vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | |
2 | --------------- |
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3 | -- CONSTANTS -- |
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4 | --------------- |
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5 | |||
6 | -- NOTE: "DMI"s are the legacy name for quantities that DM tracks. |
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7 | -- However, the term "quantity" refers to a quantity that is displayed. |
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8 | -- There are more Quantities than there are DMIs. |
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9 | -- Better names for these two things would be "Real" vs. "Virtual" or "Display" quantities. |
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10 | |||
11 | DMI_DAMAGE = 1; |
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12 | DMI_HEALING = 2; |
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13 | DMI_DAMAGED = 3; |
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14 | DMI_HEALED = 4; |
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15 | DMI_REPORT_MAX = 4; |
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16 | DMI_CURING = 5; |
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17 | DMI_OVERHEAL = 6; |
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18 | DMI_ABSHEAL = 7; |
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19 | DMI_BUILTIN_MAX = 7; |
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20 | DMI_MAX = 7; |
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21 | |||
22 | -- Just legacy crap. |
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23 | DMI_1 = DMI_DAMAGE; |
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24 | DMI_2 = DMI_HEALING; |
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25 | DMI_3 = DMI_DAMAGED; |
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26 | DMI_4 = DMI_HEALED; |
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27 | |||
28 | -- Defined Quantities. |
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29 | -- These numbers index into the DM_QUANTDEFS table. |
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30 | DamageMeters_Quantity_DAMAGE = 1; |
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31 | DamageMeters_Quantity_HEALING = 2; |
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32 | DamageMeters_Quantity_DAMAGED = 3; |
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33 | DamageMeters_Quantity_HEALINGRECEIVED = 4; |
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34 | DamageMeters_Quantity_CURING = 5; |
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35 | DamageMeters_Quantity_OVERHEAL = 6; |
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36 | DamageMeters_Quantity_ABSHEAL = 7; |
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37 | |||
38 | DamageMeters_Quantity_DPS = 8; |
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39 | DamageMeters_Quantity_HPS = 9; |
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40 | DamageMeters_Quantity_DTPS = 10; |
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41 | DamageMeters_Quantity_HTPS = 11; |
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42 | DamageMeters_Quantity_CURINGFIGHT = 12; |
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43 | DamageMeters_Quantity_OVERHEALFIGHT = 13; |
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44 | DamageMeters_Quantity_ABSHEALFIGHT = 14; |
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45 | |||
46 | DamageMeters_Quantity_TIME = 15; |
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47 | DamageMeters_Quantity_NETDAMAGE = 16; |
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48 | DamageMeters_Quantity_NETHEALING = 17; |
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49 | DamageMeters_Quantity_DAMAGEPLUSHEALING = 18; |
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50 | DamageMeters_Quantity_HEALTH = 19; |
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51 | DamageMeters_Quantity_OVERHEALPERCENTAGE = 20; |
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52 | |||
53 | -- While this is assigned here, this number is actually CALCULATED when |
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54 | -- DamageMeters is loaded. (It is set to the length of DM_QUANTDEFS). This was intended to |
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55 | -- allow other mods to add quantities, but who knows if its really possible. |
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56 | DamageMeters_Quantity_MAX = 18; |
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57 | |||
58 | -- These aren't actualy quantities, but rather just flags to DoReport. |
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59 | DamageMeters_ReportQuantity_Total = -1; |
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60 | DamageMeters_ReportQuantity_Leaders = -2; |
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61 | DamageMeters_ReportQuantity_Events = -3; |
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62 | |||
63 | ------------------------------------------------------------------------------- |
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64 | -- Virtual Quantity Definitions -- |
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65 | |||
66 | --[[ |
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67 | name - The localized string name of this quantity. |
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68 | psName - [Optional] The string name of the quantity when it is per-second. |
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69 | defaultColor - The default color of the frame when the quantity is visible. |
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70 | dmi - [Optional] The DMI that this quantity is based on. |
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71 | bUsesFightTable - True if this quantity uses the Fight table instead of the Active one. |
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72 | toggleQuant - The quantity to switch to when we are toggled. (Note that toggling really means between fight/regular). |
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73 | filterDefault - Default quantity filter setting. |
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74 | pfnGetValue - function(playerStruct). A quantityDef can specify a function that the system is to call |
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75 | to get a given player's value for this quantity. |
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76 | titanAbbrev - A short string (ideally a few characters) to be shown in the titan panel for this quantity. |
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77 | ]]-- |
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78 | |||
79 | DM_QUANTDEFS = {}; |
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80 | |||
81 | DM_QUANTDEFS[DamageMeters_Quantity_DAMAGE] = { |
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82 | name = DM_QUANTSTRING_DAMAGEDONE, |
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83 | psName = nil, |
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84 | defaultColor = {1.0, 0.0, 0.0, 0.8}, |
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85 | dmi = DMI_DAMAGE, |
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86 | bUsesFightTable = false, |
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87 | toggleQuant = DamageMeters_Quantity_DPS, |
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88 | filterDefault = true, |
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89 | titanAbbrev = DM_QUANTABBREV_DAMAGEDONE; |
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90 | }; |
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91 | DM_QUANTDEFS[DamageMeters_Quantity_HEALING] = { |
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92 | name = DM_QUANTSTRING_HEALINGDONE, |
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93 | psName = nil, |
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94 | defaultColor = {0.0, 1.0, 0.0, 0.8}, |
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95 | dmi = DMI_HEALING, |
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96 | bUsesFightTable = false, |
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97 | toggleQuant = DamageMeters_Quantity_HPS, |
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98 | filterDefault = true, |
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99 | titanAbbrev = DM_QUANTABBREV_HEALINGDONE; |
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100 | }; |
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101 | DM_QUANTDEFS[DamageMeters_Quantity_DAMAGED] = { |
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102 | name = DM_QUANTSTRING_DAMAGETAKEN, |
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103 | psName = nil, |
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104 | defaultColor = {1.0, 0.5, 0.0, 0.8}, |
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105 | dmi = DMI_DAMAGED, |
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106 | bUsesFightTable = false, |
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107 | toggleQuant = DamageMeters_Quantity_DTPS, |
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108 | filterDefault = true, |
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109 | titanAbbrev = DM_QUANTABBREV_DAMAGETAKEN; |
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110 | }; |
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111 | DM_QUANTDEFS[DamageMeters_Quantity_HEALINGRECEIVED] = { |
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112 | name = DM_QUANTSTRING_HEALINGTAKEN, |
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113 | psName = nil, |
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114 | defaultColor = {0.0, 0.0, 1.0, 0.8}, |
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115 | dmi = DMI_HEALED, |
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116 | bUsesFightTable = false, |
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117 | toggleQuant = DamageMeters_Quantity_HTPS, |
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118 | filterDefault = true, |
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119 | titanAbbrev = DM_QUANTABBREV_HEALINGTAKEN; |
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120 | }; |
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121 | DM_QUANTDEFS[DamageMeters_Quantity_CURING] = { |
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122 | name = DM_QUANTSTRING_CURING, |
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123 | psName = nil, |
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124 | defaultColor = {0.6, 0.7, 0.8, 0.8}, |
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125 | dmi = DMI_CURING, |
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126 | bUsesFightTable = false, |
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127 | toggleQuant = DamageMeters_Quantity_CURINGFIGHT, |
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128 | filterDefault = true, |
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129 | titanAbbrev = DM_QUANTABBREV_CURING; |
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130 | }; |
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131 | DM_QUANTDEFS[DamageMeters_Quantity_OVERHEAL] = { |
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132 | name = DM_QUANTSTRING_OVERHEAL, |
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133 | psName = nil, |
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134 | defaultColor = {1.0, 1.0, 0.0, 0.8}, |
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135 | dmi = DMI_OVERHEAL, |
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136 | bUsesFightTable = false, |
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137 | filterDefault = true, |
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138 | toggleQuant = DamageMeters_Quantity_OVERHEALFIGHT, |
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139 | titanAbbrev = DM_QUANTABBREV_OVERHEAL; |
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140 | }; |
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141 | DM_QUANTDEFS[DamageMeters_Quantity_ABSHEAL] = { |
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142 | name = DM_QUANTSTRING_ABSHEAL, |
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143 | psName = nil, |
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144 | defaultColor = {1.0, 0.0, 1.0, 0.8}, |
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145 | dmi = DMI_ABSHEAL, |
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146 | bUsesFightTable = false, |
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147 | filterDefault = false, |
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148 | toggleQuant = DamageMeters_Quantity_ABSHEALFIGHT, |
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149 | titanAbbrev = DM_QUANTABBREV_ABSHEAL; |
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150 | }; |
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151 | |||
152 | DM_QUANTDEFS[DamageMeters_Quantity_DPS] = { |
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153 | name = DM_QUANTSTRING_DAMAGEDONE_FIGHT, |
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154 | psName = DM_QUANTSTRING_DAMAGEDONE_PS, |
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155 | defaultColor = {0.8, 0.0, 0.0, 0.8}, |
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156 | dmi = DMI_DAMAGE, |
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157 | bUsesFightTable = true, |
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158 | toggleQuant = DamageMeters_Quantity_DAMAGE, |
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159 | filterDefault = true, |
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160 | titanAbbrev = DM_QUANTABBREV_DAMAGEDONE_PS; |
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161 | }; |
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162 | DM_QUANTDEFS[DamageMeters_Quantity_HPS] = { |
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163 | name = DM_QUANTSTRING_HEALINGDONE_FIGHT, |
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164 | psName = DM_QUANTSTRING_HEALINGDONE_PS, |
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165 | defaultColor = {0.0, 0.8, 0.0, 0.8}, |
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166 | dmi = DMI_HEALING, |
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167 | bUsesFightTable = true, |
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168 | toggleQuant = DamageMeters_Quantity_HEALING, |
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169 | filterDefault = true, |
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170 | titanAbbrev = DM_QUANTABBREV_HEALINGDONE_PS; |
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171 | }; |
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172 | DM_QUANTDEFS[DamageMeters_Quantity_DTPS] = { |
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173 | name = DM_QUANTSTRING_DAMAGETAKEN_FIGHT, |
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174 | psName = DM_QUANTSTRING_DAMAGETAKEN_PS, |
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175 | defaultColor = {1.0, 0.7, 0.2, 0.8}, |
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176 | dmi = DMI_DAMAGED, |
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177 | bUsesFightTable = true, |
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178 | toggleQuant = DamageMeters_Quantity_DAMAGED, |
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179 | filterDefault = true, |
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180 | titanAbbrev = DM_QUANTABBREV_DAMAGETAKEN_PS, |
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181 | }; |
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182 | DM_QUANTDEFS[DamageMeters_Quantity_HTPS] = { |
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183 | name = DM_QUANTSTRING_HEALINGTAKEN_FIGHT, |
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184 | psName = DM_QUANTSTRING_HEALINGTAKEN_PS, |
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185 | defaultColor = {0.0, 0.0, 0.8, 0.8}, |
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186 | dmi = DMI_HEALED, |
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187 | bUsesFightTable = true, |
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188 | toggleQuant = DamageMeters_Quantity_HEALINGRECEIVED, |
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189 | filterDefault = true, |
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190 | titanAbbrev = DM_QUANTABBREV_HEALINGTAKEN_PS, |
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191 | }; |
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192 | DM_QUANTDEFS[DamageMeters_Quantity_CURINGFIGHT] = { |
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193 | name = DM_QUANTSTRING_CURING_FIGHT, |
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194 | psName = DM_QUANTSTRING_CURING_PS, |
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195 | defaultColor = {0.4, 0.5, 0.6, 0.8}, |
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196 | dmi = DMI_CURING, |
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197 | bUsesFightTable = true, |
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198 | toggleQuant = DamageMeters_Quantity_CURING, |
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199 | filterDefault = true, |
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200 | titanAbbrev = DM_QUANTABBREV_CURING_PS, |
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201 | }; |
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202 | DM_QUANTDEFS[DamageMeters_Quantity_OVERHEALFIGHT] = { |
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203 | name = DM_QUANTSTRING_OVERHEAL_FIGHT, |
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204 | psName = DM_QUANTSTRING_OVERHEAL_PS, |
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205 | defaultColor = {0.4, 0.4, 0.0, 0.8}, |
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206 | dmi = DMI_OVERHEAL, |
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207 | bUsesFightTable = true, |
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208 | filterDefault = true, |
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209 | toggleQuant = DamageMeters_Quantity_OVERHEALPERCENTAGE, |
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210 | titanAbbrev = DM_QUANTABBREV_OVERHEAL_PS, |
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211 | }; |
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212 | DM_QUANTDEFS[DamageMeters_Quantity_ABSHEALFIGHT] = { |
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213 | name = DM_QUANTSTRING_ABSHEAL_FIGHT, |
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214 | psName = DM_QUANTSTRING_ABSHEAL_PS, |
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215 | defaultColor = {0.8, 0.0, 0.8, 0.8}, |
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216 | dmi = DMI_ABSHEAL, |
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217 | bUsesFightTable = true, |
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218 | filterDefault = false, |
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219 | toggleQuant = DamageMeters_Quantity_ABSHEAL, |
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220 | titanAbbrev = DM_QUANTABBREV_ABSHEAL_PS, |
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221 | }; |
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222 | |||
223 | DM_QUANTDEFS[DamageMeters_Quantity_TIME] = { |
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224 | name = DM_QUANTSTRING_IDLETIME, |
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225 | psName = nil, |
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226 | defaultColor = {0.0, 0.4, 1.0, 0.8}, |
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227 | dmi = nil, |
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228 | bUsesFightTable = false, |
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229 | filterDefault = true, |
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230 | pfnGetValue = function(playerStruct) return GetTime() - playerStruct.lastTime; end, |
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231 | formatString = "%.1f", |
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232 | titanAbbrev = DM_QUANTABBREV_IDLETIME; |
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233 | }; |
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234 | |||
235 | DM_QUANTDEFS[DamageMeters_Quantity_NETDAMAGE] = { |
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236 | name = DM_QUANTSTRING_NETDAMAGE, |
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237 | psName = nil, |
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238 | defaultColor = {0.5, 0.0, 0.0, 0.8}, |
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239 | dmi = nil, |
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240 | bUsesFightTable = false, |
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241 | filterDefault = false, |
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242 | pfnGetValue = function(playerStruct) return playerStruct.dmiData[DMI_DAMAGE].q - playerStruct.dmiData[DMI_DAMAGED].q; end, |
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243 | titanAbbrev = DM_QUANTABBREV_NETDAMAGE; |
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244 | }; |
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245 | DM_QUANTDEFS[DamageMeters_Quantity_NETHEALING] = { |
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246 | name = DM_QUANTSTRING_NETHEALING, |
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247 | psName = nil, |
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248 | defaultColor = {0.0, 0.5, 0.0, 0.8}, |
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249 | dmi = nil, |
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250 | bUsesFightTable = false, |
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251 | filterDefault = false, |
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252 | pfnGetValue = function(playerStruct) return playerStruct.dmiData[DMI_HEALING].q - playerStruct.dmiData[DMI_HEALED].q; end, |
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253 | titanAbbrev = DM_QUANTABBREV_NETHEALING; |
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254 | }; |
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255 | DM_QUANTDEFS[DamageMeters_Quantity_DAMAGEPLUSHEALING] = { |
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256 | name = DM_QUANTSTRING_DAMAGEPLUSHEALING, |
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257 | psName = nil, |
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258 | defaultColor = {0.5, 0.5, 0.5, 0.8}, |
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259 | dmi = nil, |
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260 | bUsesFightTable = false, |
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261 | filterDefault = false, |
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262 | pfnGetValue = function(playerStruct) return playerStruct.dmiData[DMI_DAMAGE].q + playerStruct.dmiData[DMI_HEALING].q; end, |
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263 | titanAbbrev = DM_QUANTABBREV_DAMAGEPLUSHEALING; |
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264 | }; |
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265 | DM_QUANTDEFS[DamageMeters_Quantity_HEALTH] = { |
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266 | name = DM_QUANTSTRING_HEALTH; |
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267 | psName = nil, |
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268 | defaultColor = {0.5, 0.3, 0.7, 0.8}, |
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269 | dmi = nil, |
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270 | bUsesFightTable = false, |
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271 | filterDefault = false, |
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272 | pfnGetValue = function(playerStruct) return playerStruct.health; end; |
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273 | titanAbbrev = DM_QUANTABBREV_HEALTH; |
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274 | }; |
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275 | DM_QUANTDEFS[DamageMeters_Quantity_OVERHEALPERCENTAGE] = { |
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276 | name = DM_QUANTSTRING_OVERHEAL_PERCENTAGE, |
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277 | psName = nil, |
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278 | defaultColor = {0.5, 0.5, 0.7, 0.8}, |
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279 | dmi = nil, |
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280 | bUsesFightTable = false, |
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281 | filterDefault = false, |
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282 | pfnGetValue = function(playerStruct) return floor(100 * DM_GetFraction(playerStruct.dmiData[DMI_OVERHEAL].q, playerStruct.dmiData[DMI_HEALING].q + playerStruct.dmiData[DMI_OVERHEAL].q)); end, |
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283 | toggleQuant = DamageMeters_Quantity_OVERHEAL, |
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284 | titanAbbrev = DM_QUANTABBREV_OVERHEAL_PERCENTAGE; |
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285 | }; |
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286 | --[[ |
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287 | DM_QUANTDEFS[DamageMeters_Quantity_DANDERATING] = { |
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288 | name = DM_QUANTSTRING_DANDERATING, |
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289 | psName = nil, |
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290 | defaultColor = {1.0, 0.6, 0.6, 0.8}, |
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291 | dmi = nil, |
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292 | bUsesFightTable = false, |
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293 | filterDefault = false, |
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294 | pfnGetValue = |
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295 | function(playerStruct) |
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296 | local dmgIndex = ( DamageMeters_totalsTable[DMT_ACTIVE] ~= nil and |
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297 | DamageMeters_totalsTable[DMT_ACTIVE][DMI_DAMAGE] ~= nil and |
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298 | DamageMeters_totalsTable[DMT_ACTIVE][DMI_DAMAGE] > 0) |
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299 | and |
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300 | floor(playerStruct.dmiData[DMI_DAMAGE].q * 500.0 / DamageMeters_totalsTable[DMT_ACTIVE][DMI_DAMAGE]) |
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301 | or |
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302 | 0; |
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303 | local healIndex = ( DamageMeters_totalsTable[DMT_ACTIVE] ~= nil and |
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304 | DamageMeters_totalsTable[DMT_ACTIVE][DMI_HEALING] ~= nil and |
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305 | DamageMeters_totalsTable[DMT_ACTIVE][DMI_HEALING] > 0) |
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306 | and |
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307 | floor(playerStruct.dmiData[DMI_HEALING].q * 500.0 / DamageMeters_totalsTable[DMT_ACTIVE][DMI_HEALING]) |
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308 | or |
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309 | 0; |
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310 | return dmgIndex + healIndex; |
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311 | end, |
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312 | }; |
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313 | ]]-- |
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314 | |||
315 | ------------- |
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316 | -- GLOBALS -- |
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317 | ------------- |
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318 | DamageMeters_rankTables = {}; |
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319 | DamageMeters_rankTables[DM_TABLE_A] = {}; |
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320 | DamageMeters_rankTables[DM_TABLE_B] = {}; |
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321 | DamageMeters_rankTables[DMT_FIGHT] = {}; |
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322 | |||
323 | DamageMeters_totalsTable = {}; |
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324 | DamageMeters_totalsTable[DM_TABLE_A] = {}; |
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325 | DamageMeters_totalsTable[DM_TABLE_B] = {}; |
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326 | DamageMeters_totalsTable[DMT_FIGHT] = {}; |
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327 | |||
328 | ------------------------------------------------- |
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329 | -- FUNCTIONS -- |
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330 | ------------------------------------------------- |
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331 | |||
332 | function DamageMeters_IsQuantityFight(quantity) |
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333 | if (DM_QUANTDEFS[quantity]) then |
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334 | return DM_QUANTDEFS[quantity].bUsesFightTable; |
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335 | end |
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336 | |||
337 | -- DMReporter can call this with plug-in quantities. In those cases the quantdefs aren't filled in. |
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338 | -- This could be a problem if a plugin uses a quantity that isn't just a simple DMI. |
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339 | return false; |
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340 | end |
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341 | |||
342 | function DamageMeters_IsQuantityPS(quantity, forcePSFlag) |
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343 | return (DamageMeters_flags[DMFLAG_showFightAsPS] or forcePSFlag) and (DM_QUANTDEFS[quantity].bUsesFightTable); |
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344 | end |
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345 | |||
346 | function DamageMeters_GetQuantityDMI(quantity) |
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347 | if (nil == quantity) then |
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348 | DMPrintD("DamageMeters_GetQuantityDMI: quantity = nil"); |
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349 | end |
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350 | |||
351 | return DM_QUANTDEFS[quantity].dmi; |
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352 | end |
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353 | |||
354 | -- This function is about as fast as I know how to make it. It doesn't protect |
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355 | -- against invalid inputs at all. |
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356 | function DamageMeters_GetQuantityValue(quantity, tableIndex, playerIndex) |
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357 | local playerStruct = DamageMeters_tables[tableIndex][playerIndex]; |
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358 | |||
359 | if (DamageMeters_Quantity_TIME == DamageMeters_quantity) then |
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360 | return GetTime() - playerStruct.lastTime; |
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361 | else |
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362 | local quantDef = DM_QUANTDEFS[quantity]; |
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363 | |||
364 | local value = 0; |
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365 | if (nil ~= playerStruct) then |
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366 | if (nil ~= quantDef.pfnGetValue) then |
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367 | value = quantDef.pfnGetValue(playerStruct); |
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368 | else |
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369 | value = playerStruct.dmiData[quantDef.dmi].q; |
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370 | end |
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371 | |||
372 | if (DamageMeters_IsQuantityPS(quantity)) then |
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373 | value = DamageMeters_GetCombatValuePS(value); |
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374 | end |
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375 | end |
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376 | |||
377 | return value; |
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378 | end |
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379 | end |
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380 | |||
381 | -- This is a slow function. Not used much, I think. |
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382 | function DamageMeters_GetQuantityValueString(quantity, playerName) |
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383 | |||
384 | local quantDef = DM_QUANTDEFS[quantity]; |
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385 | local tableIndex; |
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386 | if (quantDef.bUsesFightTable) then |
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387 | tableIndex = DMT_FIGHT; |
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388 | else |
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389 | tableIndex = DMT_ACTIVE; |
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390 | end |
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391 | |||
392 | local playerIndex = DamageMeters_GetPlayerIndex(playerName, tableIndex); |
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393 | if (playerIndex ~= nil) then |
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394 | local value = DamageMeters_GetQuantityValue(quantity, tableIndex, playerIndex); |
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395 | |||
396 | local formatString; |
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397 | if (quantDef.formatString) then |
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398 | formatString = quantDef.formatString; |
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399 | else |
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400 | if (DamageMeters_IsQuantityPS(quantity)) then |
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401 | formatString = "%0.1f"; |
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402 | else |
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403 | formatString = "%d"; |
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404 | end |
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405 | end |
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406 | |||
407 | return string.format(formatString, value); |
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408 | else |
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409 | return "-"; |
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410 | end |
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411 | end |
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412 | |||
413 | function DamageMeters_GetQuantityString(quantity, forcePSFlag) |
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414 | if (DamageMeters_IsQuantityPS(quantity, forcePSFlag)) then |
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415 | return DM_QUANTDEFS[quantity].psName; |
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416 | end |
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417 | |||
418 | return DM_QUANTDEFS[quantity].name; |
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419 | end |
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420 | |||
421 | function DamageMeters_GetPlayerIndex(player, searchTableIndex) |
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422 | if (nil == searchTableIndex) then |
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423 | searchTableIndex = DMT_ACTIVE; |
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424 | end |
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425 | |||
426 | local i; |
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427 | for i = 1, table.getn(DamageMeters_tables[searchTableIndex]) do |
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428 | if (DamageMeters_tables[searchTableIndex][i].player == player) then |
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429 | return i; |
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430 | end |
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431 | end |
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432 | |||
433 | return nil; |
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434 | end |
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435 | |||
436 | DMSortTemp_sortType = 1; |
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437 | DMSortTemp_quantity = 1; |
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438 | DMSortTemp_dmi = 1; |
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439 | |||
440 | -- This could be broken into two separate increasing/decreasing functions |
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441 | -- for increased performance. |
||
442 | function DMSortFunc_Default(a,b) |
||
443 | local result; |
||
444 | if (a.dmiData[DMSortTemp_dmi].q == b.dmiData[DMSortTemp_dmi].q) then |
||
445 | if (DMSortTemp_sortType == DamageMeters_Sort_INCREASING) then |
||
446 | result = a.player > b.player; |
||
447 | else |
||
448 | result = a.player < b.player; |
||
449 | end |
||
450 | else |
||
451 | if (DMSortTemp_sortType == DamageMeters_Sort_INCREASING) then |
||
452 | result = a.dmiData[DMSortTemp_dmi].q < b.dmiData[DMSortTemp_dmi].q; |
||
453 | else |
||
454 | result = a.dmiData[DMSortTemp_dmi].q > b.dmiData[DMSortTemp_dmi].q; |
||
455 | end |
||
456 | end |
||
457 | |||
458 | return result; |
||
459 | end |
||
460 | |||
461 | function DMSortFunc_Alphabetical(a, b) |
||
462 | return a.player < b.player; |
||
463 | end |
||
464 | |||
465 | function DMSortFunc_Time(a, b) |
||
466 | local result; |
||
467 | if (a.lastTime == b.lastTime) then |
||
468 | result = a.player < b.player; |
||
469 | else |
||
470 | result = a.lastTime < b.lastTime; |
||
471 | end |
||
472 | |||
473 | if (DMSortTemp_sortType == DamageMeters_Sort_INCREASING) then |
||
474 | result = not result; |
||
475 | end |
||
476 | return result; |
||
477 | end |
||
478 | |||
479 | function DMSortFunc_Custom(a, b) |
||
480 | local valfunc = DM_QUANTDEFS[DMSortTemp_quantity].pfnGetValue; |
||
481 | local aValue = valfunc(a); |
||
482 | local bValue = valfunc(b); |
||
483 | local result; |
||
484 | if (aValue == bValue) then |
||
485 | if (DMSortTemp_sortType == DamageMeters_Sort_INCREASING) then |
||
486 | result = a.player > b.player; |
||
487 | else |
||
488 | result = a.player < b.player; |
||
489 | end |
||
490 | else |
||
491 | if (DMSortTemp_sortType == DamageMeters_Sort_INCREASING) then |
||
492 | result = aValue < bValue; |
||
493 | else |
||
494 | result = aValue > bValue; |
||
495 | end |
||
496 | end |
||
497 | |||
498 | return result; |
||
499 | end |
||
500 | |||
501 | -- In the case of a tie, sort alphabetically. |
||
502 | function DamageMeters_DoSort(tableToSort, quantity, sortType) |
||
503 | if (DM_Bypass["Sort"] == true) then |
||
504 | return; |
||
505 | end |
||
506 | |||
507 | if (nil == sortType) then |
||
508 | sortType = DamageMeters_sort; |
||
509 | end |
||
510 | DMSortTemp_sortType = sortType; |
||
511 | DMSortTemp_quantity = quantity; |
||
512 | DMSortTemp_dmi = DM_QUANTDEFS[quantity].dmi; |
||
513 | |||
514 | if (DamageMeters_Sort_ALPHABETICAL == sortType) then |
||
515 | table.sort(tableToSort, DMSortFunc_Alphabetical); |
||
516 | return; |
||
517 | end |
||
518 | |||
519 | if (quantity == DamageMeters_Quantity_TIME) then |
||
520 | table.sort(tableToSort, DMSortFunc_Time); |
||
521 | return; |
||
522 | elseif (DM_QUANTDEFS[quantity].pfnGetValue ~= nil) then |
||
523 | table.sort(tableToSort, DMSortFunc_Custom); |
||
524 | return; |
||
525 | else |
||
526 | DMSortTemp_quantity = DamageMeters_GetQuantityDMI(quantity); |
||
527 | table.sort(tableToSort, DMSortFunc_Default); |
||
528 | return; |
||
529 | end |
||
530 | end |
||
531 | |||
532 | -- No reason to believe this doesn't work but it has never been used. |
||
533 | --[[ |
||
534 | function DamageMeters_BuildSortHash(sortType) |
||
535 | DamageMeters_tableSortHash = {}; |
||
536 | |||
537 | -- Build the unsorted hash. |
||
538 | local quant; |
||
539 | for quant = 1, DamageMeters_Quantity_MAX do |
||
540 | DamageMeters_tableSortHash[quant] = {}; |
||
541 | |||
542 | local quantTable = (DM_QUANTDEFS[quant].bUsesFightTable) and DMT_FIGHT or DMT_ACTIVE; |
||
543 | |||
544 | -- Populate the table for this quantity. |
||
545 | local playerIndex; |
||
546 | for playerIndex = 1, table.getn(DamageMeters_tables[quantTable]) do |
||
547 | DamageMeters_tableSortHash[quant][playerIndex] = {}; |
||
548 | DamageMeters_tableSortHash[quant][playerIndex].playerName = DamageMeters_tables[quantTable][playerIndex].player; |
||
549 | DamageMeters_tableSortHash[quant][playerIndex].playerIndex = playerIndex; |
||
550 | DamageMeters_tableSortHash[quant][playerIndex].value = DamageMeters_GetQuantityValue(quant, quantTable, playerIndex); |
||
551 | end |
||
552 | |||
553 | -- Sort this quantity. |
||
554 | table.sort(DamageMeters_tableSortHash[quant], |
||
555 | function(a,b) |
||
556 | if (a.value == b.value or DamageMeters_Sort_ALPHABETICAL == sortType) then |
||
557 | return a.playerName < b.playerName; |
||
558 | elseif (DamageMeters_Sort_INCREASING == sortType) then |
||
559 | return a.value > b.value; |
||
560 | else -- DamageMeters_Sort_DECREASING implied. |
||
561 | return a.value < b.value; |
||
562 | end |
||
563 | end |
||
564 | ); |
||
565 | end |
||
566 | end |
||
567 | ]]-- |
||
568 | |||
569 | |||
570 | DM_fakeTables = {}; |
||
571 | DM_fakeTablesInitialized = false; |
||
572 | |||
573 | function DamageMeters_InitFakeTables() |
||
574 | for ix = 1, 2 do |
||
575 | DM_fakeTables[ix] = {}; |
||
576 | for index = 1, DamageMeters_TABLE_MAX do |
||
577 | DM_fakeTables[ix][index] = {}; |
||
578 | DM_fakeTables[ix][index].player = nil; |
||
579 | DM_fakeTables[ix][index].lastTime = -1; |
||
580 | DM_fakeTables[ix][index].dmiData = {}; |
||
581 | for dmi = 1, DMI_MAX do |
||
582 | DM_fakeTables[ix][index].dmiData[dmi] = {}; |
||
583 | DM_fakeTables[ix][index].dmiData[dmi].q = 0; |
||
584 | end |
||
585 | end |
||
586 | end |
||
587 | |||
588 | DM_fakeTablesInitialized = true; |
||
589 | end |
||
590 | |||
591 | |||
592 | -- The bRankQuantities parameter is a hack. Its only used by TitanDamageMeters.lua. |
||
593 | -- It will only work as expected if the tableIx isn't DMT_FIGHT already. |
||
594 | -- If true, this function will determine the ranks of -quantities-, not DMIs. |
||
595 | function DamageMeters_DetermineRanks(tableIx, bRankQuantities) |
||
596 | if (DM_Bypass["Determine Ranks"] == true) then |
||
597 | return; |
||
598 | end |
||
599 | |||
600 | if (not DM_fakeTablesInitialized) then |
||
601 | DamageMeters_InitFakeTables(); |
||
602 | end |
||
603 | |||
604 | local index, playerStruct; |
||
605 | local indexMax = table.getn(DamageMeters_tables[tableIx]); |
||
606 | for index = 1, indexMax do |
||
607 | if (nil == DM_fakeTables[1][index]) then |
||
608 | DM_fakeTables[1][index] = {}; |
||
609 | DM_fakeTables[1][index].dmiData = {}; |
||
610 | for dmi = 1, DMI_MAX do |
||
611 | DM_fakeTables[1][index].dmiData[dmi] = {}; |
||
612 | end |
||
613 | end |
||
614 | |||
615 | DM_fakeTables[1][index].player = DamageMeters_tables[tableIx][index].player; |
||
616 | DM_fakeTables[1][index].lastTime = DamageMeters_tables[tableIx][index].lastTime; |
||
617 | local dmi; |
||
618 | for dmi = 1, DMI_MAX do |
||
619 | DM_fakeTables[1][index].dmiData[dmi].q = DamageMeters_tables[tableIx][index].dmiData[dmi].q; |
||
620 | end |
||
621 | end |
||
622 | for index = (indexMax + 1), DamageMeters_TABLE_MAX do |
||
623 | DM_fakeTables[1][index] = nil; |
||
624 | end |
||
625 | |||
626 | if (bRankQuantities) then |
||
627 | local indexMax = table.getn(DamageMeters_tables[DMT_FIGHT]); |
||
628 | for index = 1, indexMax do |
||
629 | if (nil == DM_fakeTables[2][index]) then |
||
630 | DM_fakeTables[2][index] = {}; |
||
631 | DM_fakeTables[2][index].dmiData = {}; |
||
632 | for dmi = 1, DMI_MAX do |
||
633 | DM_fakeTables[2][index].dmiData[dmi] = {}; |
||
634 | end |
||
635 | end |
||
636 | |||
637 | DM_fakeTables[2][index].player = DamageMeters_tables[DMT_FIGHT][index].player; |
||
638 | DM_fakeTables[2][index].lastTime = DamageMeters_tables[DMT_FIGHT][index].lastTime; |
||
639 | local dmi; |
||
640 | for dmi = 1, DMI_MAX do |
||
641 | DM_fakeTables[2][index].dmiData[dmi].q = DamageMeters_tables[DMT_FIGHT][index].dmiData[dmi].q; |
||
642 | end |
||
643 | end |
||
644 | for index = (indexMax + 1), DamageMeters_TABLE_MAX do |
||
645 | DM_fakeTables[2][index] = nil; |
||
646 | end |
||
647 | end |
||
648 | |||
649 | ----------- |
||
650 | if (DM_Bypass["Determine Ranks 1"] == true) then |
||
651 | return; |
||
652 | end |
||
653 | |||
654 | local count = table.getn(DamageMeters_tables[tableIx]); |
||
655 | local countPS = table.getn(DamageMeters_tables[DMT_FIGHT]); |
||
656 | |||
657 | local quantity; |
||
658 | local max = bRankQuantities and DamageMeters_Quantity_MAX or DMI_MAX; |
||
659 | for quantity = 1, max do |
||
660 | local fakeTableToUseIndex; |
||
661 | local countToUse; |
||
662 | local tableIxToUse; |
||
663 | if (bRankQuantities and DamageMeters_IsQuantityPS(quantity)) then |
||
664 | fakeTableToUseIndex = 2; |
||
665 | countToUse = countPS; |
||
666 | tableIxToUse = DMT_FIGHT; |
||
667 | else |
||
668 | fakeTableToUseIndex = 1; |
||
669 | countToUse = count; |
||
670 | tableIxToUse = tableIx; |
||
671 | end |
||
672 | |||
673 | DamageMeters_DoSort(DM_fakeTables[fakeTableToUseIndex], quantity, DamageMeters_Sort_DECREASING); |
||
674 | |||
675 | -- Mark all players as unused in the rank table. We'll mark them used as we |
||
676 | -- need to in the next loop. |
||
677 | for playerName, struct in DamageMeters_rankTables[tableIxToUse] do |
||
678 | struct._used = false; |
||
679 | end |
||
680 | |||
681 | local index; |
||
682 | for index = 1, countToUse do |
||
683 | local playerName = DM_fakeTables[fakeTableToUseIndex][index].player; |
||
684 | if (DamageMeters_rankTables[tableIxToUse][playerName] == nil) then |
||
685 | DamageMeters_rankTables[tableIxToUse][playerName] = {}; |
||
686 | end |
||
687 | DamageMeters_rankTables[tableIxToUse][playerName][quantity] = index; |
||
688 | DamageMeters_rankTables[tableIxToUse][playerName]._used = true; |
||
689 | end |
||
690 | |||
691 | -- Remove any players from the rank table we aren't using. |
||
692 | for playerName, struct in DamageMeters_rankTables[tableIxToUse] do |
||
693 | if (struct._used == false) then |
||
694 | DamageMeters_rankTables[tableIxToUse][playerName] = nil; |
||
695 | end |
||
696 | end |
||
697 | end |
||
698 | end |
||
699 | |||
700 | function DamageMeters_DetermineTotals() |
||
701 | --DamageMeters_totalsTable = {}; |
||
702 | DamageMeters_DetermineTotalsForATable(DMT_ACTIVE); |
||
703 | DamageMeters_DetermineTotalsForATable(DMT_FIGHT); |
||
704 | end |
||
705 | |||
706 | function DamageMeters_DetermineTotalsForATable(tableIx) |
||
707 | --DamageMeters_totalsTable[tableIx] = {}; |
||
708 | local dmi; |
||
709 | for dmi = 1, DMI_MAX do |
||
710 | DamageMeters_totalsTable[tableIx][dmi] = 0; |
||
711 | end |
||
712 | |||
713 | local index, info; |
||
714 | for index,info in DamageMeters_tables[tableIx] do |
||
715 | for dmi = 1, DMI_MAX do |
||
716 | DamageMeters_totalsTable[tableIx][dmi] = DamageMeters_totalsTable[tableIx][dmi] + info.dmiData[dmi].q; |
||
717 | end |
||
718 | end |
||
719 | end |
||
720 | |||
721 | function DamageMeters_DoReport(reportQuantity, destination, invert, start, count, tellTarget) |
||
722 | local msg; |
||
723 | |||
724 | if (destination == "BUFFER") then |
||
725 | DamageMeters_reportBuffer = ""; |
||
726 | elseif (destination == "PARTY") then |
||
727 | if (GetNumPartyMembers() == 0) then |
||
728 | DMPrint(DM_ERROR_NOPARTY); |
||
729 | return; |
||
730 | end |
||
731 | elseif (destination == "RAID") then |
||
732 | if (GetNumRaidMembers() == 0) then |
||
733 | DMPrint(DM_ERROR_NORAID); |
||
734 | return; |
||
735 | end |
||
736 | end |
||
737 | |||
738 | local tableIx = DMT_ACTIVE; |
||
739 | if (DamageMeters_IsQuantityFight(reportQuantity)) then |
||
740 | tableIx = DMT_FIGHT; |
||
741 | end |
||
742 | |||
743 | -- Determine bounds. |
||
744 | local finish = start + count - 1; |
||
745 | if (finish > table.getn(DamageMeters_tables[tableIx])) then |
||
746 | finish = table.getn(DamageMeters_tables[tableIx]); |
||
747 | end |
||
748 | |||
749 | local step = 1; |
||
750 | if (invert) then |
||
751 | start = finish; |
||
752 | finish = 1; |
||
753 | step = -1; |
||
754 | end |
||
755 | |||
756 | ------------ |
||
757 | -- Header -- |
||
758 | ------------ |
||
759 | if (reportQuantity == DamageMeters_ReportQuantity_Total) then |
||
760 | msg = string.format(DM_MSG_FULLREPORTHEADER1, count, table.getn(DamageMeters_tables[tableIx])); |
||
761 | DamageMeters_SendReportMsg(msg, destination, tellTarget); |
||
762 | DamageMeters_SendReportMsg(DM_MSG_FULLREPORTHEADER2, destination, tellTarget); |
||
763 | msg = DM_MSG_FULLREPORTHEADER3; |
||
764 | elseif (reportQuantity == DamageMeters_ReportQuantity_Leaders) then |
||
765 | local header = string.format(DM_MSG_LEADERREPORTHEADER, count, table.getn(DamageMeters_tables[tableIx])); |
||
766 | local q; |
||
767 | for q = 1, DMI_REPORT_MAX do |
||
768 | header = string.format("%s| %-21s", header, DM_QUANTDEFS[q].name); |
||
769 | end |
||
770 | msg = header.."\n-------------------------------------------------------------------------------------------"; |
||
771 | elseif (reportQuantity == DamageMeters_ReportQuantity_Events) then |
||
772 | msg = string.format(DM_MSG_EVENTREPORTHEADER, count, table.getn(DamageMeters_tables[tableIx])); |
||
773 | else |
||
774 | msg = string.format(DM_MSG_REPORTHEADER, DamageMeters_GetQuantityString(reportQuantity), count, table.getn(DamageMeters_tables[tableIx])); |
||
775 | end |
||
776 | DamageMeters_SendReportMsg(msg, destination, tellTarget); |
||
777 | |||
778 | if (reportQuantity > 0) then |
||
779 | DamageMeters_DoSort(DamageMeters_tables[tableIx], reportQuantity); |
||
780 | end |
||
781 | |||
782 | local reportQuantityDMI = nil; |
||
783 | if (reportQuantity > 0) then |
||
784 | reportQuantityDMI = DamageMeters_GetQuantityDMI(reportQuantity); |
||
785 | end |
||
786 | |||
787 | -- Calculate totals. |
||
788 | local totalValue = 0; |
||
789 | local index; |
||
790 | local info; |
||
791 | local totals = {0, 0, 0, 0, 0, 0, 0}; |
||
792 | if (reportQuantity > 0) then |
||
793 | if (DamageMeters_Quantity_TIME ~= reportQuantity) then |
||
794 | local playerIndex; |
||
795 | for playerIndex = 1, table.getn(DamageMeters_tables[tableIx]) do |
||
796 | totalValue = totalValue + DamageMeters_GetQuantityValue(reportQuantity, tableIx, playerIndex); |
||
797 | end |
||
798 | end |
||
799 | elseif (reportQuantity == DamageMeters_ReportQuantity_Total or |
||
800 | reportQuantity == DamageMeters_ReportQuantity_Leaders) then |
||
801 | for index,info in DamageMeters_tables[tableIx] do |
||
802 | totals[1] = totals[1] + info.dmiData[DMI_1].q; |
||
803 | totals[2] = totals[2] + info.dmiData[DMI_2].q; |
||
804 | totals[3] = totals[3] + info.dmiData[DMI_3].q; |
||
805 | totals[4] = totals[4] + info.dmiData[DMI_4].q; |
||
806 | totals[5] = totals[5] + info.dmiData[DMI_DAMAGE].hitCount; |
||
807 | totals[6] = totals[6] + info.dmiData[DMI_DAMAGE].critCount; |
||
808 | end |
||
809 | |||
810 | DamageMeters_DetermineRanks(tableIx); |
||
811 | end |
||
812 | |||
813 | |||
814 | --------------- |
||
815 | -- Main Loop -- |
||
816 | --------------- |
||
817 | local formatStrTotalMain_A = "%-12s %7d[%2d] %7d[%2d] %7d[%2d] %7d[%2d] %7d %7d"; |
||
818 | local formatStrTotalTotals = "%-12s %11d %11d %11d %11d %7d %7d"; |
||
819 | -- Careful here--if there isn't a space after each | it can lock up. |
||
820 | local formatStrTotalMain_B = "%2d| %8d %-12s| %8d %-12s| %8d %-12s| %8d %-12s"; |
||
821 | local formatStrLeaderTotals= " =| %-20d | %-20d | %-20d | %-20d"; |
||
822 | local currentTime = GetTime(); |
||
823 | local i; |
||
824 | local showThis; |
||
825 | local visibleTotal = 0; |
||
826 | --DMPrintD("start = "..start..", finish = "..finish..", quantity = "..reportQuantity); |
||
827 | if (count > 0) then |
||
828 | for i = start, finish, step do |
||
829 | local value; |
||
830 | msg = ""; |
||
831 | |||
832 | if (reportQuantity == DamageMeters_ReportQuantity_Total) then |
||
833 | msg = string.format(formatStrTotalMain_A, DamageMeters_tables[tableIx][i].player, |
||
834 | DamageMeters_tables[tableIx][i].dmiData[DMI_1].q, DamageMeters_rankTables[tableIx][DamageMeters_tables[tableIx][i].player][1], |
||
835 | DamageMeters_tables[tableIx][i].dmiData[DMI_2].q, DamageMeters_rankTables[tableIx][DamageMeters_tables[tableIx][i].player][2], |
||
836 | DamageMeters_tables[tableIx][i].dmiData[DMI_3].q, DamageMeters_rankTables[tableIx][DamageMeters_tables[tableIx][i].player][3], |
||
837 | DamageMeters_tables[tableIx][i].dmiData[DMI_4].q, DamageMeters_rankTables[tableIx][DamageMeters_tables[tableIx][i].player][4], |
||
838 | DamageMeters_tables[tableIx][i].dmiData[DMI_DAMAGE].hitCount, DamageMeters_tables[tableIx][i].dmiData[DMI_DAMAGE].critCount); |
||
839 | elseif(reportQuantity == DamageMeters_ReportQuantity_Leaders) then |
||
840 | local leaders = {}; |
||
841 | local leaderIndexes = {}; |
||
842 | local qIx; |
||
843 | for qIx = 2, DMI_MAX do |
||
844 | local leaderName, rank; |
||
845 | for leaderName, rank in DamageMeters_rankTables[tableIx] do |
||
846 | --DMPrint(i.." "..leaderName.." "..rank[qIx]); |
||
847 | if (rank[qIx] == i) then |
||
848 | leaders[qIx] = leaderName; |
||
849 | leaderIndexes[qIx] = DamageMeters_GetPlayerIndex(leaderName); |
||
850 | break; |
||
851 | end |
||
852 | end |
||
853 | end |
||
854 | |||
855 | msg = string.format(formatStrTotalMain_B, i, |
||
856 | DamageMeters_tables[tableIx][i].dmiData[DMI_1].q, DamageMeters_tables[tableIx][i].player, |
||
857 | DamageMeters_tables[tableIx][leaderIndexes[2]].dmiData[DMI_2].q, leaders[2], |
||
858 | DamageMeters_tables[tableIx][leaderIndexes[3]].dmiData[DMI_3].q, leaders[3], |
||
859 | DamageMeters_tables[tableIx][leaderIndexes[4]].dmiData[DMI_4].q, leaders[4]); |
||
860 | elseif (reportQuantity == DamageMeters_ReportQuantity_Events) then |
||
861 | DamageMeters_DumpPlayerEvents(DamageMeters_tables[tableIx][i].player, destination, true, i, totals); |
||
862 | else |
||
863 | if (DamageMeters_Quantity_TIME == reportQuantity) then |
||
864 | local idleTime = currentTime - DamageMeters_tables[tableIx][i].lastTime; |
||
865 | msg = string.format("#%.2d: %-16s %d:%.02d", i, DamageMeters_tables[tableIx][i].player, idleTime / 60, math.mod(idleTime, 60)); |
||
866 | else |
||
867 | local value = DamageMeters_GetQuantityValue(reportQuantity, tableIx, i); |
||
868 | -- 4/2/06: Removed this check. Was never necessary, and now that some quantitites can be |
||
869 | -- negative its detrimental. |
||
870 | --if (value > 0) then |
||
871 | visibleTotal = visibleTotal + value; |
||
872 | if (DamageMeters_IsQuantityPS(reportQuantity)) then |
||
873 | msg = string.format("#%.2d: %-16s %.1f", i, DamageMeters_tables[tableIx][i].player, value); |
||
874 | else |
||
875 | local percentage = (totalValue > 0) and (100 * value / totalValue) or 0; |
||
876 | msg = string.format("#%.2d: %.2f%% %-16s %d", i, percentage, DamageMeters_tables[tableIx][i].player, value); |
||
877 | end |
||
878 | --end |
||
879 | end |
||
880 | end |
||
881 | |||
882 | if (msg ~= "") then |
||
883 | DamageMeters_SendReportMsg(msg, destination, tellTarget); |
||
884 | end |
||
885 | end |
||
886 | end |
||
887 | |||
888 | ------------ |
||
889 | -- Totals -- |
||
890 | ------------ |
||
891 | if (reportQuantity == DamageMeters_ReportQuantity_Total or |
||
892 | reportQuantity == DamageMeters_ReportQuantity_Leaders) then |
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893 | |||
894 | if (reportQuantity == DamageMeters_ReportQuantity_Total) then |
||
895 | msg = string.format(formatStrTotalTotals, DM_MSG_TOTAL, totals[1], totals[2], totals[3], totals[4], totals[5], totals[6]); |
||
896 | else |
||
897 | msg = string.format(formatStrLeaderTotals, totals[1], totals[2], totals[3], totals[4], totals[5], totals[6]); |
||
898 | end |
||
899 | DamageMeters_SendReportMsg(msg, destination, tellTarget); |
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900 | |||
901 | -- Print a list of contributors. |
||
902 | if (DamageMeters_flags[DMFLAG_haveContributors]) then |
||
903 | msg = string.format(DM_MSG_COLLECTORS, UnitName("Player")); |
||
904 | for contrib, unused in DamageMeters_contributorList do |
||
905 | msg = msg..", "..contrib; |
||
906 | end |
||
907 | DamageMeters_SendReportMsg(msg, destination, tellTarget); |
||
908 | end |
||
909 | elseif (DamageMeters_Quantity_DPS == reportQuantity) then |
||
910 | msg = string.format(DM_MSG_COMBATDURATION, DamageMeters_combatEndTime - DamageMeters_combatStartTime); |
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911 | DamageMeters_SendReportMsg(msg, destination, tellTarget); |
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912 | end |
||
913 | |||
914 | if (reportQuantity > 0) then |
||
915 | if (DamageMeters_Quantity_TIME == reportQuantity) then |
||
916 | -- No total. |
||
917 | elseif (DamageMeters_Quantity_DPS == reportQuantity) then |
||
918 | msg = string.format(DM_MSG_REPORTTOTALDPS, totalValue, visibleTotal); |
||
919 | DamageMeters_SendReportMsg(msg, destination, tellTarget); |
||
920 | else |
||
921 | msg = string.format(DM_MSG_REPORTTOTAL, totalValue, visibleTotal); |
||
922 | DamageMeters_SendReportMsg(msg, destination, tellTarget); |
||
923 | end |
||
924 | end |
||
925 | end |
||
926 | |||
927 | function DamageMeters_DumpPlayerEvents(player, destination, bIncludeName, index, totals, singleQuantity) |
||
928 | local tellTarget = nil; |
||
929 | |||
930 | local playerIndex = DamageMeters_GetPlayerIndex(player, DMT_VISIBLE); |
||
931 | --[[ removed when changed event system |
||
932 | local playerEventStruct = DamageMeters_tables[DMT_VISIBLE][playerIndex].events; |
||
933 | if (nil == playerEventStruct) then |
||
934 | -- Makes spam. |
||
935 | --DMPrintD("Player "..player.." not found.", nil, true); |
||
936 | return; |
||
937 | end |
||
938 | ]]-- |
||
939 | |||
940 | local prefix = ""; |
||
941 | if (bIncludeName) then |
||
942 | if (index) then |
||
943 | str = index..": "..player..":"; |
||
944 | else |
||
945 | str = player..":"; |
||
946 | end |
||
947 | prefix = " "; |
||
948 | DamageMeters_SendReportMsg(str, destination, tellTarget); |
||
949 | end |
||
950 | |||
951 | if (totals == nil) then |
||
952 | totals = {}; |
||
953 | local ii; |
||
954 | for ii = 1, table.getn(DamageMeters_tables[DMT_VISIBLE]) do |
||
955 | local q; |
||
956 | for q = 1, DMI_MAX do |
||
957 | if (totals[q] == nil) then |
||
958 | totals[q] = 0; |
||
959 | end |
||
960 | totals[q] = totals[q] + DamageMeters_tables[DMT_VISIBLE][ii].dmiData[q].q; |
||
961 | end |
||
962 | end |
||
963 | end |
||
964 | |||
965 | --[[ Remove firstMsg functionality. Pounds the GC. |
||
966 | if (DamageMeters_debugEnabled) then |
||
967 | if (playerIndex and DamageMeters_tables[DMT_VISIBLE][playerIndex].firstMsg and DamageMeters_tables[DMT_VISIBLE][playerIndex].firstMsg["event"]) then |
||
968 | local msg = "Last message: "..DamageMeters_tables[DMT_VISIBLE][playerIndex].firstMsg.event.." ("..DamageMeters_tables[DMT_VISIBLE][playerIndex].firstMsg.desc..")"; |
||
969 | DamageMeters_SendReportMsg(msg, destination, tellTarget); |
||
970 | msg = " "..DamageMeters_tables[DMT_VISIBLE][playerIndex].firstMsg.fullMsg.."\n"; |
||
971 | DamageMeters_SendReportMsg(msg, destination, tellTarget); |
||
972 | end |
||
973 | end |
||
974 | ]]-- |
||
975 | |||
976 | local headerDest = destination; |
||
977 | if (headerDest == "TOOLTIP") then |
||
978 | headerDest = "TOOLTIP_TITLE"; |
||
979 | end |
||
980 | |||
981 | local dmi, eventStruct; |
||
982 | if (singleQuantity) then |
||
983 | dmi = DM_QUANTDEFS[singleQuantity].dmi; |
||
984 | if (dmi) then |
||
985 | eventStruct = DamageMeters_tables[DMT_VISIBLE][playerIndex].dmiData[dmi].events; |
||
986 | if (eventStruct) then |
||
987 | DamageMeters_DumpQuantityEvents(player, dmi, eventStruct, totals, headerDest, destination, tellTarget, prefix); |
||
988 | end |
||
989 | end |
||
990 | else |
||
991 | for dmi = 1, DMI_MAX do |
||
992 | eventStruct = DamageMeters_tables[DMT_VISIBLE][playerIndex].dmiData[dmi].events; |
||
993 | if (eventStruct) then |
||
994 | DamageMeters_DumpQuantityEvents(player, dmi, eventStruct, totals, headerDest, destination, tellTarget, prefix); |
||
995 | end |
||
996 | end |
||
997 | end |
||
998 | |||
999 | DamageMeters_SendReportMsg("", destination, tellTarget); |
||
1000 | end |
||
1001 | |||
1002 | function DamageMeters_DumpQuantityEvents(player, dmi, eventStruct, totals, headerDest, destination, tellTarget, prefix) |
||
1003 | if (eventStruct == nil) then |
||
1004 | return; |
||
1005 | end |
||
1006 | |||
1007 | -- Calculate total. |
||
1008 | local total = 0; |
||
1009 | for spell, spellStruct in eventStruct.spellTable do |
||
1010 | -- Spells with "*" at the end are duplicates, and are not to be counted towards the total. |
||
1011 | if (string.sub(spell, -1) ~= "*") then |
||
1012 | total = total + spellStruct.value; |
||
1013 | end |
||
1014 | end |
||
1015 | local percentageOfTotal = (totals[dmi] > 0) and (100 * total / totals[dmi]) or (0); |
||
1016 | local rank = (DamageMeters_rankTables[DMT_ACTIVE][player] and DamageMeters_rankTables[DMT_ACTIVE][player][dmi]) and " #"..tostring(DamageMeters_rankTables[DMT_ACTIVE][player][dmi]) or ""; |
||
1017 | str = string.format("%s = %s (%.1f%%)%s", prefix..DMI_NAMES[dmi], total, percentageOfTotal, rank); |
||
1018 | DamageMeters_SendReportMsg(str, headerDest, tellTarget); |
||
1019 | |||
1020 | -- Cannot sort spells, as that table is indexed by string. |
||
1021 | if (eventStruct.dirty) then |
||
1022 | DamageMeters_BuildSpellHash(eventStruct); |
||
1023 | end |
||
1024 | |||
1025 | -- Print |
||
1026 | for hashIndex = 1, table.getn(eventStruct.hash) do |
||
1027 | local spell = eventStruct.hash[hashIndex].spell; |
||
1028 | spellStruct = eventStruct.spellTable[spell]; |
||
1029 | --DMPrint("Hash "..hashIndex.." = "..spell); |
||
1030 | |||
1031 | local percentageOfTotal = (total > 0) and (100 * spellStruct.value / total) or (0); |
||
1032 | local critPercentage = (spellStruct.counts[DM_HIT] > 0) and (100 * spellStruct.counts[DM_CRT] / spellStruct.counts[DM_HIT]) or 0.0; |
||
1033 | local average = string.format("%.1f Avg", (spellStruct.counts[DM_HIT] and spellStruct.value / spellStruct.counts[DM_HIT] or 0)); |
||
1034 | |||
1035 | str = string.format(prefix.." %s = %d (%.1f%%) %d/%d %.1f%% %s", spell, spellStruct.value, percentageOfTotal, spellStruct.counts[DM_CRT], spellStruct.counts[DM_HIT], critPercentage, average); |
||
1036 | |||
1037 | -- Show resistance info. |
||
1038 | if (dmi == DMI_DAMAGED and |
||
1039 | (spellStruct.damageType <= DM_DMGTYPE_RESISTMAX or spellStruct.resistanceSum > 0)) then |
||
1040 | local avgResist = spellStruct.resistanceSum / spellStruct.resistanceCount; |
||
1041 | str = string.format("%s (%d %s)", str, avgResist, DM_DMGTYPENAMES[spellStruct.damageType]); |
||
1042 | end |
||
1043 | |||
1044 | DamageMeters_SendReportMsg(str, destination, tellTarget); |
||
1045 | end |
||
1046 | end |
||
1047 | |||
1048 | function DamageMeters_BuildSpellHash(eventStruct) |
||
1049 | if (DM_Bypass["BuildSpellHash"] == true) then |
||
1050 | return; |
||
1051 | end |
||
1052 | |||
1053 | if (nil == eventStruct.hash) then |
||
1054 | eventStruct.hash = {}; |
||
1055 | end |
||
1056 | |||
1057 | local hashIndex = 1; |
||
1058 | for spell, spellStruct in eventStruct.spellTable do |
||
1059 | eventStruct.hash[hashIndex] = {}; |
||
1060 | eventStruct.hash[hashIndex].spell = spell; |
||
1061 | eventStruct.hash[hashIndex].value = spellStruct.value; |
||
1062 | hashIndex = hashIndex + 1; |
||
1063 | end |
||
1064 | |||
1065 | table.sort(eventStruct.hash, |
||
1066 | function(a,b) |
||
1067 | return a.value > b.value; |
||
1068 | end |
||
1069 | ); |
||
1070 | |||
1071 | eventStruct.dirty = false; |
||
1072 | end |