clockwerk-opensim – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
||
4 | * |
||
5 | * Redistribution and use in source and binary forms, with or without |
||
6 | * modification, are permitted provided that the following conditions are met: |
||
7 | * * Redistributions of source code must retain the above copyright |
||
8 | * notice, this list of conditions and the following disclaimer. |
||
9 | * * Redistributions in binary form must reproduce the above copyright |
||
10 | * notice, this list of conditions and the following disclaimer in the |
||
11 | * documentation and/or other materials provided with the distribution. |
||
12 | * * Neither the name of the OpenSimulator Project nor the |
||
13 | * names of its contributors may be used to endorse or promote products |
||
14 | * derived from this software without specific prior written permission. |
||
15 | * |
||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||
26 | */ |
||
27 | |||
28 | using System.Collections.Generic; |
||
29 | using OpenMetaverse; |
||
30 | using OpenSim.Framework.Communications; |
||
31 | using OpenSim.Region.Framework.Scenes; |
||
32 | using OpenSim.Services.Interfaces; |
||
33 | |||
34 | namespace OpenSim.Tests.Common |
||
35 | { |
||
36 | /// <summary> |
||
37 | /// Utility functions for carrying out user profile related tests. |
||
38 | /// </summary> |
||
39 | public static class UserAccountHelpers |
||
40 | { |
||
41 | // /// <summary> |
||
42 | // /// Create a test user with a standard inventory |
||
43 | // /// </summary> |
||
44 | // /// <param name="commsManager"></param> |
||
45 | // /// <param name="callback"> |
||
46 | // /// Callback to invoke when inventory has been loaded. This is required because |
||
47 | // /// loading may be asynchronous, even on standalone |
||
48 | // /// </param> |
||
49 | // /// <returns></returns> |
||
50 | // public static CachedUserInfo CreateUserWithInventory( |
||
51 | // CommunicationsManager commsManager, OnInventoryReceivedDelegate callback) |
||
52 | // { |
||
53 | // UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); |
||
54 | // return CreateUserWithInventory(commsManager, userId, callback); |
||
55 | // } |
||
56 | // |
||
57 | // /// <summary> |
||
58 | // /// Create a test user with a standard inventory |
||
59 | // /// </summary> |
||
60 | // /// <param name="commsManager"></param> |
||
61 | // /// <param name="userId">User ID</param> |
||
62 | // /// <param name="callback"> |
||
63 | // /// Callback to invoke when inventory has been loaded. This is required because |
||
64 | // /// loading may be asynchronous, even on standalone |
||
65 | // /// </param> |
||
66 | // /// <returns></returns> |
||
67 | // public static CachedUserInfo CreateUserWithInventory( |
||
68 | // CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback) |
||
69 | // { |
||
70 | // return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback); |
||
71 | // } |
||
72 | // |
||
73 | // /// <summary> |
||
74 | // /// Create a test user with a standard inventory |
||
75 | // /// </summary> |
||
76 | // /// <param name="commsManager"></param> |
||
77 | // /// <param name="firstName">First name of user</param> |
||
78 | // /// <param name="lastName">Last name of user</param> |
||
79 | // /// <param name="userId">User ID</param> |
||
80 | // /// <param name="callback"> |
||
81 | // /// Callback to invoke when inventory has been loaded. This is required because |
||
82 | // /// loading may be asynchronous, even on standalone |
||
83 | // /// </param> |
||
84 | // /// <returns></returns> |
||
85 | // public static CachedUserInfo CreateUserWithInventory( |
||
86 | // CommunicationsManager commsManager, string firstName, string lastName, |
||
87 | // UUID userId, OnInventoryReceivedDelegate callback) |
||
88 | // { |
||
89 | // return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback); |
||
90 | // } |
||
91 | // |
||
92 | // /// <summary> |
||
93 | // /// Create a test user with a standard inventory |
||
94 | // /// </summary> |
||
95 | // /// <param name="commsManager"></param> |
||
96 | // /// <param name="firstName">First name of user</param> |
||
97 | // /// <param name="lastName">Last name of user</param> |
||
98 | // /// <param name="password">Password</param> |
||
99 | // /// <param name="userId">User ID</param> |
||
100 | // /// <param name="callback"> |
||
101 | // /// Callback to invoke when inventory has been loaded. This is required because |
||
102 | // /// loading may be asynchronous, even on standalone |
||
103 | // /// </param> |
||
104 | // /// <returns></returns> |
||
105 | // public static CachedUserInfo CreateUserWithInventory( |
||
106 | // CommunicationsManager commsManager, string firstName, string lastName, string password, |
||
107 | // UUID userId, OnInventoryReceivedDelegate callback) |
||
108 | // { |
||
109 | // LocalUserServices lus = (LocalUserServices)commsManager.UserService; |
||
110 | // lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId); |
||
111 | // |
||
112 | // CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); |
||
113 | // userInfo.OnInventoryReceived += callback; |
||
114 | // userInfo.FetchInventory(); |
||
115 | // |
||
116 | // return userInfo; |
||
117 | // } |
||
118 | |||
119 | public static UserAccount CreateUserWithInventory(Scene scene) |
||
120 | { |
||
121 | return CreateUserWithInventory(scene, TestHelpers.ParseTail(99)); |
||
122 | } |
||
123 | |||
124 | public static UserAccount CreateUserWithInventory(Scene scene, UUID userId) |
||
125 | { |
||
126 | return CreateUserWithInventory(scene, "Bill", "Bailey", userId, "troll"); |
||
127 | } |
||
128 | |||
129 | public static UserAccount CreateUserWithInventory(Scene scene, int userId) |
||
130 | { |
||
131 | return CreateUserWithInventory(scene, "Bill", "Bailey", TestHelpers.ParseTail(userId), "troll"); |
||
132 | } |
||
133 | |||
134 | public static UserAccount CreateUserWithInventory( |
||
135 | Scene scene, string firstName, string lastName, UUID userId, string pw) |
||
136 | { |
||
137 | UserAccount ua = new UserAccount(userId) { FirstName = firstName, LastName = lastName }; |
||
138 | CreateUserWithInventory(scene, ua, pw); |
||
139 | return ua; |
||
140 | } |
||
141 | |||
142 | public static UserAccount CreateUserWithInventory( |
||
143 | Scene scene, string firstName, string lastName, int userId, string pw) |
||
144 | { |
||
145 | UserAccount ua |
||
146 | = new UserAccount(TestHelpers.ParseTail(userId)) { FirstName = firstName, LastName = lastName }; |
||
147 | CreateUserWithInventory(scene, ua, pw); |
||
148 | return ua; |
||
149 | } |
||
150 | |||
151 | public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw) |
||
152 | { |
||
153 | // FIXME: This should really be set up by UserAccount itself |
||
154 | ua.ServiceURLs = new Dictionary<string, object>(); |
||
155 | scene.UserAccountService.StoreUserAccount(ua); |
||
156 | scene.InventoryService.CreateUserInventory(ua.PrincipalID); |
||
157 | scene.AuthenticationService.SetPassword(ua.PrincipalID, pw); |
||
158 | } |
||
159 | } |
||
160 | } |