clockwerk-opensim-stable – Blame information for rev 3
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Rev | Author | Line No. | Line |
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1 | vero | 1 | integer counter; |
2 | |||
3 | default |
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4 | { |
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5 | state_entry() |
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6 | { |
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7 | llSay( 0, "Hello, Avatar! Touch to change color and size."); |
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8 | counter = 0; |
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9 | } |
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10 | |||
11 | touch_start(integer total_number) |
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12 | { // do these instructions when the object is touched. |
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13 | counter = counter + 1; |
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14 | |||
15 | // choose three random RGB color components between 0. and 1.0. |
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16 | float redness = llFrand( 1.0 ); |
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17 | float greenness = llFrand( 1.0 ); |
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18 | float blueness = llFrand( 1.0 ); |
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19 | |||
20 | // combine color components into a vector and use that vector |
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21 | // to set object color. |
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22 | vector prim_color = < redness, greenness, blueness >; |
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23 | llSetColor( prim_color, ALL_SIDES ); // set object color to new color. |
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24 | |||
25 | // choose a random number between 0. and 10. for use as a scale factor. |
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26 | float new_scale = llFrand(10.0) + 1.0; |
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27 | llSetScale(< new_scale, new_scale, new_scale > ); // set object scale. |
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28 | llSay( 0, "Touched by angel number " + (string)counter); |
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29 | } |
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30 | } |
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31 |