opensim – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | eva | 1 | using System; |
2 | using System.Collections; |
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3 | using System.Collections.Generic; |
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4 | using System.Diagnostics; |
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5 | |||
6 | namespace Amib.Threading.Internal |
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7 | { |
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8 | #region PriorityQueue class |
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9 | |||
10 | /// <summary> |
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11 | /// PriorityQueue class |
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12 | /// This class is not thread safe because we use external lock |
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13 | /// </summary> |
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14 | public sealed class PriorityQueue : IEnumerable |
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15 | { |
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16 | #region Private members |
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17 | |||
18 | /// <summary> |
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19 | /// The number of queues, there is one for each type of priority |
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20 | /// </summary> |
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21 | private const int _queuesCount = WorkItemPriority.Highest-WorkItemPriority.Lowest+1; |
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22 | |||
23 | /// <summary> |
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24 | /// Work items queues. There is one for each type of priority |
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25 | /// </summary> |
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26 | private readonly LinkedList<IHasWorkItemPriority>[] _queues = new LinkedList<IHasWorkItemPriority>[_queuesCount]; |
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27 | |||
28 | /// <summary> |
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29 | /// The total number of work items within the queues |
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30 | /// </summary> |
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31 | private int _workItemsCount; |
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32 | |||
33 | /// <summary> |
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34 | /// Use with IEnumerable interface |
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35 | /// </summary> |
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36 | private int _version; |
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37 | |||
38 | #endregion |
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39 | |||
40 | #region Contructor |
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41 | |||
42 | public PriorityQueue() |
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43 | { |
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44 | for(int i = 0; i < _queues.Length; ++i) |
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45 | { |
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46 | _queues[i] = new LinkedList<IHasWorkItemPriority>(); |
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47 | } |
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48 | } |
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49 | |||
50 | #endregion |
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51 | |||
52 | #region Methods |
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53 | |||
54 | /// <summary> |
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55 | /// Enqueue a work item. |
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56 | /// </summary> |
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57 | /// <param name="workItem">A work item</param> |
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58 | public void Enqueue(IHasWorkItemPriority workItem) |
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59 | { |
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60 | Debug.Assert(null != workItem); |
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61 | |||
62 | int queueIndex = _queuesCount-(int)workItem.WorkItemPriority-1; |
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63 | Debug.Assert(queueIndex >= 0); |
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64 | Debug.Assert(queueIndex < _queuesCount); |
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65 | |||
66 | _queues[queueIndex].AddLast(workItem); |
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67 | ++_workItemsCount; |
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68 | ++_version; |
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69 | } |
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70 | |||
71 | /// <summary> |
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72 | /// Dequeque a work item. |
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73 | /// </summary> |
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74 | /// <returns>Returns the next work item</returns> |
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75 | public IHasWorkItemPriority Dequeue() |
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76 | { |
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77 | IHasWorkItemPriority workItem = null; |
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78 | |||
79 | if(_workItemsCount > 0) |
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80 | { |
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81 | int queueIndex = GetNextNonEmptyQueue(-1); |
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82 | Debug.Assert(queueIndex >= 0); |
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83 | workItem = _queues[queueIndex].First.Value; |
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84 | _queues[queueIndex].RemoveFirst(); |
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85 | Debug.Assert(null != workItem); |
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86 | --_workItemsCount; |
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87 | ++_version; |
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88 | } |
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89 | |||
90 | return workItem; |
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91 | } |
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92 | |||
93 | /// <summary> |
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94 | /// Find the next non empty queue starting at queue queueIndex+1 |
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95 | /// </summary> |
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96 | /// <param name="queueIndex">The index-1 to start from</param> |
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97 | /// <returns> |
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98 | /// The index of the next non empty queue or -1 if all the queues are empty |
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99 | /// </returns> |
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100 | private int GetNextNonEmptyQueue(int queueIndex) |
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101 | { |
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102 | for(int i = queueIndex+1; i < _queuesCount; ++i) |
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103 | { |
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104 | if(_queues[i].Count > 0) |
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105 | { |
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106 | return i; |
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107 | } |
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108 | } |
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109 | return -1; |
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110 | } |
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111 | |||
112 | /// <summary> |
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113 | /// The number of work items |
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114 | /// </summary> |
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115 | public int Count |
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116 | { |
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117 | get |
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118 | { |
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119 | return _workItemsCount; |
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120 | } |
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121 | } |
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122 | |||
123 | /// <summary> |
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124 | /// Clear all the work items |
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125 | /// </summary> |
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126 | public void Clear() |
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127 | { |
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128 | if (_workItemsCount > 0) |
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129 | { |
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130 | foreach(LinkedList<IHasWorkItemPriority> queue in _queues) |
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131 | { |
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132 | queue.Clear(); |
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133 | } |
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134 | _workItemsCount = 0; |
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135 | ++_version; |
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136 | } |
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137 | } |
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138 | |||
139 | #endregion |
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140 | |||
141 | #region IEnumerable Members |
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142 | |||
143 | /// <summary> |
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144 | /// Returns an enumerator to iterate over the work items |
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145 | /// </summary> |
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146 | /// <returns>Returns an enumerator</returns> |
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147 | public IEnumerator GetEnumerator() |
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148 | { |
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149 | return new PriorityQueueEnumerator(this); |
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150 | } |
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151 | |||
152 | #endregion |
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153 | |||
154 | #region PriorityQueueEnumerator |
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155 | |||
156 | /// <summary> |
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157 | /// The class the implements the enumerator |
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158 | /// </summary> |
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159 | private class PriorityQueueEnumerator : IEnumerator |
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160 | { |
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161 | private readonly PriorityQueue _priorityQueue; |
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162 | private int _version; |
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163 | private int _queueIndex; |
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164 | private IEnumerator _enumerator; |
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165 | |||
166 | public PriorityQueueEnumerator(PriorityQueue priorityQueue) |
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167 | { |
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168 | _priorityQueue = priorityQueue; |
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169 | _version = _priorityQueue._version; |
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170 | _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1); |
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171 | if (_queueIndex >= 0) |
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172 | { |
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173 | _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); |
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174 | } |
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175 | else |
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176 | { |
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177 | _enumerator = null; |
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178 | } |
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179 | } |
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180 | |||
181 | #region IEnumerator Members |
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182 | |||
183 | public void Reset() |
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184 | { |
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185 | _version = _priorityQueue._version; |
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186 | _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1); |
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187 | if (_queueIndex >= 0) |
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188 | { |
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189 | _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); |
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190 | } |
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191 | else |
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192 | { |
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193 | _enumerator = null; |
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194 | } |
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195 | } |
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196 | |||
197 | public object Current |
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198 | { |
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199 | get |
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200 | { |
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201 | Debug.Assert(null != _enumerator); |
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202 | return _enumerator.Current; |
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203 | } |
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204 | } |
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205 | |||
206 | public bool MoveNext() |
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207 | { |
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208 | if (null == _enumerator) |
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209 | { |
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210 | return false; |
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211 | } |
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212 | |||
213 | if(_version != _priorityQueue._version) |
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214 | { |
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215 | throw new InvalidOperationException("The collection has been modified"); |
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216 | |||
217 | } |
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218 | if (!_enumerator.MoveNext()) |
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219 | { |
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220 | _queueIndex = _priorityQueue.GetNextNonEmptyQueue(_queueIndex); |
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221 | if(-1 == _queueIndex) |
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222 | { |
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223 | return false; |
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224 | } |
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225 | _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); |
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226 | _enumerator.MoveNext(); |
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227 | return true; |
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228 | } |
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229 | return true; |
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230 | } |
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231 | |||
232 | #endregion |
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233 | } |
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234 | |||
235 | #endregion |
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236 | } |
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237 | |||
238 | #endregion |
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239 | } |