vanilla-wow-addons – Blame information for rev 1
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1 | office | 1 | |
2 | |||
3 | if ACETIMER then return end |
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4 | ACETIMER = {} |
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5 | |||
6 | --<< ====================================================================== >>-- |
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7 | -- Section Defaults: Optionals, Able to be localizd -- |
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8 | --<< ====================================================================== >>-- |
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9 | ACETIMER.NAME = "AceTimer" |
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10 | ACETIMER.DESCRIPTION = "AceTimer, your spell timer addon." |
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11 | |||
12 | ACETIMER.CMD_SHORT = "/at" |
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13 | ACETIMER.CMD_LONG = "/acetimer" |
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14 | |||
15 | ACETIMER.OPT_ANCHOR = "anchor" |
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16 | ACETIMER.OPT_ANCHOR_DESC = "Shows the dragable anchor." |
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17 | ACETIMER.OPT_ANCHOR_TEXT = "Anchor is now: " |
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18 | |||
19 | ACETIMER.OPT_SCALE = "scale" |
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20 | ACETIMER.OPT_SCALE_DESC = "Sets bar scale ( 0.5 ~ 1)." |
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21 | ACETIMER.OPT_SCALE_TEXT = "Bar Scale is: " |
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22 | |||
23 | ACETIMER.OPT_GROW = "grow" |
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24 | ACETIMER.OPT_GROW_DESC = "Toggles bar growing up or downwards." |
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25 | ACETIMER.OPT_GROW_TEXT = "Growth is now: " |
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26 | |||
27 | ACETIMER.OPT_FADE = "fade" |
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28 | ACETIMER.OPT_FADE_DESC = "Toggles whether bars disappear when spells fade." |
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29 | ACETIMER.OPT_FADE_TEXT = "Bar disappear on fade is now: " |
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30 | |||
31 | ACETIMER.OPT_KILL = "kill" |
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32 | ACETIMER.OPT_KILL_DESC = "Toggles whether bars disappear when killing things." |
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33 | ACETIMER.OPT_KILL_TEXT = "Bar disappear on kill is now: " |
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34 | |||
35 | ACETIMER.OPT_SKILL = "skill" |
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36 | ACETIMER.OPT_SKILL_DESC = "Toggles whether bars appear when skills is avaiable." |
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37 | ACETIMER.OPT_SKILL_TEXT = "Bar appear on skill avaiable is now: " |
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38 | |||
39 | ACETIMER.MAP_ONOFF = {[0]="|cff00ff00On|r", [1]="|cffff5050Off|r"} |
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40 | ACETIMER.MAP_DOWNUP = {[0]="|cff00ff00Down|r",[1]="|cffff5050Up|r" } |
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41 | ACETIMER.WORD_TEST = "Test" |
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42 | ACETIMER.WORD_HIDE = "Hide" |
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43 | |||
44 | --<< ====================================================================== >>-- |
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45 | -- Section Criticals: Imperatives, Not work unless localized -- |
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46 | --<< ====================================================================== >>-- |
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47 | ACETIMER.PAT_RANK = "Rank (%d+)" |
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48 | ACETIMER.FMT_CAST = "%s(Rank %d)" |
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49 | |||
50 | ACETIMER.DRUID = { |
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51 | ABOLISH_POISON = "Abolish Poison"; |
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52 | BARKSKIN = "Barkskin"; |
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53 | BASH = "Bash"; |
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54 | DASH = "Dash"; |
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55 | DEMORALIZING_ROAR = "Demoralizing Roar"; |
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56 | ENRAGE = "Enrage"; |
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57 | ENTANGLING_ROOTS = "Entangling Roots"; |
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58 | FAERIE_FIRE = "Faerie Fire"; |
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59 | FAERIE_FIRE_FERAL = "Faerie Fire (Feral)"; |
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60 | FERAL_CHARGE = "Feral Charge"; |
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61 | FRENZIED_REGENERATION = "Frenzied Regeneration"; |
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62 | HIBERNATE = "Hibernate"; |
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63 | INNERVATE = "Innervate"; |
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64 | INSECT_SWARM = "Insect Swarm"; |
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65 | MOONFIRE = "Moonfire"; |
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66 | NATURE_S_GRASP = "Nature's Grasp"; |
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67 | POUNCE = "Pounce"; |
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68 | RAKE = "Rake"; |
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69 | REGROWTH = "Regrowth"; |
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70 | REJUVENATION = "Rejuvenation"; |
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71 | RIP = "Rip"; |
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72 | SOOTHE_ANIMAL = "Soothe Animal"; |
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73 | STARFIRE = "Starfire"; |
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74 | TIGER_S_FURY = "Tiger's Fury"; |
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75 | |||
76 | BRUTAL_IMPACT = "Brutal Impact"; |
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77 | NATURE_S_GRACE = "Nature's Grace"; |
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78 | |||
79 | CLEARCASTING = "Clearcasting"; |
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80 | POUNCE_BLEED = "Pounce Bleed"; |
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81 | STARFIRE_STUN = "Starfire Stun"; |
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82 | } |
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83 | |||
84 | ACETIMER.HUNTER = { |
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85 | BESTIAL_WRATH = "Bestial Wrath"; |
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86 | CONCUSSIVE_SHOT = "Concussive Shot"; |
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87 | COUNTERATTACK = "Counterattack"; |
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88 | DETERRENCE = "Deterrence"; |
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89 | EXPLOSIVE_TRAP = "Explosive Trap"; |
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90 | FLARE = "Flare"; |
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91 | FREEZING_TRAP = "Freezing Trap"; |
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92 | FROST_TRAP = "Frost Trap"; |
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93 | HUNTER_S_MARK = "Hunter's Mark"; |
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94 | IMMOLATION_TRAP = "Immolation Trap"; |
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95 | MONGOOSE_BITE = "Mongoose Bite"; |
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96 | RAPID_FIRE = "Rapid Fire"; |
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97 | SCARE_BEAST = "Scare Beast"; |
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98 | SCATTER_SHOT = "Scatter Shot"; |
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99 | SCORPID_STING = "Scorpid Sting"; |
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100 | SERPENT_STING = "Serpent Sting"; |
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101 | VIPER_STING = "Viper Sting"; |
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102 | WING_CLIP = "Wing Clip"; |
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103 | WYVERN_STING = "Wyvern Sting"; |
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104 | |||
105 | CLEVER_TRAPS = "Clever Traps"; |
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106 | IMPROVED_CONCUSSIVE_SHOT = "Improved Concussive Shot"; |
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107 | IMPROVED_WING_CLIP = "Improved Wing Clip"; |
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108 | |||
109 | EXPLOSIVE_TRAP_EFFECT = "Explosive Trap Effect"; |
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110 | FREEZING_TRAP_EFFECT = "Freezing Trap Effect"; |
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111 | FROST_TRAP_EFFECT = "Frost Trap Effect"; |
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112 | IMMOLATION_TRAP_EFFECT = "Immolation Trap Effect"; |
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113 | QUICK_SHOTS = "Quick Shots"; |
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114 | } |
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115 | |||
116 | ACETIMER.MAGE = { |
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117 | ARCANE_POWER = "Arcane Power"; |
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118 | BLAST_WAVE = "Blast Wave"; |
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119 | CONE_OF_COLD = "Cone of Cold"; |
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120 | COUNTERSPELL = "Counterspell"; |
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121 | DETECT_MAGIC = "Detect Magic"; |
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122 | FIRE_WARD = "Fire Ward"; |
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123 | FIREBALL = "Fireball"; |
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124 | FLAMESTRIKE = "Flamestrike"; |
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125 | FROST_NOVA = "Frost Nova"; |
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126 | FROST_WARD = "Frost Ward"; |
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127 | FROSTBOLT = "Frostbolt"; |
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128 | ICE_BLOCK = "Ice Block"; |
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129 | ICE_BARRIER = "Ice Barrier"; |
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130 | MANA_SHIELD = "Mana Shield"; |
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131 | POLYMORPH = "Polymorph"; |
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132 | PYROBLAST = "Pyroblast"; |
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133 | SCORCH = "Scorch"; |
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134 | |||
135 | FROSTBITE = "Frostbite"; |
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136 | IGNITE = "Ignite"; |
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137 | IMPACT = "Impact"; |
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138 | IMPROVED_SCORCH = "Improved Scorch"; |
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139 | PERMAFROST = "Permafrost"; |
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140 | |||
141 | CLEARCASTING = "Clearcasting"; |
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142 | COUNTERSPELL_SILENCED = "Counterspell - Silenced"; |
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143 | FIRE_VULNERABILITY = "Fire Vulnerability"; |
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144 | } |
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145 | |||
146 | ACETIMER.PALADIN = { |
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147 | BLESSING_OF_FREEDOM = "Blessing of Freedom"; |
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148 | BLESSING_OF_KINGS = "Blessing of Kings"; |
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149 | BLESSING_OF_LIGHT = "Blessing of Light"; |
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150 | BLESSING_OF_MIGHT = "Blessing of Might"; |
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151 | BLESSING_OF_PROTECTION = "Blessing of Protection"; |
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152 | BLESSING_OF_SACRIFICE = "Blessing of Sacrifice"; |
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153 | BLESSING_OF_SALVATION = "Blessing of Salvation"; |
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154 | BLESSING_OF_SANCTUARY = "Blessing of Sanctuary"; |
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155 | BLESSING_OF_WISDOM = "Blessing of Wisdom"; |
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156 | CONSECRATION = "Consecration"; |
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157 | DIVINE_PROTECTION = "Divine Protection"; |
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158 | DIVINE_SHIELD = "Divine Shield"; |
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159 | HAMMER_OF_JUSTICE = "Hammer of Justice"; |
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160 | HAMMER_OF_WRATH = "Hammer of Wrath"; |
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161 | HOLY_SHIELD = "Holy Shield"; |
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162 | JUDGEMENT = "Judgement"; |
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163 | LAY_ON_HANDS = "Lay on Hands"; |
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164 | REPENTANCE = "Repentance"; |
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165 | SEAL_OF_COMMAND = "Seal of Command"; |
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166 | SEAL_OF_JUSTICE = "Seal of Justice"; |
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167 | SEAL_OF_LIGHT = "Seal of Light"; |
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168 | SEAL_OF_RIGHTEOUSNESS = "Seal of Righteousness"; |
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169 | SEAL_OF_THE_CRUSADER = "Seal of the Crusader"; |
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170 | SEAL_OF_WISDOM = "Seal of Wisdom"; |
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171 | TURN_UNDEAD = "Turn Undead"; |
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172 | |||
173 | GUARDIAN_S_FAVOR = "Guardian's Favor"; |
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174 | LASTING_JUDGEMENT = "Lasting Judgement"; |
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175 | REDOUBT = "Redoubt"; |
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176 | VENGEANCE = "Vengeance"; |
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177 | VINDICATION = "Vindication"; |
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178 | |||
179 | FORBEARANCE = "Forbearance"; |
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180 | JUDGEMENT_OF_JUSTICE = "Judgement of Justice"; |
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181 | JUDGEMENT_OF_LIGHT = "Judgement of Light"; |
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182 | JUDGEMENT_OF_WISDOM = "Judgement of Wisdom"; |
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183 | JUDGEMENT_OF_THE_CRUSADER = "Judgement of the Crusader"; |
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184 | } |
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185 | |||
186 | ACETIMER.PRIEST = { |
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187 | ABOLISH_DISEASE = "Abolish Disease"; |
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188 | DEVOURING_PLAGUE = "Devouring Plague"; |
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189 | ELUNE_S_GRACE = "Elune's Grace"; |
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190 | FADE = "Fade"; |
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191 | FEEDBACK = "Feedback"; |
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192 | HEX_OF_WEAKNESS = "Hex of Weakness"; |
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193 | HOLY_FIRE = "Holy Fire"; |
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194 | MIND_SOOTHE = "Mind Soothe"; |
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195 | POWER_INFUSION = "Power Infusion"; |
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196 | POWER_WORD_SHIELD = "Power Word: Shield"; |
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197 | PSYCHIC_SCREAM = "Psychic Scream"; |
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198 | RENEW = "Renew"; |
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199 | SHACKLE_UNDEAD = "Shackle Undead"; |
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200 | SHADOW_WORD_PAIN = "Shadow Word: Pain"; |
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201 | SILENCE = "Silence"; |
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202 | STARSHARDS = "Starshards"; |
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203 | TOUCH_OF_WEAKNESS = "Touch of Weakness"; |
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204 | VAMPIRIC_EMBRACE = "Vampiric Embrace"; |
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205 | |||
206 | BLACKOUT = "Blackout"; |
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207 | BLESSED_RECOVERY = "Blessed Recovery"; |
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208 | IMPROVED_POWER_WORD_SHIELD = "Improved Power Word: Shield"; |
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209 | IMPROVED_SHADOW_WORD_PAIN = "Improved Shadow Word: Pain"; |
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210 | INSPIRATION = "Inspiration"; |
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211 | SHADOW_VULNERABILITY = "Shadow Vulnerability"; |
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212 | SHADOW_WEAVING = "Shadow Weaving"; |
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213 | SPIRIT_TAP = "Spirit Tap"; |
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214 | |||
215 | WEAKENED_SOUL = "Weakened Soul"; |
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216 | } |
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217 | |||
218 | ACETIMER.ROGUE = { |
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219 | ADRENALINE_RUSH = "Adrenaline Rush"; |
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220 | BLADE_FLURRY = "Blade Flurry"; |
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221 | BLIND = "Blind"; |
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222 | CHEAP_SHOT = "Cheap Shot"; |
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223 | DISTRACT = "Distract"; |
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224 | EXPOSE_ARMOR = "Expose Armor"; |
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225 | EVASION = "Evasion"; |
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226 | GARROTE = "Garrote"; |
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227 | GOUGE = "Gouge"; |
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228 | HEMORRHAGE = "Hemorrhage"; |
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229 | KICK = "Kick"; |
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230 | KIDNEY_SHOT = "Kidney Shot"; |
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231 | RIPOSTE = "Riposte"; |
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232 | RUPTURE = "Rupture"; |
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233 | SAP = "Sap"; |
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234 | SLICE_AND_DICE = "Slice and Dice"; |
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235 | SPRINT = "Sprint"; |
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236 | VANISH = "Vanish"; |
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237 | |||
238 | IMPROVED_GOUGE = "Improved Gouge"; |
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239 | IMPROVED_GARROTE = "Improved Garrote"; |
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240 | IMPROVED_EVASION = "Improved Evasion"; |
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241 | IMPROVED_SLICE_AND_DICE = "Improved Slice and Dice"; |
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242 | MACE_SPECIALIZATION = "Mace Specialization"; |
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243 | REMORSELESS_ATTACKS = "Remorseless Attacks"; |
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244 | |||
245 | KICK_SILENCED = "Kick - Silenced"; |
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246 | MACE_STUN_EFFECT = "Mace Stun Effect"; |
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247 | REMORSELESS = "Remorseless"; |
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248 | } |
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249 | |||
250 | ACETIMER.SHAMAN = { |
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251 | DISEASE_CLEANSING_TOTEM = "Disease Cleansing Totem"; |
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252 | EARTH_SHOCK = "Earth Shock"; |
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253 | EARTHBIND_TOTEM = "Earthbind Totem"; |
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254 | FIRE_NOVA_TOTEM = "Fire Nova Totem"; |
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255 | FIRE_RESISTANCE_TOTEM = "Fire Resistance Totem"; |
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256 | FROST_SHOCK = "Frost Shock"; |
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257 | FLAME_SHOCK = "Flame Shock"; |
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258 | FLAMETONGUE_TOTEM = "Flametongue Totem"; |
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259 | FROST_RESISTANCE_TOTEM = "Frost Resistance Totem"; |
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260 | GRACE_OF_AIR_TOTEM = "Grace of Air Totem"; |
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261 | GROUNDING_TOTEM = "Grounding Totem"; |
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262 | HEALING_STREAM_TOTEM = "Healing Stream Totem"; |
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263 | MAGMA_TOTEM = "Magma Totem"; |
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264 | MANA_SPRING_TOTEM = "Mana Spring Totem"; |
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265 | MANA_TIDE_TOTEM = "Mana Tide Totem"; |
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266 | NATURE_RESISTANCE_TOTEM = "Nature Resistance Totem"; |
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267 | POISON_CLEANSING_TOTEM = "Poison Cleansing Totem"; |
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268 | SEARING_TOTEM = "Searing Totem"; |
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269 | SENTRY_TOTEM = "Sentry Totem"; |
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270 | STONECLAW_TOTEM = "Stoneclaw Totem"; |
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271 | STONESKIN_TOTEM = "Stoneskin Totem"; |
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272 | STORMSTRIKE = "Stormstrike"; |
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273 | STRENGTH_OF_EARTH_TOTEM = "Strength of Earth Totem"; |
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274 | TRANQUIL_AIR_TOTEM = "Tranquil Air Totem"; |
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275 | TREMOR_TOTEM = "Tremor Totem"; |
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276 | WINDFURY_TOTEM = "Windfury Totem"; |
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277 | WINDWALL_TOTEM = "Windwall Totem"; |
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278 | |||
279 | ANCESTRAL_HEALING = "Ancestral Healing"; |
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280 | EVENTIDE = "Eventide"; |
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281 | IMPROVED_FIRE_NOVA_TOTEM = "Improved Fire Nova Totem"; |
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282 | IMPROVED_STONECLAW_TOTEM = "Improved Stoneclaw Totem"; |
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283 | |||
284 | ANCESTRAL_FORTITUDE = "Ancestral Fortitude"; |
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285 | CLEARCASTING = "Clearcasting"; |
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286 | ENAMORED_WATER_SPIRIT = "Enamored Water Spirit"; |
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287 | } |
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288 | |||
289 | ACETIMER.WARLOCK = { |
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290 | AMPLIFY_CURSE = "Amplify Curse"; |
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291 | BANISH = "Banish"; |
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292 | CORRUPTION = "Corruption"; |
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293 | CURSE_OF_AGONY = "Curse of Agony"; |
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294 | CURSE_OF_DOOM = "Curse of Doom"; |
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295 | CURSE_OF_EXHAUSTION = "Curse of Exhaustion"; |
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296 | CURSE_OF_RECKLESSNESS = "Curse of Recklessness"; |
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297 | CURSE_OF_SHADOW = "Curse of Shadow"; |
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298 | CURSE_OF_TONGUES = "Curse of Tongues"; |
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299 | CURSE_OF_WEAKNESS = "Curse of Weakness"; |
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300 | CURSE_OF_THE_ELEMENTS = "Curse of the Elements"; |
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301 | DEATH_COIL = "Death Coil"; |
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302 | DRAIN_SOUL = "Drain Soul"; |
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303 | FEAR = "Fear"; |
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304 | FEL_DOMINATION = "Fel Domination"; |
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305 | ENSLAVE_DEMON = "Enslave Demon"; |
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306 | HOWL_OF_TERROR = "Howl of Terror"; |
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307 | IMMOLATE = "Immolate"; |
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308 | SHADOW_BOLT = "Shadow Bolt"; |
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309 | SHADOW_WARD = "Shadow Ward"; |
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310 | SHADOWBURN = "Shadowburn"; |
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311 | SIPHON_LIFE = "Siphon Life"; |
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312 | |||
313 | AFTERMATH = "Aftermath"; |
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314 | NIGHTFALL = "Nightfall"; |
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315 | PYROCLASM = "Pyroclasm"; |
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316 | SACRIFICE = "Sacrifice"; |
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317 | SEDUCTION = "Seduction"; |
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318 | |||
319 | SHADOW_TRANCE = "Shadow Trance"; |
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320 | SHADOW_VULNERABILITY = "Shadow Vulnerability"; |
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321 | SOUL_SIPHON = "Soul Siphon"; |
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322 | } |
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323 | |||
324 | ACETIMER.WARRIOR = { |
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325 | BATTLE_SHOUT = "Battle Shout"; |
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326 | BERSERKER_RAGE = "Berserker Rage"; |
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327 | BLOODRAGE = "Bloodrage"; |
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328 | BLOODTHIRST = "Bloodthirst"; |
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329 | CHARGE = "Charge"; |
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330 | CHALLENGING_SHOUT = "Challenging Shout"; |
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331 | CONCUSSION_BLOW = "Concussion Blow"; |
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332 | DEATH_WISH = "Death Wish"; |
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333 | DEMORALIZING_SHOUT = "Demoralizing Shout"; |
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334 | DISARM = "Disarm"; |
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335 | EXECUTE = "Execute"; |
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336 | HAMSTRING = "Hamstring"; |
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337 | INTERCEPT = "Intercept"; |
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338 | INTIMIDATING_SHOUT = "Intimidating Shout"; |
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339 | LAST_STAND = "Last Stand"; |
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340 | MOCKING_BLOW = "Mocking Blow"; |
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341 | MORTAL_STRIKE = "Mortal Strike"; |
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342 | OVERPOWER = "Overpower"; |
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343 | PIERCING_HOWL = "Piercing Howl"; |
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344 | PUMMEL = "Pummel"; |
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345 | RECKLESSNESS = "Recklessness"; |
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346 | REND = "Rend"; |
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347 | RETALIATION = "Retaliation"; |
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348 | REVENGE = "Revenge"; |
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349 | SHIELD_BLOCK = "Shield Block"; |
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350 | SHIELD_BASH = "Shield Bash"; |
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351 | SHIELD_WALL = "Shield Wall"; |
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352 | SUNDER_ARMOR = "Sunder Armor"; |
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353 | SWEEPING_STRIKES = "Sweeping Strikes"; |
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354 | TAUNT = "Taunt"; |
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355 | THUNDER_CLAP = "Thunder Clap"; |
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356 | |||
357 | BOOMING_VOICE = "Booming Voice"; |
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358 | BLOOD_CRAZE = "Blood Craze"; |
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359 | DEEP_WOUNDS = "Deep Wounds"; |
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360 | ENRAGE = "Enrage"; |
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361 | FLURRY = "Flurry"; |
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362 | IMPROVED_DISARM = "Improved Disarm"; |
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363 | IMPROVED_HAMSTRING = "Improved Hamstring"; |
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364 | IMPROVED_SHIELD_BLOCK = "Improved Shield Block"; |
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365 | IMPROVED_SHIELD_WALL = "Improved Shield Wall"; |
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366 | MACE_SPECIALIZATION = "Mace Specialization"; |
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367 | |||
368 | CHARGE_STUN = "Charge Stun"; |
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369 | INTERCEPT_STUN = "Intercept Stun"; |
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370 | MACE_STUN_EFFECT = "Mace Stun Effect"; |
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371 | REVENGE_STUN = "Revenge Stun"; |
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372 | SHIELD_BASH_SILENCED = "Shield Bash - Silenced"; |
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373 | } |