clockwerk-opensim – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | vero | 1 | ; * This is an example region config file. |
2 | ; * |
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3 | ; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you. |
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4 | ; * So there is no need to change this file directly, it is only for reference. |
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5 | ; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below. |
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6 | ; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator. |
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7 | ; * |
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8 | ; * You can multiple regions into one file or make one file per region |
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9 | ; * The section name is the region name |
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10 | ; * |
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11 | |||
12 | [Default Region] |
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13 | |||
14 | ; * |
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15 | ; * You MUST change this! It will NOT be done for you! |
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16 | ; * |
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17 | |||
18 | RegionUUID = "11111111-2222-3333-4444-555555555555" |
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19 | |||
20 | Location = "1000,1000" |
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21 | InternalAddress = "127.0.0.1" |
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22 | InternalPort = 9000 |
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23 | AllowAlternatePorts = False |
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24 | ExternalHostName = "SYSTEMIP" |
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25 | |||
26 | ; * |
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27 | ; * Variable-sized regions allows the creation of large, borderless spaces. |
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28 | ; * The default is 256 meters. For larger spaces, set these to multiples of 256. |
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29 | ; * For the time being, X and Y need to be the same. |
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30 | ; * |
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31 | ; SizeX = 512 |
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32 | ; SizeY = 512 |
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33 | |||
34 | ; * |
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35 | ; * Prim data |
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36 | ; * This allows limiting the sizes of prims and the region prim count |
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37 | ; * |
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38 | |||
39 | ; NonphysicalPrimMax = 256 |
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40 | ; PhysicalPrimMax = 64 |
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41 | ; ClampPrimSize = False |
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42 | ; MaxPrims = 15000 |
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43 | ; MaxAgents = 100 |
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44 | |||
45 | ; * Max prims per user (per parcel). |
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46 | ; * Negative values will disable the check. |
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47 | ; MaxPrimsPerUser = -1 |
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48 | |||
49 | ; * |
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50 | ; * Multi-Tenancy. Only set if needed |
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51 | ; * |
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52 | |||
53 | ; ScopeID = "00000000-0000-0000-0000-000000000000" |
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54 | |||
55 | ; * |
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56 | ; * Product name (used in search from viewer 1.23 |
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57 | ; * |
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58 | |||
59 | ; RegionType = "Mainland" |
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60 | |||
61 | ; * Region Specific Static Maptiles: |
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62 | ; * Important: To use any kind of texture *assets* as a static maptile, the following |
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63 | ; * things must be set in the [Map] section of OpenSim.ini : |
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64 | ; * |
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65 | ; * MapImageModule = "MapImageModule" |
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66 | ; * GenerateMaptiles = false |
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67 | ; * |
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68 | ; * Now, there is a setting in [Map] in OpenSim.ini called |
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69 | ; * |
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70 | ; * MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
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71 | ; * |
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72 | ; * where, given the criteria above, lets you specify the UUID of a texture asset to use |
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73 | ; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for |
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74 | ; * Simulators that run multiple regions: |
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75 | |||
76 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
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77 | |||
78 | |||
79 | ; * Region Specific Static Maptiles from file: |
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80 | ; * It is also possible to create maptiles using external image files of the right size |
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81 | ; * and supported formats (bmp,png,jpg in RGB 24bpp format) |
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82 | ; * |
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83 | ; * Important: To use any kind of texture *files* as a static maptile, the following |
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84 | ; * things must be set in the [Map] section of OpenSim.ini : |
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85 | ; * |
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86 | ; * MapImageModule = "MapImageModule" |
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87 | ; * GenerateMaptiles = true |
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88 | ; * |
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89 | ; * The image must be the same size in pixels as the region or varregion is in meters. |
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90 | ; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion |
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91 | ; * of size 1280x1280m. The image can be loaded from anywhere by setting the path |
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92 | ; * ie: MaptileStaticFile = "maptiles/SomeFile.png" |
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93 | ; * |
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94 | ; * If this setting is used, then the base map is generated from this file instead of being |
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95 | ; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are |
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96 | ; * still drawn on top of the static map by the World Map module. |
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97 | |||
98 | ; MaptileStaticFile = "SomeFile.png" |