vanilla-wow-addons – Blame information for rev 1

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1 office 1  
2 -- German Localization by Filion of Perenolde (EU)
3 if GetLocale() ~= "deDE" then return end
4 ACETIMER = {}
5  
6 --<< ====================================================================== >>--
7 -- Section Defaults: Optionals, Able to be localizd --
8 --<< ====================================================================== >>--
9 ACETIMER.NAME = "AceTimer"
10 ACETIMER.DESCRIPTION = "AceTimer, your spell timer addon."
11  
12 ACETIMER.CMD_SHORT = "/at"
13 ACETIMER.CMD_LONG = "/acetimer"
14  
15 ACETIMER.OPT_ANCHOR = "anchor"
16 ACETIMER.OPT_ANCHOR_DESC = "Shows the dragable anchor."
17 ACETIMER.OPT_ANCHOR_TEXT = "Anchor is now: "
18  
19 ACETIMER.OPT_SCALE = "scale"
20 ACETIMER.OPT_SCALE_DESC = "Sets bar scale ( 0.5 ~ 1)."
21 ACETIMER.OPT_SCALE_TEXT = "Bar Scale is: "
22  
23 ACETIMER.OPT_GROW = "grow"
24 ACETIMER.OPT_GROW_DESC = "Toggles bar growing up or downwards."
25 ACETIMER.OPT_GROW_TEXT = "Growth is now: "
26  
27 ACETIMER.OPT_FADE = "fade"
28 ACETIMER.OPT_FADE_DESC = "Toggles whether bars disappear when spells fade."
29 ACETIMER.OPT_FADE_TEXT = "Bar disappear on fade is now: "
30  
31 ACETIMER.OPT_KILL = "kill"
32 ACETIMER.OPT_KILL_DESC = "Toggles whether bars disappear when killing things."
33 ACETIMER.OPT_KILL_TEXT = "Bar disappear on kill is now: "
34  
35 ACETIMER.OPT_SKILL = "skill"
36 ACETIMER.OPT_SKILL_DESC = "Toggles whether bars appear when skills is avaiable."
37 ACETIMER.OPT_SKILL_TEXT = "Bar appear on skill avaiable is now: "
38  
39 ACETIMER.MAP_ONOFF = {[0]="|cff00ff00On|r", [1]="|cffff5050Off|r"}
40 ACETIMER.MAP_DOWNUP = {[0]="|cff00ff00Down|r",[1]="|cffff5050Up|r" }
41 ACETIMER.WORD_TEST = "Test"
42 ACETIMER.WORD_HIDE = "Hide"
43  
44 --<< ====================================================================== >>--
45 -- Section Criticals: Imperatives, Not work unless localized --
46 --<< ====================================================================== >>--
47 ACETIMER.PAT_RANK = "Rang (%d+)"
48 ACETIMER.FMT_CAST = "%s(Rang %d)"
49  
50 ACETIMER.DRUID = {
51 ABOLISH_POISON = "Vergiftung aufheben";
52 BARKSKIN = "Baumrinde";
53 BASH = "Hieb";
54 DASH = "Spurt";
55 DEMORALIZING_ROAR = "Demoralisierendes Gebrüll";
56 ENRAGE = "Wutanfall";
57 ENTANGLING_ROOTS = "Wucherwurzeln";
58 FAERIE_FIRE = "Feenfeuer";
59 FAERIE_FIRE_FERAL = "Feenfeuer (Tiergestalt)";
60 FERAL_CHARGE = "Wilde Attacke";
61 FRENZIED_REGENERATION = "Rasende Regeneration";
62 HIBERNATE = "Winterschlaf";
63 INNERVATE = "Anregen";
64 INSECT_SWARM = "Insektenschwarm";
65 MOONFIRE = "Mondfeuer";
66 NATURE_S_GRASP = "Griff der Natur";
67 POUNCE = "Anspringen";
68 RAKE = "Krallenhieb";
69 REGROWTH = "Nachwachsen";
70 REJUVENATION = "Verjüngung";
71 RIP = "Zerfetzen";
72 SOOTHE_ANIMAL = "Tier besänftigen";
73 STARFIRE = "Sternenfeuer";
74 TIGER_S_FURY = "Tigerfuror";
75  
76 BRUTAL_IMPACT = "Brutaler Hieb";
77 NATURE_S_GRACE = "Anmut der Natur";
78  
79 CLEARCASTING = "Freizaubern";
80 POUNCE_BLEED = "Anspringblutung";
81 STARFIRE_STUN = "Sternenfeuer-Betäubung";
82 }
83  
84 ACETIMER.HUNTER = {
85 BESTIAL_WRATH = "Zorn des Wildtiers";
86 CONCUSSIVE_SHOT = "Erschütternder Schuss";
87 COUNTERATTACK = "Gegenangriff";
88 DETERRENCE = "Abschreckung";
89 EXPLOSIVE_TRAP = "Sprengfalle";
90 FLARE = "Leuchtfeuer";
91 FREEZING_TRAP = "Eiskältefalle";
92 FROST_TRAP = "Frostfalle";
93 HUNTER_S_MARK = "Mal des Jägers";
94 IMMOLATION_TRAP = "Feuerbrandfalle";
95 MONGOOSE_BITE = "Mungobiss";
96 RAPID_FIRE = "Schnellfeuer";
97 SCARE_BEAST = "Wildtier ängstigen";
98 SCATTER_SHOT = "Streuschuss";
99 SCORPID_STING = "Skorpidstich";
100 SERPENT_STING = "Schlangenbiss";
101 VIPER_STING = "Vipernbiss";
102 WING_CLIP = "Zurechtstutzen";
103 WYVERN_STING = "Stich des Flügeldrachen";
104  
105 CLEVER_TRAPS = "Verbesserte 'Feuerbrandfalle'";
106 IMPROVED_CONCUSSIVE_SHOT = "Verbesserter Erschütternder Schuss";
107 IMPROVED_WING_CLIP = "Verbessertes Zurechtstutzen";
108  
109 EXPLOSIVE_TRAP_EFFECT = "Sprengfalle'-Effekt";
110 FREEZING_TRAP_EFFECT = "Eiskältefalle";
111 IMMOLATION_TRAP_EFFECT = "Feuerbrandfalle";
112 FROST_TRAP_EFFECT = "Frostfalle-Aura";
113 QUICK_SHOTS = "Schnelle Schüsse";
114 }
115  
116 ACETIMER.MAGE = {
117 ARCANE_POWER = "Arkane Macht";
118 BLAST_WAVE = "Druckwelle";
119 CONE_OF_COLD = "Kältekegel";
120 COUNTERSPELL = "Gegenzauber";
121 DETECT_MAGIC = "Magie entdecken";
122 FIRE_WARD = "Feuerzauberschutz";
123 FIREBALL = "Feuerball";
124 FLAMESTRIKE = "Flammenstoß";
125 FROST_NOVA = "Frostnova";
126 FROST_WARD = "Frostzauberschutz";
127 FROSTBOLT = "Frostblitz";
128 ICE_BLOCK = "Eisblock";
129 ICE_BARRIER = "Eis-Barriere";
130 MANA_SHIELD = "Manaschild";
131 POLYMORPH = "Verwandlung";
132 PYROBLAST = "Pyroschlag";
133 SCORCH = "Versengen";
134  
135 FROSTBITE = "Erfrierung";
136 IGNITE = "Entzünden";
137 IMPACT = "Einschlag";
138 IMPROVED_SCORCH = "Verbessertes Versengen";
139 PERMAFROST = "Dauerfrost";
140  
141 CLEARCASTING = "Freizaubern";
142 COUNTERSPELL_SILENCED = "Gegenzauber - zum Schweigen gebracht";
143 FIRE_VULNERABILITY = "Feuerverwundbarkeit";
144 }
145  
146 ACETIMER.PALADIN = {
147 BLESSING_OF_FREEDOM = "Segen der Freiheit";
148 BLESSING_OF_KINGS = "Segen der Könige";
149 BLESSING_OF_LIGHT = "Segen des Lichts";
150 BLESSING_OF_MIGHT = "Segen der Macht";
151 BLESSING_OF_PROTECTION = "Segen des Schutzes";
152 BLESSING_OF_SACRIFICE = "Segen der Opferung";
153 BLESSING_OF_SALVATION = "Segen der Rettung";
154 BLESSING_OF_SANCTUARY = "Segen des Refugiums";
155 BLESSING_OF_WISDOM = "Segen der Weisheit";
156 CONSECRATION = "Weihe";
157 DIVINE_PROTECTION = "Göttlicher Schutz";
158 DIVINE_SHIELD = "Gottesschild";
159 HAMMER_OF_JUSTICE = "Hammer der Gerechtigkeit";
160 HAMMER_OF_WRATH = "Hammer des Zorns";
161 HOLY_SHIELD = "Heiliger Schild";
162 JUDGEMENT = "Richturteil";
163 LAY_ON_HANDS = "Handauflegung";
164 REPENTANCE = "Buße";
165 SEAL_OF_COMMAND = "Siegel des Befehls";
166 SEAL_OF_JUSTICE = "Siegel der Gerechtigkeit";
167 SEAL_OF_LIGHT = "Siegel des Lichts";
168 SEAL_OF_RIGHTEOUSNESS = "Siegel der Rechtschaffenheit";
169 SEAL_OF_THE_CRUSADER = "Siegel des Kreuzfahrers";
170 SEAL_OF_WISDOM = "Siegel der Weisheit";
171 TURN_UNDEAD = "Untote vertreiben";
172  
173 GUARDIAN_S_FAVOR = "Gunst des Hüters";
174 LASTING_JUDGEMENT = "Dauerhaftes Richturteil";
175 REDOUBT = "Verschanzen";
176 VENGEANCE = "Rache";
177 VINDICATION = "Rechtschaffene Schwächung";
178  
179 FORBEARANCE = "Vorahnung"; -- Please test
180 JUDGEMENT_OF_JUSTICE = "Richturteil der Gerechtigkeit";
181 JUDGEMENT_OF_LIGHT = "Richturteil des Lichts";
182 JUDGEMENT_OF_WISDOM = "Richturteil der Weisheit";
183 JUDGEMENT_OF_THE_CRUSADER = "Richturteil des Kreuzfahrers";
184 }
185  
186 ACETIMER.PRIEST = {
187 ABOLISH_DISEASE = "Krankheit aufheben";
188 DEVOURING_PLAGUE = "Verschlingende Seuche";
189 ELUNE_S_GRACE = "Elunes Anmut";
190 FADE = "Verblassen";
191 FEEDBACK = "Rückkopplung";
192 HEX_OF_WEAKNESS = "Verhexung der Schwäche";
193 HOLY_FIRE = "Heiliges Feuer";
194 MIND_SOOTHE = "Gedankenbesänftigung";
195 POWER_INFUSION = "Seele der Macht";
196 POWER_WORD_SHIELD = "Machtwort: Schild";
197 PSYCHIC_SCREAM = "Psychischer Schrei";
198 RENEW = "Erneuerung";
199 SHACKLE_UNDEAD = "Untote fesseln";
200 SHADOW_WORD_PAIN = "Schattenwort: Schmerz";
201 SILENCE = "Stille";
202 STARSHARDS = "Sternensplitter";
203 TOUCH_OF_WEAKNESS = "Berührung der Schwäche";
204 VAMPIRIC_EMBRACE = "Vampirumarmung";
205  
206 BLACKOUT = "Blackout";
207 BLESSED_RECOVERY = "Gesegnete Erholung";
208 IMPROVED_POWER_WORD_SHIELD = "Verbessertes Machtwort: Schild";
209 IMPROVED_SHADOW_WORD_PAIN = "Verbessertes Schattenwort: Schmerz";
210 INSPIRATION = "Inspiration";
211 SHADOW_VULNERABILITY = "Schattenverwundbarkeit";
212 SHADOW_WEAVING = "Schattenwirken";
213 SPIRIT_TAP = "Willensentzug";
214  
215 WEAKENED_SOUL = "Geschwächte Seele";
216 }
217  
218 ACETIMER.ROGUE = {
219 ADRENALINE_RUSH = "Adrenalinrausch";
220 BLADE_FLURRY = "Klingenwirbel";
221 BLIND = "Blenden";
222 CHEAP_SHOT = "Fieser Trick";
223 DISTRACT = "Ablenken";
224 EXPOSE_ARMOR = "Rüstung schwächen";
225 EVASION = "Entrinnen";
226 GARROTE = "Erdrosseln";
227 GOUGE = "Solarplexus";
228 HEMORRHAGE = "Blutsturz";
229 KICK = "Tritt";
230 KIDNEY_SHOT = "Nierenhieb";
231 RIPOSTE = "Riposte";
232 RUPTURE = "Blutung";
233 SAP = "Kopfnuss";
234 SLICE_AND_DICE = "Zerhäckseln";
235 SPRINT = "Sprinten";
236 VANISH = "Verschwinden";
237  
238 IMPROVED_GOUGE = "Verbesserter Solarplexus";
239 IMPROVED_GARROTE = "Verbessertes Erdrosseln";
240 IMPROVED_EVASION = "Verbessertes Entrinnen";
241 IMPROVED_SLICE_AND_DICE = "Verbessertes Zerhäckseln";
242 MACE_SPECIALIZATION = "Streitkolben-Spezialisierung";
243 REMORSELESS_ATTACKS = "Gnadenlose Angriffe";
244  
245 KICK_SILENCED = "Tritt - zum Schweigen gebracht";
246 MACE_STUN_EFFECT = "Streitkolbenbetäubung-Effekt";
247 REMORSELESS = "Gnadenlos";
248 }
249  
250 ACETIMER.SHAMAN = {
251 DISEASE_CLEANSING_TOTEM = "Totem der Krankheitsreinigung";
252 EARTH_SHOCK = "Erdschock";
253 EARTHBIND_TOTEM = "Totem der Erdbindung";
254 FIRE_NOVA_TOTEM = "Totem der Feuernova";
255 FIRE_RESISTANCE_TOTEM = "Totem des Feuerwiderstands";
256 FROST_SHOCK = "Frostschock";
257 FLAME_SHOCK = "Flammenschock";
258 FLAMETONGUE_TOTEM = "Totem der Flammenzunge";
259 FROST_RESISTANCE_TOTEM = "Totem des Frostwiderstands";
260 GRACE_OF_AIR_TOTEM = "Totem der luftgleichen Anmut";
261 GROUNDING_TOTEM = "Totem der Erdung";
262 HEALING_STREAM_TOTEM = "Totem des heilenden Flusses";
263 MAGMA_TOTEM = "Totem der glühenden Magma";
264 MANA_SPRING_TOTEM = "Totem der Manaquelle";
265 MANA_TIDE_TOTEM = "Totem der Manaflut";
266 NATURE_RESISTANCE_TOTEM = "Totem des Naturwiderstands";
267 POISON_CLEANSING_TOTEM = "Totem der Giftreinigung";
268 SEARING_TOTEM = "Totem der Verbrennung";
269 SENTRY_TOTEM = "Totem des Wachens";
270 STONECLAW_TOTEM = "Totem der Steinklaue";
271 STONESKIN_TOTEM = "Totem der Steinhaut";
272 STORMSTRIKE = "Sturmschlag";
273 STRENGTH_OF_EARTH_TOTEM = "Totem der Erdstärke";
274 TRANQUIL_AIR_TOTEM = "Totem der beruhigenden Winde";
275 TREMOR_TOTEM = "Totem des Erdstoßes";
276 WINDFURY_TOTEM = "Totem des Windzorns";
277 WINDWALL_TOTEM = "Totem der Windmauer";
278  
279 ANCESTRAL_HEALING = "Heilung der Ahnen";
280 EVENTIDE = "Abendzeit";
281 IMPROVED_FIRE_NOVA_TOTEM = "Verbessertes Totem der Feuernova";
282 IMPROVED_STONECLAW_TOTEM = "Verbessertes Totem der Steinklaue";
283  
284 ANCESTRAL_FORTITUDE = "Seelenstärke der Ahnen";
285 CLEARCASTING = "Freizaubern";
286 ENAMORED_WATER_SPIRIT = "Entzückter Wassergeist";
287 }
288  
289 ACETIMER.WARLOCK = {
290 AMPLIFY_CURSE = "Fluch verstärken";
291 BANISH = "Verbannen";
292 CORRUPTION = "Verderbnis";
293 CURSE_OF_AGONY = "Fluch der Pein";
294 CURSE_OF_DOOM = "Fluch der Verdammnis";
295 CURSE_OF_EXHAUSTION = "Fluch der Erschöpfung";
296 CURSE_OF_RECKLESSNESS = "Fluch der Tollkühnheit";
297 CURSE_OF_SHADOW = "Schattenfluch";
298 CURSE_OF_TONGUES = "Fluch der Sprachen";
299 CURSE_OF_WEAKNESS = "Fluch der Schwäche";
300 CURSE_OF_THE_ELEMENTS = "Fluch der Elemente";
301 DEATH_COIL = "Todesmantel";
302 DRAIN_SOUL = "Seelendieb";
303 FEAR = "Furcht";
304 FEL_DOMINATION = "Teufelsbeherrschung";
305 ENSLAVE_DEMON = "Dämonensklave";
306 HELLFIRE = "Höllenfeuer";
307 HOWL_OF_TERROR = "Schreckgeheul";
308 IMMOLATE = "Feuerbrand";
309 SHADOW_BOLT = "Schattenblitz";
310 SHADOW_WARD = "Schattenzauberschutz";
311 SHADOWBURN = "Schattenbrand";
312 SIPHON_LIFE = "Lebensentzug";
313  
314 AFTERMATH = "Nachwirkung";
315 NIGHTFALL = "Einbruch der Nacht";
316 PYROCLASM = "Feuerschwall";
317 SACRIFICE = "Opferung";
318 SEDUCTION = "Verführung";
319  
320 SHADOW_TRANCE = "Schattentrance";
321 SHADOW_VULNERABILITY = "Schattenverwundbarkeit";
322 SOUL_SIPHON = "Seelen-Siphon";
323 }
324  
325 ACETIMER.WARRIOR = {
326 BATTLE_SHOUT = "Schlachtruf";
327 BERSERKER_RAGE = "Berserkerwut";
328 BLOODRAGE = "Blutrausch";
329 BLOODTHIRST = "Blutdurst";
330 CHARGE = "Sturmangriff";
331 CHALLENGING_SHOUT = "Herausforderungsruf";
332 CONCUSSION_BLOW = "Erschütternder Schlag";
333 DEATH_WISH = "Todeswunsch";
334 DEMORALIZING_SHOUT = "Demoralisierungsruf";
335 DISARM = "Entwaffnen";
336 EXECUTE = "Hinrichten";
337 HAMSTRING = "Kniesehne";
338 INTERCEPT = "Abfangen";
339 INTIMIDATING_SHOUT = "Drohruf";
340 LAST_STAND = "Letztes Gefecht";
341 MOCKING_BLOW = "Spöttischer Schlag";
342 MORTAL_STRIKE = "Tödlicher Stoß";
343 OVERPOWER = "Überwältigen";
344 PIERCING_HOWL = "Durchdringendes Heulen";
345 PUMMEL = "Zuschlagen";
346 RECKLESSNESS = "Tollkühnheit";
347 REND = "Verwunden";
348 RETALIATION = "Gegenschlag";
349 REVENGE = "Rache";
350 SHIELD_BLOCK = "Schildblock";
351 SHIELD_BASH = "Schildhieb";
352 SHIELD_WALL = "Schildwall";
353 SUNDER_ARMOR = "Rüstung zerreißen";
354 SWEEPING_STRIKES = "Weitreichende Stöße";
355 THUNDER_CLAP = "Donnerknall";
356  
357 BOOMING_VOICE = "Donnernde Stimme";
358 BLOOD_CRAZE = "Blutwahnsinn";
359 DEEP_WOUNDS = "Tiefe Wunden";
360 ENRAGE = "Wutanfall";
361 FLURRY = "Schlaghagel";
362 IMPROVED_DISARM = "Verbessertes Entwaffnen";
363 IMPROVED_HAMSTRING = "Verbesserte Kniesehne";
364 IMPROVED_SHIELD_BLOCK = "Verbesserter Schildblock";
365 IMPROVED_SHIELD_WALL = "Verbesserter Schildwall";
366 MACE_SPECIALIZATION = "Streitkolben-Spezialisierung";
367  
368 CHARGE_STUN = "Sturmangriffsbetäubung";
369 INTERCEPT_STUN = "Betäubung abfangen";
370 MACE_STUN_EFFECT = "Streitkolbenbetäubung-Effekt";
371 REVENGE_STUN = "Rachebetäubung";
372 SHIELD_BASH_SILENCED = "Schildhieb - zum Schweigen gebracht";
373 }