opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using OpenMetaverse; |
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29 | using System; |
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30 | using System.Collections.Generic; |
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31 | using System.Linq; |
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32 | using System.Threading; |
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33 | using pCampBot.Interfaces; |
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34 | |||
35 | namespace pCampBot |
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36 | { |
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37 | /// <summary> |
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38 | /// Click (grab) on random objects in the scene. |
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39 | /// </summary> |
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40 | /// <remarks> |
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41 | /// The viewer itself does not give the option of grabbing objects that haven't been signalled as grabbable. |
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42 | /// </remarks> |
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43 | public class GrabbingBehaviour : AbstractBehaviour |
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44 | { |
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45 | public GrabbingBehaviour() |
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46 | { |
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47 | AbbreviatedName = "g"; |
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48 | Name = "Grabbing"; |
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49 | } |
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50 | |||
51 | public override void Action() |
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52 | { |
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53 | Dictionary<UUID, Primitive> objects = Bot.Objects; |
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54 | |||
55 | if (objects.Count <= 0) |
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56 | return; |
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57 | |||
58 | Primitive prim = objects.ElementAt(Bot.Random.Next(0, objects.Count - 1)).Value; |
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59 | |||
60 | // This appears to be a typical message sent when a viewer user clicks a clickable object |
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61 | Bot.Client.Self.Grab(prim.LocalID); |
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62 | Bot.Client.Self.GrabUpdate(prim.ID, Vector3.Zero); |
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63 | Bot.Client.Self.DeGrab(prim.LocalID); |
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64 | |||
65 | Thread.Sleep(1000); |
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66 | } |
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67 | } |
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68 | } |