opensim – Blame information for rev
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Rev | Author | Line No. | Line |
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1 | eva | 1 | integer counter; |
2 | integer second; |
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3 | |||
4 | default |
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5 | { |
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6 | state_entry() |
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7 | { |
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8 | llSay( 0, "Hello, Avatar! Touch to change color and size."); |
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9 | counter = 0; |
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10 | } |
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11 | |||
12 | touch_start(integer total_number) |
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13 | { |
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14 | counter = counter + 1; |
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15 | |||
16 | llSay( 0, "Touched by angel number " + (string)counter); |
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17 | |||
18 | llSetTimerEvent( 2 ); // create a "timer event" every 2 seconds. |
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19 | } |
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20 | |||
21 | timer() // do these instructions every time the timer event occurs. |
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22 | { |
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23 | second++; |
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24 | |||
25 | // choose three random RGB color components between 0. and 1.0. |
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26 | float red = llFrand( 1.0 ); |
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27 | float green = llFrand( 1.0 ); |
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28 | float blue = llFrand( 1.0 ); |
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29 | |||
30 | // combine color components into a vector and use that vector |
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31 | // to set object color. |
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32 | vector prim_color = < red, green, blue >; |
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33 | llSetColor( prim_color, ALL_SIDES ); // set object color to new color. |
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34 | |||
35 | // a choose random number between 0. and 10 for use as a scale factor. |
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36 | float new_scale = llFrand( 10.0 ); |
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37 | llSetScale(< new_scale, new_scale, new_scale > ); // set object scale. |
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38 | |||
39 | if ( second > 19 ) // then time to wrap this up. |
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40 | { |
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41 | // turn object black, print "resting" message, and reset object.... |
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42 | llSetColor( < 0, 0, 0 >, ALL_SIDES ); |
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43 | |||
44 | llSay( 0, "Object now resting and resetting script." ); |
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45 | llResetScript(); // return object to ready state. |
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46 | } |
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47 | } |
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48 | } |
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49 |