vanilla-wow-addons – Blame information for rev 1

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1 office 1  
2 -- French Localization by Olivier Mayeres
3 if GetLocale() ~= "frFR" then return end
4 ACETIMER = {}
5  
6 --<< ====================================================================== >>--
7 -- Section Defaults: Optionals, Able to be localizd --
8 --<< ====================================================================== >>--
9 ACETIMER.NAME = "AceTimer"
10 ACETIMER.DESCRIPTION = "AceTimer, your spell timer addon."
11  
12 ACETIMER.CMD_SHORT = "/at"
13 ACETIMER.CMD_LONG = "/acetimer"
14  
15 ACETIMER.OPT_ANCHOR = "anchor"
16 ACETIMER.OPT_ANCHOR_DESC = "Shows the dragable anchor."
17 ACETIMER.OPT_ANCHOR_TEXT = "Anchor is now: "
18  
19 ACETIMER.OPT_SCALE = "scale"
20 ACETIMER.OPT_SCALE_DESC = "Sets bar scale ( 0.5 ~ 1)."
21 ACETIMER.OPT_SCALE_TEXT = "Bar Scale is: "
22  
23 ACETIMER.OPT_GROW = "grow"
24 ACETIMER.OPT_GROW_DESC = "Toggles bar growing up or downwards."
25 ACETIMER.OPT_GROW_TEXT = "Growth is now: "
26  
27 ACETIMER.OPT_FADE = "fade"
28 ACETIMER.OPT_FADE_DESC = "Toggles whether bars disappear when spells fade."
29 ACETIMER.OPT_FADE_TEXT = "Bar disappear on fade is now: "
30  
31 ACETIMER.OPT_KILL = "kill"
32 ACETIMER.OPT_KILL_DESC = "Toggles whether bars disappear when killing things."
33 ACETIMER.OPT_KILL_TEXT = "Bar disappear on kill is now: "
34  
35 ACETIMER.OPT_SKILL = "skill"
36 ACETIMER.OPT_SKILL_DESC = "Toggles whether bars appear when skills is avaiable."
37 ACETIMER.OPT_SKILL_TEXT = "Bar appear on skill avaiable is now: "
38  
39 ACETIMER.MAP_ONOFF = {[0]="|cff00ff00On|r", [1]="|cffff5050Off|r"}
40 ACETIMER.MAP_DOWNUP = {[0]="|cff00ff00Down|r",[1]="|cffff5050Up|r" }
41 ACETIMER.WORD_TEST = "Test"
42 ACETIMER.WORD_HIDE = "Hide"
43  
44 --<< ====================================================================== >>--
45 -- Section Criticals: Imperatives, Not work unless localized --
46 --<< ====================================================================== >>--
47 ACETIMER.PAT_RANK = "Rang (%d+)"
48 ACETIMER.FMT_CAST = "%s(Rang %d)"
49  
50 ACETIMER.DRUID = {
51 ABOLISH_POISON = "Abolir le poison";
52 BARKSKIN = "Ecorce";
53 BASH = "Sonner";
54 DASH = "Célérité";
55 DEMORALIZING_ROAR = "Grognement d'intimidation";
56 ENRAGE = "Enrager";
57 ENTANGLING_ROOTS = "Sarments";
58 FAERIE_FIRE = "Lucioles";
59 FAERIE_FIRE_FERAL = "Lucioles (farouche)";
60 FERAL_CHARGE = "Charge farouche";
61 FRENZIED_REGENERATION = "Régénération frénétique";
62 HIBERNATE = "Hibernation";
63 INNERVATE = "Innervation";
64 INSECT_SWARM = "Essaim d'insectes";
65 MOONFIRE = "Eclat lunaire";
66 NATURE_S_GRASP = "Emprise de la nature";
67 POUNCE = "Traquenard";
68 RAKE = "Griffure";
69 REGROWTH = "Rétablissement";
70 REJUVENATION = "Récupération";
71 RIP = "Déchirure";
72 SOOTHE_ANIMAL = "Apaiser les animaux";
73 STARFIRE = "Feu stellaire";
74 TIGER_S_FURY = "Fureur du tigre";
75  
76 BRUTAL_IMPACT = "Impact brutal";
77 NATURE_S_GRACE = "Grâce de la nature";
78  
79 CLEARCASTING = "Idées claires";
80 POUNCE_BLEED = "Traquenard sanglant";
81 STARFIRE_STUN = "Feu stellaire étourdissant";
82 }
83  
84 ACETIMER.HUNTER = {
85 BESTIAL_WRATH = "Courroux bestial";
86 CONCUSSIVE_SHOT = "Trait de choc";
87 COUNTERATTACK = "Contre-attaque";
88 DETERRENCE = "Dissuasion";
89 EXPLOSIVE_TRAP = "Piège explosif";
90 FLARE = "Sixième sens";
91 FREEZING_TRAP = "Piège gelant";
92 FROST_TRAP = "Piège de givre";
93 HUNTER_S_MARK = "Marque du chasseur";
94 IMMOLATION_TRAP = "Piège d'Immolation";
95 MONGOOSE_BITE = "Morsure de la mangouste";
96 RAPID_FIRE = "Tir rapide";
97 SCARE_BEAST = "Effrayer une bête";
98 SCATTER_SHOT = "Flèche de dispersion";
99 SCORPID_STING = "Piqûre de scorpion";
100 SERPENT_STING = "Morsure de serpent";
101 VIPER_STING = "Piqûre de vipère";
102 WING_CLIP = "Coupure d'ailes";
103 WYVERN_STING = "Piqûre de Wyverne";
104  
105 CLEVER_TRAPS = "Piège d'Immolation amélioré";
106 IMPROVED_CONCUSSIVE_SHOT = "Trait de choc amélioré";
107 IMPROVED_WING_CLIP = "Coupure d'ailes améliorée";
108  
109 EXPLOSIVE_TRAP_EFFECT = "Effet Piège explosif";
110 FREEZING_TRAP_EFFECT = "Effet Piège gelant";
111 FROST_TRAP_EFFECT = "Effet Piège de givre";
112 IMMOLATION_TRAP_EFFECT = "Effet Piège immolation";
113 QUICK_SHOTS = "Tir rapide";
114 }
115  
116 ACETIMER.MAGE = {
117 ARCANE_POWER = "Puissance des arcanes";
118 BLAST_WAVE = "Vague d'Explosions";
119 CONE_OF_COLD = "Cône de froid";
120 COUNTERSPELL = "Contresort";
121 DETECT_MAGIC = "Détection de la magie";
122 FIRE_WARD = "Gardien de feu";
123 FIREBALL = "Boule de feu";
124 FLAMESTRIKE = "Choc de flammes";
125 FROST_NOVA = "Nova de givre";
126 FROST_WARD = "Gardien de givre";
127 FROSTBOLT = "Eclair de givre";
128 ICE_BLOCK = "Parade de glace";
129 ICE_BARRIER = "Barrière de glace";
130 MANA_SHIELD = "Bouclier de mana";
131 POLYMORPH = "Métamorphose";
132 PYROBLAST = "Explosion pyrotechnique";
133 SCORCH = "Brûlure";
134  
135 FROSTBITE = "Morsure de givre";
136 IGNITE = "Enflammer";
137 IMPACT = "Impact";
138 IMPROVED_SCORCH = "Brûlure améliorée";
139 PERMAFROST = "Gel prolongé";
140  
141 CLEARCASTING = "Idées claires";
142 COUNTERSPELL_SILENCED = "Contresort - Silencieux";
143 FIRE_VULNERABILITY = "Vulnérabilité au feu";
144 }
145  
146 ACETIMER.PALADIN = {
147 BLESSING_OF_FREEDOM = "Bénédiction de liberté";
148 BLESSING_OF_KINGS = "Bénédiction des rois";
149 BLESSING_OF_LIGHT = "Bénédiction de lumière";
150 BLESSING_OF_MIGHT = "Bénédiction de puissance";
151 BLESSING_OF_PROTECTION = "Bénédiction de protection";
152 BLESSING_OF_SACRIFICE = "Bénédiction de sacrifice";
153 BLESSING_OF_SALVATION = "Bénédiction de salut";
154 BLESSING_OF_SANCTUARY = "Bénédiction du sanctuaire";
155 BLESSING_OF_WISDOM = "Bénédiction de sagesse";
156 CONSECRATION = "Consécration";
157 DIVINE_PROTECTION = "Protection divine";
158 DIVINE_SHIELD = "Bouclier divin";
159 HAMMER_OF_JUSTICE = "Marteau de la justice";
160 HAMMER_OF_WRATH = "Marteau de Courroux";
161 HOLY_SHIELD = "Bouclier divin";
162 JUDGEMENT = "Jugement";
163 LAY_ON_HANDS = "Imposition des mains";
164 REPENTANCE = "Repentir";
165 SEAL_OF_COMMAND = "Sceau d'autorité";
166 SEAL_OF_JUSTICE = "Sceau de justice";
167 SEAL_OF_LIGHT = "Sceau de lumière";
168 SEAL_OF_RIGHTEOUSNESS = "Sceau de piété";
169 SEAL_OF_THE_CRUSADER = "Sceau du Croisé";
170 SEAL_OF_WISDOM = "Sceau de sagesse";
171 TURN_UNDEAD = "Renvoi des morts-vivants";
172  
173 GUARDIAN_S_FAVOR = "Bénédiction de protection améliorée";
174 LASTING_JUDGEMENT = "Sceau de lumière amélioré";
175 REDOUBT = "Redoute";
176 VENGEANCE = "Vengeance";
177 VINDICATION = "Justification";
178  
179 FORBEARANCE = "Longanimité";
180 JUDGEMENT_OF_JUSTICE = "Jugement de justice";
181 JUDGEMENT_OF_LIGHT = "Jugement de lumière";
182 JUDGEMENT_OF_WISDOM = "Jugement de sagesse";
183 JUDGEMENT_OF_THE_CRUSADER = "Jugement du Croisé";
184 }
185  
186 ACETIMER.PRIEST = {
187 ABOLISH_DISEASE = "Abolir maladie";
188 DEVOURING_PLAGUE = "Peste dévorante";
189 ELUNE_S_GRACE = "Elune's Grace";
190 FADE = "Oubli";
191 FEEDBACK = "Réaction";
192 HEX_OF_WEAKNESS = "Hex de faiblesse";
193 HOLY_FIRE = "Flammes sacrées";
194 MIND_SOOTHE = "Apaisement";
195 POWER_INFUSION = "Infusion de Puissance";
196 POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier";
197 PSYCHIC_SCREAM = "Cri psychique";
198 RENEW = "Rénovation";
199 SHACKLE_UNDEAD = "Entraves des morts-vivants";
200 SHADOW_WORD_PAIN = "Mot de l'ombre : Douleur";
201 SILENCE = "Silence";
202 STARSHARDS = "Eclats stellaires";
203 TOUCH_OF_WEAKNESS = "Toucher de faiblesse";
204 VAMPIRIC_EMBRACE = "Etreinte vampirique";
205  
206 BLACKOUT = "Aveuglement";
207 BLESSED_RECOVERY = "Rétablissement Béni";
208 IMPROVED_POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier amélioré";
209 IMPROVED_SHADOW_WORD_PAIN = "Mot de l'ombre : Douleur amélioré";
210 INSPIRATION = "Inspiration";
211 SHADOW_VULNERABILITY = "Vulnérabilité à l'ombre";
212 SHADOW_WEAVING = "Tissage de l'ombre";
213 SPIRIT_TAP = "Connexion spirituelle";
214  
215 WEAKENED_SOUL = "Ame affaiblie";
216 }
217  
218 ACETIMER.ROGUE = {
219 ADRENALINE_RUSH = "Poussée d'adrénaline";
220 BLADE_FLURRY = "Déluge de lames";
221 BLIND = "Cécité";
222 CHEAP_SHOT = "Coup bas";
223 DISTRACT = "Distraction";
224 EXPOSE_ARMOR = "Exposer l'armure";
225 EVASION = "Evasion";
226 GARROTE = "Garrot";
227 GOUGE = "Suriner";
228 HEMORRHAGE = "Hémorragie";
229 KICK = "Coup de pied";
230 KIDNEY_SHOT = "Aiguillon perfide";
231 RIPOSTE = "Riposte";
232 RUPTURE = "Rupture";
233 SAP = "Assommer";
234 SLICE_AND_DICE = "Débiter";
235 SPRINT = "Sprint";
236 VANISH = "Disparition";
237  
238 IMPROVED_GOUGE = "Suriner amélioré";
239 IMPROVED_GARROTE = "Garrot amélioré";
240 IMPROVED_EVASION = "Evasion améliorée";
241 IMPROVED_SLICE_AND_DICE = "Débiter amélioré";
242 MACE_SPECIALIZATION = "Spécialisation Masse";
243 REMORSELESS_ATTACKS = "Attaques impitoyables";
244  
245 KICK_SILENCED = "Coup de pied - Silencieux";
246 MACE_STUN_EFFECT = "Effet étourdissant de la masse";
247 REMORSELESS = "Impitoyables";
248 }
249  
250 ACETIMER.SHAMAN = {
251 DISEASE_CLEANSING_TOTEM = "Totem de Purification des Maladies";
252 EARTH_SHOCK = "Horion de terre";
253 EARTHBIND_TOTEM = "Totem de lien terrestre";
254 FIRE_NOVA_TOTEM = "Totem Nova de feu";
255 FIRE_RESISTANCE_TOTEM = "Totem de résistance au feu";
256 FROST_SHOCK = "Horion de givre";
257 FLAME_SHOCK = "Horion de flammes";
258 FLAMETONGUE_TOTEM = "Totem Langue de feu";
259 FROST_RESISTANCE_TOTEM = "Totem de résistance au Givre";
260 GRACE_OF_AIR_TOTEM = "Totem de Grâce Aérienne";
261 GROUNDING_TOTEM = "Totem de Glèbe";
262 HEALING_STREAM_TOTEM = "Totem guérisseur";
263 MAGMA_TOTEM = "Totem de Magma";
264 MANA_SPRING_TOTEM = "Totem Fontaine de mana";
265 MANA_TIDE_TOTEM = "Totem de Vague de mana";
266 NATURE_RESISTANCE_TOTEM = "Totem de résistance à la Nature";
267 POISON_CLEANSING_TOTEM = "Totem de Purification du poison";
268 SEARING_TOTEM = "Totem incendiaire";
269 SENTRY_TOTEM = "Totem Sentinelle";
270 STONECLAW_TOTEM = "Totem de Griffes de pierre";
271 STONESKIN_TOTEM = "Totem de Peau de pierre";
272 STORMSTRIKE = "Courroux naturel";
273 STRENGTH_OF_EARTH_TOTEM = "Totem de Force de la Terre";
274 TRANQUIL_AIR_TOTEM = "Totem de Tranquilité de l'Air";
275 TREMOR_TOTEM = "Totem de Séisme";
276 WINDFURY_TOTEM = "Totem Furie-des-vents";
277 WINDWALL_TOTEM = "Totem de Mur des vents";
278  
279 ANCESTRAL_HEALING = "Guérison des Ancien";
280 EVENTIDE = "Tombée du jour";
281 IMPROVED_FIRE_NOVA_TOTEM = "Totem de Nova de feu amélioré";
282 IMPROVED_STONECLAW_TOTEM = "Totem de Griffes de Pierre Amélioré";
283  
284 ANCESTRAL_FORTITUDE = "Robustesse des anciens";
285 CLEARCASTING = "Idées claires";
286 ENAMORED_WATER_SPIRIT = "Esprit de l'eau amoureux";
287 }
288  
289 ACETIMER.WARLOCK = {
290 AMPLIFY_CURSE = "Malédiction amplifiée";
291 BANISH = "Bannir";
292 CORRUPTION = "Corruption";
293 CURSE_OF_AGONY = "Malédiction d'agonie";
294 CURSE_OF_DOOM = "Malédiction funeste";
295 CURSE_OF_EXHAUSTION = "Malédiction de fatigue";
296 CURSE_OF_RECKLESSNESS = "Malédiction de témérité";
297 CURSE_OF_SHADOW = "Malédiction des ténèbres";
298 CURSE_OF_TONGUES = "Malédiction des langages";
299 CURSE_OF_WEAKNESS = "Malédiction de faiblesse";
300 CURSE_OF_THE_ELEMENTS = "Malédiction des éléments";
301 DEATH_COIL = "Voile mortel";
302 DRAIN_SOUL = "Siphon d'âme";
303 FEAR = "Peur";
304 FEL_DOMINATION = "Domination corrompue";
305 ENSLAVE_DEMON = "Asservir démon";
306 HOWL_OF_TERROR = "Hurlement de terreur";
307 IMMOLATE = "Immolation";
308 SHADOW_BOLT = "Trait de l'ombre";
309 SHADOW_WARD = "Gardien de l'ombre";
310 SHADOWBURN = "Brûlure de l'ombre";
311 SIPHON_LIFE = "Siphon de vie";
312  
313 AFTERMATH = "Conséquences";
314 NIGHTFALL = "Crépuscule";
315 PYROCLASM = "Pyroclasme";
316 SACRIFICE = "Sacrifice";
317 SEDUCTION = "Séduction";
318  
319 SHADOW_TRANCE = "Transe de l'ombre";
320 SHADOW_VULNERABILITY = "Vulnérabilité à l'ombre";
321 SOUL_SIPHON = "Siphon d’âme";
322 }
323  
324 ACETIMER.WARRIOR = {
325 BATTLE_SHOUT = "Cri de guerre";
326 BERSERKER_RAGE = "Furie berserker";
327 BLOODRAGE = "Rage sanguinaire";
328 BLOODTHIRST = "Sanguinaire";
329 CHARGE = "Charge";
330 CHALLENGING_SHOUT = "Cri de défi";
331 CONCUSSION_BLOW = "Bourrasque";
332 DEATH_WISH = "Souhait mortel";
333 DEMORALIZING_SHOUT = "Cri d'affliction";
334 DISARM = "Désarmement";
335 EXECUTE = "Exécution";
336 HAMSTRING = "Brise-genou";
337 INTERCEPT = "Interception";
338 INTIMIDATING_SHOUT = "Cri d’intimidation";
339 LAST_STAND = "Dernier rempart";
340 MOCKING_BLOW = "Coup railleur";
341 MORTAL_STRIKE = "Frappe mortelle";
342 OVERPOWER = "Fulgurance";
343 PIERCING_HOWL = "Hurlement perçant";
344 PUMMEL = "Volée de coups";
345 RECKLESSNESS = "Témérité";
346 REND = "Pourfendre";
347 RETALIATION = "Représailles";
348 REVENGE = "Vengeance";
349 SHIELD_BLOCK = "Maîtrise du blocage";
350 SHIELD_BASH = "Coup de bouclier";
351 SHIELD_WALL = "Mur protecteur";
352 SUNDER_ARMOR = "Fracasser armure";
353 SWEEPING_STRIKES = "Attaques circulaires";
354 THUNDER_CLAP = "Coup de tonnerre";
355  
356 BOOMING_VOICE = "Voix tonitruante";
357 BLOOD_CRAZE = "Folie sanguinaire";
358 DEEP_WOUNDS = "Blessures profondes";
359 ENRAGE = "Enrager";
360 FLURRY = "Rafale";
361 IMPROVED_DISARM = "Désarmement amélioré";
362 IMPROVED_HAMSTRING = "Brise-genou amélioré";
363 IMPROVED_SHIELD_BLOCK = "aîtrise du blocage améliorée";
364 IMPROVED_SHIELD_WALL = "Mur protecteur amélioré";
365 MACE_SPECIALIZATION = "Spécialisation Masse";
366  
367 CHARGE_STUN = "Charge étourdissante";
368 INTERCEPT_STUN = "Bloquer Etourdissemen";
369 MACE_STUN_EFFECT = "Effet étourdissant de la masse";
370 REVENGE_STUN = "Etourdissement vengeur";
371 SHIELD_BASH_SILENCED = "Coup de bouclier - silencieux";
372 }
373