vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | |
2 | -- German Localization by Filion of Perenolde (EU) |
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3 | if GetLocale() ~= "deDE" then return end |
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4 | ACETIMER = {} |
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5 | |||
6 | --<< ====================================================================== >>-- |
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7 | -- Section Defaults: Optionals, Able to be localizd -- |
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8 | --<< ====================================================================== >>-- |
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9 | ACETIMER.NAME = "AceTimer" |
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10 | ACETIMER.DESCRIPTION = "AceTimer, your spell timer addon." |
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11 | |||
12 | ACETIMER.CMD_SHORT = "/at" |
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13 | ACETIMER.CMD_LONG = "/acetimer" |
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14 | |||
15 | ACETIMER.OPT_ANCHOR = "anchor" |
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16 | ACETIMER.OPT_ANCHOR_DESC = "Shows the dragable anchor." |
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17 | ACETIMER.OPT_ANCHOR_TEXT = "Anchor is now: " |
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18 | |||
19 | ACETIMER.OPT_SCALE = "scale" |
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20 | ACETIMER.OPT_SCALE_DESC = "Sets bar scale ( 0.5 ~ 1)." |
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21 | ACETIMER.OPT_SCALE_TEXT = "Bar Scale is: " |
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22 | |||
23 | ACETIMER.OPT_GROW = "grow" |
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24 | ACETIMER.OPT_GROW_DESC = "Toggles bar growing up or downwards." |
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25 | ACETIMER.OPT_GROW_TEXT = "Growth is now: " |
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26 | |||
27 | ACETIMER.OPT_FADE = "fade" |
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28 | ACETIMER.OPT_FADE_DESC = "Toggles whether bars disappear when spells fade." |
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29 | ACETIMER.OPT_FADE_TEXT = "Bar disappear on fade is now: " |
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30 | |||
31 | ACETIMER.OPT_KILL = "kill" |
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32 | ACETIMER.OPT_KILL_DESC = "Toggles whether bars disappear when killing things." |
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33 | ACETIMER.OPT_KILL_TEXT = "Bar disappear on kill is now: " |
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34 | |||
35 | ACETIMER.OPT_SKILL = "skill" |
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36 | ACETIMER.OPT_SKILL_DESC = "Toggles whether bars appear when skills is avaiable." |
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37 | ACETIMER.OPT_SKILL_TEXT = "Bar appear on skill avaiable is now: " |
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38 | |||
39 | ACETIMER.MAP_ONOFF = {[0]="|cff00ff00On|r", [1]="|cffff5050Off|r"} |
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40 | ACETIMER.MAP_DOWNUP = {[0]="|cff00ff00Down|r",[1]="|cffff5050Up|r" } |
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41 | ACETIMER.WORD_TEST = "Test" |
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42 | ACETIMER.WORD_HIDE = "Hide" |
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43 | |||
44 | --<< ====================================================================== >>-- |
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45 | -- Section Criticals: Imperatives, Not work unless localized -- |
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46 | --<< ====================================================================== >>-- |
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47 | ACETIMER.PAT_RANK = "Rang (%d+)" |
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48 | ACETIMER.FMT_CAST = "%s(Rang %d)" |
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49 | |||
50 | ACETIMER.DRUID = { |
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51 | ABOLISH_POISON = "Vergiftung aufheben"; |
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52 | BARKSKIN = "Baumrinde"; |
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53 | BASH = "Hieb"; |
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54 | DASH = "Spurt"; |
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55 | DEMORALIZING_ROAR = "Demoralisierendes Gebrüll"; |
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56 | ENRAGE = "Wutanfall"; |
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57 | ENTANGLING_ROOTS = "Wucherwurzeln"; |
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58 | FAERIE_FIRE = "Feenfeuer"; |
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59 | FAERIE_FIRE_FERAL = "Feenfeuer (Tiergestalt)"; |
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60 | FERAL_CHARGE = "Wilde Attacke"; |
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61 | FRENZIED_REGENERATION = "Rasende Regeneration"; |
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62 | HIBERNATE = "Winterschlaf"; |
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63 | INNERVATE = "Anregen"; |
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64 | INSECT_SWARM = "Insektenschwarm"; |
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65 | MOONFIRE = "Mondfeuer"; |
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66 | NATURE_S_GRASP = "Griff der Natur"; |
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67 | POUNCE = "Anspringen"; |
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68 | RAKE = "Krallenhieb"; |
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69 | REGROWTH = "Nachwachsen"; |
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70 | REJUVENATION = "Verjüngung"; |
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71 | RIP = "Zerfetzen"; |
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72 | SOOTHE_ANIMAL = "Tier besänftigen"; |
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73 | STARFIRE = "Sternenfeuer"; |
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74 | TIGER_S_FURY = "Tigerfuror"; |
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75 | |||
76 | BRUTAL_IMPACT = "Brutaler Hieb"; |
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77 | NATURE_S_GRACE = "Anmut der Natur"; |
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78 | |||
79 | CLEARCASTING = "Freizaubern"; |
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80 | POUNCE_BLEED = "Anspringblutung"; |
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81 | STARFIRE_STUN = "Sternenfeuer-Betäubung"; |
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82 | } |
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83 | |||
84 | ACETIMER.HUNTER = { |
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85 | BESTIAL_WRATH = "Zorn des Wildtiers"; |
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86 | CONCUSSIVE_SHOT = "Erschütternder Schuss"; |
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87 | COUNTERATTACK = "Gegenangriff"; |
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88 | DETERRENCE = "Abschreckung"; |
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89 | EXPLOSIVE_TRAP = "Sprengfalle"; |
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90 | FLARE = "Leuchtfeuer"; |
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91 | FREEZING_TRAP = "Eiskältefalle"; |
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92 | FROST_TRAP = "Frostfalle"; |
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93 | HUNTER_S_MARK = "Mal des Jägers"; |
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94 | IMMOLATION_TRAP = "Feuerbrandfalle"; |
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95 | MONGOOSE_BITE = "Mungobiss"; |
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96 | RAPID_FIRE = "Schnellfeuer"; |
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97 | SCARE_BEAST = "Wildtier ängstigen"; |
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98 | SCATTER_SHOT = "Streuschuss"; |
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99 | SCORPID_STING = "Skorpidstich"; |
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100 | SERPENT_STING = "Schlangenbiss"; |
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101 | VIPER_STING = "Vipernbiss"; |
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102 | WING_CLIP = "Zurechtstutzen"; |
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103 | WYVERN_STING = "Stich des Flügeldrachen"; |
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104 | |||
105 | CLEVER_TRAPS = "Verbesserte 'Feuerbrandfalle'"; |
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106 | IMPROVED_CONCUSSIVE_SHOT = "Verbesserter Erschütternder Schuss"; |
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107 | IMPROVED_WING_CLIP = "Verbessertes Zurechtstutzen"; |
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108 | |||
109 | EXPLOSIVE_TRAP_EFFECT = "Sprengfalle'-Effekt"; |
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110 | FREEZING_TRAP_EFFECT = "Eiskältefalle"; |
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111 | IMMOLATION_TRAP_EFFECT = "Feuerbrandfalle"; |
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112 | FROST_TRAP_EFFECT = "Frostfalle-Aura"; |
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113 | QUICK_SHOTS = "Schnelle Schüsse"; |
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114 | } |
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115 | |||
116 | ACETIMER.MAGE = { |
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117 | ARCANE_POWER = "Arkane Macht"; |
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118 | BLAST_WAVE = "Druckwelle"; |
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119 | CONE_OF_COLD = "Kältekegel"; |
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120 | COUNTERSPELL = "Gegenzauber"; |
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121 | DETECT_MAGIC = "Magie entdecken"; |
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122 | FIRE_WARD = "Feuerzauberschutz"; |
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123 | FIREBALL = "Feuerball"; |
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124 | FLAMESTRIKE = "Flammenstoß"; |
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125 | FROST_NOVA = "Frostnova"; |
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126 | FROST_WARD = "Frostzauberschutz"; |
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127 | FROSTBOLT = "Frostblitz"; |
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128 | ICE_BLOCK = "Eisblock"; |
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129 | ICE_BARRIER = "Eis-Barriere"; |
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130 | MANA_SHIELD = "Manaschild"; |
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131 | POLYMORPH = "Verwandlung"; |
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132 | PYROBLAST = "Pyroschlag"; |
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133 | SCORCH = "Versengen"; |
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134 | |||
135 | FROSTBITE = "Erfrierung"; |
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136 | IGNITE = "Entzünden"; |
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137 | IMPACT = "Einschlag"; |
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138 | IMPROVED_SCORCH = "Verbessertes Versengen"; |
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139 | PERMAFROST = "Dauerfrost"; |
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140 | |||
141 | CLEARCASTING = "Freizaubern"; |
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142 | COUNTERSPELL_SILENCED = "Gegenzauber - zum Schweigen gebracht"; |
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143 | FIRE_VULNERABILITY = "Feuerverwundbarkeit"; |
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144 | } |
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145 | |||
146 | ACETIMER.PALADIN = { |
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147 | BLESSING_OF_FREEDOM = "Segen der Freiheit"; |
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148 | BLESSING_OF_KINGS = "Segen der Könige"; |
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149 | BLESSING_OF_LIGHT = "Segen des Lichts"; |
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150 | BLESSING_OF_MIGHT = "Segen der Macht"; |
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151 | BLESSING_OF_PROTECTION = "Segen des Schutzes"; |
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152 | BLESSING_OF_SACRIFICE = "Segen der Opferung"; |
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153 | BLESSING_OF_SALVATION = "Segen der Rettung"; |
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154 | BLESSING_OF_SANCTUARY = "Segen des Refugiums"; |
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155 | BLESSING_OF_WISDOM = "Segen der Weisheit"; |
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156 | CONSECRATION = "Weihe"; |
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157 | DIVINE_PROTECTION = "Göttlicher Schutz"; |
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158 | DIVINE_SHIELD = "Gottesschild"; |
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159 | HAMMER_OF_JUSTICE = "Hammer der Gerechtigkeit"; |
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160 | HAMMER_OF_WRATH = "Hammer des Zorns"; |
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161 | HOLY_SHIELD = "Heiliger Schild"; |
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162 | JUDGEMENT = "Richturteil"; |
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163 | LAY_ON_HANDS = "Handauflegung"; |
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164 | REPENTANCE = "Buße"; |
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165 | SEAL_OF_COMMAND = "Siegel des Befehls"; |
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166 | SEAL_OF_JUSTICE = "Siegel der Gerechtigkeit"; |
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167 | SEAL_OF_LIGHT = "Siegel des Lichts"; |
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168 | SEAL_OF_RIGHTEOUSNESS = "Siegel der Rechtschaffenheit"; |
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169 | SEAL_OF_THE_CRUSADER = "Siegel des Kreuzfahrers"; |
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170 | SEAL_OF_WISDOM = "Siegel der Weisheit"; |
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171 | TURN_UNDEAD = "Untote vertreiben"; |
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172 | |||
173 | GUARDIAN_S_FAVOR = "Gunst des Hüters"; |
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174 | LASTING_JUDGEMENT = "Dauerhaftes Richturteil"; |
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175 | REDOUBT = "Verschanzen"; |
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176 | VENGEANCE = "Rache"; |
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177 | VINDICATION = "Rechtschaffene Schwächung"; |
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178 | |||
179 | FORBEARANCE = "Vorahnung"; -- Please test |
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180 | JUDGEMENT_OF_JUSTICE = "Richturteil der Gerechtigkeit"; |
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181 | JUDGEMENT_OF_LIGHT = "Richturteil des Lichts"; |
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182 | JUDGEMENT_OF_WISDOM = "Richturteil der Weisheit"; |
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183 | JUDGEMENT_OF_THE_CRUSADER = "Richturteil des Kreuzfahrers"; |
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184 | } |
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185 | |||
186 | ACETIMER.PRIEST = { |
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187 | ABOLISH_DISEASE = "Krankheit aufheben"; |
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188 | DEVOURING_PLAGUE = "Verschlingende Seuche"; |
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189 | ELUNE_S_GRACE = "Elunes Anmut"; |
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190 | FADE = "Verblassen"; |
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191 | FEEDBACK = "Rückkopplung"; |
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192 | HEX_OF_WEAKNESS = "Verhexung der Schwäche"; |
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193 | HOLY_FIRE = "Heiliges Feuer"; |
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194 | MIND_SOOTHE = "Gedankenbesänftigung"; |
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195 | POWER_INFUSION = "Seele der Macht"; |
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196 | POWER_WORD_SHIELD = "Machtwort: Schild"; |
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197 | PSYCHIC_SCREAM = "Psychischer Schrei"; |
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198 | RENEW = "Erneuerung"; |
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199 | SHACKLE_UNDEAD = "Untote fesseln"; |
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200 | SHADOW_WORD_PAIN = "Schattenwort: Schmerz"; |
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201 | SILENCE = "Stille"; |
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202 | STARSHARDS = "Sternensplitter"; |
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203 | TOUCH_OF_WEAKNESS = "Berührung der Schwäche"; |
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204 | VAMPIRIC_EMBRACE = "Vampirumarmung"; |
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205 | |||
206 | BLACKOUT = "Blackout"; |
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207 | BLESSED_RECOVERY = "Gesegnete Erholung"; |
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208 | IMPROVED_POWER_WORD_SHIELD = "Verbessertes Machtwort: Schild"; |
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209 | IMPROVED_SHADOW_WORD_PAIN = "Verbessertes Schattenwort: Schmerz"; |
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210 | INSPIRATION = "Inspiration"; |
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211 | SHADOW_VULNERABILITY = "Schattenverwundbarkeit"; |
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212 | SHADOW_WEAVING = "Schattenwirken"; |
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213 | SPIRIT_TAP = "Willensentzug"; |
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214 | |||
215 | WEAKENED_SOUL = "Geschwächte Seele"; |
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216 | } |
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217 | |||
218 | ACETIMER.ROGUE = { |
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219 | ADRENALINE_RUSH = "Adrenalinrausch"; |
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220 | BLADE_FLURRY = "Klingenwirbel"; |
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221 | BLIND = "Blenden"; |
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222 | CHEAP_SHOT = "Fieser Trick"; |
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223 | DISTRACT = "Ablenken"; |
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224 | EXPOSE_ARMOR = "Rüstung schwächen"; |
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225 | EVASION = "Entrinnen"; |
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226 | GARROTE = "Erdrosseln"; |
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227 | GOUGE = "Solarplexus"; |
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228 | HEMORRHAGE = "Blutsturz"; |
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229 | KICK = "Tritt"; |
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230 | KIDNEY_SHOT = "Nierenhieb"; |
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231 | RIPOSTE = "Riposte"; |
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232 | RUPTURE = "Blutung"; |
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233 | SAP = "Kopfnuss"; |
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234 | SLICE_AND_DICE = "Zerhäckseln"; |
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235 | SPRINT = "Sprinten"; |
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236 | VANISH = "Verschwinden"; |
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237 | |||
238 | IMPROVED_GOUGE = "Verbesserter Solarplexus"; |
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239 | IMPROVED_GARROTE = "Verbessertes Erdrosseln"; |
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240 | IMPROVED_EVASION = "Verbessertes Entrinnen"; |
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241 | IMPROVED_SLICE_AND_DICE = "Verbessertes Zerhäckseln"; |
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242 | MACE_SPECIALIZATION = "Streitkolben-Spezialisierung"; |
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243 | REMORSELESS_ATTACKS = "Gnadenlose Angriffe"; |
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244 | |||
245 | KICK_SILENCED = "Tritt - zum Schweigen gebracht"; |
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246 | MACE_STUN_EFFECT = "Streitkolbenbetäubung-Effekt"; |
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247 | REMORSELESS = "Gnadenlos"; |
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248 | } |
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249 | |||
250 | ACETIMER.SHAMAN = { |
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251 | DISEASE_CLEANSING_TOTEM = "Totem der Krankheitsreinigung"; |
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252 | EARTH_SHOCK = "Erdschock"; |
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253 | EARTHBIND_TOTEM = "Totem der Erdbindung"; |
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254 | FIRE_NOVA_TOTEM = "Totem der Feuernova"; |
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255 | FIRE_RESISTANCE_TOTEM = "Totem des Feuerwiderstands"; |
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256 | FROST_SHOCK = "Frostschock"; |
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257 | FLAME_SHOCK = "Flammenschock"; |
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258 | FLAMETONGUE_TOTEM = "Totem der Flammenzunge"; |
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259 | FROST_RESISTANCE_TOTEM = "Totem des Frostwiderstands"; |
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260 | GRACE_OF_AIR_TOTEM = "Totem der luftgleichen Anmut"; |
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261 | GROUNDING_TOTEM = "Totem der Erdung"; |
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262 | HEALING_STREAM_TOTEM = "Totem des heilenden Flusses"; |
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263 | MAGMA_TOTEM = "Totem der glühenden Magma"; |
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264 | MANA_SPRING_TOTEM = "Totem der Manaquelle"; |
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265 | MANA_TIDE_TOTEM = "Totem der Manaflut"; |
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266 | NATURE_RESISTANCE_TOTEM = "Totem des Naturwiderstands"; |
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267 | POISON_CLEANSING_TOTEM = "Totem der Giftreinigung"; |
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268 | SEARING_TOTEM = "Totem der Verbrennung"; |
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269 | SENTRY_TOTEM = "Totem des Wachens"; |
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270 | STONECLAW_TOTEM = "Totem der Steinklaue"; |
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271 | STONESKIN_TOTEM = "Totem der Steinhaut"; |
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272 | STORMSTRIKE = "Sturmschlag"; |
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273 | STRENGTH_OF_EARTH_TOTEM = "Totem der Erdstärke"; |
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274 | TRANQUIL_AIR_TOTEM = "Totem der beruhigenden Winde"; |
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275 | TREMOR_TOTEM = "Totem des Erdstoßes"; |
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276 | WINDFURY_TOTEM = "Totem des Windzorns"; |
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277 | WINDWALL_TOTEM = "Totem der Windmauer"; |
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278 | |||
279 | ANCESTRAL_HEALING = "Heilung der Ahnen"; |
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280 | EVENTIDE = "Abendzeit"; |
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281 | IMPROVED_FIRE_NOVA_TOTEM = "Verbessertes Totem der Feuernova"; |
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282 | IMPROVED_STONECLAW_TOTEM = "Verbessertes Totem der Steinklaue"; |
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283 | |||
284 | ANCESTRAL_FORTITUDE = "Seelenstärke der Ahnen"; |
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285 | CLEARCASTING = "Freizaubern"; |
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286 | ENAMORED_WATER_SPIRIT = "Entzückter Wassergeist"; |
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287 | } |
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288 | |||
289 | ACETIMER.WARLOCK = { |
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290 | AMPLIFY_CURSE = "Fluch verstärken"; |
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291 | BANISH = "Verbannen"; |
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292 | CORRUPTION = "Verderbnis"; |
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293 | CURSE_OF_AGONY = "Fluch der Pein"; |
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294 | CURSE_OF_DOOM = "Fluch der Verdammnis"; |
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295 | CURSE_OF_EXHAUSTION = "Fluch der Erschöpfung"; |
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296 | CURSE_OF_RECKLESSNESS = "Fluch der Tollkühnheit"; |
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297 | CURSE_OF_SHADOW = "Schattenfluch"; |
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298 | CURSE_OF_TONGUES = "Fluch der Sprachen"; |
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299 | CURSE_OF_WEAKNESS = "Fluch der Schwäche"; |
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300 | CURSE_OF_THE_ELEMENTS = "Fluch der Elemente"; |
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301 | DEATH_COIL = "Todesmantel"; |
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302 | DRAIN_SOUL = "Seelendieb"; |
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303 | FEAR = "Furcht"; |
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304 | FEL_DOMINATION = "Teufelsbeherrschung"; |
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305 | ENSLAVE_DEMON = "Dämonensklave"; |
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306 | HELLFIRE = "Höllenfeuer"; |
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307 | HOWL_OF_TERROR = "Schreckgeheul"; |
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308 | IMMOLATE = "Feuerbrand"; |
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309 | SHADOW_BOLT = "Schattenblitz"; |
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310 | SHADOW_WARD = "Schattenzauberschutz"; |
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311 | SHADOWBURN = "Schattenbrand"; |
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312 | SIPHON_LIFE = "Lebensentzug"; |
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313 | |||
314 | AFTERMATH = "Nachwirkung"; |
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315 | NIGHTFALL = "Einbruch der Nacht"; |
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316 | PYROCLASM = "Feuerschwall"; |
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317 | SACRIFICE = "Opferung"; |
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318 | SEDUCTION = "Verführung"; |
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319 | |||
320 | SHADOW_TRANCE = "Schattentrance"; |
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321 | SHADOW_VULNERABILITY = "Schattenverwundbarkeit"; |
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322 | SOUL_SIPHON = "Seelen-Siphon"; |
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323 | } |
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324 | |||
325 | ACETIMER.WARRIOR = { |
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326 | BATTLE_SHOUT = "Schlachtruf"; |
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327 | BERSERKER_RAGE = "Berserkerwut"; |
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328 | BLOODRAGE = "Blutrausch"; |
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329 | BLOODTHIRST = "Blutdurst"; |
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330 | CHARGE = "Sturmangriff"; |
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331 | CHALLENGING_SHOUT = "Herausforderungsruf"; |
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332 | CONCUSSION_BLOW = "Erschütternder Schlag"; |
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333 | DEATH_WISH = "Todeswunsch"; |
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334 | DEMORALIZING_SHOUT = "Demoralisierungsruf"; |
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335 | DISARM = "Entwaffnen"; |
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336 | EXECUTE = "Hinrichten"; |
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337 | HAMSTRING = "Kniesehne"; |
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338 | INTERCEPT = "Abfangen"; |
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339 | INTIMIDATING_SHOUT = "Drohruf"; |
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340 | LAST_STAND = "Letztes Gefecht"; |
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341 | MOCKING_BLOW = "Spöttischer Schlag"; |
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342 | MORTAL_STRIKE = "Tödlicher Stoß"; |
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343 | OVERPOWER = "Überwältigen"; |
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344 | PIERCING_HOWL = "Durchdringendes Heulen"; |
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345 | PUMMEL = "Zuschlagen"; |
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346 | RECKLESSNESS = "Tollkühnheit"; |
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347 | REND = "Verwunden"; |
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348 | RETALIATION = "Gegenschlag"; |
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349 | REVENGE = "Rache"; |
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350 | SHIELD_BLOCK = "Schildblock"; |
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351 | SHIELD_BASH = "Schildhieb"; |
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352 | SHIELD_WALL = "Schildwall"; |
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353 | SUNDER_ARMOR = "Rüstung zerreißen"; |
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354 | SWEEPING_STRIKES = "Weitreichende Stöße"; |
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355 | THUNDER_CLAP = "Donnerknall"; |
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356 | |||
357 | BOOMING_VOICE = "Donnernde Stimme"; |
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358 | BLOOD_CRAZE = "Blutwahnsinn"; |
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359 | DEEP_WOUNDS = "Tiefe Wunden"; |
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360 | ENRAGE = "Wutanfall"; |
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361 | FLURRY = "Schlaghagel"; |
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362 | IMPROVED_DISARM = "Verbessertes Entwaffnen"; |
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363 | IMPROVED_HAMSTRING = "Verbesserte Kniesehne"; |
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364 | IMPROVED_SHIELD_BLOCK = "Verbesserter Schildblock"; |
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365 | IMPROVED_SHIELD_WALL = "Verbesserter Schildwall"; |
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366 | MACE_SPECIALIZATION = "Streitkolben-Spezialisierung"; |
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367 | |||
368 | CHARGE_STUN = "Sturmangriffsbetäubung"; |
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369 | INTERCEPT_STUN = "Betäubung abfangen"; |
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370 | MACE_STUN_EFFECT = "Streitkolbenbetäubung-Effekt"; |
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371 | REVENGE_STUN = "Rachebetäubung"; |
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372 | SHIELD_BASH_SILENCED = "Schildhieb - zum Schweigen gebracht"; |
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373 | } |