vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | --[[ |
2 | FlyPaper |
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3 | Functionality for sticking one frome to another frame |
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4 | |||
5 | Methods: |
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6 | FlyPaper.Stick(frame, otherFrame, tolerance, xOff, yOff) - Attempts to attach <frame> to <otherFrame> |
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7 | tolerance - how close the frames need to be to attach |
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8 | xOff - how close, horizontally, the frames should be attached |
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9 | yOff - how close, vertically, the frames should be attached |
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10 | |||
11 | FlyPaper.StickToPoint(frame, otherFrame, point, xOff, yOff) - attempts to anchor <frame> to a specific point on <otherFrame> |
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12 | point - any non nil return value of FlyPaper.Stick; |
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13 | |||
14 | Version History: |
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15 | 6.7.19: |
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16 | Fixed a bug causing a frame to think it was still stuck to another frame when it really wasn't |
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17 | Added FlyPaper.StickToPoint for reloading settings |
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18 | --]] |
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19 | |||
20 | local VERSION = "6.7.19"; |
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21 | |||
22 | if(FlyPaper and FlyPaper.version >= VERSION) then return; end |
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23 | |||
24 | --returns true if <frame>, or one of the frames that <frame> is dependent on, is anchored to <otherFrame>. Returns false otherwise. |
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25 | local function FrameIsDependentOnFrame(frame, otherFrame) |
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26 | if(not (otherFrame and frame) ) then |
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27 | return false; |
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28 | end |
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29 | if(frame == otherFrame) then |
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30 | return true; |
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31 | end |
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32 | |||
33 | local parent = frame.stuckTo; |
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34 | while parent do |
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35 | if(parent == otherFrame) then |
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36 | return true; |
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37 | end |
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38 | parent = parent.stuckTo; |
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39 | end |
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40 | return false |
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41 | end |
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42 | |||
43 | --returns true if its actually possible to attach the two frames without error |
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44 | local function CanAttach(frame, otherFrame) |
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45 | if( not (frame and otherFrame) ) then |
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46 | return false; |
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47 | elseif(frame:GetNumPoints() == 0 or otherFrame:GetNumPoints() == 0 ) then |
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48 | return false; |
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49 | elseif(frame:GetWidth() == 0 or frame:GetHeight() == 0 or otherFrame:GetWidth() == 0 or otherFrame:GetHeight() == 0) then |
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50 | return false; |
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51 | elseif( FrameIsDependentOnFrame(otherFrame, frame) ) then |
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52 | return false; |
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53 | end |
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54 | return true; |
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55 | end |
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56 | |||
57 | --[[ Attachment Functions ]]-- |
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58 | local function AttachToTop(frame, otherFrame, distLeft, distRight, distCenter, offset) |
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59 | frame:ClearAllPoints(); |
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60 | --closest to the left |
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61 | if(distLeft < distCenter and distLeft < distRight) then |
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62 | frame:SetPoint("BOTTOMLEFT", otherFrame, "TOPLEFT", 0, offset); |
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63 | return "TL"; |
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64 | --closest to the right |
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65 | elseif(distRight < distCenter and distRight < distLeft ) then |
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66 | frame:SetPoint("BOTTOMRIGHT", otherFrame, "TOPRIGHT", 0, offset); |
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67 | return "TR"; |
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68 | --closest to the center |
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69 | else |
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70 | frame:SetPoint("BOTTOM", otherFrame, "TOP", 0, offset); |
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71 | return "TC"; |
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72 | end |
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73 | end |
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74 | |||
75 | local function AttachToBottom(frame, otherFrame, distLeft, distRight, distCenter, offset) |
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76 | frame:ClearAllPoints(); |
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77 | --bottomleft |
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78 | if(distLeft < distCenter and distLeft < distRight) then |
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79 | frame:SetPoint("TOPLEFT", otherFrame, "BOTTOMLEFT", 0, -offset); |
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80 | return "BL"; |
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81 | --bottomright |
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82 | elseif(distRight < distCenter and distRight < distLeft) then |
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83 | frame:SetPoint("TOPRIGHT", otherFrame, "BOTTOMRIGHT", 0, -offset); |
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84 | return "BR"; |
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85 | --bottom |
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86 | else |
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87 | frame:SetPoint("TOP", otherFrame, "BOTTOM", 0, -offset); |
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88 | return "BC"; |
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89 | end |
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90 | end |
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91 | |||
92 | local function AttachToLeft(frame, otherFrame, distTop, distBottom, distCenter, offset) |
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93 | frame:ClearAllPoints(); |
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94 | --bottomleft |
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95 | if(distBottom < distTop and distBottom < distCenter) then |
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96 | frame:SetPoint("BOTTOMRIGHT", otherFrame, "BOTTOMLEFT", -offset, 0); |
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97 | return "LB"; |
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98 | --topleft |
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99 | elseif(distTop < distBottom and distTop < distCenter) then |
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100 | frame:SetPoint("TOPRIGHT", otherFrame, "TOPLEFT", -offset, 0); |
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101 | return "LT"; |
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102 | --left |
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103 | else |
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104 | frame:SetPoint("RIGHT", otherFrame, "LEFT", -offset, 0); |
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105 | return "LC"; |
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106 | end |
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107 | end |
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108 | |||
109 | local function AttachToRight(frame, otherFrame, distTop, distBottom, distCenter, offset) |
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110 | frame:ClearAllPoints(); |
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111 | --bottomright |
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112 | if(distBottom < distTop and distBottom < distCenter) then |
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113 | frame:SetPoint("BOTTOMLEFT", otherFrame, "BOTTOMRIGHT", offset, 0); |
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114 | return "RB"; |
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115 | --topright |
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116 | elseif(distTop < distBottom and distTop < distCenter) then |
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117 | frame:SetPoint("TOPLEFT", otherFrame, "TOPRIGHT", offset, 0); |
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118 | return "RT"; |
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119 | --right |
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120 | else |
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121 | frame:SetPoint("LEFT", otherFrame, "RIGHT", offset, 0); |
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122 | return "RC"; |
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123 | end |
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124 | end |
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125 | |||
126 | --[[ Usable Functions ]]-- |
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127 | |||
128 | FlyPaper = { |
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129 | version = VERSION, |
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130 | |||
131 | Stick = function(frame, otherFrame, tolerance, xOff, yOff) |
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132 | if(not xOff) then |
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133 | xOff = 0; |
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134 | end |
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135 | if(not yOff) then |
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136 | yOff = 0; |
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137 | end |
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138 | |||
139 | if(not CanAttach(frame, otherFrame) ) then |
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140 | if(frame) then |
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141 | frame.stuckTo = nil; |
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142 | end |
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143 | return false; |
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144 | end |
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145 | |||
146 | --get anchoring points |
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147 | local left = frame:GetLeft(); |
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148 | local right = frame:GetRight(); |
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149 | local top = frame:GetTop(); |
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150 | local bottom = frame:GetBottom(); |
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151 | local centerX, centerY = frame:GetCenter(); |
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152 | |||
153 | if(left and right and top and bottom and centerX) then |
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154 | local oScale = otherFrame:GetScale(); |
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155 | left = left / oScale; |
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156 | right = right / oScale; |
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157 | top = top / oScale; |
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158 | bottom = bottom /oScale; |
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159 | centerX = centerX / oScale; |
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160 | centerY = centerY / oScale; |
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161 | else |
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162 | frame.stuckTo = nil; |
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163 | return false; |
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164 | end |
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165 | |||
166 | local oLeft = otherFrame:GetLeft(); |
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167 | local oRight = otherFrame:GetRight(); |
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168 | local oTop = otherFrame:GetTop(); |
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169 | local oBottom = otherFrame:GetBottom(); |
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170 | local oCenterX, oCenterY = otherFrame:GetCenter(); |
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171 | |||
172 | if(oLeft and oRight and oTop and oBottom and oCenterX) then |
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173 | local scale = frame:GetScale(); |
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174 | oCenterX = oCenterX / scale; |
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175 | oCenterY = oCenterY / scale; |
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176 | oLeft = oLeft / scale; |
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177 | oRight = oRight / scale; |
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178 | oTop = oTop / scale; |
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179 | oBottom = oBottom / scale; |
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180 | else |
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181 | frame.stuckTo = nil; |
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182 | return false; |
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183 | end |
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184 | |||
185 | --[[ Start Attempting to Anchor <frame> to <otherFrame> ]]-- |
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186 | |||
187 | if( (oLeft - tolerance <= left and oRight + tolerance >= right) or |
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188 | (left - tolerance <= oLeft and right + tolerance >= oRight) ) then |
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189 | |||
190 | local distCenter = math.abs(oCenterX - centerX); |
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191 | local distLeft = math.abs(oLeft - left); |
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192 | local distRight = math.abs(right - oRight); |
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193 | |||
194 | --try to stick to the top if the distance is under the threshold distance to stick frames to each other (tolerance) |
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195 | if( math.abs(oTop - bottom) <= tolerance ) then |
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196 | local point = AttachToTop(frame, otherFrame, distLeft, distRight, distCenter, yOff); |
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197 | frame.stuckTo = otherFrame; |
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198 | return point; |
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199 | --to the bottom |
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200 | elseif( math.abs(oBottom - top) <= tolerance ) then |
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201 | local point = AttachToBottom(frame, otherFrame, distLeft, distRight, distCenter, yOff); |
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202 | frame.stuckTo = otherFrame; |
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203 | return point; |
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204 | end |
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205 | end |
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206 | |||
207 | |||
208 | if ( (oTop + tolerance >= top and oBottom - tolerance <= bottom) or |
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209 | (top + tolerance >= oTop and bottom - tolerance <= oBottom) ) then |
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210 | |||
211 | local distCenter = math.abs(oCenterY - centerY); |
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212 | local distTop = math.abs(oTop - top); |
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213 | local distBottom = math.abs(oBottom - bottom); |
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214 | |||
215 | --to the left |
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216 | if(math.abs(oLeft - right) <= tolerance ) then |
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217 | local point = AttachToLeft(frame, otherFrame, distTop, distBottom, distCenter, xOff); |
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218 | frame.stuckTo = otherFrame; |
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219 | return point; |
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220 | end |
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221 | |||
222 | --to the right |
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223 | if(math.abs(oRight - left) <= tolerance ) then |
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224 | local point = AttachToRight(frame, otherFrame, distTop, distBottom, distCenter, xOff); |
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225 | frame.stuckTo = otherFrame; |
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226 | return point; |
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227 | end |
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228 | end |
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229 | |||
230 | frame.stuckTo = nil; |
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231 | return false; |
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232 | end, |
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233 | |||
234 | StickToPoint = function(frame, otherFrame, point, xOff, yOff) |
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235 | if(not xOff) then |
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236 | xOff = 0; |
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237 | end |
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238 | if(not yOff) then |
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239 | yOff = 0; |
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240 | end |
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241 | |||
242 | --[[ Check to make sure we can anchor ]]-- |
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243 | |||
244 | --check to make sure its actually possible to attach the frames |
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245 | if(not (point and CanAttach(frame, otherFrame)) ) then |
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246 | if(frame) then |
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247 | frame.stuckTo = nil; |
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248 | end |
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249 | return nil; |
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250 | end |
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251 | |||
252 | --check to make sure all anchoring points are valid |
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253 | local left = frame:GetLeft(); |
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254 | local right = frame:GetRight(); |
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255 | local top = frame:GetTop(); |
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256 | local bottom = frame:GetBottom(); |
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257 | local centerX = frame:GetCenter(); |
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258 | |||
259 | if( not (left and right and top and bottom and centerX) ) then |
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260 | frame.stuckTo = nil; |
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261 | return nil; |
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262 | end |
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263 | |||
264 | local oLeft = otherFrame:GetLeft(); |
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265 | local oRight = otherFrame:GetRight(); |
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266 | local oTop = otherFrame:GetTop(); |
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267 | local oBottom = otherFrame:GetBottom(); |
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268 | local oCenterX = otherFrame:GetCenter(); |
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269 | |||
270 | if(not (oLeft and oRight and oTop and oBottom and oCenterX) ) then |
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271 | frame.stuckTo = nil; |
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272 | return nil; |
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273 | end |
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274 | |||
275 | --[[ Start Attempting to Anchor <frame> to <otherFrame> ]]-- |
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276 | |||
277 | frame:ClearAllPoints(); |
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278 | |||
279 | if( point == "TL" ) then |
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280 | frame:SetPoint("BOTTOMLEFT", otherFrame, "TOPLEFT", 0, yOff); |
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281 | frame.stuckTo = otherFrame; |
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282 | return point; |
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283 | elseif(point == "TC") then |
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284 | frame:SetPoint("BOTTOM", otherFrame, "TOP", 0, yOff); |
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285 | frame.stuckTo = otherFrame; |
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286 | return point; |
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287 | elseif(point == "TR") then |
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288 | frame:SetPoint("BOTTOMRIGHT", otherFrame, "TOPRIGHT", 0, yOff); |
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289 | frame.stuckTo = otherFrame; |
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290 | return point; |
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291 | end |
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292 | |||
293 | if( point == "BL" ) then |
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294 | frame:SetPoint("TOPLEFT", otherFrame, "BOTTOMLEFT", 0, -yOff); |
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295 | frame.stuckTo = otherFrame; |
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296 | return point; |
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297 | elseif(point == "BC") then |
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298 | frame:SetPoint("TOP", otherFrame, "BOTTOM", 0, -yOff); |
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299 | frame.stuckTo = otherFrame; |
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300 | return point; |
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301 | elseif(point == "BR") then |
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302 | frame:SetPoint("TOPRIGHT", otherFrame, "BOTTOMRIGHT", 0, -yOff); |
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303 | frame.stuckTo = otherFrame; |
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304 | return point; |
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305 | end |
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306 | |||
307 | --to the left |
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308 | if( point == "LB" ) then |
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309 | frame:SetPoint("BOTTOMRIGHT", otherFrame, "BOTTOMLEFT", -xOff, 0); |
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310 | frame.stuckTo = otherFrame; |
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311 | return point; |
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312 | elseif(point == "LC") then |
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313 | frame:SetPoint("RIGHT", otherFrame, "LEFT", -xOff, 0); |
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314 | frame.stuckTo = otherFrame; |
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315 | return point; |
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316 | elseif(point == "LT") then |
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317 | frame:SetPoint("TOPRIGHT", otherFrame, "TOPLEFT", -xOff, 0); |
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318 | frame.stuckTo = otherFrame; |
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319 | return point; |
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320 | end |
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321 | |||
322 | --to the right |
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323 | if( point == "RB" ) then |
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324 | frame:SetPoint("BOTTOMLEFT", otherFrame, "BOTTOMRIGHT", xOff, 0); |
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325 | frame.stuckTo = otherFrame; |
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326 | return point; |
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327 | elseif(point == "RC") then |
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328 | frame:SetPoint("LEFT", otherFrame, "RIGHT", xOff, 0); |
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329 | frame.stuckTo = otherFrame; |
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330 | return point; |
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331 | elseif(point == "RT") then |
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332 | frame:SetPoint("TOPLEFT", otherFrame, "TOPRIGHT", xOff, 0); |
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333 | frame.stuckTo = otherFrame; |
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334 | return point; |
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335 | end |
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336 | |||
337 | frame.stuckTo = nil; |
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338 | return nil; |
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339 | end, |
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340 | } |