opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using OpenMetaverse; |
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31 | using log4net; |
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32 | using Nini.Config; |
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33 | using System.Reflection; |
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34 | using OpenSim.Services.Base; |
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35 | using OpenSim.Services.Interfaces; |
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36 | using OpenSim.Data; |
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37 | using OpenSim.Framework; |
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38 | |||
39 | namespace OpenSim.Services.InventoryService |
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40 | { |
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41 | public class XInventoryService : ServiceBase, IInventoryService |
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42 | { |
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43 | private static readonly ILog m_log = |
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44 | LogManager.GetLogger( |
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45 | MethodBase.GetCurrentMethod().DeclaringType); |
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46 | |||
47 | protected IXInventoryData m_Database; |
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48 | protected bool m_AllowDelete = true; |
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49 | protected string m_ConfigName = "InventoryService"; |
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50 | |||
51 | public XInventoryService(IConfigSource config) |
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52 | : this(config, "InventoryService") |
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53 | { |
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54 | } |
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55 | |||
56 | public XInventoryService(IConfigSource config, string configName) : base(config) |
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57 | { |
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58 | if (configName != string.Empty) |
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59 | m_ConfigName = configName; |
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60 | |||
61 | string dllName = String.Empty; |
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62 | string connString = String.Empty; |
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63 | //string realm = "Inventory"; // OSG version doesn't use this |
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64 | |||
65 | // |
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66 | // Try reading the [InventoryService] section first, if it exists |
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67 | // |
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68 | IConfig authConfig = config.Configs[m_ConfigName]; |
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69 | if (authConfig != null) |
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70 | { |
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71 | dllName = authConfig.GetString("StorageProvider", dllName); |
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72 | connString = authConfig.GetString("ConnectionString", connString); |
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73 | m_AllowDelete = authConfig.GetBoolean("AllowDelete", true); |
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74 | // realm = authConfig.GetString("Realm", realm); |
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75 | } |
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76 | |||
77 | // |
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78 | // Try reading the [DatabaseService] section, if it exists |
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79 | // |
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80 | IConfig dbConfig = config.Configs["DatabaseService"]; |
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81 | if (dbConfig != null) |
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82 | { |
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83 | if (dllName == String.Empty) |
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84 | dllName = dbConfig.GetString("StorageProvider", String.Empty); |
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85 | if (connString == String.Empty) |
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86 | connString = dbConfig.GetString("ConnectionString", String.Empty); |
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87 | } |
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88 | |||
89 | // |
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90 | // We tried, but this doesn't exist. We can't proceed. |
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91 | // |
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92 | if (dllName == String.Empty) |
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93 | throw new Exception("No StorageProvider configured"); |
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94 | |||
95 | m_Database = LoadPlugin<IXInventoryData>(dllName, |
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96 | new Object[] {connString, String.Empty}); |
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97 | |||
98 | if (m_Database == null) |
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99 | throw new Exception("Could not find a storage interface in the given module"); |
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100 | } |
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101 | |||
102 | public virtual bool CreateUserInventory(UUID principalID) |
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103 | { |
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104 | // This is braindeaad. We can't ever communicate that we fixed |
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105 | // an existing inventory. Well, just return root folder status, |
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106 | // but check sanity anyway. |
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107 | // |
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108 | bool result = false; |
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109 | |||
110 | InventoryFolderBase rootFolder = GetRootFolder(principalID); |
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111 | |||
112 | if (rootFolder == null) |
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113 | { |
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114 | rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.RootFolder, "My Inventory")); |
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115 | result = true; |
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116 | } |
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117 | |||
118 | XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID); |
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119 | |||
120 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; })) |
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121 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations"); |
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122 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; })) |
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123 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts"); |
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124 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; })) |
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125 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards"); |
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126 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; })) |
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127 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing"); |
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128 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; })) |
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129 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures"); |
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130 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; })) |
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131 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks"); |
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132 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; })) |
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133 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found"); |
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134 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; })) |
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135 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards"); |
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136 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; })) |
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137 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects"); |
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138 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; })) |
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139 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album"); |
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140 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; })) |
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141 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts"); |
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142 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; })) |
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143 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds"); |
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144 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; })) |
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145 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures"); |
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146 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; })) |
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147 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash"); |
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148 | |||
149 | return result; |
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150 | } |
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151 | |||
152 | protected XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name) |
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153 | { |
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154 | XInventoryFolder newFolder = new XInventoryFolder(); |
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155 | |||
156 | newFolder.folderName = name; |
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157 | newFolder.type = type; |
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158 | newFolder.version = 1; |
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159 | newFolder.folderID = UUID.Random(); |
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160 | newFolder.agentID = principalID; |
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161 | newFolder.parentFolderID = parentID; |
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162 | |||
163 | m_Database.StoreFolder(newFolder); |
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164 | |||
165 | return newFolder; |
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166 | } |
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167 | |||
168 | protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID, UUID rootID) |
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169 | { |
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170 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID); |
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171 | |||
172 | XInventoryFolder[] allFolders = m_Database.GetFolders( |
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173 | new string[] { "agentID", "parentFolderID" }, |
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174 | new string[] { principalID.ToString(), rootID.ToString() }); |
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175 | |||
176 | XInventoryFolder[] sysFolders = Array.FindAll( |
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177 | allFolders, |
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178 | delegate (XInventoryFolder f) |
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179 | { |
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180 | if (f.type > 0) |
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181 | return true; |
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182 | return false; |
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183 | }); |
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184 | |||
185 | // m_log.DebugFormat( |
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186 | // "[XINVENTORY SERVICE]: Found {0} system folders for {1}", sysFolders.Length, principalID); |
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187 | |||
188 | return sysFolders; |
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189 | } |
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190 | |||
191 | public virtual List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) |
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192 | { |
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193 | XInventoryFolder[] allFolders = m_Database.GetFolders( |
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194 | new string[] { "agentID" }, |
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195 | new string[] { principalID.ToString() }); |
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196 | |||
197 | if (allFolders.Length == 0) |
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198 | return null; |
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199 | |||
200 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
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201 | |||
202 | foreach (XInventoryFolder x in allFolders) |
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203 | { |
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204 | //m_log.DebugFormat("[XINVENTORY SERVICE]: Adding folder {0} to skeleton", x.folderName); |
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205 | folders.Add(ConvertToOpenSim(x)); |
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206 | } |
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207 | |||
208 | return folders; |
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209 | } |
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210 | |||
211 | public virtual InventoryFolderBase GetRootFolder(UUID principalID) |
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212 | { |
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213 | XInventoryFolder[] folders = m_Database.GetFolders( |
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214 | new string[] { "agentID", "parentFolderID"}, |
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215 | new string[] { principalID.ToString(), UUID.Zero.ToString() }); |
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216 | |||
217 | if (folders.Length == 0) |
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218 | return null; |
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219 | |||
220 | XInventoryFolder root = null; |
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221 | foreach (XInventoryFolder folder in folders) |
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222 | { |
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223 | if (folder.folderName == "My Inventory") |
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224 | { |
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225 | root = folder; |
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226 | break; |
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227 | } |
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228 | } |
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229 | |||
230 | if (root == null) // oops |
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231 | root = folders[0]; |
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232 | |||
233 | return ConvertToOpenSim(root); |
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234 | } |
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235 | |||
236 | public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) |
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237 | { |
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238 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); |
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239 | |||
240 | InventoryFolderBase rootFolder = GetRootFolder(principalID); |
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241 | |||
242 | if (rootFolder == null) |
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243 | { |
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244 | m_log.WarnFormat( |
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245 | "[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}", |
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246 | principalID, type); |
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247 | |||
248 | return null; |
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249 | } |
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250 | |||
251 | return GetSystemFolderForType(rootFolder, type); |
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252 | } |
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253 | |||
254 | private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type) |
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255 | { |
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256 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); |
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257 | |||
258 | if (type == AssetType.RootFolder) |
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259 | return rootFolder; |
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260 | |||
261 | XInventoryFolder[] folders = m_Database.GetFolders( |
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262 | new string[] { "agentID", "parentFolderID", "type"}, |
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263 | new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() }); |
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264 | |||
265 | if (folders.Length == 0) |
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266 | { |
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267 | // m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID); |
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268 | return null; |
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269 | } |
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270 | |||
271 | // m_log.DebugFormat( |
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272 | // "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}", |
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273 | // folders[0].folderName, folders[0].folderID, type, principalID); |
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274 | |||
275 | return ConvertToOpenSim(folders[0]); |
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276 | } |
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277 | |||
278 | public virtual InventoryCollection GetFolderContent(UUID principalID, UUID folderID) |
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279 | { |
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280 | // This method doesn't receive a valud principal id from the |
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281 | // connector. So we disregard the principal and look |
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282 | // by ID. |
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283 | // |
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284 | //m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString()); |
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285 | InventoryCollection inventory = new InventoryCollection(); |
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286 | inventory.UserID = principalID; |
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287 | inventory.Folders = new List<InventoryFolderBase>(); |
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288 | inventory.Items = new List<InventoryItemBase>(); |
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289 | |||
290 | XInventoryFolder[] folders = m_Database.GetFolders( |
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291 | new string[] { "parentFolderID"}, |
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292 | new string[] { folderID.ToString() }); |
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293 | |||
294 | foreach (XInventoryFolder x in folders) |
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295 | { |
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296 | //m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to response", x.folderName); |
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297 | inventory.Folders.Add(ConvertToOpenSim(x)); |
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298 | } |
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299 | |||
300 | XInventoryItem[] items = m_Database.GetItems( |
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301 | new string[] { "parentFolderID"}, |
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302 | new string[] { folderID.ToString() }); |
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303 | |||
304 | foreach (XInventoryItem i in items) |
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305 | { |
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306 | //m_log.DebugFormat("[XINVENTORY]: Adding item {0} to response", i.inventoryName); |
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307 | inventory.Items.Add(ConvertToOpenSim(i)); |
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308 | } |
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309 | |||
310 | return inventory; |
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311 | } |
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312 | |||
313 | public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) |
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314 | { |
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315 | // m_log.DebugFormat("[XINVENTORY]: Fetch items for folder {0}", folderID); |
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316 | |||
317 | // Since we probably don't get a valid principal here, either ... |
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318 | // |
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319 | List<InventoryItemBase> invItems = new List<InventoryItemBase>(); |
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320 | |||
321 | XInventoryItem[] items = m_Database.GetItems( |
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322 | new string[] { "parentFolderID" }, |
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323 | new string[] { folderID.ToString() }); |
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324 | |||
325 | foreach (XInventoryItem i in items) |
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326 | invItems.Add(ConvertToOpenSim(i)); |
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327 | |||
328 | return invItems; |
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329 | } |
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330 | |||
331 | public virtual bool AddFolder(InventoryFolderBase folder) |
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332 | { |
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333 | // m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID); |
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334 | |||
335 | InventoryFolderBase check = GetFolder(folder); |
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336 | if (check != null) |
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337 | return false; |
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338 | |||
339 | if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown) |
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340 | { |
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341 | InventoryFolderBase rootFolder = GetRootFolder(folder.Owner); |
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342 | |||
343 | if (rootFolder == null) |
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344 | { |
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345 | m_log.WarnFormat( |
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346 | "[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}", |
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347 | folder.Owner, folder.Type); |
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348 | |||
349 | return false; |
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350 | } |
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351 | |||
352 | // Check we're not trying to add this as a system folder. |
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353 | if (folder.ParentID == rootFolder.ID) |
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354 | { |
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355 | InventoryFolderBase existingSystemFolder |
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356 | = GetSystemFolderForType(rootFolder, (AssetType)folder.Type); |
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357 | |||
358 | if (existingSystemFolder != null) |
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359 | { |
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360 | m_log.WarnFormat( |
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361 | "[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}", |
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362 | folder.Type, folder.Name, folder.ParentID, folder.Owner); |
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363 | |||
364 | return false; |
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365 | } |
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366 | } |
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367 | } |
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368 | |||
369 | XInventoryFolder xFolder = ConvertFromOpenSim(folder); |
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370 | return m_Database.StoreFolder(xFolder); |
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371 | } |
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372 | |||
373 | public virtual bool UpdateFolder(InventoryFolderBase folder) |
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374 | { |
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375 | // m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID); |
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376 | |||
377 | XInventoryFolder xFolder = ConvertFromOpenSim(folder); |
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378 | InventoryFolderBase check = GetFolder(folder); |
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379 | |||
380 | if (check == null) |
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381 | return AddFolder(folder); |
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382 | |||
383 | if ((check.Type != (short)AssetType.Unknown || xFolder.type != (short)AssetType.Unknown) |
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384 | && (check.Type != (short)AssetType.OutfitFolder || xFolder.type != (short)AssetType.OutfitFolder)) |
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385 | { |
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386 | if (xFolder.version < check.Version) |
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387 | { |
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388 | // m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version); |
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389 | return false; |
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390 | } |
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391 | |||
392 | check.Version = (ushort)xFolder.version; |
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393 | xFolder = ConvertFromOpenSim(check); |
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394 | |||
395 | // m_log.DebugFormat( |
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396 | // "[XINVENTORY]: Storing version only update to system folder {0} {1} {2}", |
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397 | // xFolder.folderName, xFolder.version, xFolder.type); |
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398 | |||
399 | return m_Database.StoreFolder(xFolder); |
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400 | } |
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401 | |||
402 | if (xFolder.version < check.Version) |
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403 | xFolder.version = check.Version; |
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404 | |||
405 | xFolder.folderID = check.ID; |
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406 | |||
407 | return m_Database.StoreFolder(xFolder); |
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408 | } |
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409 | |||
410 | public virtual bool MoveFolder(InventoryFolderBase folder) |
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411 | { |
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412 | return m_Database.MoveFolder(folder.ID.ToString(), folder.ParentID.ToString()); |
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413 | } |
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414 | |||
415 | // We don't check the principal's ID here |
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416 | // |
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417 | public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs) |
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418 | { |
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419 | return DeleteFolders(principalID, folderIDs, true); |
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420 | } |
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421 | |||
422 | public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs, bool onlyIfTrash) |
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423 | { |
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424 | if (!m_AllowDelete) |
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425 | return false; |
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426 | |||
427 | // Ignore principal ID, it's bogus at connector level |
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428 | // |
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429 | foreach (UUID id in folderIDs) |
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430 | { |
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431 | if (onlyIfTrash && !ParentIsTrash(id)) |
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432 | continue; |
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433 | //m_log.InfoFormat("[XINVENTORY SERVICE]: Delete folder {0}", id); |
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434 | InventoryFolderBase f = new InventoryFolderBase(); |
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435 | f.ID = id; |
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436 | PurgeFolder(f, onlyIfTrash); |
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437 | m_Database.DeleteFolders("folderID", id.ToString()); |
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438 | } |
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439 | |||
440 | return true; |
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441 | } |
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442 | |||
443 | public virtual bool PurgeFolder(InventoryFolderBase folder) |
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444 | { |
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445 | return PurgeFolder(folder, true); |
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446 | } |
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447 | |||
448 | public virtual bool PurgeFolder(InventoryFolderBase folder, bool onlyIfTrash) |
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449 | { |
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450 | if (!m_AllowDelete) |
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451 | return false; |
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452 | |||
453 | if (onlyIfTrash && !ParentIsTrash(folder.ID)) |
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454 | return false; |
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455 | |||
456 | XInventoryFolder[] subFolders = m_Database.GetFolders( |
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457 | new string[] { "parentFolderID" }, |
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458 | new string[] { folder.ID.ToString() }); |
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459 | |||
460 | foreach (XInventoryFolder x in subFolders) |
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461 | { |
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462 | PurgeFolder(ConvertToOpenSim(x), onlyIfTrash); |
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463 | m_Database.DeleteFolders("folderID", x.folderID.ToString()); |
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464 | } |
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465 | |||
466 | m_Database.DeleteItems("parentFolderID", folder.ID.ToString()); |
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467 | |||
468 | return true; |
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469 | } |
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470 | |||
471 | public virtual bool AddItem(InventoryItemBase item) |
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472 | { |
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473 | // m_log.DebugFormat( |
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474 | // "[XINVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}", item.Name, item.ID, item.Folder, item.Owner); |
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475 | |||
476 | return m_Database.StoreItem(ConvertFromOpenSim(item)); |
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477 | } |
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478 | |||
479 | public virtual bool UpdateItem(InventoryItemBase item) |
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480 | { |
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481 | if (!m_AllowDelete) |
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482 | if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder) |
||
483 | return false; |
||
484 | |||
485 | // m_log.InfoFormat( |
||
486 | // "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder); |
||
487 | |||
488 | InventoryItemBase retrievedItem = GetItem(item); |
||
489 | |||
490 | if (retrievedItem == null) |
||
491 | { |
||
492 | m_log.WarnFormat( |
||
493 | "[XINVENTORY SERVICE]: Tried to update item {0} {1}, owner {2} but no existing item found.", |
||
494 | item.Name, item.ID, item.Owner); |
||
495 | |||
496 | return false; |
||
497 | } |
||
498 | |||
499 | // Do not allow invariants to change. Changes to folder ID occur in MoveItems() |
||
500 | if (retrievedItem.InvType != item.InvType |
||
501 | || retrievedItem.AssetType != item.AssetType |
||
502 | || retrievedItem.Folder != item.Folder |
||
503 | || retrievedItem.CreatorIdentification != item.CreatorIdentification |
||
504 | || retrievedItem.Owner != item.Owner) |
||
505 | { |
||
506 | m_log.WarnFormat( |
||
507 | "[XINVENTORY SERVICE]: Caller to UpdateItem() for {0} {1} tried to alter property(s) that should be invariant, (InvType, AssetType, Folder, CreatorIdentification, Owner), existing ({2}, {3}, {4}, {5}, {6}), update ({7}, {8}, {9}, {10}, {11})", |
||
508 | retrievedItem.Name, |
||
509 | retrievedItem.ID, |
||
510 | retrievedItem.InvType, |
||
511 | retrievedItem.AssetType, |
||
512 | retrievedItem.Folder, |
||
513 | retrievedItem.CreatorIdentification, |
||
514 | retrievedItem.Owner, |
||
515 | item.InvType, |
||
516 | item.AssetType, |
||
517 | item.Folder, |
||
518 | item.CreatorIdentification, |
||
519 | item.Owner); |
||
520 | |||
521 | item.InvType = retrievedItem.InvType; |
||
522 | item.AssetType = retrievedItem.AssetType; |
||
523 | item.Folder = retrievedItem.Folder; |
||
524 | item.CreatorIdentification = retrievedItem.CreatorIdentification; |
||
525 | item.Owner = retrievedItem.Owner; |
||
526 | } |
||
527 | |||
528 | return m_Database.StoreItem(ConvertFromOpenSim(item)); |
||
529 | } |
||
530 | |||
531 | public virtual bool MoveItems(UUID principalID, List<InventoryItemBase> items) |
||
532 | { |
||
533 | // Principal is b0rked. *sigh* |
||
534 | // |
||
535 | foreach (InventoryItemBase i in items) |
||
536 | { |
||
537 | m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString()); |
||
538 | } |
||
539 | |||
540 | return true; |
||
541 | } |
||
542 | |||
543 | public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs) |
||
544 | { |
||
545 | if (!m_AllowDelete) |
||
546 | { |
||
547 | // We must still allow links and links to folders to be deleted, otherwise they will build up |
||
548 | // in the player's inventory until they can no longer log in. Deletions of links due to code bugs or |
||
549 | // similar is inconvenient but on a par with accidental movement of items. The original item is never |
||
550 | // touched. |
||
551 | foreach (UUID id in itemIDs) |
||
552 | { |
||
553 | if (!m_Database.DeleteItems( |
||
554 | new string[] { "inventoryID", "assetType" }, |
||
555 | new string[] { id.ToString(), ((sbyte)AssetType.Link).ToString() })) |
||
556 | { |
||
557 | m_Database.DeleteItems( |
||
558 | new string[] { "inventoryID", "assetType" }, |
||
559 | new string[] { id.ToString(), ((sbyte)AssetType.LinkFolder).ToString() }); |
||
560 | } |
||
561 | } |
||
562 | } |
||
563 | else |
||
564 | { |
||
565 | // Just use the ID... *facepalms* |
||
566 | // |
||
567 | foreach (UUID id in itemIDs) |
||
568 | m_Database.DeleteItems("inventoryID", id.ToString()); |
||
569 | } |
||
570 | |||
571 | return true; |
||
572 | } |
||
573 | |||
574 | public virtual InventoryItemBase GetItem(InventoryItemBase item) |
||
575 | { |
||
576 | XInventoryItem[] items = m_Database.GetItems( |
||
577 | new string[] { "inventoryID" }, |
||
578 | new string[] { item.ID.ToString() }); |
||
579 | |||
580 | if (items.Length == 0) |
||
581 | return null; |
||
582 | |||
583 | return ConvertToOpenSim(items[0]); |
||
584 | } |
||
585 | |||
586 | public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder) |
||
587 | { |
||
588 | XInventoryFolder[] folders = m_Database.GetFolders( |
||
589 | new string[] { "folderID"}, |
||
590 | new string[] { folder.ID.ToString() }); |
||
591 | |||
592 | if (folders.Length == 0) |
||
593 | return null; |
||
594 | |||
595 | return ConvertToOpenSim(folders[0]); |
||
596 | } |
||
597 | |||
598 | public virtual List<InventoryItemBase> GetActiveGestures(UUID principalID) |
||
599 | { |
||
600 | XInventoryItem[] items = m_Database.GetActiveGestures(principalID); |
||
601 | |||
602 | if (items.Length == 0) |
||
603 | return new List<InventoryItemBase>(); |
||
604 | |||
605 | List<InventoryItemBase> ret = new List<InventoryItemBase>(); |
||
606 | |||
607 | foreach (XInventoryItem x in items) |
||
608 | ret.Add(ConvertToOpenSim(x)); |
||
609 | |||
610 | return ret; |
||
611 | } |
||
612 | |||
613 | public virtual int GetAssetPermissions(UUID principalID, UUID assetID) |
||
614 | { |
||
615 | return m_Database.GetAssetPermissions(principalID, assetID); |
||
616 | } |
||
617 | |||
618 | public virtual InventoryCollection GetUserInventory(UUID userID) |
||
619 | { |
||
620 | InventoryCollection userInventory = new InventoryCollection(); |
||
621 | userInventory.UserID = userID; |
||
622 | userInventory.Folders = new List<InventoryFolderBase>(); |
||
623 | userInventory.Items = new List<InventoryItemBase>(); |
||
624 | |||
625 | List<InventoryFolderBase> skel = GetInventorySkeleton(userID); |
||
626 | if (skel != null) |
||
627 | { |
||
628 | foreach (InventoryFolderBase f in skel) |
||
629 | { |
||
630 | InventoryCollection c = GetFolderContent(userID, f.ID); |
||
631 | if (c != null && c.Items != null && c.Items.Count > 0) |
||
632 | userInventory.Items.AddRange(c.Items); |
||
633 | if (c != null && c.Folders != null && c.Folders.Count > 0) |
||
634 | userInventory.Folders.AddRange(c.Folders); |
||
635 | } |
||
636 | } |
||
637 | m_log.DebugFormat("[XINVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items", |
||
638 | userID, userInventory.Folders.Count, userInventory.Items.Count); |
||
639 | return userInventory; |
||
640 | } |
||
641 | |||
642 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) |
||
643 | { |
||
644 | } |
||
645 | |||
646 | // Unused. |
||
647 | // |
||
648 | public bool HasInventoryForUser(UUID userID) |
||
649 | { |
||
650 | return false; |
||
651 | } |
||
652 | |||
653 | // CM Helpers |
||
654 | // |
||
655 | protected InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder) |
||
656 | { |
||
657 | InventoryFolderBase newFolder = new InventoryFolderBase(); |
||
658 | |||
659 | newFolder.ParentID = folder.parentFolderID; |
||
660 | newFolder.Type = (short)folder.type; |
||
661 | // Viewer can't understand anything that's not in it's LLFolderType enum |
||
662 | if (newFolder.Type == 100) |
||
663 | newFolder.Type = -1; |
||
664 | newFolder.Version = (ushort)folder.version; |
||
665 | newFolder.Name = folder.folderName; |
||
666 | newFolder.Owner = folder.agentID; |
||
667 | newFolder.ID = folder.folderID; |
||
668 | |||
669 | return newFolder; |
||
670 | } |
||
671 | |||
672 | protected XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder) |
||
673 | { |
||
674 | XInventoryFolder newFolder = new XInventoryFolder(); |
||
675 | |||
676 | newFolder.parentFolderID = folder.ParentID; |
||
677 | newFolder.type = (int)folder.Type; |
||
678 | newFolder.version = (int)folder.Version; |
||
679 | newFolder.folderName = folder.Name; |
||
680 | newFolder.agentID = folder.Owner; |
||
681 | newFolder.folderID = folder.ID; |
||
682 | |||
683 | return newFolder; |
||
684 | } |
||
685 | |||
686 | protected InventoryItemBase ConvertToOpenSim(XInventoryItem item) |
||
687 | { |
||
688 | InventoryItemBase newItem = new InventoryItemBase(); |
||
689 | |||
690 | newItem.AssetID = item.assetID; |
||
691 | newItem.AssetType = item.assetType; |
||
692 | newItem.Name = item.inventoryName; |
||
693 | newItem.Owner = item.avatarID; |
||
694 | newItem.ID = item.inventoryID; |
||
695 | newItem.InvType = item.invType; |
||
696 | newItem.Folder = item.parentFolderID; |
||
697 | newItem.CreatorIdentification = item.creatorID; |
||
698 | newItem.Description = item.inventoryDescription; |
||
699 | newItem.NextPermissions = (uint)item.inventoryNextPermissions; |
||
700 | newItem.CurrentPermissions = (uint)item.inventoryCurrentPermissions; |
||
701 | newItem.BasePermissions = (uint)item.inventoryBasePermissions; |
||
702 | newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions; |
||
703 | newItem.GroupPermissions = (uint)item.inventoryGroupPermissions; |
||
704 | newItem.GroupID = item.groupID; |
||
705 | if (item.groupOwned == 0) |
||
706 | newItem.GroupOwned = false; |
||
707 | else |
||
708 | newItem.GroupOwned = true; |
||
709 | newItem.SalePrice = item.salePrice; |
||
710 | newItem.SaleType = (byte)item.saleType; |
||
711 | newItem.Flags = (uint)item.flags; |
||
712 | newItem.CreationDate = item.creationDate; |
||
713 | |||
714 | return newItem; |
||
715 | } |
||
716 | |||
717 | protected XInventoryItem ConvertFromOpenSim(InventoryItemBase item) |
||
718 | { |
||
719 | XInventoryItem newItem = new XInventoryItem(); |
||
720 | |||
721 | newItem.assetID = item.AssetID; |
||
722 | newItem.assetType = item.AssetType; |
||
723 | newItem.inventoryName = item.Name; |
||
724 | newItem.avatarID = item.Owner; |
||
725 | newItem.inventoryID = item.ID; |
||
726 | newItem.invType = item.InvType; |
||
727 | newItem.parentFolderID = item.Folder; |
||
728 | newItem.creatorID = item.CreatorIdentification; |
||
729 | newItem.inventoryDescription = item.Description; |
||
730 | newItem.inventoryNextPermissions = (int)item.NextPermissions; |
||
731 | newItem.inventoryCurrentPermissions = (int)item.CurrentPermissions; |
||
732 | newItem.inventoryBasePermissions = (int)item.BasePermissions; |
||
733 | newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions; |
||
734 | newItem.inventoryGroupPermissions = (int)item.GroupPermissions; |
||
735 | newItem.groupID = item.GroupID; |
||
736 | if (item.GroupOwned) |
||
737 | newItem.groupOwned = 1; |
||
738 | else |
||
739 | newItem.groupOwned = 0; |
||
740 | newItem.salePrice = item.SalePrice; |
||
741 | newItem.saleType = (int)item.SaleType; |
||
742 | newItem.flags = (int)item.Flags; |
||
743 | newItem.creationDate = item.CreationDate; |
||
744 | |||
745 | return newItem; |
||
746 | } |
||
747 | |||
748 | private bool ParentIsTrash(UUID folderID) |
||
749 | { |
||
750 | XInventoryFolder[] folder = m_Database.GetFolders(new string[] {"folderID"}, new string[] {folderID.ToString()}); |
||
751 | if (folder.Length < 1) |
||
752 | return false; |
||
753 | |||
754 | if (folder[0].type == (int)AssetType.TrashFolder) |
||
755 | return true; |
||
756 | |||
757 | UUID parentFolder = folder[0].parentFolderID; |
||
758 | |||
759 | while (parentFolder != UUID.Zero) |
||
760 | { |
||
761 | XInventoryFolder[] parent = m_Database.GetFolders(new string[] {"folderID"}, new string[] {parentFolder.ToString()}); |
||
762 | if (parent.Length < 1) |
||
763 | return false; |
||
764 | |||
765 | if (parent[0].type == (int)AssetType.TrashFolder) |
||
766 | return true; |
||
767 | if (parent[0].type == (int)AssetType.RootFolder) |
||
768 | return false; |
||
769 | |||
770 | parentFolder = parent[0].parentFolderID; |
||
771 | } |
||
772 | return false; |
||
773 | } |
||
774 | } |
||
775 | } |