clockwerk-opensim-stable – Blame information for rev 1

Subversion Repositories:
Rev:
Rev Author Line No. Line
1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections;
30 using System.Collections.Generic;
31 using System.Net;
32 using System.Reflection;
33 using System.Threading;
34 using log4net;
35 using Nini.Config;
36 using Mono.Addins;
37 using OpenMetaverse;
38 using OpenMetaverse.StructuredData;
39 using OpenSim.Framework;
40 using OpenSim.Framework.Servers;
41 using OpenSim.Region.Framework.Interfaces;
42 using OpenSim.Region.Framework.Scenes;
43  
44 namespace OpenSim.Tests.Common
45 {
46 public class TestEventQueueGetModule : IEventQueue, INonSharedRegionModule
47 {
48 public class Event
49 {
50 public string Name { get; set; }
51 public object[] Args { get; set; }
52  
53 public Event(string name, object[] args)
54 {
55 name = Name;
56 args = Args;
57 }
58 }
59  
60 public Dictionary<UUID, List<Event>> Events { get; set; }
61  
62 public void Initialise(IConfigSource source) {}
63  
64 public void Close() {}
65  
66 public void AddRegion(Scene scene)
67 {
68 Events = new Dictionary<UUID, List<Event>>();
69 scene.RegisterModuleInterface<IEventQueue>(this);
70 }
71  
72 public void RemoveRegion (Scene scene) {}
73  
74 public void RegionLoaded (Scene scene) {}
75  
76 public string Name { get { return "TestEventQueueGetModule"; } }
77  
78 public Type ReplaceableInterface { get { return null; } }
79  
80 private void AddEvent(UUID avatarID, string name, params object[] args)
81 {
82 Console.WriteLine("Adding event {0} for {1}", name, avatarID);
83  
84 List<Event> avEvents;
85  
86 if (!Events.ContainsKey(avatarID))
87 {
88 avEvents = new List<Event>();
89 Events[avatarID] = avEvents;
90 }
91 else
92 {
93 avEvents = Events[avatarID];
94 }
95  
96 avEvents.Add(new Event(name, args));
97 }
98  
99 public void ClearEvents()
100 {
101 if (Events != null)
102 Events.Clear();
103 }
104  
105 public bool Enqueue(OSD o, UUID avatarID)
106 {
107 AddEvent(avatarID, "Enqueue", o);
108 return true;
109 }
110  
111 public void DisableSimulator(ulong handle, UUID avatarID)
112 {
113 AddEvent(avatarID, "DisableSimulator", handle);
114 }
115  
116 public void EnableSimulator (ulong handle, IPEndPoint endPoint, UUID avatarID)
117 {
118 AddEvent(avatarID, "EnableSimulator", handle);
119 }
120  
121 public void EstablishAgentCommunication (UUID avatarID, IPEndPoint endPoint, string capsPath)
122 {
123 AddEvent(avatarID, "EstablishAgentCommunication", endPoint, capsPath);
124 }
125  
126 public void TeleportFinishEvent (ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL, UUID agentID)
127 {
128 AddEvent(agentID, "TeleportFinishEvent", regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL);
129 }
130  
131 public void CrossRegion (ulong handle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL, UUID avatarID, UUID sessionID)
132 {
133 AddEvent(avatarID, "CrossRegion", handle, pos, lookAt, newRegionExternalEndPoint, capsURL, sessionID);
134 }
135  
136 public void ChatterboxInvitation(
137 UUID sessionID, string sessionName, UUID fromAgent, string message, UUID toAgent, string fromName,
138 byte dialog, uint timeStamp, bool offline, int parentEstateID, Vector3 position, uint ttl,
139 UUID transactionID, bool fromGroup, byte[] binaryBucket)
140 {
141 AddEvent(
142 toAgent, "ChatterboxInvitation", sessionID, sessionName, fromAgent, message, toAgent, fromName, dialog,
143 timeStamp, offline, parentEstateID, position, ttl, transactionID, fromGroup, binaryBucket);
144 }
145  
146 public void ChatterBoxSessionAgentListUpdates (UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat, bool isModerator, bool textMute)
147 {
148 AddEvent(toAgent, "ChatterBoxSessionAgentListUpdates", sessionID, fromAgent, canVoiceChat, isModerator, textMute);
149 }
150  
151 public void ParcelProperties (OpenMetaverse.Messages.Linden.ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID)
152 {
153 AddEvent(avatarID, "ParcelProperties", parcelPropertiesMessage);
154 }
155  
156 public void GroupMembership (OpenMetaverse.Packets.AgentGroupDataUpdatePacket groupUpdate, UUID avatarID)
157 {
158 AddEvent(avatarID, "GroupMembership", groupUpdate);
159 }
160  
161 public OSD ScriptRunningEvent (UUID objectID, UUID itemID, bool running, bool mono)
162 {
163 Console.WriteLine("ONE");
164 throw new System.NotImplementedException ();
165 }
166  
167 public OSD BuildEvent (string eventName, OSD eventBody)
168 {
169 Console.WriteLine("TWO");
170 throw new System.NotImplementedException ();
171 }
172  
173 public void partPhysicsProperties (uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID)
174 {
175 AddEvent(avatarID, "partPhysicsProperties", localID, physhapetype, density, friction, bounce, gravmod);
176 }
177 }
178 }