opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Reflection; |
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30 | using OpenSim.Framework; |
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31 | using OpenSim.Region.Framework.Scenes; |
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32 | using OpenSim.Services.Interfaces; |
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33 | using OpenMetaverse; |
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34 | using log4net; |
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35 | |||
36 | namespace OpenSim.Services.Connectors.SimianGrid |
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37 | { |
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38 | public class SimianActivityDetector |
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39 | { |
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40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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41 | |||
42 | private IGridUserService m_GridUserService; |
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43 | |||
44 | public SimianActivityDetector(IGridUserService guService) |
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45 | { |
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46 | m_GridUserService = guService; |
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47 | m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Started"); |
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48 | } |
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49 | |||
50 | public void AddRegion(Scene scene) |
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51 | { |
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52 | // For now the only events we listen to are these |
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53 | // But we could trigger the position update more often |
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54 | scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; |
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55 | scene.EventManager.OnNewClient += OnNewClient; |
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56 | scene.EventManager.OnAvatarEnteringNewParcel += OnEnteringNewParcel; |
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57 | } |
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58 | |||
59 | public void RemoveRegion(Scene scene) |
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60 | { |
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61 | scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent; |
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62 | scene.EventManager.OnNewClient -= OnNewClient; |
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63 | scene.EventManager.OnAvatarEnteringNewParcel -= OnEnteringNewParcel; |
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64 | } |
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65 | |||
66 | public void OnMakeRootAgent(ScenePresence sp) |
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67 | { |
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68 | m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); |
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69 | Util.FireAndForget(delegate(object o) |
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70 | { |
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71 | m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); |
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72 | }); |
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73 | } |
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74 | |||
75 | public void OnNewClient(IClientAPI client) |
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76 | { |
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77 | client.OnConnectionClosed += OnConnectionClose; |
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78 | } |
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79 | |||
80 | public void OnConnectionClose(IClientAPI client) |
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81 | { |
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82 | if (client.SceneAgent.IsChildAgent) |
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83 | return; |
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84 | |||
85 | // m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); |
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86 | m_GridUserService.LoggedOut( |
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87 | client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID, |
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88 | client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat); |
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89 | } |
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90 | |||
91 | void OnEnteringNewParcel(ScenePresence sp, int localLandID, UUID regionID) |
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92 | { |
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93 | // Asynchronously update the position stored in the session table for this agent |
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94 | Util.FireAndForget(delegate(object o) |
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95 | { |
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96 | m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); |
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97 | }); |
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98 | } |
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99 | } |
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100 | } |