clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.Reflection; |
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32 | using Nini.Config; |
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33 | using OpenMetaverse; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Region.Framework.Interfaces; |
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36 | using OpenSim.Region.Framework.Scenes; |
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37 | using OpenSim.Region.ScriptEngine.Interfaces; |
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38 | using OpenSim.Region.ScriptEngine.Shared; |
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39 | |||
40 | namespace OpenSim.Tests.Common |
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41 | { |
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42 | public class MockScriptEngine : INonSharedRegionModule, IScriptModule, IScriptEngine |
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43 | { |
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44 | public IConfigSource ConfigSource { get; private set; } |
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45 | |||
46 | public IConfig Config { get; private set; } |
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47 | |||
48 | private Scene m_scene; |
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49 | |||
50 | /// <summary> |
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51 | /// Expose posted events to tests. |
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52 | /// </summary> |
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53 | public Dictionary<UUID, List<EventParams>> PostedEvents { get; private set; } |
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54 | |||
55 | /// <summary> |
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56 | /// A very primitive way of hooking text cose to a posed event. |
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57 | /// </summary> |
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58 | /// <remarks> |
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59 | /// May be replaced with something that uses more original code in the future. |
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60 | /// </remarks> |
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61 | public event Action<UUID, EventParams> PostEventHook; |
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62 | |||
63 | public void Initialise(IConfigSource source) |
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64 | { |
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65 | ConfigSource = source; |
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66 | |||
67 | // Can set later on if required |
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68 | Config = new IniConfig("MockScriptEngine", ConfigSource); |
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69 | |||
70 | PostedEvents = new Dictionary<UUID, List<EventParams>>(); |
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71 | } |
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72 | |||
73 | public void Close() |
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74 | { |
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75 | } |
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76 | |||
77 | public void AddRegion(Scene scene) |
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78 | { |
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79 | m_scene = scene; |
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80 | |||
81 | m_scene.StackModuleInterface<IScriptModule>(this); |
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82 | } |
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83 | |||
84 | public void RemoveRegion(Scene scene) |
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85 | { |
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86 | } |
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87 | |||
88 | public void RegionLoaded(Scene scene) |
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89 | { |
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90 | } |
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91 | |||
92 | public string Name { get { return "Mock Script Engine"; } } |
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93 | public string ScriptEngineName { get { return Name; } } |
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94 | |||
95 | public Type ReplaceableInterface { get { return null; } } |
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96 | |||
97 | #pragma warning disable 0067 |
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98 | public event ScriptRemoved OnScriptRemoved; |
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99 | public event ObjectRemoved OnObjectRemoved; |
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100 | #pragma warning restore 0067 |
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101 | |||
102 | public string GetXMLState (UUID itemID) |
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103 | { |
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104 | throw new System.NotImplementedException (); |
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105 | } |
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106 | |||
107 | public bool SetXMLState(UUID itemID, string xml) |
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108 | { |
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109 | throw new System.NotImplementedException (); |
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110 | } |
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111 | |||
112 | public bool PostScriptEvent(UUID itemID, string name, object[] args) |
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113 | { |
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114 | // Console.WriteLine("Posting event {0} for {1}", name, itemID); |
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115 | |||
116 | return PostScriptEvent(itemID, new EventParams(name, args, null)); |
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117 | } |
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118 | |||
119 | public bool PostScriptEvent(UUID itemID, EventParams evParams) |
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120 | { |
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121 | List<EventParams> eventsForItem; |
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122 | |||
123 | if (!PostedEvents.ContainsKey(itemID)) |
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124 | { |
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125 | eventsForItem = new List<EventParams>(); |
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126 | PostedEvents.Add(itemID, eventsForItem); |
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127 | } |
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128 | else |
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129 | { |
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130 | eventsForItem = PostedEvents[itemID]; |
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131 | } |
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132 | |||
133 | eventsForItem.Add(evParams); |
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134 | |||
135 | if (PostEventHook != null) |
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136 | PostEventHook(itemID, evParams); |
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137 | |||
138 | return true; |
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139 | } |
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140 | |||
141 | public bool PostObjectEvent(uint localID, EventParams evParams) |
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142 | { |
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143 | return PostObjectEvent(m_scene.GetSceneObjectPart(localID), evParams); |
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144 | } |
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145 | |||
146 | public bool PostObjectEvent(UUID itemID, string name, object[] args) |
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147 | { |
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148 | return PostObjectEvent(m_scene.GetSceneObjectPart(itemID), new EventParams(name, args, null)); |
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149 | } |
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150 | |||
151 | private bool PostObjectEvent(SceneObjectPart part, EventParams evParams) |
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152 | { |
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153 | foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems(InventoryType.LSL)) |
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154 | PostScriptEvent(item.ItemID, evParams); |
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155 | |||
156 | return true; |
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157 | } |
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158 | |||
159 | public void SuspendScript(UUID itemID) |
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160 | { |
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161 | throw new System.NotImplementedException (); |
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162 | } |
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163 | |||
164 | public void ResumeScript(UUID itemID) |
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165 | { |
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166 | throw new System.NotImplementedException (); |
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167 | } |
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168 | |||
169 | public ArrayList GetScriptErrors(UUID itemID) |
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170 | { |
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171 | throw new System.NotImplementedException (); |
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172 | } |
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173 | |||
174 | public bool HasScript(UUID itemID, out bool running) |
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175 | { |
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176 | throw new System.NotImplementedException (); |
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177 | } |
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178 | |||
179 | public bool GetScriptState(UUID itemID) |
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180 | { |
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181 | throw new System.NotImplementedException (); |
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182 | } |
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183 | |||
184 | public void SaveAllState() |
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185 | { |
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186 | throw new System.NotImplementedException (); |
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187 | } |
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188 | |||
189 | public void StartProcessing() |
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190 | { |
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191 | throw new System.NotImplementedException (); |
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192 | } |
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193 | |||
194 | public float GetScriptExecutionTime(List<UUID> itemIDs) |
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195 | { |
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196 | throw new System.NotImplementedException (); |
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197 | } |
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198 | |||
199 | public Dictionary<uint, float> GetObjectScriptsExecutionTimes() |
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200 | { |
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201 | throw new System.NotImplementedException (); |
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202 | } |
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203 | |||
204 | public IScriptWorkItem QueueEventHandler(object parms) |
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205 | { |
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206 | throw new System.NotImplementedException (); |
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207 | } |
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208 | |||
209 | public DetectParams GetDetectParams(UUID item, int number) |
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210 | { |
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211 | throw new System.NotImplementedException (); |
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212 | } |
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213 | |||
214 | public void SetMinEventDelay(UUID itemID, double delay) |
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215 | { |
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216 | throw new System.NotImplementedException (); |
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217 | } |
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218 | |||
219 | public int GetStartParameter(UUID itemID) |
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220 | { |
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221 | throw new System.NotImplementedException (); |
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222 | } |
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223 | |||
224 | public void SetScriptState(UUID itemID, bool state) |
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225 | { |
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226 | throw new System.NotImplementedException (); |
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227 | } |
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228 | |||
229 | public void SetState(UUID itemID, string newState) |
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230 | { |
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231 | throw new System.NotImplementedException (); |
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232 | } |
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233 | |||
234 | public void ApiResetScript(UUID itemID) |
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235 | { |
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236 | throw new System.NotImplementedException (); |
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237 | } |
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238 | |||
239 | public void ResetScript (UUID itemID) |
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240 | { |
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241 | throw new System.NotImplementedException (); |
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242 | } |
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243 | |||
244 | public IScriptApi GetApi(UUID itemID, string name) |
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245 | { |
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246 | throw new System.NotImplementedException (); |
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247 | } |
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248 | |||
249 | public Scene World { get { return m_scene; } } |
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250 | |||
251 | public IScriptModule ScriptModule { get { return this; } } |
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252 | |||
253 | public string ScriptEnginePath { get { throw new System.NotImplementedException (); }} |
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254 | |||
255 | public string ScriptClassName { get { throw new System.NotImplementedException (); } } |
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256 | |||
257 | public string ScriptBaseClassName { get { throw new System.NotImplementedException (); } } |
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258 | |||
259 | public string[] ScriptReferencedAssemblies { get { throw new System.NotImplementedException (); } } |
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260 | |||
261 | public ParameterInfo[] ScriptBaseClassParameters { get { throw new System.NotImplementedException (); } } |
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262 | |||
263 | public void ClearPostedEvents() |
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264 | { |
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265 | PostedEvents.Clear(); |
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266 | } |
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267 | } |
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268 | } |