vanilla-wow-addons – Blame information for rev 1
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1 | office | 1 | |
2 | -- French Localization by Olivier Mayeres |
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3 | if GetLocale() ~= "frFR" then return end |
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4 | ACETIMER = {} |
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5 | |||
6 | --<< ====================================================================== >>-- |
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7 | -- Section Defaults: Optionals, Able to be localizd -- |
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8 | --<< ====================================================================== >>-- |
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9 | ACETIMER.NAME = "AceTimer" |
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10 | ACETIMER.DESCRIPTION = "AceTimer, your spell timer addon." |
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11 | |||
12 | ACETIMER.CMD_SHORT = "/at" |
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13 | ACETIMER.CMD_LONG = "/acetimer" |
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14 | |||
15 | ACETIMER.OPT_ANCHOR = "anchor" |
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16 | ACETIMER.OPT_ANCHOR_DESC = "Shows the dragable anchor." |
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17 | ACETIMER.OPT_ANCHOR_TEXT = "Anchor is now: " |
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18 | |||
19 | ACETIMER.OPT_SCALE = "scale" |
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20 | ACETIMER.OPT_SCALE_DESC = "Sets bar scale ( 0.5 ~ 1)." |
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21 | ACETIMER.OPT_SCALE_TEXT = "Bar Scale is: " |
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22 | |||
23 | ACETIMER.OPT_GROW = "grow" |
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24 | ACETIMER.OPT_GROW_DESC = "Toggles bar growing up or downwards." |
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25 | ACETIMER.OPT_GROW_TEXT = "Growth is now: " |
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26 | |||
27 | ACETIMER.OPT_FADE = "fade" |
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28 | ACETIMER.OPT_FADE_DESC = "Toggles whether bars disappear when spells fade." |
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29 | ACETIMER.OPT_FADE_TEXT = "Bar disappear on fade is now: " |
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30 | |||
31 | ACETIMER.OPT_KILL = "kill" |
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32 | ACETIMER.OPT_KILL_DESC = "Toggles whether bars disappear when killing things." |
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33 | ACETIMER.OPT_KILL_TEXT = "Bar disappear on kill is now: " |
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34 | |||
35 | ACETIMER.OPT_SKILL = "skill" |
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36 | ACETIMER.OPT_SKILL_DESC = "Toggles whether bars appear when skills is avaiable." |
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37 | ACETIMER.OPT_SKILL_TEXT = "Bar appear on skill avaiable is now: " |
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38 | |||
39 | ACETIMER.MAP_ONOFF = {[0]="|cff00ff00On|r", [1]="|cffff5050Off|r"} |
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40 | ACETIMER.MAP_DOWNUP = {[0]="|cff00ff00Down|r",[1]="|cffff5050Up|r" } |
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41 | ACETIMER.WORD_TEST = "Test" |
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42 | ACETIMER.WORD_HIDE = "Hide" |
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43 | |||
44 | --<< ====================================================================== >>-- |
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45 | -- Section Criticals: Imperatives, Not work unless localized -- |
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46 | --<< ====================================================================== >>-- |
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47 | ACETIMER.PAT_RANK = "Rang (%d+)" |
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48 | ACETIMER.FMT_CAST = "%s(Rang %d)" |
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49 | |||
50 | ACETIMER.DRUID = { |
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51 | ABOLISH_POISON = "Abolir le poison"; |
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52 | BARKSKIN = "Ecorce"; |
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53 | BASH = "Sonner"; |
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54 | DASH = "Célérité"; |
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55 | DEMORALIZING_ROAR = "Grognement d'intimidation"; |
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56 | ENRAGE = "Enrager"; |
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57 | ENTANGLING_ROOTS = "Sarments"; |
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58 | FAERIE_FIRE = "Lucioles"; |
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59 | FAERIE_FIRE_FERAL = "Lucioles (farouche)"; |
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60 | FERAL_CHARGE = "Charge farouche"; |
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61 | FRENZIED_REGENERATION = "Régénération frénétique"; |
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62 | HIBERNATE = "Hibernation"; |
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63 | INNERVATE = "Innervation"; |
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64 | INSECT_SWARM = "Essaim d'insectes"; |
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65 | MOONFIRE = "Eclat lunaire"; |
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66 | NATURE_S_GRASP = "Emprise de la nature"; |
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67 | POUNCE = "Traquenard"; |
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68 | RAKE = "Griffure"; |
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69 | REGROWTH = "Rétablissement"; |
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70 | REJUVENATION = "Récupération"; |
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71 | RIP = "Déchirure"; |
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72 | SOOTHE_ANIMAL = "Apaiser les animaux"; |
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73 | STARFIRE = "Feu stellaire"; |
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74 | TIGER_S_FURY = "Fureur du tigre"; |
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75 | |||
76 | BRUTAL_IMPACT = "Impact brutal"; |
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77 | NATURE_S_GRACE = "Grâce de la nature"; |
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78 | |||
79 | CLEARCASTING = "Idées claires"; |
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80 | POUNCE_BLEED = "Traquenard sanglant"; |
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81 | STARFIRE_STUN = "Feu stellaire étourdissant"; |
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82 | } |
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83 | |||
84 | ACETIMER.HUNTER = { |
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85 | BESTIAL_WRATH = "Courroux bestial"; |
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86 | CONCUSSIVE_SHOT = "Trait de choc"; |
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87 | COUNTERATTACK = "Contre-attaque"; |
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88 | DETERRENCE = "Dissuasion"; |
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89 | EXPLOSIVE_TRAP = "Piège explosif"; |
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90 | FLARE = "Sixième sens"; |
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91 | FREEZING_TRAP = "Piège gelant"; |
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92 | FROST_TRAP = "Piège de givre"; |
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93 | HUNTER_S_MARK = "Marque du chasseur"; |
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94 | IMMOLATION_TRAP = "Piège d'Immolation"; |
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95 | MONGOOSE_BITE = "Morsure de la mangouste"; |
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96 | RAPID_FIRE = "Tir rapide"; |
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97 | SCARE_BEAST = "Effrayer une bête"; |
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98 | SCATTER_SHOT = "Flèche de dispersion"; |
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99 | SCORPID_STING = "Piqûre de scorpion"; |
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100 | SERPENT_STING = "Morsure de serpent"; |
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101 | VIPER_STING = "Piqûre de vipère"; |
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102 | WING_CLIP = "Coupure d'ailes"; |
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103 | WYVERN_STING = "Piqûre de Wyverne"; |
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104 | |||
105 | CLEVER_TRAPS = "Piège d'Immolation amélioré"; |
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106 | IMPROVED_CONCUSSIVE_SHOT = "Trait de choc amélioré"; |
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107 | IMPROVED_WING_CLIP = "Coupure d'ailes améliorée"; |
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108 | |||
109 | EXPLOSIVE_TRAP_EFFECT = "Effet Piège explosif"; |
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110 | FREEZING_TRAP_EFFECT = "Effet Piège gelant"; |
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111 | FROST_TRAP_EFFECT = "Effet Piège de givre"; |
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112 | IMMOLATION_TRAP_EFFECT = "Effet Piège immolation"; |
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113 | QUICK_SHOTS = "Tir rapide"; |
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114 | } |
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115 | |||
116 | ACETIMER.MAGE = { |
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117 | ARCANE_POWER = "Puissance des arcanes"; |
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118 | BLAST_WAVE = "Vague d'Explosions"; |
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119 | CONE_OF_COLD = "Cône de froid"; |
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120 | COUNTERSPELL = "Contresort"; |
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121 | DETECT_MAGIC = "Détection de la magie"; |
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122 | FIRE_WARD = "Gardien de feu"; |
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123 | FIREBALL = "Boule de feu"; |
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124 | FLAMESTRIKE = "Choc de flammes"; |
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125 | FROST_NOVA = "Nova de givre"; |
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126 | FROST_WARD = "Gardien de givre"; |
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127 | FROSTBOLT = "Eclair de givre"; |
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128 | ICE_BLOCK = "Parade de glace"; |
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129 | ICE_BARRIER = "Barrière de glace"; |
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130 | MANA_SHIELD = "Bouclier de mana"; |
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131 | POLYMORPH = "Métamorphose"; |
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132 | PYROBLAST = "Explosion pyrotechnique"; |
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133 | SCORCH = "Brûlure"; |
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134 | |||
135 | FROSTBITE = "Morsure de givre"; |
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136 | IGNITE = "Enflammer"; |
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137 | IMPACT = "Impact"; |
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138 | IMPROVED_SCORCH = "Brûlure améliorée"; |
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139 | PERMAFROST = "Gel prolongé"; |
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140 | |||
141 | CLEARCASTING = "Idées claires"; |
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142 | COUNTERSPELL_SILENCED = "Contresort - Silencieux"; |
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143 | FIRE_VULNERABILITY = "Vulnérabilité au feu"; |
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144 | } |
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145 | |||
146 | ACETIMER.PALADIN = { |
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147 | BLESSING_OF_FREEDOM = "Bénédiction de liberté"; |
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148 | BLESSING_OF_KINGS = "Bénédiction des rois"; |
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149 | BLESSING_OF_LIGHT = "Bénédiction de lumière"; |
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150 | BLESSING_OF_MIGHT = "Bénédiction de puissance"; |
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151 | BLESSING_OF_PROTECTION = "Bénédiction de protection"; |
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152 | BLESSING_OF_SACRIFICE = "Bénédiction de sacrifice"; |
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153 | BLESSING_OF_SALVATION = "Bénédiction de salut"; |
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154 | BLESSING_OF_SANCTUARY = "Bénédiction du sanctuaire"; |
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155 | BLESSING_OF_WISDOM = "Bénédiction de sagesse"; |
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156 | CONSECRATION = "Consécration"; |
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157 | DIVINE_PROTECTION = "Protection divine"; |
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158 | DIVINE_SHIELD = "Bouclier divin"; |
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159 | HAMMER_OF_JUSTICE = "Marteau de la justice"; |
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160 | HAMMER_OF_WRATH = "Marteau de Courroux"; |
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161 | HOLY_SHIELD = "Bouclier divin"; |
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162 | JUDGEMENT = "Jugement"; |
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163 | LAY_ON_HANDS = "Imposition des mains"; |
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164 | REPENTANCE = "Repentir"; |
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165 | SEAL_OF_COMMAND = "Sceau d'autorité"; |
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166 | SEAL_OF_JUSTICE = "Sceau de justice"; |
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167 | SEAL_OF_LIGHT = "Sceau de lumière"; |
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168 | SEAL_OF_RIGHTEOUSNESS = "Sceau de piété"; |
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169 | SEAL_OF_THE_CRUSADER = "Sceau du Croisé"; |
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170 | SEAL_OF_WISDOM = "Sceau de sagesse"; |
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171 | TURN_UNDEAD = "Renvoi des morts-vivants"; |
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172 | |||
173 | GUARDIAN_S_FAVOR = "Bénédiction de protection améliorée"; |
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174 | LASTING_JUDGEMENT = "Sceau de lumière amélioré"; |
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175 | REDOUBT = "Redoute"; |
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176 | VENGEANCE = "Vengeance"; |
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177 | VINDICATION = "Justification"; |
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178 | |||
179 | FORBEARANCE = "Longanimité"; |
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180 | JUDGEMENT_OF_JUSTICE = "Jugement de justice"; |
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181 | JUDGEMENT_OF_LIGHT = "Jugement de lumière"; |
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182 | JUDGEMENT_OF_WISDOM = "Jugement de sagesse"; |
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183 | JUDGEMENT_OF_THE_CRUSADER = "Jugement du Croisé"; |
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184 | } |
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185 | |||
186 | ACETIMER.PRIEST = { |
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187 | ABOLISH_DISEASE = "Abolir maladie"; |
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188 | DEVOURING_PLAGUE = "Peste dévorante"; |
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189 | ELUNE_S_GRACE = "Elune's Grace"; |
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190 | FADE = "Oubli"; |
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191 | FEEDBACK = "Réaction"; |
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192 | HEX_OF_WEAKNESS = "Hex de faiblesse"; |
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193 | HOLY_FIRE = "Flammes sacrées"; |
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194 | MIND_SOOTHE = "Apaisement"; |
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195 | POWER_INFUSION = "Infusion de Puissance"; |
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196 | POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier"; |
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197 | PSYCHIC_SCREAM = "Cri psychique"; |
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198 | RENEW = "Rénovation"; |
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199 | SHACKLE_UNDEAD = "Entraves des morts-vivants"; |
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200 | SHADOW_WORD_PAIN = "Mot de l'ombre : Douleur"; |
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201 | SILENCE = "Silence"; |
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202 | STARSHARDS = "Eclats stellaires"; |
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203 | TOUCH_OF_WEAKNESS = "Toucher de faiblesse"; |
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204 | VAMPIRIC_EMBRACE = "Etreinte vampirique"; |
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205 | |||
206 | BLACKOUT = "Aveuglement"; |
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207 | BLESSED_RECOVERY = "Rétablissement Béni"; |
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208 | IMPROVED_POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier amélioré"; |
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209 | IMPROVED_SHADOW_WORD_PAIN = "Mot de l'ombre : Douleur amélioré"; |
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210 | INSPIRATION = "Inspiration"; |
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211 | SHADOW_VULNERABILITY = "Vulnérabilité à l'ombre"; |
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212 | SHADOW_WEAVING = "Tissage de l'ombre"; |
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213 | SPIRIT_TAP = "Connexion spirituelle"; |
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214 | |||
215 | WEAKENED_SOUL = "Ame affaiblie"; |
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216 | } |
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217 | |||
218 | ACETIMER.ROGUE = { |
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219 | ADRENALINE_RUSH = "Poussée d'adrénaline"; |
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220 | BLADE_FLURRY = "Déluge de lames"; |
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221 | BLIND = "Cécité"; |
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222 | CHEAP_SHOT = "Coup bas"; |
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223 | DISTRACT = "Distraction"; |
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224 | EXPOSE_ARMOR = "Exposer l'armure"; |
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225 | EVASION = "Evasion"; |
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226 | GARROTE = "Garrot"; |
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227 | GOUGE = "Suriner"; |
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228 | HEMORRHAGE = "Hémorragie"; |
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229 | KICK = "Coup de pied"; |
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230 | KIDNEY_SHOT = "Aiguillon perfide"; |
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231 | RIPOSTE = "Riposte"; |
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232 | RUPTURE = "Rupture"; |
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233 | SAP = "Assommer"; |
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234 | SLICE_AND_DICE = "Débiter"; |
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235 | SPRINT = "Sprint"; |
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236 | VANISH = "Disparition"; |
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237 | |||
238 | IMPROVED_GOUGE = "Suriner amélioré"; |
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239 | IMPROVED_GARROTE = "Garrot amélioré"; |
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240 | IMPROVED_EVASION = "Evasion améliorée"; |
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241 | IMPROVED_SLICE_AND_DICE = "Débiter amélioré"; |
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242 | MACE_SPECIALIZATION = "Spécialisation Masse"; |
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243 | REMORSELESS_ATTACKS = "Attaques impitoyables"; |
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244 | |||
245 | KICK_SILENCED = "Coup de pied - Silencieux"; |
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246 | MACE_STUN_EFFECT = "Effet étourdissant de la masse"; |
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247 | REMORSELESS = "Impitoyables"; |
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248 | } |
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249 | |||
250 | ACETIMER.SHAMAN = { |
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251 | DISEASE_CLEANSING_TOTEM = "Totem de Purification des Maladies"; |
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252 | EARTH_SHOCK = "Horion de terre"; |
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253 | EARTHBIND_TOTEM = "Totem de lien terrestre"; |
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254 | FIRE_NOVA_TOTEM = "Totem Nova de feu"; |
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255 | FIRE_RESISTANCE_TOTEM = "Totem de résistance au feu"; |
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256 | FROST_SHOCK = "Horion de givre"; |
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257 | FLAME_SHOCK = "Horion de flammes"; |
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258 | FLAMETONGUE_TOTEM = "Totem Langue de feu"; |
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259 | FROST_RESISTANCE_TOTEM = "Totem de résistance au Givre"; |
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260 | GRACE_OF_AIR_TOTEM = "Totem de Grâce Aérienne"; |
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261 | GROUNDING_TOTEM = "Totem de Glèbe"; |
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262 | HEALING_STREAM_TOTEM = "Totem guérisseur"; |
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263 | MAGMA_TOTEM = "Totem de Magma"; |
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264 | MANA_SPRING_TOTEM = "Totem Fontaine de mana"; |
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265 | MANA_TIDE_TOTEM = "Totem de Vague de mana"; |
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266 | NATURE_RESISTANCE_TOTEM = "Totem de résistance à la Nature"; |
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267 | POISON_CLEANSING_TOTEM = "Totem de Purification du poison"; |
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268 | SEARING_TOTEM = "Totem incendiaire"; |
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269 | SENTRY_TOTEM = "Totem Sentinelle"; |
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270 | STONECLAW_TOTEM = "Totem de Griffes de pierre"; |
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271 | STONESKIN_TOTEM = "Totem de Peau de pierre"; |
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272 | STORMSTRIKE = "Courroux naturel"; |
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273 | STRENGTH_OF_EARTH_TOTEM = "Totem de Force de la Terre"; |
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274 | TRANQUIL_AIR_TOTEM = "Totem de Tranquilité de l'Air"; |
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275 | TREMOR_TOTEM = "Totem de Séisme"; |
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276 | WINDFURY_TOTEM = "Totem Furie-des-vents"; |
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277 | WINDWALL_TOTEM = "Totem de Mur des vents"; |
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278 | |||
279 | ANCESTRAL_HEALING = "Guérison des Ancien"; |
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280 | EVENTIDE = "Tombée du jour"; |
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281 | IMPROVED_FIRE_NOVA_TOTEM = "Totem de Nova de feu amélioré"; |
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282 | IMPROVED_STONECLAW_TOTEM = "Totem de Griffes de Pierre Amélioré"; |
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283 | |||
284 | ANCESTRAL_FORTITUDE = "Robustesse des anciens"; |
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285 | CLEARCASTING = "Idées claires"; |
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286 | ENAMORED_WATER_SPIRIT = "Esprit de l'eau amoureux"; |
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287 | } |
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288 | |||
289 | ACETIMER.WARLOCK = { |
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290 | AMPLIFY_CURSE = "Malédiction amplifiée"; |
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291 | BANISH = "Bannir"; |
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292 | CORRUPTION = "Corruption"; |
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293 | CURSE_OF_AGONY = "Malédiction d'agonie"; |
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294 | CURSE_OF_DOOM = "Malédiction funeste"; |
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295 | CURSE_OF_EXHAUSTION = "Malédiction de fatigue"; |
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296 | CURSE_OF_RECKLESSNESS = "Malédiction de témérité"; |
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297 | CURSE_OF_SHADOW = "Malédiction des ténèbres"; |
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298 | CURSE_OF_TONGUES = "Malédiction des langages"; |
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299 | CURSE_OF_WEAKNESS = "Malédiction de faiblesse"; |
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300 | CURSE_OF_THE_ELEMENTS = "Malédiction des éléments"; |
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301 | DEATH_COIL = "Voile mortel"; |
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302 | DRAIN_SOUL = "Siphon d'âme"; |
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303 | FEAR = "Peur"; |
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304 | FEL_DOMINATION = "Domination corrompue"; |
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305 | ENSLAVE_DEMON = "Asservir démon"; |
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306 | HOWL_OF_TERROR = "Hurlement de terreur"; |
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307 | IMMOLATE = "Immolation"; |
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308 | SHADOW_BOLT = "Trait de l'ombre"; |
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309 | SHADOW_WARD = "Gardien de l'ombre"; |
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310 | SHADOWBURN = "Brûlure de l'ombre"; |
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311 | SIPHON_LIFE = "Siphon de vie"; |
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312 | |||
313 | AFTERMATH = "Conséquences"; |
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314 | NIGHTFALL = "Crépuscule"; |
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315 | PYROCLASM = "Pyroclasme"; |
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316 | SACRIFICE = "Sacrifice"; |
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317 | SEDUCTION = "Séduction"; |
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318 | |||
319 | SHADOW_TRANCE = "Transe de l'ombre"; |
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320 | SHADOW_VULNERABILITY = "Vulnérabilité à l'ombre"; |
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321 | SOUL_SIPHON = "Siphon d’âme"; |
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322 | } |
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323 | |||
324 | ACETIMER.WARRIOR = { |
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325 | BATTLE_SHOUT = "Cri de guerre"; |
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326 | BERSERKER_RAGE = "Furie berserker"; |
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327 | BLOODRAGE = "Rage sanguinaire"; |
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328 | BLOODTHIRST = "Sanguinaire"; |
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329 | CHARGE = "Charge"; |
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330 | CHALLENGING_SHOUT = "Cri de défi"; |
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331 | CONCUSSION_BLOW = "Bourrasque"; |
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332 | DEATH_WISH = "Souhait mortel"; |
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333 | DEMORALIZING_SHOUT = "Cri d'affliction"; |
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334 | DISARM = "Désarmement"; |
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335 | EXECUTE = "Exécution"; |
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336 | HAMSTRING = "Brise-genou"; |
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337 | INTERCEPT = "Interception"; |
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338 | INTIMIDATING_SHOUT = "Cri d’intimidation"; |
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339 | LAST_STAND = "Dernier rempart"; |
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340 | MOCKING_BLOW = "Coup railleur"; |
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341 | MORTAL_STRIKE = "Frappe mortelle"; |
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342 | OVERPOWER = "Fulgurance"; |
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343 | PIERCING_HOWL = "Hurlement perçant"; |
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344 | PUMMEL = "Volée de coups"; |
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345 | RECKLESSNESS = "Témérité"; |
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346 | REND = "Pourfendre"; |
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347 | RETALIATION = "Représailles"; |
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348 | REVENGE = "Vengeance"; |
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349 | SHIELD_BLOCK = "Maîtrise du blocage"; |
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350 | SHIELD_BASH = "Coup de bouclier"; |
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351 | SHIELD_WALL = "Mur protecteur"; |
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352 | SUNDER_ARMOR = "Fracasser armure"; |
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353 | SWEEPING_STRIKES = "Attaques circulaires"; |
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354 | THUNDER_CLAP = "Coup de tonnerre"; |
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355 | |||
356 | BOOMING_VOICE = "Voix tonitruante"; |
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357 | BLOOD_CRAZE = "Folie sanguinaire"; |
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358 | DEEP_WOUNDS = "Blessures profondes"; |
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359 | ENRAGE = "Enrager"; |
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360 | FLURRY = "Rafale"; |
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361 | IMPROVED_DISARM = "Désarmement amélioré"; |
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362 | IMPROVED_HAMSTRING = "Brise-genou amélioré"; |
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363 | IMPROVED_SHIELD_BLOCK = "aîtrise du blocage améliorée"; |
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364 | IMPROVED_SHIELD_WALL = "Mur protecteur amélioré"; |
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365 | MACE_SPECIALIZATION = "Spécialisation Masse"; |
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366 | |||
367 | CHARGE_STUN = "Charge étourdissante"; |
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368 | INTERCEPT_STUN = "Bloquer Etourdissemen"; |
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369 | MACE_STUN_EFFECT = "Effet étourdissant de la masse"; |
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370 | REVENGE_STUN = "Etourdissement vengeur"; |
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371 | SHIELD_BASH_SILENCED = "Coup de bouclier - silencieux"; |
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372 | } |
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373 |