vanilla-wow-addons – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
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1 | office | 1 | AutoShoutOut by Cosmic Cleric (a.k.a. Effren) |
2 | |||
3 | Version 1.15.5 - Automatically notifies others when player/pet stats drop below a certain percentage. |
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4 | |||
5 | Any comments, send to autoshoutout@cosmiccleric.com. |
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6 | |||
7 | |||
8 | Credits |
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9 | ------- |
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10 | |||
11 | Thanks to Hopman's AutoShout for one hell of a foundation to add on to/build from! |
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12 | http://www.hopman.plus.com/Autoshout/ |
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13 | |||
14 | I took the AutoShout v1.1 code base, and branced off of it, adding enhancements and fixes to allow |
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15 | for changes in the WoW client (see below for details). |
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16 | |||
17 | |||
18 | Introduction |
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19 | ------------ |
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20 | |||
21 | Does automated notifications, based on user-defined settings. Can be used by any player who |
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22 | wishes to notify others as to the status of their character. For example, I use AutoShoutOut |
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23 | when playing my priest character, in instances, so that other people in the group know when I'm |
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24 | about to die or running out of mana. Will also notify others of the player's pet health status, |
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25 | as well as if the player loses a "Soulstone Resurrection" buff. |
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26 | |||
27 | |||
28 | Tutorial |
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29 | -------- |
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30 | |||
31 | AutoShoutOut does 'notifications'. There are five TYPES of notifications, 'health', 'life', 'mana', |
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32 | 'pet health', and 'soulstone'. For 'health', 'life', and 'mana' types of notification, there are |
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33 | two WAYS to do the actual notification, 'shouts' and 'messaging'. For 'pet health' and 'soulstone', |
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34 | there is only 'messaging'. |
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35 | |||
36 | Each notification type has a trigger that tells AutoShoutOut that it needs do something. For the |
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37 | 'health' and 'life' notification types, the trigger is the player's health amount remaining. For |
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38 | the 'mana' notification type, its the player's mana amount remaining. For 'pet health' notification |
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39 | type, the trigger is the pet's health amount. The triggers are defined in percentage of health/mana |
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40 | remaining (ex.: 75% health left). For 'soulstone', the trigger is the expiration of the "Soulstone |
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41 | Resurrection" buff that was on the player. |
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42 | |||
43 | There are two ways that AutoShoutOut can do a notification, by 'shouting', which uses WoW's vocal |
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44 | emotes, and/or by 'messaging', which uses WoW's chat messages. The player can setup AutoShoutOut to |
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45 | use neither/either/both notification types, and can change them from within WoW via the chat prompt. |
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46 | |||
47 | The vocal emotes that AutoShoutOut uses when it shouts are "/healme" for 'health' notifications, |
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48 | "/helpme" for 'life' notifications, and '/oom' for 'mana' notifications. These cannot be changed |
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49 | (currently). There are no vocal emote for 'pet health' and 'soulstone' notifications. |
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50 | |||
51 | The chat messages that AutoShoutOut uses when it messages can be defined by the user, with a seperate |
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52 | definition for each of the notification types (health, life, mana, pet health, and soulstone). Besides |
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53 | defining the chat message to send, the target can also be defined. The possible target choices are |
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54 | another player (via whispering), locally to your chat window with the 'LOCAL' channel, 'BANNER' to see |
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55 | the message displayed at the top center of the screen, the 'SAY' channel, the 'PARTY' channel, and the |
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56 | 'RAID' channel. Channel names must be in all upper caps, otherwise they are presumed to be player |
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57 | character names. For example, there is a player character named 'Party', then typing in the word 'party' |
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58 | or 'Party' or 'PaRtY' will send a whisper to the player, and typing in 'PARTY' will send the messages to |
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59 | the Party (/P) channel. When in doubt, use the 'Channels' button to select a channel, and type the name |
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60 | in manually when you want to whisper to another player. |
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61 | |||
62 | When defining a message to send, you can use special keywords that get converted at message |
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63 | sending time into values, like hit points remaining, mana percentage remaining, etc. The keywords are: |
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64 | |||
65 | $HEALTH - The current health points remaining |
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66 | $HEALTHMAX - The maximum number of health points available |
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67 | $HEALTHPERCENT - The current health points remaining, in a percentage notation (23%) |
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68 | $MANA - The current mana points remaining |
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69 | $MANAMAX - The maximum number of mana points available |
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70 | $MANAPERCENT - The current mana points remaining, in a percentage notation (54%) |
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71 | $NAME - The name of the unit doing the notifying (see below for "unit" information) |
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72 | |||
73 | Please note that, depending on which event type is being done (ex.: 'health' vs. 'pet health'), the |
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74 | "unit" doing the notifying can be different, and the keywords listed above relate to a unit, not always |
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75 | from a player's perspective. For the event type 'pet health', the "unit" is your pet. For all other |
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76 | event types, the "unit" is the player. So the same keyword $NAME (for example) can return a different |
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77 | value, based on which "unit" (player vs. pet) is doing the notifying. |
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78 | |||
79 | Also, the player can define the frequency (how often) AutoShoutOut does its notifications, for each |
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80 | notification type. The default is usually ten seconds (since most battles last about thirty seconds), |
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81 | but can be changed to any value that the user desires, up to a maximum of 999 seconds (and a minimum |
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82 | of one second). Also, this frequency value is the minimum amount of time to go by before getting a |
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83 | notification. You need to be in combat, or have a buff get applied/wear off, or a system message |
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84 | be received, or your Health and/or Mana values change, or change targets, before AutoShoutOut will even |
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85 | bother to check and see if it needs to do any notifications. Basically a WoW event needs to come in for |
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86 | AutoShoutOut to do its thing. If, for a particular event notification, a frequency duration has elapsed, |
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87 | but no new WoW events come in, the notification will not happen until the next WoW event comes in, then |
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88 | AutoShoutOut will see that the amount of time that has elapsed is greater than the frequency duration, |
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89 | and will do its notification. Checking is done this way for performance reasons. |
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90 | |||
91 | Also, the player can choose if AutoShoutOut does its notifications only while the player/pet is |
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92 | in battle, or at any time that a notification should be done, because a percentage trigger has been |
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93 | reached. Each notification type can have its own 'combat only' vs. 'always' notification setup. The |
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94 | determination is based on the unit. In other words, for a player the check is done to see if the |
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95 | PLAYER is in combat, and for a pet, the check is done to see if the PET is in combat. |
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96 | |||
97 | Also, the player can choose if AutoShoutOut does its notifications while they are dueling or not. Each |
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98 | notification type can have its own 'notify during duels' notification setup. |
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99 | |||
100 | Finally, for each event type, there will be three different ways to configure an event type. These ways |
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101 | are called 'configurations'. The three 'configurations' are 'solo', 'party', and 'raid'. The user can |
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102 | choose which configuration is active when they are using AutoShoutOut, via a dropdown control at the top |
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103 | of the UI. For example, the user can choose the 'solo' configuration, then change the 'health' / 'life' |
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104 | / 'mana' / 'pet health' / 'soulstone' event types as they want. Then the user can choose the 'party' |
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105 | configuration, and then change the 'health' / 'life' / 'mana' / 'pet health' / 'soulstone' event types for |
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106 | that configuration differently (for example, different notify frequency or message, etc.). The user then |
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107 | can choose which configuration is active by bringing up the UI again (if its not already up) and selecting |
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108 | the configuration they want to be active on the dropdown control, at the top of the window. |
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109 | |||
110 | This below chart lays out what was just stated above... |
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111 | |||
112 | CONFIG NOTIFY HOW OFTEN WHEN TO NOTIFICATION |
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113 | TYPE TYPE TO NOTIFY NOTIFY METHOD |
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114 | ======== =============== =========== ================ ========================= |
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115 | -- Shout (Vocal Emote) |
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116 | -- Combat Only --| |
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117 | | -- Message (Chat Message) |
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118 | -- Health ----- Frequency --| |
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119 | | | -- Shout (Vocal Emote) |
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120 | | -- Always -------| |
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121 | | -- Message (Chat Message) |
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122 | | |
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123 | | |
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124 | | -- Shout (Vocal Emote) |
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125 | | -- Combat Only --| |
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126 | | | -- Message (Chat Message) |
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127 | -- Life ------- Frequency --| |
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128 | | | -- Shout (Vocal Emote) |
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129 | | -- Always -------| |
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130 | Solo ---| -- Message (Chat Message) |
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131 | | |
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132 | | |
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133 | | -- Shout (Vocal Emote) |
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134 | | -- Combat Only --| |
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135 | | | -- Message (Chat Message) |
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136 | -- Mana ------- Frequency --| |
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137 | | | -- Shout (Vocal Emote) |
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138 | | -- Always -------| |
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139 | | -- Message (Chat Message) |
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140 | | |
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141 | | -- Combat Only ---- Message (Chat Message) |
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142 | -- Pet Health - Frequency --| |
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143 | | -- Always --------- Message (Chat Message) |
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144 | | |
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145 | | -- Combat Only ---- Message (Chat Message) |
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146 | -- Soulstone - Frequency --| |
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147 | -- Always --------- Message (Chat Message) |
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148 | |||
149 | -- Shout (Vocal Emote) |
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150 | -- Combat Only --| |
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151 | | -- Message (Chat Message) |
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152 | -- Health ----- Frequency --| |
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153 | | | -- Shout (Vocal Emote) |
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154 | | -- Always -------| |
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155 | | -- Message (Chat Message) |
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156 | | |
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157 | | |
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158 | | -- Shout (Vocal Emote) |
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159 | | -- Combat Only --| |
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160 | | | -- Message (Chat Message) |
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161 | -- Life ------- Frequency --| |
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162 | | | -- Shout (Vocal Emote) |
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163 | | -- Always -------| |
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164 | Party --| -- Message (Chat Message) |
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165 | | |
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166 | | |
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167 | | -- Shout (Vocal Emote) |
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168 | | -- Combat Only --| |
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169 | | | -- Message (Chat Message) |
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170 | -- Mana ------- Frequency --| |
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171 | | | -- Shout (Vocal Emote) |
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172 | | -- Always -------| |
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173 | | -- Message (Chat Message) |
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174 | | |
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175 | | -- Combat Only ---- Message (Chat Message) |
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176 | -- Pet Health - Frequency --| |
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177 | | -- Always --------- Message (Chat Message) |
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178 | | |
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179 | | -- Combat Only ---- Message (Chat Message) |
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180 | -- Soulstone - Frequency --| |
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181 | -- Always --------- Message (Chat Message) |
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182 | |||
183 | -- Shout (Vocal Emote) |
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184 | -- Combat Only --| |
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185 | | -- Message (Chat Message) |
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186 | -- Health ----- Frequency --| |
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187 | | | -- Shout (Vocal Emote) |
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188 | | -- Always -------| |
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189 | | -- Message (Chat Message) |
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190 | | |
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191 | | |
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192 | | -- Shout (Vocal Emote) |
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193 | | -- Combat Only --| |
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194 | | | -- Message (Chat Message) |
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195 | -- Life ------- Frequency --| |
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196 | | | -- Shout (Vocal Emote) |
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197 | | -- Always -------| |
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198 | Raid ---| -- Message (Chat Message) |
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199 | | |
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200 | | |
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201 | | -- Shout (Vocal Emote) |
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202 | | -- Combat Only --| |
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203 | | | -- Message (Chat Message) |
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204 | -- Mana ------- Frequency --| |
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205 | | | -- Shout (Vocal Emote) |
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206 | | -- Always -------| |
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207 | | -- Message (Chat Message) |
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208 | | |
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209 | | -- Combat Only ---- Message (Chat Message) |
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210 | -- Pet Health - Frequency --| |
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211 | | -- Always --------- Message (Chat Message) |
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212 | | |
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213 | | -- Combat Only ---- Message (Chat Message) |
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214 | -- Soulstone - Frequency --| |
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215 | -- Always --------- Message (Chat Message) |
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216 | |||
217 | To sum up, for a particular configuration (solo, party, raid), there are multiple notification types. |
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218 | For a particular notification type (health, life, mana, pet health, or soulstone) you can set up how |
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219 | often AutoShoutOut does a notification, whether to do notifications only when you are in battle, or |
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220 | always, and whether it should use shouts (vocal emotes) and/or messages (WoW chat messages) to notify |
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221 | others. |
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222 | |||
223 | |||
224 | Commands |
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225 | -------- |
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226 | |||
227 | For English clients: |
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228 | |||
229 | /aso (or /autoshoutout) - Displays the settings window |
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230 | |||
231 | /aso [on|off] - Turns on/off ALL notifications of any kind. |
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232 | |||
233 | /aso status - Toggles on/off the output of status information to the Combat channel. |
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234 | |||
235 | /aso reset - Resets all notification settings back to their default values. |
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236 | |||
237 | /aso warnings - Toggles on/off warning messages (ex.: "No 'Soulstone Resurrection' buff!"). |
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238 | |||
239 | |||
240 | Pour les clients français: |
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241 | |||
242 | Voyez le document d'AutoShoutOut_FR.txt pour l'information de futher. |
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243 | |||
244 | |||
245 | Für französische Klienten: |
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246 | |||
247 | /aso [an|aus] - schaltet jegliche Hinweise an oder aus. |
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248 | |||
249 | /aso status - Schält AN/CAus den Ausgang von Statusangaben zur Kampfführung um. |
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250 | |||
251 | /aso zurückstellen - Stellt alle Mitteilungseinstellungen zurück zu ihren Default-Werten zurück. |
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252 | |||
253 | /aso warnungen - Toggles on/off warning messages (ex.: "No 'Soulstone Resurrection' buff!"). |
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254 | |||
255 | |||
256 | To-Do |
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257 | ----- |
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258 | |||
259 | Add notifications for the health of other group/raid members. |
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260 | |||
261 | |||
262 | Changes in 1.15.5 |
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263 | ----------------- |
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264 | |||
265 | Bug fix so that AutoShoutOut will write out its settings information. |
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266 | |||
267 | Updated interface number for v1.7 of WoW. |
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268 | |||
269 | |||
270 | Changes in 1.15.4 |
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271 | ----------------- |
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272 | |||
273 | Fix for bug introduced in v1.14.1, where if you are in a raid, and you try and notify via messaging |
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274 | to the 'PARTY' channel, you will not get the "ASO: Notify via Messaging-Target: Character is NOT in a |
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275 | party/raid" message. |
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276 | |||
277 | |||
278 | Changes in 1.15.3 |
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279 | ----------------- |
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280 | |||
281 | Fixed ctrl-left-click on chat name link functionality, which was broke with v1.6 of WoW client. Note |
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282 | that, as of WoW v1.6, the selecting of a pet (by clicking on the player's name link twice) will no |
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283 | longer work (because of a deprecated function call). Will try to make this work again in a future |
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284 | release of ASO. |
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285 | |||
286 | Updated interface number for v1.6 of WoW. |
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287 | |||
288 | AutoShoutOut will not check for the loss of a 'Soulstone Resurrection' buff (the 'soulstone' event) |
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289 | until the buff has been applied. This should stop the 'false positive' notifications players get |
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290 | when forgetting to turn off notification after a buff has worn off from their previous WoW session. |
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291 | |||
292 | Made window width a little wider, so that no text runs off the right side of the window. |
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293 | |||
294 | Added a comment in the combat channel status output text that reminds people that they |
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295 | can use the '/aso status' command if they do not want to see any ASO status messages. |
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296 | |||
297 | |||
298 | Changes in 1.15.2 |
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299 | ----------------- |
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300 | |||
301 | Added a settings that determines if AutoShoutOut should display warning messages when certain |
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302 | conditions occur. For example, if a 'Soulstone Resurrection' buff is put on the player, but the |
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303 | 'Soulstone' notification is not active, a warning message is displayed. The default is set to on |
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304 | (true). Use the "/aso warnings" command to switch back and forth between on and off (true/false). |
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305 | |||
306 | Updated French translations. Thank you Methos (http://forums.curse-gaming.com/member.php?u=11256)! |
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307 | |||
308 | |||
309 | Changes in 1.15.1 |
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310 | ----------------- |
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311 | |||
312 | Updated German translations. Thank you Drazul (http://forums.curse-gaming.com/member.php?u=6717)! |
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313 | |||
314 | Resized width of settings window because of updatiang of German translations. |
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315 | |||
316 | Moved the anchor point for the close button tooltip to right, from left. |
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317 | |||
318 | |||
319 | Changes in 1.15.0 |
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320 | ----------------- |
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321 | |||
322 | Added "Soulstone" event type. ASO will look to see if the player has a 'Soulstone Resurrection' |
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323 | buff on them (a.k.a. a 'Res Stone'). If they do NOT, then ASO will do its notification. If the |
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324 | 'Soulstone Resurrection' buff is applied to a player who does not have the "Soulstone" event |
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325 | notification turned on, ASO will warn the player of that fact. |
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326 | |||
327 | AutoShoutOut settings window is now dragable. |
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328 | |||
329 | Changed maximum notify frequency value from 60 to 999 seconds (little over 15 minutes). |
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330 | |||
331 | Added tooltips to the vast majority of the UI controls. |
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332 | |||
333 | Fixed bug when registering for event "PLAYER_AURAS_CHANGED" (typo in event name being registered). |
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334 | |||
335 | Modified assignment of default values (first time person runs ASO or after a "/aso reset" command) |
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336 | so that the default message targets make sense, for the configuration (Solo/Party/Raid). Solo |
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337 | configuration gets LOCAL as target, party configuration gets PARTY as a target, and raid |
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338 | configuration gets RAID as a target. |
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339 | |||
340 | Added unregistering for events notification, when the user does a "/aso off" command. |
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341 | |||
342 | Cosmetic UI change for German localization. |
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343 | |||
344 | Updated README with additional information concerning 'Notification Frequency'. |
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345 | |||
346 | NOTE! French/German translations are needed. Any French/German users who wish to help, |
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347 | please contact me. Your help will be appreciated by all other AutoShoutOut users in |
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348 | your community. |
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349 | |||
350 | |||
351 | Changes in 1.14.1 |
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352 | ----------------- |
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353 | |||
354 | Code change for "C Stack Overflow" error, which is caused when a user is NOT in a party/raid, but |
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355 | they have the notification via messaging target set to PARTY/RAID. WoW/LUA doesn't like it when ASO |
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356 | would keep doing '/party' and/or '/raid' messaging every time a notification would happen. The fix is to |
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357 | have ASO make a check to verify that the user is in a group/raid before sending a message to PARTY/RAID. |
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358 | If the user is not in a group/raid, a warning message will be done by ASO and the message target will |
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359 | be changed to SAY, for that message. Once the user joins a group/raid, the message target will return |
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360 | back to what the user had set previously. This check is done for all configurations. |
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361 | |||
362 | Updated German command notes in the README (thank you jfk21 (http://forums.curse-gaming.com/member.php?u=12139)). |
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363 | Tweaked French localized text (thanks Methos (http://forums.curse-gaming.com/member.php?u=11256)). |
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364 | |||
365 | |||
366 | Changes in 1.14.0 |
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367 | ----------------- |
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368 | |||
369 | Added a settings that determines if AutoShoutOut should do ANY notifications (or not); a global on/off switch. |
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370 | The default is set to 'on'. Use the "/aso on" or "/aso off" commands to turn notifications 'on' or 'off'. |
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371 | |||
372 | When clicking on the 'Channels' button, and if a player is targeted, after cycling through the other channel |
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373 | choices, the targeted player name will be entered as a whisper target. In other words, each click of the |
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374 | 'Channels' button will give you "LOCAL / BANNER / SAY / PARTY / RAID / <Targeted Player Name>", if a player |
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375 | is targeted. Otherwise the button clicking will cycle through "LOCAL / BANNER / SAY / PARTY / RAID". |
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376 | |||
377 | Added checking for spell channeling, and if a 'Mana' event shout needs to be done (OOM), but a spell is being |
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378 | channeled, the shout will not be done. This may help those who feel that doing a OOM emote during spell |
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379 | channeling interrupts the spell and prevents it from completing. This check is only done for the 'Mana' |
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380 | event type, and only for shouting, not messaging. What is checked is the CastingBarFrame.channeling value. |
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381 | |||
382 | Fixed a bug where the 'status output' on/off setting was not being saved when the character logs out. |
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383 | |||
384 | Tweaked localization stuff to use native language add-on name/title, instead of 'AutoShoutOut'. |
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385 | |||
386 | |||
387 | Changes in 1.13.4 |
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388 | ----------------- |
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389 | |||
390 | Fixed a bug that prevented the targeting of a target's pet (when ctrl-left-clicking on a chat window player name |
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391 | link twice), because a check was made to see if the player had a pet UI, but this check should not be done when |
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392 | other players are targeted, as they don't have a pet UI on the checking/clicking players WoW client. |
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393 | |||
394 | |||
395 | Changes in 1.13.3 |
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396 | ----------------- |
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397 | |||
398 | Redid how AutoShoutOut gets the player's name, to try and help out those who are getting 'nil' errors when |
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399 | changing zones. The change is to combat a situation where a UnitName("player") could (once again after the |
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400 | initializing phase) be returning a UNKNOWNOBJECT (or nil) value, instead of the players name, which would |
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401 | cause errors when AutoShoutOut tries to read/update its settings. Now AutoShoutOut calls UnitName("player") |
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402 | just once (after player has been loaded into the world and initialized), and saves the player's name to a |
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403 | variable. Then any time after that that the player name is needed, its grabbed from the variable instead of |
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404 | making another UnitName("player") call. |
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405 | |||
406 | AutoShoutOut now remembers the last setting of the 'debug' switch, the next time it starts. |
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407 | |||
408 | Added output of the character's name to the chat window when the user does a "/aso" command, if the debug mode |
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409 | had been previously set on/true. |
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410 | |||
411 | |||
412 | Changes in 1.13.2 |
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413 | ----------------- |
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414 | |||
415 | Fixed a bug with how the LUA string.find function was used. Instead of using "(%a+)" as the find pattern, |
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416 | had to use "(%S+)" instead, as special characters like "ü" (for example) were just being dropped when using |
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417 | the "(%a+)" pattern to determine where one word ended and the next started. This bug made it so that the user |
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418 | could not type in the foreign equivalent of the "/aso reset" command. "(%a+)" meant any alphanumeric character, |
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419 | and "(%S+)" mean any non-space value, which is actually more accurate in the long run, as spaces seperate the |
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420 | command from the arguments typed in. This fix also would help if the "Starting duel" system message had any |
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421 | special characters in it as well for foreign languages. |
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422 | |||
423 | Moved the 'changed configuration' status message output, when the automatic configuration option changes the |
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424 | user's configuration from one mode to another, to the combat channel, and hooked it up so that it can be |
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425 | shown/not shown via the "/aso status" command. |
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426 | |||
427 | |||
428 | Changes in 1.13.1 |
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429 | ----------------- |
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430 | |||
431 | Updated French localization (thank you Methos). |
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432 | |||
433 | |||
434 | Changes in 1.13.0 |
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435 | ----------------- |
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436 | |||
437 | Currently in WoW, when a user sends out a chat message, his name is a link, and you can left-click on it |
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438 | to send him a whisper, or shift-left-click to do a /who, or right-click to show a popup menu for the player. |
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439 | AutoShoutOut adds a Ctrl-left-click, which will select the user as a target, 'if' the user is nearby (a |
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440 | limitation of the WoW function that AutoShoutOut uses). If the user is not targetable, a message will |
||
441 | appear and targeting will be cleared. If the player is targeted, either manually or because you've clicked |
||
442 | on their chat name link once already, and if they have a pet, a second click on the link will select their |
||
443 | pet. A third click on the link will reselect the player, fourth the pet, etc. etc. |
||
444 | |||
445 | Updated German translations (thank you jth). |
||
446 | |||
447 | |||
448 | Changes in 1.12.0 ßeta! |
||
449 | ----------------- |
||
450 | |||
451 | ===== |
||
452 | NOTE: THIS VERSION IS MARKED AS BETA BECAUSE ONE OF THE NEW FEATURES DEPENDS ON SYSTEM MESSAGES GENERATED |
||
453 | BY THE WOW SERVERS. BECAUSE OF THIS, TESTING OF THE NEW FEATURES USING THE FRENCH/GERMAN LOCALIZATIONS |
||
454 | COULD NOT BE DONE. FRENCH/GERMAN USERS, IF YOU DECIDE TO USE THIS VERSION, PLEASE CONFIRM THAT THE NEW |
||
455 | 'NOTIFY DURING A DUEL' SWITCH IS WORKING PROPERLY, SPECIFICALLY IF AUTOSHOUTOUT CAN PROPERLY DETERMINE |
||
456 | THAT YOU HAVE STARTED A DUEL. IF I DON'T HEAR BACK FROM ANYONE IN A FEW DAYS, I'LL PRESUME THAT IT IS |
||
457 | WORKING PROPERLY ON FRENCH/GERMAN CLIENTS AND RELEASE THE FINAL 1.12.0 VERSION OF AUTOSHOUTOUT. Also, |
||
458 | hoping that French/German users will help out with polishing up the UI with the new features that have |
||
459 | been added (currently using Google translations). |
||
460 | ===== |
||
461 | |||
462 | Automatic switching between configurations has been implemented. If you join a party, the configuration |
||
463 | will be automatically switched to the 'Party' configuration. If you join a raid, the configuration will |
||
464 | be automatically switched to the 'Raid' configuration. If you leave either, the configuration will be |
||
465 | automatically switched to the 'Solo' configuration. The default is to not do the automatic switching. |
||
466 | Can be turned on or off via the UI. |
||
467 | |||
468 | Added a new setting so that the user can choose whether notifications are done during duels or not. |
||
469 | Each configuration type has its own version of this switch. The default is off, which means that |
||
470 | notifications will not be done during duels. Can be turned on or off via the UI. |
||
471 | |||
472 | Changed how the "reset" command works, so that now it only resets the current character's settings, not |
||
473 | ALL of the character's settings. |
||
474 | |||
475 | Added localization coding to the arguments for the DoEmote(String) function, so that in the future if |
||
476 | the arguments change from "HEALME"/"HELPME"/"OOM" to something else, its a five second change to the |
||
477 | localization file to fix (ASO_LOCSTR_DOEMOTE_HEALME/ASO_LOCSTR_DOEMOTE_HEPEME/ASO_LOCSTR_DOEMOTE_OOM). |
||
478 | |||
479 | Reworded how AutoShoutOut tells the user if the status output has been turned on/off. |
||
480 | |||
481 | Updated localization with new translations (thank you Methos!). French users will have to redo their |
||
482 | settings again, apologies for that. |
||
483 | |||
484 | Methos has created a French version of the README (AutoShoutOut_FR.txt), and it has been added to the |
||
485 | distribution package. Added German translated information on the commands in the README file. Should |
||
486 | really have fully translated versions of the whole README file for French/German speakers. Any volunteers? |
||
487 | |||
488 | Tweaked UI display by associating some objects (main window, message text edit box, etc.) to the |
||
489 | localization settings, to support localization text changes. |
||
490 | |||
491 | Fixed typos in README tutorial. |
||
492 | |||
493 | |||
494 | Changes in 1.11.0 |
||
495 | ----------------- |
||
496 | |||
497 | Added "Configurations" enhancement. There are three types of configurations, "Solo", "Party", |
||
498 | and "Raid", and they allow for multiple event types settings. See above for further information. |
||
499 | |||
500 | Added a new command, "reset", which will reset all of the notificaiton options back to their |
||
501 | default values. |
||
502 | |||
503 | Modified UI so that changes are saved as soon as something is modified, instead of when just |
||
504 | closing the window or switching between event types. |
||
505 | |||
506 | Modified UI so that a user can TAB/ENTER from edit field to edit field (not to checkboxes or |
||
507 | lists though). |
||
508 | |||
509 | Modified UI so that a user can hit the ESCAPE key to close the window. Their changes will be saved. |
||
510 | |||
511 | Modified UI so that a tooltip is shown with all the available keywords that can be typed into |
||
512 | the notification message editbox. |
||
513 | |||
514 | Updated README tutorial section to reflect "Configurations" enhancement. |
||
515 | |||
516 | |||
517 | Changes in 1.10.2 |
||
518 | ----------------- |
||
519 | |||
520 | Added a settings that determines if AutoShoutOut should output status information to the Combat |
||
521 | channel. The default is set to on (true). Use the "/aso status" command to switch back and forth |
||
522 | between on and off (true/false). |
||
523 | |||
524 | |||
525 | Changes in 1.10.1 |
||
526 | ----------------- |
||
527 | |||
528 | Updated French localization (thank you Methos!). |
||
529 | |||
530 | Changed the localization so that if its not French/German, it will automatically default to |
||
531 | English, instead of generating an error. That way Korean players will at least see English, |
||
532 | instead of a bunch of question marks. |
||
533 | |||
534 | Tweaked UI display by associating some objects (Window Title, etc.) to the localization settings. |
||
535 | |||
536 | |||
537 | Changes in 1.10.0 |
||
538 | ----------------- |
||
539 | |||
540 | Added a 'BANNER' channel output, which just sends messages to the top center of |
||
541 | the screen, which can only be seen by the player. Also, starting with this version, |
||
542 | channel names must be in all upper caps, otherwise they are presumed to be player |
||
543 | character names. If you use the 'Channel' button you have nothing to worry about, |
||
544 | but if you type in a channel name manually, make sure its in all upper caps, or |
||
545 | else AutoShoutOut will think it is a player name and try to whisper instead. When |
||
546 | coding this latest feature I accidentally (because of a bug) started whispering |
||
547 | messages to 'Banner', a player, and he replied, to use his his words, "WTF?" :) So |
||
548 | I figured the code needed to distinguish between a player name, and a channel name, |
||
549 | and decided to use case sensitivity as a way to do the distinguishing between the two. |
||
550 | |||
551 | |||
552 | Changes in 1.9.0 |
||
553 | ---------------- |
||
554 | |||
555 | Added a 'LOCAL' channel output, which just sends messages to the chat window that |
||
556 | can only be seen locally by the player. It is NOT a /say that others can see. |
||
557 | |||
558 | Added the $NAME keyword. It will output the unit's name when a message is sent. |
||
559 | |||
560 | French translations were redone by a human being. Thanks to Methos |
||
561 | (http://forums.curse-gaming.com/member.php?u=11256) for the French translations. |
||
562 | |||
563 | Updated some of the German translations. My thanks go out to Drazul |
||
564 | (http://forums.curse-gaming.com/member.php?u=6717) for the translation help. |
||
565 | |||
566 | Updated README with a better description of the keywords, and what it means |
||
567 | by "unit", vs. player or pet, when using keywords. |
||
568 | |||
569 | |||
570 | Changes in 1.8.0 |
||
571 | ---------------- |
||
572 | |||
573 | Added the ability to send, as part of any message, health and/or mana information, for |
||
574 | the unit that is doing the notifying. Keywords are $HEALTH, $HEALTHMAX, $HEALTHPERCENT, |
||
575 | $MANA, $MANAMAX, and $MANAPERCENT. If you wanted, for example, to send out this message: |
||
576 | "I have X out of Y (Z%) left!", where X is how many hit points you have left, Y is the |
||
577 | maximum hit points that you have, and Z is the percentage of hit points left, you would |
||
578 | type your message like this: "I have $HEALTH out of $HEALTHMAX ($HEALTHPERCENT%) left!". |
||
579 | For mana, instead of hit points, you would type this: "I have $MANA out of $MANAMAX |
||
580 | ($MANAPERCENT%) left!". |
||
581 | |||
582 | Bug fix. Health event notifications were not being done if the life event notification percentage |
||
583 | threshold was being met, but all life event notifications were turned off by the user in the UI. |
||
584 | Normally, if both a health and life event notification needs to be done, only the life event |
||
585 | notification would be done; the health event notification would be ignored. A bug existed where |
||
586 | the health event notification would be ignored when it should not be, because the code thought a |
||
587 | life event notification was already done, but it was not done, because the user had manually turned |
||
588 | off all life event notifications from the UI (both shout and messaging). The code now ignores the |
||
589 | status of life event notifications when determining if a health event notification should be done |
||
590 | or not, if all life event notifications have been turned off by the user. |
||
591 | |||
592 | (Invisible) bug fix. When checking a pet's mana for low condition, the player's mana value was |
||
593 | used instead. This check is currently not being done, as there is just one single event type that |
||
594 | involves pets, and its health points based ('Pet Health'), but the check can be done in the future |
||
595 | if (Warlock) pet mana events are supported, so it seemed like a good idea to fix for future's sake. |
||
596 | |||
597 | Cosmetic UI enhancement. If player does not have a mana pool, they cannot choose the 'Mana' event |
||
598 | type from the UI. The code already will prevent notifications from being sent out internally, |
||
599 | but the UI was allowing the user to make changes to the 'Mana' event type, as if those kind of |
||
600 | notifications would be sent out. Now the 'Mana' event type gets disabled for Warriors, Rogues, |
||
601 | and Druids in shapeshifted forms. |
||
602 | |||
603 | Cosmetic UI enhancement. If player does not have a pet, they cannot choose the 'Pet Health' event |
||
604 | type from the UI. The code already will prevent notifications from being sent out internally, but |
||
605 | the UI was allowing the user to make changes to the 'Pet Health' event type, as if those kind of |
||
606 | notifications would be sent out. Now the 'Pet Health' event type gets disabled if the player does |
||
607 | not have a pet UI (function HasPetUI()), which presumably means they do not have a pet available. |
||
608 | |||
609 | |||
610 | Changes in 1.7.0 |
||
611 | ---------------- |
||
612 | |||
613 | New event type, "Pet Health" added. Will only do messaging (couldn't think |
||
614 | of a proper vocal emote to assign). FYI, The "In Combat" switch is for the |
||
615 | pet, not the player. Didn't add a "Life" event type for pets, if many others |
||
616 | need/want this event type let me know and I'll add it. |
||
617 | |||
618 | More localization bug fixes (SAY/PARTY/RAID checks) and new items. |
||
619 | |||
620 | UI location/size tweaks for new event type and its localization text. |
||
621 | |||
622 | Updated README to add the new notification type. |
||
623 | |||
624 | |||
625 | Changes in 1.6.1 |
||
626 | ---------------- |
||
627 | |||
628 | Bug fix: UNKNOWNOBJECT instead of "Unknown Entity" when verifying that player |
||
629 | has been loaded into the world completely, so that his/her character's name |
||
630 | can be determined. This bug affects the non-English client using players. |
||
631 | |||
632 | German translations were redone by a human being. Thanks to jth |
||
633 | (http://forums.curse-gaming.com/member.php?u=5486) for the German translations |
||
634 | |||
635 | Tweaked UI controls locations based on redone German translations. |
||
636 | |||
637 | |||
638 | Changes in 1.6.0 |
||
639 | ---------------- |
||
640 | |||
641 | AutoShoutOut now has a user interface (removed the command line interface, with the |
||
642 | exception of the "/aso" command, which displays the UI). |
||
643 | |||
644 | Refactored "Druid in shapeshifted form" checking, when deciding to notify for low mana |
||
645 | (with thanks to Iriel for informing me about the GetShapeshiftFormInfo function!). |
||
646 | |||
647 | Cleaned up French and German localization text, by using UTF-8 decimal representations |
||
648 | for certain letters, so that they'll display properly in WoW. |
||
649 | |||
650 | NOTE! Korean localization text is still not working correctly. For now, I'll have to |
||
651 | remove support for this language from AutoShoutOut, until I can figure out how to do |
||
652 | it properly. I'll leave the "koKR" localization logic in the localization lua file, |
||
653 | but it currently contains a bunch of question marks. My apologies to the Korean player |
||
654 | base for this. French/German localization versions should be fine; please let me know |
||
655 | of any typos or syntactical changes that are needed. |
||
656 | |||
657 | |||
658 | Changes in 1.5.2 |
||
659 | ---------------- |
||
660 | Bug fixes for localizations support. |
||
661 | |||
662 | |||
663 | Changes in 1.5.1 |
||
664 | ---------------- |
||
665 | Fixed bug where setting on/off the shouting for 'Life' was not working correctly. |
||
666 | |||
667 | |||
668 | Changes in 1.5.0 |
||
669 | ---------------- |
||
670 | |||
671 | Added support for myAddOns (ok, isn't it supposed to be spelled 'Add-Ons' instead of 'AddOns'? :) ). |
||
672 | |||
673 | Added localization support. Used http://www.google.com/translate_t for translations. Let me apologize |
||
674 | up front for any comedic/insulting comments that the non-English version of this add-on may have starting |
||
675 | with this version. I only speak English and Spanish, so I needed to rely on web based translations. :) |
||
676 | Please, I would be grateful for any non-English speaking users to let me know when any of the translated |
||
677 | words are wrong, so that I may correct them for the next version of the add-on. ISSUE: Some English words |
||
678 | (for example, 'on') translate into two words in a different language, but the command line parser is only |
||
679 | expecting one word. So I've had to merge the two words as one (ex.: 'outrede' instead of 'outre de'). My |
||
680 | apologies for this. Not sure if I'll ever get around to fixing this one, but I'll keep it on the radar. |
||
681 | |||
682 | Refactored code to remove duplication of methods. For each kind of processing, now there's one global |
||
683 | method instead of three individual methods (one for health, one for life, and one for mana). |
||
684 | |||
685 | |||
686 | Changes in 1.4.0 |
||
687 | ---------------- |
||
688 | |||
689 | Settings are now saved for each individual character, instead of just one global setting. |
||
690 | Please note that you'll have to reassign your settings for each character, but you'll only |
||
691 | have to do it once. All previous settings are lost and default values are used initially. |
||
692 | |||
693 | |||
694 | Changes in 1.3.0 |
||
695 | ---------------- |
||
696 | |||
697 | Modified 'frequency', so that there is a seperate setting/timer for each of the notification |
||
698 | types (Health/Life/Mana). This means that you can now do notifications for Health/Life AND |
||
699 | Mana at the same time, since they are on seperate timers now (though only Health OR Life will |
||
700 | be done, not both). |
||
701 | |||
702 | Moved the local chat messages for when AutoShoutOut wants to do a notification to the |
||
703 | combat chat frame, from the general chat frame. |
||
704 | |||
705 | |||
706 | Changes in 1.2.1 |
||
707 | ---------------- |
||
708 | |||
709 | Wasn't checking the notification message flags before sending out a message, so that |
||
710 | messages were being sent out always, even if the user had turned it off. |
||
711 | |||
712 | |||
713 | Changes in 1.2.0 |
||
714 | ---------------- |
||
715 | |||
716 | Added settings so that shout/message notifications can only be done while in combat, |
||
717 | or always. There are three switches, one for each notification type (Health/Life/Mana). |
||
718 | |||
719 | Commands interface was redone to optimize and better fit the actions that they were used for. |
||
720 | |||
721 | Redid the README, including a tutorial of sorts. |
||
722 | |||
723 | |||
724 | Changes in 1.1.0 |
||
725 | ---------------- |
||
726 | |||
727 | Added message sending (user request), so that when a shout event occurs, a message |
||
728 | can also be sent to either an individual player, or the say, party, or raid channels. |
||
729 | Each type of shout can have its own message sent. This will help out those players |
||
730 | who use the WhisperCast add-on, or who just want to send a notice (besides the emote |
||
731 | shout that happens) to another player/group/raid participants. With this change |
||
732 | AutoShoutOut is now PvP friendly, in that you can turn off the shouting portion, but |
||
733 | still send notifications via messaging to other persons. That way the enemy won't |
||
734 | hear any emotes from you, but your team mates know that you are in need of aid. |
||
735 | |||
736 | Enhanced help info to just display a section of help for a particular command, when |
||
737 | an invalid command is done. Also made cosmetic changes to the help information. |
||
738 | |||
739 | Added a "debug" command. |
||
740 | |||
741 | |||
742 | Changes in 1.0.1 |
||
743 | ---------------- |
||
744 | |||
745 | Modified the way AutoShoutOut sends messages to the chat window. More specifically, |
||
746 | instead of sending a message to the 'ChatFrame1' chat window, it sends it to the |
||
747 | 'DEFAULT_CHAT_FRAME' chat window instead. This was done to assist a user who was |
||
748 | getting an unusual crash situation when a message was sent to 'ChatFrame1'. |
||
749 | |||
750 | |||
751 | Changes in 1.0.0 |
||
752 | ---------------- |
||
753 | |||
754 | First version, based on AutoShout code. The following changes were made since |
||
755 | branching from AutoShout's v1.1 code base: |
||
756 | |||
757 | Updated .toc for WoW client version 1300 (v1.3.0) |
||
758 | |||
759 | Modified to use the DoEmote(String) function, instead of the PlayVocalCategory(String) |
||
760 | function which was removed in version 1.3.0 of the WoW client. |
||
761 | |||
762 | Added shout 'frequency' settings. Also enhancements to what order shouts are done. |
||
763 | |||
764 | Added 'About to die' (a.k.a. Life) shout category. Uses the 'HELPME' vocal emote. |
||
765 | |||
766 | Minor bug fixes. |