vanilla-wow-addons – Blame information for rev 1

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Rev Author Line No. Line
1 office 1 --[[
2 Banknon
3 Combines the player's bank into a single frame
4 --]]
5  
6 --[[ Loading Functions ]]--
7  
8 function Banknon_OnLoad()
9 --Create the confirmation dialog when purchasing a bank slot
10 StaticPopupDialogs["CONFIRM_BUY_BANK_SLOT_BANKNON"] = {
11 text = TEXT(CONFIRM_BUY_BANK_SLOT),
12 button1 = TEXT(YES),
13 button2 = TEXT(NO),
14  
15 OnAccept = function()
16 PurchaseSlot();
17 end,
18  
19 OnShow = function()
20 MoneyFrame_Update(this:GetName().."MoneyFrame", GetBankSlotCost(GetNumBankSlots()) );
21 end,
22  
23 hasMoneyFrame = 1,
24 timeout = 0,
25 hideOnEscape = 1,
26 };
27  
28 this:RegisterEvent("ADDON_LOADED");
29 end
30  
31 --[[ Event Handler ]]--
32  
33 function Banknon_OnEvent(event)
34 if ( event == "PLAYER_MONEY" or event == "PLAYERBANKBAGSLOTS_CHANGED") then
35 if(Banknon:IsShown() ) then
36 Banknon_UpdateSlotCost();
37 end
38 elseif ( event == "BANKFRAME_OPENED") then
39 Banknon_UpdatePurchaseButtonVis();
40 elseif ( event == "BANKFRAME_CLOSED") then
41 Banknon_UpdatePurchaseButtonVis();
42 elseif ( event == "ADDON_LOADED" and arg1 == "Banknon") then
43 Banknon:UnregisterEvent("ADDON_LOADED");
44 Banknon_Load();
45 end
46 end
47  
48 function Banknon_Load()
49 BagnonFrame_Load(Banknon, {-1, 5, 6, 7, 8, 9, 10}, BAGNON_BANK_TITLE);
50  
51 if(CT_BankFrame_AcceptFrame) then
52 CT_BankFrame_AcceptFrame:SetParent(Banknon);
53 end
54  
55 Banknon:RegisterEvent("PLAYER_MONEY");
56 Banknon:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED");
57 Banknon:RegisterEvent("BANKFRAME_OPENED");
58 Banknon:RegisterEvent("BANKFRAME_CLOSED");
59  
60 Banknon_UpdateSlotCost();
61 end
62  
63 --[[ UI Functions ]]--
64  
65 --OnShow
66 function Banknon_OnShow()
67 Banknon_UpdatePurchaseButtonVis();
68 PlaySound("igMainMenuOpen");
69 end
70  
71 --OnHide
72 function Banknon_OnHide()
73 PlaySound("igMainMenuClose");
74 CloseBankFrame();
75 end
76  
77 --[[ Bank Slots functions ]]--
78  
79 --Show/Hide the bag frame
80 function Banknon_ToggleSlots()
81 if( not BanknonBags:IsShown() ) then
82 BanknonBags:Show();
83 BagnonSets["Banknon"].bagsShown = 1;
84 this:SetText(BAGNON_HIDEBAGS);
85 else
86 BanknonBags:Hide();
87 BagnonSets["Banknon"].bagsShown = nil;
88 this:SetText(BAGNON_SHOWBAGS);
89 end
90  
91 Banknon_UpdatePurchaseButtonVis(not BagnonSets["Banknon"].bagsShown);
92 end
93  
94 function Banknon_UpdateSlotCost()
95 local cost = GetBankSlotCost( GetNumBankSlots() );
96 if( GetMoney() >= cost ) then
97 SetMoneyFrameColor("BanknonCost", 1.0, 1.0, 1.0);
98 else
99 SetMoneyFrameColor("BanknonCost", 1.0, 0.1, 0.1)
100 end
101 MoneyFrame_Update("BanknonCost", cost);
102  
103 Banknon_UpdatePurchaseButtonVis();
104 end
105  
106 --yes, magic numbers are bad
107 function Banknon_UpdatePurchaseButtonVis(hide)
108 if( BanknonBags:IsVisible() or hide) then
109 local _, full = GetNumBankSlots();
110 if( not full and bgn_atBank and (Banknon.player and Banknon.player == UnitName("player") ) and not hide ) then
111 BanknonPurchase:Show();
112 BanknonCost:Show();
113 BanknonBags:SetHeight(72);
114 else
115 BanknonPurchase:Hide();
116 BanknonCost:Hide();
117 BanknonBags:SetHeight(46);
118 end
119 end
120 BagnonFrame_TrimToSize(Banknon);
121 end