1) |
||
3596 | then |
||
3597 | if (distance_layout==false) |
||
3598 | then distance_range4:SetHeight(range41 * height_value) |
||
3599 | distance_number1:SetText(textooR) |
||
3600 | else distance_range4:SetWidth(range41 * height_value) |
||
3601 | distance_number1:SetText(textooR) |
||
3602 | end |
||
3603 | end |
||
3604 | --------------------------------------------------------- |
||
3605 | --41 SHAMAN |
||
3606 | if (IsActionInRange(friendyard40)==1) and (UnitIsFriend("player", "target")==1) |
||
3607 | then |
||
3608 | if (distance_layout==false) |
||
3609 | then distance_range4:SetHeight(range41 * height_value) |
||
3610 | distance_number1:SetText(text41) |
||
3611 | else distance_range4:SetWidth(range41 * height_value) |
||
3612 | distance_number1:SetText(text41) |
||
3613 | end |
||
3614 | end |
||
3615 | --------------------------------------------------------- |
||
3616 | --30 SHAMAN |
||
3617 | if (IsActionInRange(friendyard30)==1) and (UnitIsFriend("player", "target")==1) |
||
3618 | then |
||
3619 | if (distance_layout==false) |
||
3620 | then distance_range4:SetHeight(range30 * height_value) |
||
3621 | distance_number1:SetText(text30) |
||
3622 | else distance_range4:SetWidth(range30 * height_value) |
||
3623 | distance_number1:SetText(text30) |
||
3624 | end |
||
3625 | end |
||
3626 | --------------------------------------------------------- |
||
3627 | --25 SHAMAN |
||
3628 | if (CheckInteractDistance("target",4)==1) and (UnitIsFriend("player", "target")==1) |
||
3629 | then |
||
3630 | if (distance_layout==false) |
||
3631 | then distance_range4:SetHeight(range25 * height_value) |
||
3632 | distance_number1:SetText(text25) |
||
3633 | else distance_range4:SetWidth(range25 * height_value) |
||
3634 | distance_number1:SetText(text25) |
||
3635 | end |
||
3636 | end |
||
3637 | --------------------------------------------------------- |
||
3638 | --10 SHAMAN |
||
3639 | if (CheckInteractDistance("target",3)==1) and (UnitIsFriend("player", "target")==1) |
||
3640 | then |
||
3641 | if (distance_layout==false) |
||
3642 | then distance_range4:SetHeight(range10 * height_value) |
||
3643 | distance_number1:SetText(text10) |
||
3644 | else distance_range4:SetWidth(range10 * height_value) |
||
3645 | distance_number1:SetText(text10) |
||
3646 | end |
||
3647 | end |
||
3648 | --------------------------------------------------------- |
||
3649 | --05 SHAMAN |
||
3650 | --if (CheckInteractDistance("target",1)==1) and (UnitIsFriend("player", "target")==1) |
||
3651 | -- then distance_range4:SetHeight(range05) |
||
3652 | -- distance_number1:SetText(text05) |
||
3653 | --end |
||
3654 | end |
||
3655 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3656 | --MAGE RANGE_4 |
||
3657 | if (UnitClass("player")==DISTANCE_MAGE) then |
||
3658 | |||
3659 | --oor MAGE |
||
3660 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==1) |
||
3661 | then |
||
3662 | if (distance_layout==false) |
||
3663 | then distance_range4:SetHeight(range41 * height_value) |
||
3664 | distance_number1:SetText(textooR) |
||
3665 | else distance_range4:SetWidth(range41 * height_value) |
||
3666 | distance_number1:SetText(textooR) |
||
3667 | end |
||
3668 | end |
||
3669 | --------------------------------------------------------- |
||
3670 | --41 MAGE |
||
3671 | if (IsActionInRange(yard41)==1) and (UnitIsFriend("player", "target")==1) |
||
3672 | then |
||
3673 | if (distance_layout==false) |
||
3674 | then distance_range4:SetHeight(range41 * height_value) |
||
3675 | distance_number1:SetText(text41) |
||
3676 | else distance_range4:SetWidth(range41 * height_value) |
||
3677 | distance_number1:SetText(text41) |
||
3678 | end |
||
3679 | end |
||
3680 | --------------------------------------------------------- |
||
3681 | --35 MAGE FIRE |
||
3682 | if (IsActionInRange(yard35)==1) and (UnitIsFriend("player", "target")==1) |
||
3683 | then |
||
3684 | if (distance_layout==false) |
||
3685 | then distance_range4:SetHeight(rangeFlameThrowing35 * height_value) |
||
3686 | distance_number1:SetText(textFlameThrowing35) |
||
3687 | else distance_range4:SetWidth(rangeFlameThrowing35 * height_value) |
||
3688 | distance_number1:SetText(textFlameThrowing35) |
||
3689 | end |
||
3690 | end |
||
3691 | --------------------------------------------------------- |
||
3692 | --30 MAGE FIRE |
||
3693 | if (IsActionInRange(fire_yard30)==1) and (UnitIsFriend("player", "target")==1) |
||
3694 | then |
||
3695 | if (distance_layout==false) |
||
3696 | then distance_range4:SetHeight(rangeFlameThrowing30 * height_value) |
||
3697 | distance_number1:SetText(textFlameThrowing30) |
||
3698 | else distance_range4:SetWidth(rangeFlameThrowing30 * height_value) |
||
3699 | distance_number1:SetText(textFlameThrowing30) |
||
3700 | end |
||
3701 | end |
||
3702 | |||
3703 | --30 MAGE FROST |
||
3704 | if (IsActionInRange(frost_yard30)==1) and (UnitIsFriend("player", "target")==1) |
||
3705 | then |
||
3706 | if (distance_layout==false) |
||
3707 | then distance_range4:SetHeight(rangeArcticReach30 * height_value) |
||
3708 | distance_number1:SetText(textArcticReach30) |
||
3709 | else distance_range4:SetWidth(rangeArcticReach30 * height_value) |
||
3710 | distance_number1:SetText(textArcticReach30) |
||
3711 | end |
||
3712 | end |
||
3713 | --------------------------------------------------------- |
||
3714 | --21 MAGE |
||
3715 | if (IsActionInRange(yard21)==1) and (UnitIsFriend("player", "target")==1) |
||
3716 | then |
||
3717 | if (distance_layout==false) |
||
3718 | then distance_range4:SetHeight(rangeFlameThrowing20 * height_value) |
||
3719 | distance_number1:SetText(textFlameThrowing20) |
||
3720 | else distance_range4:SetWidth(rangeFlameThrowing20 * height_value) |
||
3721 | distance_number1:SetText(textFlameThrowing20) |
||
3722 | end |
||
3723 | end |
||
3724 | --------------------------------------------------------- |
||
3725 | --10 MAGE |
||
3726 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==1) |
||
3727 | then |
||
3728 | if (distance_layout==false) |
||
3729 | then distance_range4:SetHeight(range10 * height_value) |
||
3730 | distance_number1:SetText(text10) |
||
3731 | else distance_range4:SetWidth(range10 * height_value) |
||
3732 | distance_number1:SetText(text10) |
||
3733 | end |
||
3734 | end |
||
3735 | --------------------------------------------------------- |
||
3736 | --05 MAGE |
||
3737 | --if (CheckInteractDistance("target",1)) and (UnitIsFriend("player", "target")==1) |
||
3738 | -- then distance_range4:SetHeight(range05) |
||
3739 | -- distance_number1:SetText(text05) |
||
3740 | --end |
||
3741 | end |
||
3742 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3743 | --DRUID RANGE_4 |
||
3744 | if (UnitClass("player")==DISTANCE_DRUID) then |
||
3745 | |||
3746 | --oor DRUID |
||
3747 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==1) |
||
3748 | then |
||
3749 | if (distance_layout==false) |
||
3750 | then distance_range4:SetHeight(range41 * height_value) |
||
3751 | distance_number1:SetText(textooR) |
||
3752 | else distance_range4:SetWidth(range41 * height_value) |
||
3753 | distance_number1:SetText(textooR) |
||
3754 | end |
||
3755 | end |
||
3756 | --------------------------------------------------------- |
||
3757 | --30 DRUID |
||
3758 | if (IsActionInRange(yard30)==1) and (UnitIsFriend("player", "target")==1) |
||
3759 | then |
||
3760 | if (distance_layout==false) |
||
3761 | then distance_range4:SetHeight(rangeNaturesReach30 * height_value) |
||
3762 | distance_number1:SetText(textNaturesReach30) |
||
3763 | else distance_range4:SetWidth(rangeNaturesReach30 * height_value) |
||
3764 | distance_number1:SetText(textNaturesReach30) |
||
3765 | end |
||
3766 | end |
||
3767 | --------------------------------------------------------- |
||
3768 | --25 DRUID |
||
3769 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==1) |
||
3770 | then |
||
3771 | if (distance_layout==false) |
||
3772 | then distance_range4:SetHeight(range25 * height_value) |
||
3773 | distance_number1:SetText(text25) |
||
3774 | else distance_range4:SetWidth(range25 * height_value) |
||
3775 | distance_number1:SetText(text25) |
||
3776 | end |
||
3777 | end |
||
3778 | --------------------------------------------------------- |
||
3779 | --10 DRUID |
||
3780 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==1) |
||
3781 | then |
||
3782 | if (distance_layout==false) |
||
3783 | then distance_range4:SetHeight(range10 * height_value) |
||
3784 | distance_number1:SetText(text10) |
||
3785 | else distance_range4:SetWidth(range10 * height_value) |
||
3786 | distance_number1:SetText(text10) |
||
3787 | end |
||
3788 | end |
||
3789 | --------------------------------------------------------- |
||
3790 | --05 DRUID |
||
3791 | if (IsActionInRange(yard05)==1) and (UnitIsFriend("player", "target")==1) |
||
3792 | then |
||
3793 | if (distance_layout==false) |
||
3794 | then distance_range4:SetHeight(range05 * height_value) |
||
3795 | distance_number1:SetText(text05) |
||
3796 | else distance_range4:SetWidth(range05 * height_value) |
||
3797 | distance_number1:SetText(text05) |
||
3798 | end |
||
3799 | end |
||
3800 | end |
||
3801 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3802 | --PALADIN RANGE_4 |
||
3803 | if (UnitClass("player")==DISTANCE_PALADIN) then |
||
3804 | |||
3805 | --oor PALADIN |
||
3806 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==1) |
||
3807 | then |
||
3808 | if (distance_layout==false) |
||
3809 | then distance_range4:SetHeight(range41 * height_value) |
||
3810 | distance_number1:SetText(textooR) |
||
3811 | else distance_range4:SetWidth(range41 * height_value) |
||
3812 | distance_number1:SetText(textooR) |
||
3813 | end |
||
3814 | end |
||
3815 | --------------------------------------------------------- |
||
3816 | --40 PALADIN |
||
3817 | if (IsActionInRange(friendyard40)==1) and (UnitIsFriend("player", "target")==1) |
||
3818 | then |
||
3819 | if (distance_layout==false) |
||
3820 | then distance_range4:SetHeight(range41 * height_value) |
||
3821 | distance_number1:SetText(text40) |
||
3822 | else distance_range4:SetWidth(range41 * height_value) |
||
3823 | distance_number1:SetText(text40) |
||
3824 | end |
||
3825 | end |
||
3826 | --------------------------------------------------------- |
||
3827 | --30 PALADIN |
||
3828 | if (IsActionInRange(friendyard30)==1) and (UnitIsFriend("player", "target")==1) |
||
3829 | then |
||
3830 | if (distance_layout==false) |
||
3831 | then distance_range4:SetHeight(range30 * height_value) |
||
3832 | distance_number1:SetText(text30) |
||
3833 | else distance_range4:SetWidth(range30 * height_value) |
||
3834 | distance_number1:SetText(text30) |
||
3835 | end |
||
3836 | end |
||
3837 | --------------------------------------------------------- |
||
3838 | --25 PALADIN |
||
3839 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==1) |
||
3840 | then |
||
3841 | if (distance_layout==false) |
||
3842 | then distance_range4:SetHeight(range25 * height_value) |
||
3843 | distance_number1:SetText(text25) |
||
3844 | else distance_range4:SetWidth(range25 * height_value) |
||
3845 | distance_number1:SetText(text25) |
||
3846 | end |
||
3847 | end |
||
3848 | --------------------------------------------------------- |
||
3849 | --20 PALADIN |
||
3850 | if (IsActionInRange(friendyard20)==1) and (UnitIsFriend("player", "target")==1) |
||
3851 | then |
||
3852 | if (distance_layout==false) |
||
3853 | then distance_range4:SetHeight(range20 * height_value) |
||
3854 | distance_number1:SetText(text20) |
||
3855 | else distance_range4:SetWidth(range20 * height_value) |
||
3856 | distance_number1:SetText(text20) |
||
3857 | end |
||
3858 | end |
||
3859 | --------------------------------------------------------- |
||
3860 | --10 PALADIN |
||
3861 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==1) |
||
3862 | then |
||
3863 | if (distance_layout==false) |
||
3864 | then distance_range4:SetHeight(range10 * height_value) |
||
3865 | distance_number1:SetText(text10) |
||
3866 | else distance_range4:SetWidth(range10 * height_value) |
||
3867 | distance_number1:SetText(text10) |
||
3868 | end |
||
3869 | end |
||
3870 | end |
||
3871 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3872 | --PRIEST RANGE_4 |
||
3873 | if (UnitClass("player")==DISTANCE_PRIEST) then |
||
3874 | |||
3875 | --oor PRIEST |
||
3876 | if (UnitIsVisible("target")) and (UnitIsFriend("player", "target")==1) |
||
3877 | then |
||
3878 | if (distance_layout==false) |
||
3879 | then distance_range4:SetHeight(range41 * height_value) |
||
3880 | distance_number1:SetText(textooR) |
||
3881 | else distance_range4:SetWidth(range41 * height_value) |
||
3882 | distance_number1:SetText(textooR) |
||
3883 | end |
||
3884 | end |
||
3885 | --------------------------------------------------------- |
||
3886 | --40 PRIEST |
||
3887 | if (IsActionInRange(friendyard40)==1) and (UnitIsFriend("player", "target")==1) |
||
3888 | then |
||
3889 | if (distance_layout==false) |
||
3890 | then distance_range4:SetHeight(range41 * height_value) |
||
3891 | distance_number1:SetText(text40) |
||
3892 | else distance_range4:SetWidth(range41 * height_value) |
||
3893 | distance_number1:SetText(text40) |
||
3894 | end |
||
3895 | end |
||
3896 | --------------------------------------------------------- |
||
3897 | --30 PRIEST |
||
3898 | if (IsActionInRange(friendyard30)==1) and (UnitIsFriend("player", "target")==1) |
||
3899 | then |
||
3900 | if (distance_layout==false) |
||
3901 | then distance_range4:SetHeight(range30 * height_value) |
||
3902 | distance_number1:SetText(text30) |
||
3903 | else distance_range4:SetWidth(range30 * height_value) |
||
3904 | distance_number1:SetText(text30) |
||
3905 | end |
||
3906 | end |
||
3907 | --------------------------------------------------------- |
||
3908 | --25 PRIEST |
||
3909 | if (CheckInteractDistance("target",4)) and (UnitIsFriend("player", "target")==1) |
||
3910 | then |
||
3911 | if (distance_layout==false) |
||
3912 | then distance_range4:SetHeight(range25 * height_value) |
||
3913 | distance_number1:SetText(text25) |
||
3914 | else distance_range4:SetWidth(range25 * height_value) |
||
3915 | distance_number1:SetText(text25) |
||
3916 | end |
||
3917 | end |
||
3918 | --------------------------------------------------------- |
||
3919 | --20 PRIEST |
||
3920 | --if (IsActionInRange(yard20)==1) and (UnitIsFriend("player", "target")==1) |
||
3921 | -- then distance_range4:SetHeight(range20) |
||
3922 | -- distance_number1:SetText(text20) |
||
3923 | --end |
||
3924 | --------------------------------------------------------- |
||
3925 | --10 PRIEST |
||
3926 | if (CheckInteractDistance("target",3)) and (UnitIsFriend("player", "target")==1) |
||
3927 | then |
||
3928 | if (distance_layout==false) |
||
3929 | then distance_range4:SetHeight(range10 * height_value) |
||
3930 | distance_number1:SetText(text10) |
||
3931 | else distance_range4:SetWidth(range10 * height_value) |
||
3932 | distance_number1:SetText(text10) |
||
3933 | end |
||
3934 | end |
||
3935 | end |
||
3936 | |||
3937 | distance_frame.TimeSinceLastUpdate = 0; |
||
3938 | |||
3939 | end |
||
3940 | end |
||
3941 | |||
3942 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3943 | function actionspell() |
||
3944 | local i=1 |
||
3945 | for i=1,120 do t = GetActionTexture(i) |
||
3946 | break |
||
3947 | end |
||
3948 | DEFAULT_CHAT_FRAME:AddMessage( i .. '(' .. t.. ')' ) |
||
3949 | end |
||
3950 | |||
3951 | function gettalent() |
||
3952 | local numTabs = GetNumTalentTabs(); |
||
3953 | for t=1, numTabs do |
||
3954 | DEFAULT_CHAT_FRAME:AddMessage(GetTalentTabInfo(t)..":"); |
||
3955 | local numTalents = GetNumTalents(t); |
||
3956 | for i=1, numTalents do |
||
3957 | nameTalent, icon, tier, column, currRank, maxRank= GetTalentInfo(t,i); |
||
3958 | DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank); |
||
3959 | end |
||
3960 | end |
||
3961 | end |
||
3962 | |||
3963 | function getspells() |
||
3964 | for i = 1, 250 do t=GetSpellTexture(i, BOOKTYPE_SPELL) |
||
3965 | if (t and string.find(t,"Ability_ImpalingBolt")) |
||
3966 | then yard41=i |
||
3967 | DEFAULT_CHAT_FRAME:AddMessage(i); |
||
3968 | DEFAULT_CHAT_FRAME:AddMessage(t); |
||
3969 | break |
||
3970 | end |
||
3971 | end |
||
3972 | end |
||
3973 | |||
3974 | function distance_check() |
||
3975 | DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00Distance Addon: |cFFFF0000Talents checked"); |
||
3976 | distance_talent_check(); |
||
3977 | DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00Distance Addon: |cFFFF0000Spells checked"); |
||
3978 | distance_spell_check(); |
||
3979 | end |
||
3980 | --------------------------------------------------------------------------------------------------------------------------------- |
||
3981 | --------------------------------------------------------------------------------------------------------------------------------- |