opensim-config – Blame information for rev 3
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Rev | Author | Line No. | Line |
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1 | root | 1 | ; This file contains defaults for various settings in OpenSimulator. These can be overriden |
2 | ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini). |
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3 | |||
4 | [Startup] |
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5 | ; Console prompt |
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6 | ; Certain special characters can be used to customize the prompt |
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7 | ; Currently, these are |
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8 | ; \R - substitute region name |
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9 | ; \\ - substtitue \ |
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10 | ConsolePrompt = "Region (\R) " |
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11 | |||
12 | ; Set this to true if you want to log crashes to disk |
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13 | ; this can be useful when submitting bug reports. |
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14 | ; However, this will only log crashes within OpenSimulator that cause the entire program to exit |
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15 | ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures. |
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16 | ; You will need to capture these native stack traces by recording the session log itself. |
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17 | save_crashes = false |
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18 | |||
19 | ; Directory to save crashes to if above is enabled |
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20 | ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) |
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21 | crash_dir = "crashes" |
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22 | |||
23 | ; Place to create a PID file |
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3 | vero | 24 | ; PIDFile = "/tmp/OpenSim.exe.pid" |
1 | root | 25 | |
26 | ; Console commands run at startup |
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27 | startup_console_commands_file = "startup_commands.txt" |
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28 | |||
29 | ; Console commands run on shutdown |
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30 | shutdown_console_commands_file = "shutdown_commands.txt" |
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31 | |||
32 | ; Console commands run every 20 minutes |
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33 | ; timer_Script = "filename" |
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34 | |||
35 | ; timer_Script time interval (default 20 min) |
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36 | ; The time is 60 per minute |
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37 | ; timer_Interval = 1200 |
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38 | |||
39 | ; ## |
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40 | ; ## SYSTEM |
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41 | ; ## |
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42 | |||
43 | ; Sets the method that OpenSim will use to fire asynchronous |
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44 | ; events. Valid values are UnsafeQueueUserWorkItem, |
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45 | ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. |
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46 | ; |
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47 | ; SmartThreadPool is reported to work well on Mono/Linux, but |
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48 | ; UnsafeQueueUserWorkItem has been benchmarked with better |
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49 | ; performance on .NET/Windows |
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50 | ; |
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51 | ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security |
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52 | ; privileges. However, as calling code is trusted anyway this is safe (if you set |
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53 | ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons). |
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54 | async_call_method = SmartThreadPool |
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55 | |||
56 | ; Max threads to allocate on the FireAndForget thread pool |
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57 | ; when running with the SmartThreadPool option above |
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58 | MaxPoolThreads = 15 |
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59 | |||
60 | ; ## |
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61 | ; ## CLIENTS |
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62 | ; ## |
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63 | |||
64 | ; Set this to the DLL containing the client stack to use. |
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65 | clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" |
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66 | |||
67 | ; ## |
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68 | ; ## REGIONS |
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69 | ; ## |
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70 | |||
71 | ; Determine where OpenSimulator looks for the files which tell it which regions to server |
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72 | ; Defaults to "filesystem" if this setting isn't present |
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73 | region_info_source = "filesystem" |
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74 | ; region_info_source = "web" |
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75 | |||
76 | ; Determines where the region XML files are stored if you are loading these from the filesystem. |
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77 | ; Defaults to bin/Regions in your OpenSimulator installation directory |
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78 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" |
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79 | |||
80 | ; Determines the page from which regions xml is retrieved if you are loading these from the web |
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81 | ; The XML here has the same format as it does on the filesystem (including the <Root> tag), |
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82 | ; except that everything is also enclosed in a <Regions> tag. |
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83 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
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84 | |||
85 | ;; Allow the simulator to start up if there are no region configuration available |
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86 | ;; from the selected region_info_source. |
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87 | allow_regionless = false |
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88 | |||
89 | ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here |
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90 | see_into_region = true |
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91 | |||
92 | ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos |
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93 | ; Increasing this number will increase memory usage. |
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94 | MaxPrimUndos = 20 |
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95 | |||
96 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!). |
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97 | NonPhysicalPrimMax = 256 |
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98 | |||
99 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file. |
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100 | PhysicalPrimMax = 10 |
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101 | |||
102 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum |
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103 | ; This can be overriden in the region config file. |
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104 | ClampPrimSize = false |
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105 | |||
106 | ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. |
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107 | ; This can be overriden in the region config file. |
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108 | LinksetPrims = 0 |
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109 | |||
110 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
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111 | ; This only applies when crossing to a region running in a different simulator. |
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112 | ; For crossings where the regions are on the same simulator the script is always kept running. |
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113 | AllowScriptCrossing = true |
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114 | |||
115 | ; Allow compiled script binary code to cross region boundaries. |
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116 | ; If you set this to "true", any region that can teleport to you can |
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117 | ; inject ARBITRARY BINARY CODE into your system. Use at your own risk. |
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118 | ; YOU HAVE BEEN WARNED!!! |
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119 | TrustBinaries = false |
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120 | |||
121 | ; Combine all contiguous regions into one large megaregion |
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122 | ; Order your regions from South to North, West to East in your regions.ini and then set this to true |
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123 | ; Warning! Don't use this with regions that have existing content!, This will likely break them |
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124 | CombineContiguousRegions = false |
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125 | |||
126 | ; Extend the region's draw distance; 255m is the default which includes |
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127 | ; one neighbor on each side of the current region, 767m would go three |
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128 | ; neighbors on each side for a total of 49 regions in view. Warning, unless |
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129 | ; all the regions have the same drawdistance, you will end up with strange |
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130 | ; effects because the agents that get closed may be inconsistent. |
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131 | DefaultDrawDistance = 255.0 |
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132 | |||
133 | ; If you have only one region in an instance, or to avoid the many bugs |
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134 | ; that you can trigger in modules by restarting a region, set this to |
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135 | ; true to make the entire instance exit instead of restarting the region. |
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136 | ; This is meant to be used on systems where some external system like |
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137 | ; Monit will restart any instance that exits, thereby making the shutdown |
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138 | ; into a restart. |
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139 | InworldRestartShutsDown = false |
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140 | |||
141 | ; The minimum proportion of a second that any particular frame can take to execute. |
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142 | ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames |
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143 | ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require |
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144 | ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill. |
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145 | MinFrameTime = 0.089 |
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146 | |||
147 | ; Send scheduled updates to objects in the scene |
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148 | ; This must be a whole number |
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149 | UpdateObjectsEveryNFrames = 1; |
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150 | |||
151 | ; Send position/velocity, etc. updates to agents in the scene |
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152 | ; This must be a whole number |
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153 | UpdateAgentsEveryNFrames = 1; |
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154 | |||
155 | ; Apply pending forces from physics calculations to an entity. |
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156 | ; This must be a whole number |
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157 | UpdateEntityMovementEveryNFrames = 1; |
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158 | |||
159 | ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap. |
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160 | ; This must be a whole number |
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161 | UpdateCoarseLocationsEveryNFrames = 50; |
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162 | |||
163 | ; Update physics. Within each update physics also updates in a series of contigous mini-steps |
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164 | ; This must be a whole number |
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165 | UpdatePhysicsEveryNFrames = 1; |
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166 | |||
167 | ; Clean up temp on rez objects. |
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168 | ; This must be a whole number |
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169 | UpdateTempCleaningEveryNFrames = 1000; |
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170 | |||
171 | ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1. |
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172 | ; This must be a whole number |
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173 | UpdateEventsEveryNFrames = 1; |
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174 | |||
175 | ; Send terrain updates to viewers |
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176 | ; This must be a whole number |
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177 | UpdateTerrainEveryNFrames = 50; |
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178 | |||
179 | ; Persitently store any objects which meet the PRIM STORAGE criteria |
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180 | ; This must be a whole number |
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181 | UpdateStorageEveryNFrames = 200; |
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182 | |||
183 | ; ## |
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184 | ; ## PRIM STORAGE |
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185 | ; ## |
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186 | |||
187 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to |
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188 | ; prevent frequently changing objects from heavily loading the region data store. |
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189 | ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. |
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190 | ; |
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191 | ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds |
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192 | MinimumTimeBeforePersistenceConsidered = 60 |
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193 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago |
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194 | MaximumTimeBeforePersistenceConsidered = 600 |
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195 | |||
196 | ; ## |
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197 | ; ## PHYSICS |
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198 | ; ## |
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199 | |||
200 | ; If true then prims can be collided with by avatars, other prims, etc. |
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201 | ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked. |
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202 | ; Also, no prims are subject to physics. |
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203 | collidable_prim = true |
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204 | |||
205 | ; If true then prims can be made subject to physics (gravity, pushing, etc.). |
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206 | ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction |
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207 | physical_prim = true |
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208 | |||
209 | ; Select a mesher here. |
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210 | ; |
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211 | ; Meshmerizer properly handles complex prims by using triangle meshes. |
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212 | ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way |
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213 | ; |
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214 | ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports |
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215 | ; Usually this is only a box |
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216 | |||
217 | meshing = Meshmerizer |
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218 | ;meshing = ZeroMesher |
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219 | |||
220 | ; Path to decoded sculpty maps |
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221 | ; Defaults to "j2kDecodeCache |
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222 | ;DecodedSculptMapPath = "j2kDecodeCache" |
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223 | |||
224 | ; if you use Meshmerizer and want sculpt map collisions, setting this to |
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225 | ; to true will store decoded sculpt maps in a special folder in your bin |
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226 | ; folder, which can reduce startup times by reducing asset requests. Some |
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227 | ; versions of mono dont work well when reading the cache files, so set this |
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228 | ; to false if you have compatibility problems. |
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229 | ;CacheSculptMaps = true |
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230 | |||
231 | ; Choose one of the physics engines below. |
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3 | vero | 232 | ; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine |
233 | ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before |
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234 | physics = BulletSim |
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235 | ;physics = modified_BulletX |
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236 | ;physics = OpenDynamicsEngine |
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1 | root | 237 | ;physics = basicphysics |
238 | ;physics = POS |
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239 | |||
240 | ; ## |
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241 | ; ## SCRIPT ENGINE |
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242 | ; ## |
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243 | |||
244 | DefaultScriptEngine = "XEngine" |
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245 | |||
246 | ; ## |
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247 | ; ## EMAIL MODULE |
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248 | ; ## |
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249 | |||
250 | ;emailmodule = DefaultEmailModule |
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251 | |||
252 | ; ## |
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253 | ; ## ANIMATIONS |
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254 | ; ## |
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255 | |||
256 | ; If enabled, enableFlySlow will change the primary fly state to |
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257 | ; FLYSLOW, and the "always run" state will be the regular fly. |
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258 | enableflyslow = false |
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259 | |||
260 | ; PreJump is an additional animation state, but it probably |
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261 | ; won't look right until the physics engine supports it |
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262 | ; (i.e delays takeoff for a moment) |
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263 | |||
264 | ; Simulator Stats URI |
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265 | ; Enable JSON simulator data by setting a URI name (case sensitive) |
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266 | ; Returns regular sim stats (SimFPS, ...) |
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267 | ; Stats_URI = "jsonSimStats" |
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268 | |||
269 | ; Simulator StatsManager URI |
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270 | ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally |
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271 | ; specify category, container and stat to fetch. If not selected, returns all of that type. |
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272 | ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic |
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273 | ; ManagedStatsRemoteFetchURI = "ManagedStats" |
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274 | |||
275 | ; Make OpenSim start all regions woth logins disabled. They will need |
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276 | ; to be enabled from the console if this is set |
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277 | ; StartDisabled = false |
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278 | |||
279 | ; Image decoding. Use CSJ2K for layer boundary decoding if true, |
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280 | ; OpenJPEG if false |
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281 | ; UseCSJ2K = true |
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282 | |||
283 | ; Use "Trash" folder for items deleted from the scene |
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284 | ; When set to True (the default) items deleted from the scene will be |
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285 | ; stored in the user's trash or lost and found folder. When set to |
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286 | ; False items will be removed from the scene permanently |
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287 | UseTrashOnDelete = True |
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288 | |||
289 | |||
290 | [Map] |
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291 | ;WorldMapModule = "WorldMap" |
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292 | ;MapImageModule = "MapImageModule" |
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293 | |||
294 | ; World map blacklist timeout in seconds |
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295 | ;BlacklistTimeout = 600 |
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296 | |||
297 | ; Set to false to not generate any maptiles |
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298 | ;GenerateMaptiles = true |
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299 | |||
300 | ; Refresh (in seconds) the map tile periodically |
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301 | ;MaptileRefresh = 0 |
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302 | |||
303 | ; If not generating maptiles, use this static texture asset ID |
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304 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
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305 | |||
306 | ; Draw objects on maptile. This step might take a long time if you've got a large number of |
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307 | ; objects, so you can turn it off here if you'd like. |
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308 | DrawPrimOnMapTile = true |
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309 | |||
310 | ; Use terrain texture for maptiles if true, use shaded green if false |
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311 | TextureOnMapTile = true |
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312 | |||
3 | vero | 313 | ; Texture prims |
314 | TexturePrims = true |
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315 | |||
316 | ; Only texture prims that have a diagonal size greater than this number |
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317 | TexturePrimSize = 48 |
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318 | |||
319 | ; Attempt to render meshes and sculpties on the map |
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320 | RenderMeshes = false; |
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321 | |||
1 | root | 322 | [Permissions] |
323 | ; ## |
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324 | ; ## PERMISSIONS |
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325 | ; ## |
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326 | |||
327 | ;permissionmodules = "DefaultPermissionsModule" |
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328 | |||
329 | ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy |
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330 | ; any item, etc. This may not yet be implemented uniformally. |
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331 | ; If set to true, then all permissions checks are carried out |
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332 | ; Default is true |
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333 | serverside_object_permissions = true |
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334 | |||
335 | allow_grid_gods = false |
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336 | |||
337 | ; This allows somne control over permissions |
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338 | ; please note that this still doesn't duplicate SL, and is not intended to |
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339 | ;region_owner_is_god = true |
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340 | ;region_manager_is_god = false |
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341 | ;parcel_owner_is_god = true |
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342 | |||
343 | ; Control user types that are allowed to create new scripts |
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344 | ; Only enforced if serviceside_object_permissions is true |
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345 | ; |
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346 | ; Current possible values are |
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347 | ; all - anyone can create scripts (subject to normal permissions) |
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348 | ; gods - only administrators can create scripts (as long as allow_grid_gods is true) |
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349 | ; Default value is all |
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350 | ; allowed_script_creators = all |
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351 | |||
352 | ; Control user types that are allowed to edit (save) scripts |
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353 | ; Only enforced if serviceside_object_permissions is true |
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354 | ; |
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355 | ; Current possible values are |
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356 | ; all - anyone can edit scripts (subject to normal permissions) |
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357 | ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) |
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358 | ; Default value is all |
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359 | ; allowed_script_editors = all |
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360 | |||
361 | ; Provides a simple control for land owners to give build rights to specific avatars |
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362 | ; in publicly accessible parcels that disallow object creation in general. |
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363 | ; Owners specific avatars by adding them to the Access List of the parcel |
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364 | ; without having to use the Groups feature |
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365 | ; Disabled by default |
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366 | ; simple_build_permissions = False |
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367 | |||
368 | ; Minimum user level required to upload assets |
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369 | ;LevelUpload = 0 |
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370 | |||
371 | |||
372 | [RegionReady] |
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373 | ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled |
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374 | enabled = true |
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375 | |||
376 | ; Channel on which to signal region readiness through a message |
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377 | ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]" |
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378 | ; - the first field indicating whether this is an initial server startup |
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379 | ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error) |
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380 | ; - the third field is a number indicating how many scripts failed to compile |
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381 | ; - "oar error" if supplied, provides the error message from the OAR load |
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382 | channel_notify = -800 |
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383 | |||
384 | ; - disallow logins while scripts are loading |
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385 | ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading |
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386 | login_disable = true |
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387 | |||
388 | ; - send an alert as json to a service |
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389 | ; alert_uri = "http://myappserver.net/my_handler/" |
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390 | |||
391 | |||
392 | [EstateManagement] |
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393 | ; If false, then block any region restart requests from the client even if they are otherwise valid. |
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394 | ; Default is true |
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395 | AllowRegionRestartFromClient = true |
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396 | |||
397 | |||
398 | [UserProfiles] |
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399 | ;# {ProfileURL} {} {Set url to UserProfilesService} {} |
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400 | ;; Set the value of the url to your UserProfilesService |
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401 | ;; If un-set / "" the module is disabled |
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402 | ;; If the ProfileURL is not set, then very BASIC |
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403 | ;; profile support will be configured. If the ProfileURL is set to a |
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404 | ;; valid URL, then full profile support will be configured. The URL |
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405 | ;; points to your grid's Robust user profiles service |
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406 | ;; |
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407 | ; ProfileURL = http://127.0.0.1:9000 |
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408 | |||
409 | |||
410 | [SMTP] |
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411 | enabled = false |
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412 | |||
413 | ;enabled = true |
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414 | ;internal_object_host = lsl.opensim.local |
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415 | ;host_domain_header_from = 127.0.0.1 |
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416 | ;SMTP_SERVER_HOSTNAME = 127.0.0.1 |
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417 | ;SMTP_SERVER_PORT = 25 |
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418 | ;SMTP_SERVER_LOGIN = foo |
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419 | ;SMTP_SERVER_PASSWORD = bar |
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420 | |||
421 | |||
422 | [Network] |
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423 | ConsoleUser = "Test" |
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424 | ConsolePass = "secret" |
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425 | http_listener_port = 9000 |
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426 | console_port = 0 |
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427 | |||
428 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now |
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429 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below |
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430 | ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now |
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431 | http_listener_ssl = false ; Also create a SSL server |
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432 | http_listener_cn = "localhost" ; Use the cert with the common name |
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433 | http_listener_sslport = 9001 ; Use this port for SSL connections |
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434 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer |
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435 | |||
436 | ; HTTPS for "Out of band" management applications such as the remote |
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437 | ; admin module |
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438 | ; |
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439 | ; Create https_listener = "True" will create a listener on the port |
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440 | ; specified. Provide the path to your server certificate along with it's |
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441 | ; password |
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442 | ; https_listener = False |
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443 | ; Set our listener to this port |
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444 | ; https_port = 0 |
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445 | ; Path to X509 certificate |
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446 | ; cert_path = "path/to/cert.p12" |
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447 | ; Password for cert |
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448 | ; cert_pass = "password" |
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449 | |||
450 | ; Hostname to use in llRequestURL/llRequestSecureURL |
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451 | ; if not defined - default machine name is being used |
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452 | ; (on Windows this mean NETBIOS name - useably only inside local network) |
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453 | ; ExternalHostNameForLSL=127.0.0.1 |
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454 | |||
455 | ; What is reported as the "X-Secondlife-Shard" |
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456 | ; Defaults to the user server url if not set |
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457 | ; The old default is "OpenSim", set here for compatibility |
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458 | shard = "OpenSim" |
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459 | |||
460 | ; What is reported as the "User-Agent" when using llHTTPRequest |
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461 | ; Defaults to not sent if not set here. See the notes section in the wiki at |
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462 | ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding |
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463 | ; " (Mozilla Compatible)" to the text where there are problems with a web server |
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464 | ;user_agent = "OpenSim LSL (Mozilla Compatible)" |
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465 | |||
466 | ; OpenSim can send multiple simultaneous requests for services such as asset |
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467 | ; retrieval. However, some versions of mono appear to hang when there are too |
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468 | ; many simultaneous requests, default is 30 and is currently applied only to assets |
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469 | ;MaxRequestConcurrency = 30 |
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470 | |||
471 | |||
472 | [ClientStack.LindenUDP] |
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473 | ; Set this to true to process incoming packets asynchronously. Networking is |
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474 | ; already separated from packet handling with a queue, so this will only |
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475 | ; affect whether networking internals such as packet decoding and |
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476 | ; acknowledgement accounting are done synchronously or asynchronously |
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477 | ; Default is true. |
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478 | ; |
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479 | ;async_packet_handling = true |
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480 | |||
481 | ; The client socket receive buffer size determines how many |
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482 | ; incoming requests we can process; the default on .NET is 8192 |
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483 | ; which is about 2 4k-sized UDP datagrams. On mono this is |
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484 | ; whatever the underlying operating system has as default; for |
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485 | ; example, ubuntu 8.04 or SLES11 have about 111k, which is about |
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486 | ; 27 4k-sized UDP datagrams (on linux platforms you can [as root] |
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487 | ; do "sysctl net.core.rmem_default" to find out what your system |
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488 | ; uses a default socket receive buffer size. |
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489 | ; |
||
490 | ; client_socket_rcvbuf_size allows you to specify the receive |
||
491 | ; buffer size LLUDPServer should use. NOTE: this will be limited |
||
492 | ; by the system's settings for the maximum client receive buffer |
||
493 | ; size (on linux systems you can set that with "sysctl -w |
||
494 | ; net.core.rmem_max=X") |
||
495 | ; |
||
496 | ;client_socket_rcvbuf_size = 8388608 |
||
497 | |||
498 | ; Maximum outbound bytes per second for a single scene. This can be used to |
||
499 | ; throttle total outbound UDP traffic for a simulator. The default value is |
||
500 | ; 0, meaning no throttling at the scene level. The example given here is |
||
501 | ; 20 megabits |
||
502 | ; |
||
503 | ;scene_throttle_max_bps = 2621440 |
||
504 | |||
505 | ; Maximum bits per second to send to any single client. This will override |
||
506 | ; the user's viewer preference settings. The default value is 0, meaning no |
||
507 | ; aggregate throttling on clients (only per-category throttling). The |
||
508 | ; example given here is 1.5 megabits |
||
509 | ; |
||
510 | ;client_throttle_max_bps = 196608 |
||
511 | |||
512 | ; Adaptive throttling attempts to limit network overload when multiple |
||
513 | ; clients login by starting each connection more slowly. Disabled by |
||
514 | ; default |
||
515 | ; |
||
516 | enable_adaptive_throttles = true |
||
517 | |||
518 | ; Per-client bytes per second rates for the various throttle categories. |
||
519 | ; These are default values that will be overriden by clients. These |
||
520 | ; defaults are approximately equivalent to the throttles set by the Imprudence |
||
521 | ; viewer when maximum bandwidth is set to 350kbps |
||
522 | |||
523 | ;resend_default = 6625 |
||
524 | ;land_default = 9125 |
||
525 | ;wind_default = 1750 |
||
526 | ;cloud_default = 1750 |
||
527 | ;task_default = 18500 |
||
528 | ;texture_default = 18500 |
||
529 | ;asset_default = 10500 |
||
530 | |||
531 | ; Configures how ObjectUpdates are aggregated. These numbers |
||
532 | ; do not literally mean how many updates will be put in each |
||
533 | ; packet that goes over the wire, as packets are |
||
534 | ; automatically split on a 1400 byte boundary. These control |
||
535 | ; the balance between responsiveness of interest list updates |
||
536 | ; and total throughput. Higher numbers will ensure more full- |
||
537 | ; sized packets and faster sending of data, but more delay in |
||
538 | ; updating interest lists |
||
539 | ; |
||
540 | ;PrimUpdatesPerCallback = 100 |
||
541 | |||
542 | ; TextureSendLimit determines how many packets will be put on |
||
543 | ; the outgoing queue each cycle. Like the settings above, this |
||
544 | ; is a balance between responsiveness to priority updates and |
||
545 | ; total throughput. Higher numbers will give a better |
||
546 | ; throughput at the cost of reduced responsiveness to client |
||
547 | ; priority changes or transfer aborts |
||
548 | ; |
||
549 | ;TextureSendLimit = 20 |
||
550 | |||
3 | vero | 551 | ; CannibalizeTextureRate allows bandwidth to be moved from the |
552 | ; UDP texture throttle to the task throttle. Since most viewers |
||
553 | ; use HTTP textures, this provides a means of using what is largely |
||
554 | ; unused bandwidth in the total throttle. The value is the proportion |
||
555 | ; of the texture rate to move to the task queue. It must be between |
||
556 | ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the |
||
557 | ; bandwidth is grabbed) |
||
558 | ; |
||
559 | ; CannibalizeTextureRate = 0.5 |
||
560 | |||
1 | root | 561 | ; Quash and remove any light properties from attachments not on the |
562 | ; hands. This allows flashlights and lanterns to function, but kills |
||
563 | ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps |
||
564 | ; will also be affected. |
||
565 | ; |
||
566 | ;DisableFacelights = false |
||
567 | |||
568 | ; The time to wait before disconecting an unresponsive client. |
||
569 | ; The time is in seconds. The default is one minute |
||
570 | ; |
||
571 | ;AckTimeout = 60 |
||
572 | |||
573 | ; The time to wait before disconecting an unresponsive paused client. |
||
574 | ; A client can be paused when the file selection dialog is open during file upload. |
||
575 | ; This gives extra time to find files via the dialog but will still disconnect if |
||
576 | ; the client crashes or loses its network connection |
||
577 | ; The time is in seconds. The default is five minutes. |
||
578 | ; |
||
579 | ;PausedAckTimeout = 300 |
||
580 | |||
581 | |||
582 | [ClientStack.LindenCaps] |
||
583 | ;; Long list of capabilities taken from |
||
584 | ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities |
||
585 | ;; Not all are supported by OpenSim. The ones supported are |
||
586 | ;; set to localhost. These defaults can be overwritten |
||
587 | ;; in OpenSim.ini |
||
588 | ;; |
||
589 | Cap_AttachmentResources = "" |
||
590 | Cap_ChatSessionRequest = "" |
||
591 | Cap_CopyInventoryFromNotecard = "localhost" |
||
592 | Cap_DispatchRegionInfo = "" |
||
593 | Cap_EstateChangeInfo = "" |
||
594 | Cap_EnvironmentSettings = "localhost" |
||
595 | Cap_EventQueueGet = "localhost" |
||
596 | Cap_FetchInventory = "" |
||
597 | Cap_ObjectMedia = "localhost" |
||
598 | Cap_ObjectMediaNavigate = "localhost" |
||
599 | Cap_FetchLib = "" |
||
600 | Cap_FetchLibDescendents = "" |
||
601 | Cap_GetDisplayNames = "" |
||
602 | Cap_GetTexture = "localhost" |
||
603 | Cap_GetMesh = "localhost" |
||
604 | Cap_GetObjectCost = "" |
||
605 | Cap_GetObjectPhysicsData = "" |
||
606 | Cap_GroupProposalBallot = "" |
||
607 | Cap_HomeLocation = "" |
||
608 | Cap_LandResources = "" |
||
609 | Cap_MapLayer = "localhost" |
||
610 | Cap_MapLayerGod = "localhost" |
||
611 | Cap_NewFileAgentInventory = "localhost" |
||
612 | Cap_NewFileAgentInventoryVariablePrice = "localhost" |
||
613 | Cap_ObjectAdd = "localhost" |
||
614 | Cap_ParcelPropertiesUpdate = "localhost" |
||
615 | Cap_ParcelMediaURLFilterList = "" |
||
616 | Cap_ParcelNavigateMedia = "" |
||
617 | Cap_ParcelVoiceInfoRequest = "" |
||
618 | Cap_ProductInfoRequest = "" |
||
619 | Cap_ProvisionVoiceAccountRequest = "" |
||
620 | Cap_RemoteParcelRequest = "localhost" |
||
621 | Cap_RequestTextureDownload = "" |
||
622 | Cap_SearchStatRequest = "" |
||
623 | Cap_SearchStatTracking = "" |
||
624 | Cap_SendPostcard = "" |
||
625 | Cap_SendUserReport = "" |
||
626 | Cap_SendUserReportWithScreenshot = "" |
||
627 | Cap_ServerReleaseNotes = "" |
||
628 | Cap_SimConsole = "" |
||
629 | Cap_SimulatorFeatures = "" |
||
630 | Cap_SetDisplayName = "" |
||
631 | Cap_StartGroupProposal = "" |
||
632 | Cap_TextureStats = "" |
||
633 | Cap_UntrustedSimulatorMessage = "" |
||
634 | Cap_UpdateAgentInformation = "" |
||
635 | Cap_UpdateAgentLanguage = "" |
||
636 | Cap_UpdateGestureAgentInventory = "" |
||
637 | Cap_UpdateNotecardAgentInventory = "localhost" |
||
638 | Cap_UpdateScriptAgent = "localhost" |
||
639 | Cap_UpdateGestureTaskInventory = "" |
||
640 | Cap_UpdateNotecardTaskInventory = "localhost" |
||
641 | Cap_UpdateScriptTask = "localhost" |
||
642 | Cap_UploadBakedTexture = "localhost" |
||
643 | Cap_UploadObjectAsset = "localhost" |
||
644 | Cap_ViewerStartAuction = "" |
||
645 | Cap_ViewerStats = "" |
||
646 | |||
647 | ; Capabilities for fetching inventory over HTTP rather than UDP |
||
648 | ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above) |
||
649 | ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled |
||
650 | Cap_WebFetchInventoryDescendents = "" |
||
651 | Cap_FetchInventoryDescendents2 = "localhost" |
||
652 | Cap_FetchInventory2 = "localhost" |
||
653 | |||
654 | ; Capability for searching for people |
||
655 | Cap_AvatarPickerSearch = "localhost" |
||
656 | |||
657 | |||
658 | [Chat] |
||
659 | ; Controls whether the chat module is enabled. Default is true. |
||
660 | enabled = true; |
||
661 | |||
662 | ; Distance in meters that whispers should travel. Default is 10m |
||
663 | whisper_distance = 10 |
||
664 | |||
665 | ; Distance in meters that ordinary chat should travel. Default is 20m |
||
666 | say_distance = 20 |
||
667 | |||
668 | ; Distance in meters that shouts should travel. Default is 100m |
||
669 | shout_distance = 100 |
||
670 | |||
671 | |||
672 | [EntityTransfer] |
||
673 | ; The maximum protocol version that we will use for outgoing transfers |
||
674 | ; Valid values are |
||
675 | ; "SIMULATION/0.2" |
||
676 | ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol |
||
677 | ; - this protocol is more efficient than "SIMULATION/0.1" |
||
678 | ; "SIMULATION/0.1" |
||
679 | ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before. |
||
680 | MaxOutgoingTransferVersion = "SIMULATION/0.2" |
||
681 | |||
3 | vero | 682 | ; The maximum distance in regions that an agent is allowed to teleport |
683 | ; along the x or y axis. This is set to 16383 because current viewers |
||
684 | ; can't handle teleports that are greater than this distance |
||
685 | ; Setting to 0 will allow teleports of any distance |
||
686 | ; |
||
687 | max_distance = 16383 |
||
688 | |||
1 | root | 689 | ; Minimum user level required for HyperGrid teleports |
690 | LevelHGTeleport = 0 |
||
691 | |||
692 | ; Determine whether the cancel button is shown at all during teleports. |
||
693 | ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) |
||
694 | ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. |
||
695 | DisableInterRegionTeleportCancellation = false |
||
696 | |||
697 | |||
698 | [Messaging] |
||
699 | ; Control which region module is used for instant messaging. |
||
700 | ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) |
||
701 | InstantMessageModule = InstantMessageModule |
||
702 | ; MessageTransferModule = MessageTransferModule |
||
703 | ; OfflineMessageModule = OfflineMessageModule |
||
704 | ; OfflineMessageURL = http://yourserver/Offline.php |
||
705 | ; MuteListModule = MuteListModule |
||
706 | ; MuteListURL = http://yourserver/Mute.php |
||
707 | |||
708 | ; Control whether group messages are forwarded to offline users. Default is true. |
||
709 | ; ForwardOfflineGroupMessages = true |
||
710 | |||
711 | |||
712 | [Inventory] |
||
713 | ; Control whether multiple objects sent to inventory should be coaleseced into a single item |
||
714 | ; There are still some issues with coalescence, including the fact that rotation is not restored |
||
715 | ; and some assets may be missing from archive files. |
||
716 | CoalesceMultipleObjectsToInventory = true |
||
717 | |||
718 | |||
719 | [Appearance] |
||
720 | ; Persist avatar baked textures |
||
721 | ; Persisting baked textures can speed up login and region border |
||
722 | ; crossings especially with large numbers of users, though it |
||
723 | ; will store potentially large numbers of textures in your asset |
||
724 | ; database |
||
725 | PersistBakedTextures = false |
||
726 | |||
727 | ; Control the delay before appearance is sent to other avatars and |
||
728 | ; saved in the avatar service. Attempts to limit the impact caused |
||
729 | ; by the very chatty dialog that sets appearance when an avatar |
||
730 | ; logs in or teleports into a region; values are in seconds |
||
731 | DelayBeforeAppearanceSave = 5 |
||
732 | DelayBeforeAppearanceSend = 2 |
||
733 | |||
734 | ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. |
||
735 | ; This may help with some situations where avatars are persistently grey, though it will not help |
||
736 | ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). |
||
737 | ResendAppearanceUpdates = true |
||
738 | |||
739 | ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar |
||
740 | ; on every login |
||
741 | ReuseTextures = false |
||
742 | |||
743 | |||
744 | [Attachments] |
||
745 | ; Controls whether avatar attachments are enabled. |
||
746 | ; Defaults to true - only set to false for debugging purposes |
||
747 | Enabled = true |
||
748 | |||
749 | ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments |
||
750 | ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit |
||
751 | ; or when multiple avatars with medium level attachments login/change outfit simultaneously. |
||
752 | ; If 0 then no throttling is performed. |
||
753 | ThrottlePer100PrimsRezzed = 0; |
||
754 | |||
755 | |||
756 | [Mesh] |
||
757 | ; enable / disable Collada mesh support |
||
758 | ; default is true |
||
759 | AllowMeshUpload = true |
||
760 | |||
761 | ; if you use Meshmerizer and want collisions for meshies, setting this to true |
||
762 | ; will cause OpenSim to attempt to decode meshies assets, extract the physics |
||
763 | ; mesh, and use it for collisions. |
||
764 | UseMeshiesPhysicsMesh = true |
||
765 | |||
766 | ; Minimum user level required to upload meshes |
||
767 | ;LevelUpload = 0 |
||
768 | |||
769 | |||
770 | [Textures] |
||
771 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible |
||
772 | ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components |
||
773 | ; (e.g. images pulled from an external HTTP address). |
||
774 | ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. |
||
775 | ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. |
||
776 | ; Hence, currently considered experimental. |
||
777 | ; Default is false. |
||
778 | ReuseDynamicTextures = false |
||
779 | |||
780 | ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused |
||
781 | ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache. |
||
782 | ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem. |
||
783 | ; This setting only has an affect is ReuseDynamicTextures = true |
||
784 | ; Default is false |
||
785 | ReuseDynamicLowDataTextures = false |
||
786 | |||
787 | |||
788 | [ODEPhysicsSettings] |
||
789 | ; ## |
||
790 | ; ## Physics stats settings |
||
791 | ; |
||
792 | |||
793 | ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule |
||
794 | ; (see http://opensimulator.org/wiki/Monitoring_Module for more details). |
||
795 | collect_stats = false |
||
796 | |||
797 | ; ## |
||
798 | ; ## Physics logging settings - logfiles are saved to *.DIF files |
||
799 | ; ## |
||
800 | |||
801 | ; default is false |
||
802 | ;physics_logging = true |
||
803 | ;; every n simulation iterations, the physics snapshot file is updated |
||
804 | ;physics_logging_interval = 50 |
||
805 | ;; append to existing physics logfile, or overwrite existing logfiles? |
||
806 | ;physics_logging_append_existing_logfile = true |
||
807 | |||
808 | ;## |
||
809 | ;## World Settings |
||
810 | ;## |
||
811 | |||
812 | ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s |
||
813 | world_gravityx = 0 |
||
814 | world_gravityy = 0 |
||
815 | world_gravityz = -9.8 |
||
816 | |||
817 | ; Terminal velocity of a falling avatar |
||
818 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples |
||
819 | ; Max value is 255, min value is 0 |
||
820 | avatar_terminal_velocity = 54 |
||
821 | |||
822 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) |
||
823 | ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; |
||
824 | world_stepsize = 0.0178 |
||
825 | world_internal_steps_without_collisions = 10 |
||
826 | |||
827 | ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim |
||
828 | world_hashspace_size_low = -4 |
||
829 | world_hashSpace_size_high = 128 |
||
830 | |||
831 | ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim |
||
832 | meters_in_small_space = 29.9 |
||
833 | small_hashspace_size_low = -4 |
||
834 | small_hashspace_size_high = 66 |
||
835 | |||
836 | ; ## |
||
837 | ; ## Contact properties. (the stuff that happens when things come in contact with each other) |
||
838 | ; ## |
||
839 | |||
840 | ; surface layer around geometries other geometries can sink into before generating a contact |
||
841 | world_contact_surface_layer = 0.001 |
||
842 | |||
843 | ; Filtering collisions helps keep things stable physics wise, but sometimes |
||
844 | ; it can be overzealous. If you notice bouncing, chances are it's that. |
||
845 | filter_collisions = false |
||
846 | |||
847 | ; Non Moving Terrain Contact (avatar isn't moving) |
||
848 | nm_terraincontact_friction = 255.0 |
||
849 | nm_terraincontact_bounce = 0.1 |
||
850 | nm_terraincontact_erp = 0.1025 |
||
851 | |||
852 | ; Moving Terrain Contact (avatar is moving) |
||
853 | m_terraincontact_friction = 75.0 |
||
854 | m_terraincontact_bounce = 0.05 |
||
855 | m_terrainContact_erp = 0.05025 |
||
856 | |||
857 | ; Moving Avatar to object Contact |
||
858 | m_avatarobjectcontact_friction = 75.0 |
||
859 | m_avatarobjectcontact_bounce = 0.1 |
||
860 | |||
861 | ; Object to Object Contact and Non-Moving Avatar to object |
||
862 | objectcontact_friction = 250.0 |
||
863 | objectcontact_bounce = 0.2 |
||
864 | |||
865 | ; ## |
||
866 | ; ## Avatar Control |
||
867 | ; ## |
||
868 | |||
869 | ; PID Controller Settings. These affect the math that causes the avatar to reach the |
||
870 | ; desired velocity |
||
871 | ; See http://en.wikipedia.org/wiki/PID_controller |
||
872 | |||
873 | av_pid_derivative_linux = 2200.0 |
||
874 | av_pid_proportional_linux = 900.0; |
||
875 | |||
876 | av_pid_derivative_win = 2200.0 |
||
877 | av_pid_proportional_win = 900.0; |
||
878 | |||
879 | ;girth of the avatar. Adds radius to the height also |
||
880 | av_capsule_radius = 0.37 |
||
881 | |||
882 | ; Max force permissible to use to keep the avatar standing up straight |
||
883 | av_capsule_standup_tensor_win = 550000 |
||
884 | av_capsule_standup_tensor_linux = 550000 |
||
885 | |||
886 | ; specifies if the capsule should be tilted (=true; old compatibility mode) |
||
887 | ; or straight up-and-down (=false; better and more consistent physics behavior) |
||
888 | av_capsule_tilted = false |
||
889 | |||
890 | ; used to calculate mass of avatar. |
||
891 | ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); |
||
892 | ; av_density * AVvolume; |
||
893 | av_density = 80 |
||
894 | |||
895 | ; use this value to cut 52% of the height the sim gives us |
||
896 | ; Currently unused |
||
897 | ; av_height_fudge_factor = 0.52 |
||
898 | |||
899 | ; Movement. Smaller is faster. |
||
900 | |||
901 | ; speed of movement with Always Run off |
||
902 | av_movement_divisor_walk = 1.3 |
||
903 | |||
904 | ; speed of movement with Always Run on |
||
905 | av_movement_divisor_run = 0.8 |
||
906 | |||
907 | ; When the avatar flies, it will be moved up by this amount off the ground (in meters) |
||
908 | minimum_ground_flight_offset = 3.0 |
||
909 | |||
910 | ; Plant avatar. This reduces the effect of physical contacts with the avatar. |
||
911 | ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive. |
||
912 | ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active |
||
913 | ; will lock the avatar in place |
||
914 | av_planted = false |
||
915 | |||
916 | ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment |
||
917 | av_av_collisions_off = false |
||
918 | |||
919 | ; ## |
||
920 | ; ## Object options |
||
921 | ; ## |
||
922 | |||
923 | ; used in the mass calculation. |
||
924 | geometry_default_density = 10.000006836 |
||
925 | |||
926 | ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep |
||
927 | body_frames_auto_disable = 20 |
||
928 | |||
929 | ; used to control llMove2Target |
||
930 | body_pid_derivative = 35 |
||
931 | body_pid_gain = 25 |
||
932 | |||
933 | ; maximum number of contact points to generate per collision |
||
934 | contacts_per_collision = 80 |
||
935 | |||
936 | ; amount of time a geom/body will try to cross a region border before it gets disabled |
||
937 | geom_crossing_failures_before_outofbounds = 5 |
||
938 | |||
939 | ; start throttling the object updates if object comes in contact with 3 or more other objects |
||
940 | geom_contactpoints_start_throttling = 3 |
||
941 | |||
942 | ; send 1 update for every x updates below when throttled |
||
943 | geom_updates_before_throttled_update = 15 |
||
944 | |||
945 | ; Used for llSetStatus. How rigid the object rotation is held on the axis specified |
||
946 | body_motor_joint_maxforce_tensor_linux = 5 |
||
947 | body_motor_joint_maxforce_tensor_win = 5 |
||
948 | |||
949 | ; Maximum mass an object can be before it is clamped |
||
950 | maximum_mass_object = 10000.01 |
||
951 | |||
952 | ; ## |
||
953 | ; ## Sculpted Prim settings |
||
954 | ; ## |
||
955 | |||
956 | ; Do we want to mesh sculpted prim to collide like they look? |
||
957 | mesh_sculpted_prim = true |
||
958 | |||
959 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies |
||
960 | mesh_lod = 32 |
||
961 | |||
962 | ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies |
||
963 | mesh_physical_lod = 16 |
||
964 | |||
965 | ; ## |
||
966 | ; ## Joint support |
||
967 | ; ## |
||
968 | |||
969 | ; If you would like physics joints to be enabled through a special naming |
||
970 | ; convention in the client, set this to true. |
||
971 | ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) |
||
972 | ; Default is false |
||
973 | ;use_NINJA_physics_joints = true |
||
974 | |||
975 | ; ## |
||
976 | ; ## additional meshing options |
||
977 | ; ## |
||
978 | |||
979 | ; Physical collision mesh proxies are normally created for complex prim shapes, |
||
980 | ; and collisions for simple boxes and spheres are computed algorithmically. |
||
981 | ; If you would rather have mesh proxies for simple prims, you can set this to |
||
982 | ; true. Note that this will increase memory usage and region startup time. |
||
983 | ; Default is false. |
||
984 | ;force_simple_prim_meshing = true |
||
985 | |||
986 | |||
987 | [BulletSim] |
||
988 | ; All the BulletSim parameters can be displayed with the console command |
||
989 | ; "physics get all" and all are defined in the source file |
||
990 | ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs. |
||
991 | |||
992 | ; There are two bullet physics libraries, bulletunmanaged is the default and is a |
||
993 | ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality |
||
994 | ; but the c++ one is much faster. |
||
995 | BulletEngine = "bulletunmanaged" |
||
996 | ; BulletEngine = "bulletxna" |
||
997 | |||
998 | ; BulletSim can run on its own thread independent of the simulator's heartbeat |
||
999 | ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc. |
||
1000 | UseSeparatePhysicsThread = false |
||
1001 | |||
1002 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build |
||
1003 | ; a mesh. 0=heightField, 1=mesh |
||
3 | vero | 1004 | TerrainImplementation = 0 |
1 | root | 1005 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield |
1006 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher |
||
3 | vero | 1007 | ; magnifications use lots of memory. |
1 | root | 1008 | TerrainMeshMagnification = 2 |
1009 | |||
1010 | ; Avatar physics height adjustments. |
||
1011 | ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height |
||
1012 | AvatarHeightLowFudge = -0.2 ; Adjustment at low end of height range |
||
1013 | AvatarHeightMidFudge = 0.1 ; Adjustment at mid point of avatar height range |
||
1014 | AvatarHeightHighFudge = 0.1 ; Adjustment at high end of height range |
||
1015 | |||
1016 | ; Default linkset implmentation |
||
1017 | ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' |
||
1018 | ; builds a compound shape from the children shapes to create a single physical |
||
1019 | ; shape. 'Compound' uses a lot less CPU time. |
||
1020 | LinkImplementation = 1 ; 0=constraint, 1=compound |
||
1021 | |||
1022 | ; If 'true', offset a linkset's origin based on mass of linkset parts. |
||
1023 | LinksetOffsetCenterOfMass = false |
||
1024 | |||
1025 | ; If 'true', turn scuplties into meshes |
||
1026 | MeshSculptedPrim = true |
||
1027 | |||
1028 | ; If 'true', force simple prims (box and sphere) to be meshed |
||
1029 | ; If 'false', the Bullet native special case shape is used for square rectangles |
||
1030 | ; and even dimensioned spheres. |
||
1031 | ForceSimplePrimMeshing = false |
||
1032 | |||
1033 | ; If 'true', when creating meshes, remove all triangles that have two equal vertexes. |
||
1034 | ; Happens often in sculpties. If turned off, there will be some doorways |
||
1035 | ; that cannot be walked through. |
||
1036 | ShouldRemoveZeroWidthTriangles = true |
||
1037 | |||
1038 | ; If 'true', use convex hull definition in mesh asset if present. |
||
1039 | ShouldUseAssetHulls = true |
||
1040 | |||
1041 | ; If there are thousands of physical objects, these maximums should be increased. |
||
1042 | MaxCollisionsPerFrame = 2048 |
||
1043 | MaxUpdatesPerFrame = 8192 |
||
1044 | |||
1045 | ; Detailed physics debug logging. Very verbose. |
||
1046 | PhysicsLoggingEnabled = False |
||
1047 | PhysicsLoggingDir = "." |
||
1048 | VehicleLoggingEnabled = False |
||
1049 | |||
1050 | |||
1051 | [RemoteAdmin] |
||
1052 | enabled = false |
||
1053 | |||
1054 | ; Set this to a nonzero value to have remote admin use a different port |
||
1055 | port = 0 |
||
1056 | |||
1057 | ; Set this to the ip address that you want the admin server to bind to |
||
1058 | bind_ip_address = "0.0.0.0" |
||
1059 | |||
1060 | ; This password is required to make any XMLRPC call (should be set as the "password" parameter) |
||
1061 | access_password = unknown |
||
1062 | |||
1063 | ; List the IP addresses allowed to call RemoteAdmin |
||
1064 | ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin. |
||
1065 | ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ... |
||
1066 | ; access_ip_addresses = |
||
1067 | |||
1068 | ; set this variable to true if you want the create_region XmlRpc |
||
1069 | ; call to unconditionally enable voice on all parcels for a newly |
||
1070 | ; created region [default: false] |
||
1071 | create_region_enable_voice = false |
||
1072 | |||
1073 | ; set this variable to false if you want the create_region XmlRpc |
||
1074 | ; call to create all regions as private per default (can be |
||
1075 | ; overridden in the XmlRpc call) [default: true] |
||
1076 | create_region_public = false |
||
1077 | |||
1078 | ; the create_region XmlRpc call uses region_file_template to generate |
||
1079 | ; the file name of newly create regions (if they are created |
||
1080 | ; persistent). the parameter available are: |
||
1081 | ; {0} - X location |
||
1082 | ; {1} - Y location |
||
1083 | ; {2} - region UUID |
||
1084 | ; {3} - region port |
||
1085 | ; {4} - region name with " ", ":", "/" mapped to "_" |
||
1086 | region_file_template = "{0}x{1}-{2}.ini" |
||
1087 | |||
1088 | ; we can limit the number of regions that XmlRpcCreateRegion will |
||
1089 | ; allow by setting this to a positive, non-0 number: as long as the |
||
1090 | ; number of regions is below region_limits, XmlRpcCreateRegion will |
||
1091 | ; succeed. setting region_limit to 0 disables the check. |
||
1092 | ; default is 0 |
||
1093 | ;region_limit = 0 |
||
1094 | |||
1095 | ; enable only those methods you deem to be appropriate using a | delimited whitelist |
||
1096 | ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml |
||
1097 | ; if this parameter is not specified but enabled = true, all methods will be available |
||
1098 | enabled_methods = all |
||
1099 | |||
1100 | ; specify the default appearance for an avatar created through the remote admin interface |
||
1101 | ; This will only take effect is the file specified by the default_appearance setting below exists |
||
1102 | ;default_male = Default Male |
||
1103 | ;default_female = Default Female |
||
1104 | |||
1105 | ; update appearance copies inventory items and wearables of default avatars. if this value is false |
||
1106 | ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts |
||
1107 | ; subfolders are copied. the receiver will wear the same items the default avatar did wear. |
||
1108 | ;copy_folders = false |
||
1109 | |||
1110 | ; path to default appearance XML file that specifies the look of the default avatars |
||
1111 | ;default_appearance = default_appearance.xml |
||
1112 | |||
1113 | |||
1114 | ; RestPlugins are not currently operational. |
||
1115 | ;[RestPlugins] |
||
1116 | ; ; Change this to true to enable REST Plugins. This must be true if you wish to use |
||
1117 | ; ; REST Region or REST Asset and Inventory Plugins |
||
1118 | ; enabled = false |
||
1119 | ; god_key = SECRET |
||
1120 | ; prefix = /admin |
||
1121 | |||
1122 | |||
1123 | ;[RestRegionPlugin] |
||
1124 | ; ; Change this to true to enable the REST Region Plugin |
||
1125 | ; enabled = false |
||
1126 | |||
1127 | |||
1128 | ;[RestHandler] |
||
1129 | ; ; Change this to true to enable the REST Asset and Inventory Plugin |
||
1130 | ; enabled = false |
||
1131 | ; authenticate = true |
||
1132 | ; secured = true |
||
1133 | ; extended-escape = true |
||
1134 | ; realm = OpenSim REST |
||
1135 | ; dump-asset = false |
||
1136 | ; path-fill = true |
||
1137 | ; dump-line-size = 32 |
||
1138 | ; flush-on-error = true |
||
1139 | |||
1140 | |||
1141 | ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada |
||
1142 | ; also, not good error detection when it fails |
||
1143 | [IRC] |
||
1144 | enabled = false; you need to set this to true otherwise it won't connect |
||
1145 | ;server = name.of.irc.server.on.the.net |
||
1146 | ;; user password - only use this if the server requires one |
||
1147 | ;password = mypass |
||
1148 | ;nick = OpenSimBotNameProbablyMakeThisShorter |
||
1149 | ;channel = #the_irc_channel_you_want_to_connect_to |
||
1150 | ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot" |
||
1151 | ;port = 6667 |
||
1152 | ;; channel to listen for configuration commands |
||
1153 | ;commands_enabled = false |
||
1154 | ;command_channel = 2777 |
||
1155 | ;report_clients = true |
||
1156 | ;; relay private chat connections |
||
1157 | ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels |
||
1158 | ;; relay_private_channel_out -- channel to send messages out to the IRC bridge |
||
1159 | ;; relay_private_channel_in -- channel to receive message from the IRC bridge |
||
1160 | ;; relay_chat = false: IRC bridge will not relay normal chat |
||
1161 | ;; access_password -- simple security device |
||
1162 | ;; |
||
1163 | ;; so, to just relay chat from an IRC channel to in-world region and vice versa: |
||
1164 | ;; |
||
1165 | ;; relay_private_channels = false |
||
1166 | ;; relay_chat = true |
||
1167 | ;; |
||
1168 | ;; to relay chat only to/from private in-world channels: |
||
1169 | ;; |
||
1170 | ;; relay_chat = false |
||
1171 | ;; relay_private_channels = true |
||
1172 | ;; relay_private_channel_in = 2226 |
||
1173 | ;; relay_private_channel_out = 2225 |
||
1174 | ;; |
||
1175 | ;; in this example, all chat coming in from IRC will be send out via |
||
1176 | ;; in-world channel 2226, and all chat from in-world channel 2225 will |
||
1177 | ;; be relayed to the IRC channel. |
||
1178 | ;; |
||
1179 | ;relay_private_channels = false |
||
1180 | ;relay_private_channel_in = 2226 |
||
1181 | ;relay_private_channel_out = 2225 |
||
1182 | ;relay_chat = true |
||
1183 | ;access_password = foobar |
||
1184 | |||
1185 | ;;fallback_region = name of "default" region |
||
1186 | ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message |
||
1187 | ;; must start with "PRIVMSG {0} : " or irc server will get upset |
||
1188 | ;;for <bot>:<user in region> :<message> |
||
1189 | ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" |
||
1190 | ;;for <bot>:<message> - <user of region> : |
||
1191 | ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}" |
||
1192 | ;;for <bot>:<message> - from <user> : |
||
1193 | ;;msgformat = "PRIVMSG {0} : {3} - from {1}" |
||
1194 | |||
1195 | ;; exclude_list allows you to stop the IRC connector from announcing the |
||
1196 | ;;arrival and departure of certain users. For example: admins, bots. |
||
1197 | |||
1198 | ;exclude_list=User 1,User 2,User 3 |
||
1199 | |||
1200 | ;;Shows modal alertbox for entering agent on IRC enabled regions |
||
1201 | ;; |
||
1202 | ;; Enable Alert, default = false |
||
1203 | ;alert_show = false |
||
1204 | ;; |
||
1205 | ;; Show IRC serverinfo, default = true |
||
1206 | ;alert_show_serverinfo = true |
||
1207 | ;; |
||
1208 | ;alert_msg_pre = "This region is linked to Irc." |
||
1209 | ;alert_msg_post = "Everything you say in public chat can be listened." |
||
1210 | |||
1211 | |||
1212 | ; The following settings control the progression of daytime |
||
1213 | ; in the Sim. The defaults are the same as the commented out settings |
||
1214 | [Sun] |
||
1215 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime |
||
1216 | ;day_length = 4 |
||
1217 | ; Year length in days |
||
1218 | ;year_length = 60 |
||
1219 | ; Day to Night Ratio |
||
1220 | ;day_night_offset = 0.45 |
||
1221 | ; send a Sun update every update_interval # of frames. A lower number will |
||
1222 | ; make for smoother sun transition at the cost of network |
||
1223 | ;update_interval = 100 |
||
1224 | |||
1225 | |||
1226 | [Wind] |
||
1227 | ; Enables the wind module. Default is true |
||
1228 | enabled = true |
||
1229 | |||
1230 | ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second |
||
1231 | wind_update_rate = 150 |
||
1232 | |||
1233 | ; The Default Wind Plugin to load |
||
1234 | wind_plugin = SimpleRandomWind |
||
1235 | |||
1236 | ; These settings are specific to the ConfigurableWind plugin |
||
1237 | ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following. |
||
1238 | ; avg_strength = 5.0 |
||
1239 | ; avg_direction = 0.0 |
||
1240 | ; var_strength = 0.0 |
||
1241 | ; var_direction = 0.0 |
||
1242 | ; rate_change = 1.0 |
||
1243 | |||
1244 | ; This setting is specific to the SimpleRandomWind plugin |
||
1245 | ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0 |
||
1246 | strength = 1.0 |
||
1247 | |||
1248 | |||
1249 | [Cloud] |
||
1250 | ; Enable this to generate classic particle clouds above the sim. |
||
1251 | ; default is disabled - turn it on here |
||
1252 | enabled = false |
||
1253 | |||
1254 | ; Density of cloud cover 0.0 to 1.0 Defult 0.5 |
||
1255 | density = 0.5 |
||
1256 | |||
1257 | ; update interval for the cloud cover data returned by llCloud(). |
||
1258 | ; default is 1000 |
||
1259 | cloud_update_rate = 1000 |
||
1260 | |||
1261 | |||
1262 | [LightShare] |
||
1263 | ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer. |
||
1264 | ; It has no ill effect on viewers which do not support server-side windlight settings. |
||
1265 | enable_windlight = false |
||
1266 | |||
1267 | |||
1268 | [Trees] |
||
1269 | ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying |
||
1270 | ; default is false |
||
1271 | active_trees = false |
||
1272 | |||
1273 | ; Density of tree population |
||
1274 | tree_density = 1000.0 |
||
1275 | |||
1276 | |||
1277 | [VectorRender] |
||
1278 | ; the font to use for rendering text (default: Arial) |
||
1279 | ; font_name = "Arial" |
||
1280 | |||
1281 | |||
1282 | [LL-Functions] |
||
1283 | ; Set the following to true to allow administrator owned scripts to execute console commands |
||
1284 | ; currently unused |
||
1285 | ; AllowosConsoleCommand=false |
||
1286 | |||
1287 | ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions. |
||
1288 | ; If false then gods cannot execute these functions either. |
||
1289 | AllowGodFunctions = false |
||
1290 | |||
1291 | ; Maximum number of llListen events we allow over the entire region. |
||
1292 | ; Set this to 0 to have no limit imposed |
||
1293 | max_listens_per_region = 1000 |
||
1294 | |||
1295 | ; Maximum number of llListen events we allow per script |
||
1296 | ; Set this to 0 to have no limit imposed. |
||
1297 | max_listens_per_script = 64 |
||
1298 | |||
1299 | ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL()) |
||
1300 | max_external_urls_per_simulator = 100 |
||
1301 | |||
1302 | |||
1303 | [DataSnapshot] |
||
1304 | ; The following set of configs pertains to search. |
||
1305 | ; Set index_sims to true to enable search engines to index your searchable data |
||
1306 | ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs |
||
1307 | ; default is false |
||
1308 | index_sims = false |
||
1309 | |||
1310 | ; The variable data_exposure controls what the regions expose: |
||
1311 | ; minimum: exposes only things explicitly marked for search |
||
1312 | ; all: exposes everything |
||
1313 | data_exposure = minimum |
||
1314 | |||
1315 | ; If search is on, change this to your grid name; will be ignored for standalones |
||
1316 | gridname = "OSGrid" |
||
1317 | |||
1318 | ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. |
||
1319 | ; Later, you may want to increase this to 3600 (1 hour) or more |
||
1320 | default_snapshot_period = 1200 |
||
1321 | |||
1322 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. |
||
1323 | snapshot_cache_directory = "DataSnapshot" |
||
1324 | |||
1325 | ; This semicolon-separated string serves to notify specific data services about the existence |
||
1326 | ; of this sim. Uncomment if you want to index your data with this and/or other search providers. |
||
1327 | ;data_services="http://metaverseink.com/cgi-bin/register.py" |
||
1328 | |||
1329 | |||
1330 | [Economy] |
||
1331 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - |
||
1332 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). |
||
1333 | ; There is no intention to implement anything further in core OpenSimulator. |
||
1334 | ; This functionality has to be provided by third party modules. |
||
1335 | |||
1336 | ;; Enables selling things for $0. Default is true. |
||
1337 | SellEnabled = true |
||
1338 | |||
1339 | ;; Money Unit fee to upload textures, animations etc. Default is 0. |
||
1340 | PriceUpload = 0 |
||
1341 | |||
1342 | ;; Money Unit fee to create groups. Default is 0. |
||
1343 | PriceGroupCreate = 0 |
||
1344 | |||
1345 | ; We don't really know what the rest of these values do. These get sent to the client |
||
1346 | ; These taken from Agni at a Public Telehub. Change at your own risk. |
||
1347 | ObjectCount = 0 |
||
1348 | PriceEnergyUnit = 100 |
||
1349 | PriceObjectClaim = 10 |
||
1350 | PricePublicObjectDecay = 4 |
||
1351 | PricePublicObjectDelete = 4 |
||
1352 | PriceParcelClaim = 1 |
||
1353 | PriceParcelClaimFactor = 1 |
||
1354 | |||
1355 | PriceRentLight = 5 |
||
1356 | TeleportMinPrice = 2 |
||
1357 | TeleportPriceExponent = 2 |
||
1358 | EnergyEfficiency = 1 |
||
1359 | PriceObjectRent = 1 |
||
1360 | PriceObjectScaleFactor = 10 |
||
1361 | PriceParcelRent = 1 |
||
1362 | |||
1363 | |||
1364 | [XEngine] |
||
1365 | ; Enable this engine in this OpenSim instance |
||
1366 | Enabled = true |
||
1367 | |||
1368 | ; How many threads to keep alive even if nothing is happening |
||
1369 | MinThreads = 2 |
||
1370 | |||
1371 | ; How many threads to start at maximum load |
||
1372 | MaxThreads = 100 |
||
1373 | |||
1374 | ; Time a thread must be idle (in seconds) before it dies |
||
1375 | IdleTimeout = 60 |
||
1376 | |||
1377 | ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest") |
||
1378 | Priority = "BelowNormal" |
||
1379 | |||
1380 | ; Maximum number of events to queue for a script (excluding timers) |
||
1381 | MaxScriptEventQueue = 300 |
||
1382 | |||
1383 | ; Stack size per thread created |
||
1384 | ThreadStackSize = 262144 |
||
1385 | |||
1386 | ; Set this to true (the default) to load each script into a separate |
||
1387 | ; AppDomain. Setting this to false will load all script assemblies into the |
||
1388 | ; current AppDomain, which will reduce the per-script overhead at the |
||
1389 | ; expense of reduced security and the inability to garbage collect the |
||
1390 | ; script assemblies |
||
1391 | AppDomainLoading = true |
||
1392 | |||
1393 | ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false |
||
1394 | ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the |
||
1395 | ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used |
||
1396 | ; by scripts have changed. |
||
1397 | ; DeleteScriptsOnStartup = false |
||
1398 | |||
1399 | ; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) |
||
1400 | ; co-op will be more stable but this option is currently experimental. |
||
1401 | ; If moving from co-op to abort, existing script DLLs will need to be recompiled. |
||
1402 | ; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run |
||
1403 | ; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ |
||
1404 | ; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile |
||
1405 | ScriptStopStrategy = abort |
||
1406 | |||
1407 | ; Rate to poll for asynchronous command replies (ms) |
||
1408 | ; currently unused |
||
1409 | ;AsyncLLCommandLoopms = 50 |
||
1410 | |||
1411 | ; Save the source of all compiled scripts |
||
1412 | WriteScriptSourceToDebugFile = false |
||
1413 | |||
1414 | ; Default language for scripts |
||
1415 | DefaultCompileLanguage = lsl |
||
1416 | |||
1417 | ; List of allowed languages (lsl,vb,js,cs) |
||
1418 | ; AllowedCompilers=lsl,cs,js,vb. |
||
1419 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. |
||
1420 | AllowedCompilers=lsl |
||
1421 | |||
1422 | ; Compile debug info (line numbers) into the script assemblies |
||
1423 | CompileWithDebugInformation = true |
||
1424 | |||
1425 | ; Allow the user of mod* functions. This allows a script to pass messages |
||
1426 | ; to a region module via the modSendCommand() function |
||
1427 | ; Default is false |
||
1428 | AllowMODFunctions = false |
||
1429 | |||
1430 | ; Allow the use of os* functions (some are dangerous) |
||
1431 | AllowOSFunctions = false |
||
1432 | |||
1433 | ; Allow the user of LightShare functions |
||
1434 | AllowLightShareFunctions = false |
||
1435 | |||
1436 | ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe |
||
1437 | OSFunctionThreatLevel = VeryLow |
||
1438 | |||
1439 | ; OS Functions enable/disable |
||
1440 | ; For each function, you can add one line, as shown |
||
1441 | ; The default for all functions allows them if below threat level |
||
1442 | |||
1443 | ; true allows the use of the function unconditionally |
||
1444 | ; Allow_osSetRegionWaterHeight = true |
||
1445 | |||
1446 | ; false disables the function completely |
||
1447 | ; Allow_osSetRegionWaterHeight = false |
||
1448 | |||
1449 | ; Comma separated list of UUIDS allows the function for that list of UUIDS |
||
1450 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb |
||
1451 | |||
1452 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are |
||
1453 | ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel |
||
1454 | ; - PARCEL_OWNER: allow if the objectowner is parcelowner |
||
1455 | ; - ESTATE_MANAGER: allow if the object owner is a estate manager |
||
1456 | ; - ESTATE_OWNER: allow if objectowner is estateowner |
||
1457 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... |
||
1458 | |||
1459 | ; You can also use script creators as the uuid |
||
1460 | ; Creators_osSetRegionWaterHeight = <uuid>, ... |
||
1461 | |||
1462 | ; If both Allow_ and Creators_ are given, effective permissions |
||
1463 | ; are the union of the two. |
||
1464 | |||
1465 | ; Interval (s) between background save of script states |
||
1466 | SaveInterval = 120 |
||
1467 | |||
1468 | ; Interval (s) between maintenance runs (0 = disable) |
||
1469 | MaintenanceInterval = 10 |
||
1470 | |||
1471 | ; Time a script can spend in an event handler before it is interrupted |
||
1472 | EventLimit = 30 |
||
1473 | |||
1474 | ; If a script overruns it's event limit, kill the script? |
||
1475 | KillTimedOutScripts = false |
||
1476 | |||
1477 | ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested |
||
1478 | ; before aborting the thread (such as when an object containing scripts is taken into inventory). |
||
1479 | WaitForEventCompletionOnScriptStop = 1000; |
||
1480 | |||
1481 | ; Sets the multiplier for the scripting delays |
||
1482 | ScriptDelayFactor = 1.0 |
||
1483 | |||
1484 | ; The factor the 10 m distances llimits are multiplied by |
||
1485 | ScriptDistanceLimitFactor = 1.0 |
||
1486 | |||
1487 | ; Maximum length of notecard line read |
||
1488 | ; Increasing this to large values potentially opens |
||
1489 | ; up the system to malicious scripters |
||
1490 | ; NotecardLineReadCharsMax = 255 |
||
1491 | |||
1492 | ; Minimum settable timer interval. Any timer setting less than this is |
||
1493 | ; rounded up to this minimum interval. |
||
3 | vero | 1494 | ; MinTimerInterval = 0.01 |
1 | root | 1495 | |
1496 | ; Sensor settings |
||
1497 | SensorMaxRange = 96.0 |
||
1498 | SensorMaxResults = 16 |
||
1499 | |||
1500 | ; Allow for llCreateLink and llBreakLink to work without asking for permission |
||
1501 | ; only enable this in a trusted environment otherwise you may be subject to hijacking |
||
1502 | ; AutomaticLinkPermission = false |
||
1503 | |||
1504 | ; Disable underground movement of prims (default true); set to |
||
1505 | ; false to allow script controlled underground positioning of |
||
1506 | ; prims |
||
1507 | ; DisableUndergroundMovement = true |
||
1508 | |||
1509 | ;; Path to script assemblies |
||
1510 | ; ScriptEnginesPath = "ScriptEngines" |
||
1511 | |||
1512 | |||
1513 | [Concierge] |
||
1514 | ; Enable concierge module |
||
1515 | ; Default is false |
||
1516 | enabled = false |
||
1517 | |||
1518 | ; name of the concierge |
||
1519 | whoami = "jeeves" |
||
1520 | |||
1521 | ; password for updating the welcome message templates via XmlRpc |
||
1522 | password = SECRET |
||
1523 | |||
1524 | ; regex specifying for which regions concierge service is desired; if |
||
1525 | ; empty, then for all |
||
1526 | regions = "^MeetingSpace-" |
||
1527 | |||
1528 | ; for each region that matches the regions regexp you can provide |
||
1529 | ; (optionally) a welcome template using format substitution: |
||
1530 | ; {0} is replaced with the name of the avatar entering the region |
||
1531 | ; {1} is replaced with the name of the region |
||
1532 | ; {2} is replaced with the name of the concierge (whoami variable above) |
||
1533 | |||
1534 | welcomes = /path/to/welcome/template/directory |
||
1535 | |||
1536 | ; Concierge can send attendee lists to an event broker whenever an |
||
1537 | ; avatar enters or leaves a concierged region. the URL is subject |
||
1538 | ; to format substitution: |
||
1539 | ; {0} is replaced with the region's name |
||
1540 | ; {1} is replaced with the region's UUID |
||
1541 | broker = "http://broker.place.com/{1}" |
||
1542 | |||
1543 | |||
1544 | [MRM] |
||
1545 | ; Enables the Mini Region Modules Script Engine. |
||
1546 | ; default is false |
||
1547 | Enabled = false |
||
1548 | |||
1549 | ; Runs MRM in a Security Sandbox |
||
1550 | ; WARNING: DISABLING IS A SECURITY RISK. |
||
1551 | Sandboxed = true |
||
1552 | |||
1553 | ; The level sandbox to use, adjust at your OWN RISK. |
||
1554 | ; Valid values are: |
||
1555 | ; * FullTrust |
||
1556 | ; * SkipVerification |
||
1557 | ; * Execution |
||
1558 | ; * Nothing |
||
1559 | ; * LocalIntranet |
||
1560 | ; * Internet |
||
1561 | ; * Everything |
||
1562 | SandboxLevel = "Internet" |
||
1563 | |||
1564 | ; Only allow Region Owners to run MRMs |
||
1565 | ; May represent a security risk if you disable this. |
||
1566 | OwnerOnly = true |
||
1567 | |||
1568 | |||
1569 | [Hypergrid] |
||
1570 | ; Keep it false for now. Making it true requires the use of a special client in order to access inventory |
||
1571 | safemode = false |
||
1572 | |||
1573 | |||
1574 | [VivoxVoice] |
||
1575 | ; The VivoxVoice module will allow you to provide voice on your |
||
1576 | ; region(s). It uses the same voice technology as the LL grid and |
||
1577 | ; works with recent LL clients (we have tested 1.22.9.110075, so |
||
1578 | ; anything later ought to be fine as well). |
||
1579 | ; |
||
1580 | ; For this to work you need to obtain an admin account from Vivox |
||
1581 | ; that allows you to create voice accounts and region channels. |
||
1582 | |||
1583 | enabled = false |
||
1584 | |||
1585 | ; vivox voice server |
||
1586 | vivox_server = www.foobar.vivox.com |
||
1587 | |||
1588 | ; vivox SIP URI |
||
1589 | vivox_sip_uri = foobar.vivox.com |
||
1590 | |||
1591 | ; vivox admin user name |
||
1592 | vivox_admin_user = DeepThroat |
||
1593 | |||
1594 | ; vivox admin password |
||
1595 | vivox_admin_password = VoiceG4te |
||
1596 | |||
1597 | ; channel type: "channel" or "positional" |
||
1598 | ; - positional: spatial sound (default) |
||
1599 | ; - channel: normal "conference call", no spatial sound |
||
1600 | ;vivox_channel_type = positional |
||
1601 | |||
1602 | ; channel characteristics (unless you know what you are doing, i'd |
||
1603 | ; leave them as they are --- now you WILL muck around with them, |
||
1604 | ; huh? sigh) |
||
1605 | |||
1606 | ; channel distance model: |
||
1607 | ; 0 - no attenuation |
||
1608 | ; 1 - inverse distance attenuation |
||
1609 | ; 2 - linear attenuation (default) |
||
1610 | ; 3 - exponential attenuation |
||
1611 | ;vivox_channel_distance_model = 2 |
||
1612 | |||
1613 | ; channel mode: |
||
1614 | ; - "open" (default) |
||
1615 | ; - "lecture" |
||
1616 | ; - "presentation" |
||
1617 | ; - "auditorium" |
||
1618 | ;vivox_channel_mode = "open" |
||
1619 | |||
1620 | ; channel roll off: rate of attenuation |
||
1621 | ; - a value between 1.0 and 4.0, default is 2.0 |
||
1622 | ;vivox_channel_roll_off = 2.0 |
||
1623 | |||
1624 | ; channel max range: distance at which channel is silent |
||
1625 | ; - a value between 0 and 160, default is 80 |
||
1626 | ;vivox_channel_max_range = 80 |
||
1627 | |||
1628 | ; channel clamping distance: distance before attenuation applies |
||
1629 | ; - a value between 0 and 160, default is 10 |
||
1630 | ;vivox_channel_clamping_distance = 10 |
||
1631 | |||
1632 | |||
1633 | [Groups] |
||
1634 | Enabled = false |
||
1635 | |||
1636 | ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really |
||
1637 | ; apply to the Flotsam/SimianGrid GroupsModule |
||
1638 | Module = Default |
||
1639 | |||
1640 | ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/ |
||
1641 | ; or from the SimianGrid project at http://code.google.com/p/openmetaverse |
||
1642 | ;Module = GroupsModule |
||
1643 | |||
1644 | ; Enable Group Notices |
||
1645 | ;NoticesEnabled = true |
||
1646 | |||
1647 | ; This makes the Groups modules very chatty on the console. |
||
1648 | DebugEnabled = false |
||
1649 | |||
1650 | ; Groups data is cached for this number of seconds before another request is made to the groups service |
||
1651 | ; Set to 0 to disable the cache. |
||
1652 | ; Default is 30 seconds |
||
1653 | GroupsCacheTimeout = 30 |
||
1654 | |||
1655 | ; Specify which messaging module to use for groups messaging and if it's enabled |
||
1656 | MessagingModule = GroupsMessagingModule |
||
1657 | ;MessagingEnabled = true |
||
1658 | |||
1659 | ; Experimental option to only message cached online users rather than all users |
||
1660 | ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service |
||
1661 | ; (Flotsam groups only; in V2 this is always on) |
||
1662 | MessageOnlineUsersOnly = false |
||
1663 | |||
1664 | ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend |
||
1665 | |||
1666 | ; SimianGrid Service for Groups |
||
1667 | ;ServicesConnectorModule = SimianGroupsServicesConnector |
||
1668 | ;GroupsServerURI = http://mygridserver.com:82/Grid/ |
||
1669 | |||
1670 | ; Flotsam XmlRpc Service for Groups |
||
1671 | ;ServicesConnectorModule = XmlRpcGroupsServicesConnector |
||
1672 | ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php |
||
1673 | |||
1674 | ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys |
||
1675 | ;XmlRpcServiceReadKey = 1234 |
||
1676 | ;XmlRpcServiceWriteKey = 1234 |
||
1677 | |||
1678 | ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, |
||
1679 | ; this is a work around fora problem discovered on some Windows based region servers. |
||
1680 | ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: |
||
1681 | ; System.Net.WebException: The request was aborted: The request was canceled. |
||
1682 | ; XmlRpcDisableKeepAlive = false |
||
1683 | |||
1684 | ; Minimum user level required to create groups |
||
1685 | ;LevelGroupCreate = 0 |
||
1686 | |||
1687 | |||
1688 | [PacketPool] |
||
1689 | ;RecyclePackets = true; |
||
1690 | ;RecycleDataBlocks = true; |
||
1691 | |||
1692 | ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. |
||
1693 | ; This reduces data churn |
||
1694 | RecycleBaseUDPPackets = true |
||
1695 | |||
1696 | |||
1697 | [InterestManagement] |
||
1698 | ; This section controls how state updates are prioritized for each client |
||
1699 | ; Valid values are BestAvatarResponsiveness, Time, Distance, |
||
1700 | ; SimpleAngularDistance, and FrontBack |
||
1701 | UpdatePrioritizationScheme = BestAvatarResponsiveness |
||
1702 | ReprioritizationEnabled = true |
||
1703 | ReprioritizationInterval = 2000.0 |
||
1704 | RootReprioritizationDistance = 10.0 |
||
1705 | ChildReprioritizationDistance = 20.0 |
||
1706 | |||
1707 | |||
1708 | [Monitoring] |
||
1709 | ; Enable region monitoring |
||
1710 | ; If true, this will print out an error if more than a minute has passed since the last simulator frame |
||
1711 | ; Also is another source of region statistics provided via the regionstats URL |
||
1712 | Enabled = true |
||
1713 | |||
1714 | |||
1715 | [WebStats] |
||
1716 | ; View region statistics via a web page |
||
1717 | ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page |
||
1718 | ; Use a web browser and type in the "Login URI" + "/SStats/" |
||
1719 | ; For example- http://127.0.0.1:9000/SStats/ |
||
1720 | ; enabled=false |
||
1721 | |||
1722 | |||
1723 | [MediaOnAPrim] |
||
1724 | ; Enable media on a prim facilities |
||
1725 | Enabled = true; |
||
1726 | |||
1727 | |||
1728 | [NPC] |
||
1729 | ;; Enable Non Player Character (NPC) facilities |
||
1730 | Enabled = false |
||
1731 | |||
1732 | |||
1733 | [Terrain] |
||
1734 | InitialTerrain = "pinhead-island" |
||
1735 | |||
1736 | |||
1737 | ;; |
||
1738 | ;; If you are using a simian grid frontend you can enable |
||
1739 | ;; this module to upload tile images for the mapping fn |
||
1740 | ;; |
||
1741 | [SimianGridMaptiles] |
||
1742 | Enabled = False |
||
1743 | MaptileURL = "http://www.mygrid.com/Grid/" |
||
1744 | RefreshTime = 3600 |
||
1745 | |||
1746 | |||
1747 | ;; |
||
1748 | ;; JsonStore module provides structured store for scripts |
||
1749 | ;; |
||
1750 | [JsonStore] |
||
1751 | Enabled = False |
||
1752 | |||
1753 | ;; Enable direct access to the SOP dynamic attributes |
||
1754 | EnableObjectStore = False |
||
1755 | MaxStringSpace = 0 |
||
1756 | |||
1757 | |||
1758 | ;; |
||
1759 | ;; These are defaults that are overwritten below in [Architecture]. |
||
1760 | ;; These defaults allow OpenSim to work out of the box with |
||
1761 | ;; zero configuration |
||
1762 | ;; |
||
1763 | [AssetService] |
||
1764 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" |
||
1765 | AssetLoaderArgs = "assets/AssetSets.xml" |
||
1766 | |||
1767 | ; Disable this to prevent the default asset set from being inserted into the |
||
1768 | ; asset store each time the region starts |
||
1769 | AssetLoaderEnabled = true |
||
1770 | |||
1771 | |||
1772 | [GridService] |
||
1773 | ;; default standalone, overridable in StandaloneCommon.ini |
||
1774 | StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" |
||
1775 | |||
1776 | |||
1777 | [AutoBackupModule] |
||
1778 | ;; default is module is disabled at the top level |
||
1779 | AutoBackupModuleEnabled = false |
||
1780 | |||
1781 | |||
1782 | [Sounds] |
||
1783 | ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule} |
||
1784 | Module = OpenSim.Region.CoreModules.dll:SoundModule |
||
1785 | |||
1786 | ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0} |
||
1787 | MaxDistance = 100.0 |
||
1788 | |||
1789 | |||
1790 | [ServiceThrottle] |
||
1791 | ;; Default time interval (in ms) for the throttle service thread to wake up |
||
1792 | Interval = 5000 |
||
1793 | |||
1794 | |||
1795 | [Modules] |
||
1796 | Include-modules = "addon-modules/*/config/*.ini" |