opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Net; |
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31 | using System.Reflection; |
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32 | using Nini.Config; |
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33 | using log4net; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Framework.Console; |
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36 | using OpenSim.Data; |
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37 | using OpenSim.Services.Interfaces; |
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38 | using OpenMetaverse; |
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39 | |||
40 | namespace OpenSim.Services.AvatarService |
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41 | { |
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42 | public class AvatarService : AvatarServiceBase, IAvatarService |
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43 | { |
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44 | private static readonly ILog m_log = |
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45 | LogManager.GetLogger( |
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46 | MethodBase.GetCurrentMethod().DeclaringType); |
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47 | |||
48 | public AvatarService(IConfigSource config) |
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49 | : base(config) |
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50 | { |
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51 | m_log.Debug("[AVATAR SERVICE]: Starting avatar service"); |
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52 | } |
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53 | |||
54 | public AvatarAppearance GetAppearance(UUID principalID) |
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55 | { |
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56 | AvatarData avatar = GetAvatar(principalID); |
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57 | return avatar.ToAvatarAppearance(); |
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58 | } |
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59 | |||
60 | public bool SetAppearance(UUID principalID, AvatarAppearance appearance) |
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61 | { |
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62 | AvatarData avatar = new AvatarData(appearance); |
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63 | return SetAvatar(principalID,avatar); |
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64 | } |
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65 | |||
66 | public AvatarData GetAvatar(UUID principalID) |
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67 | { |
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68 | AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString()); |
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69 | AvatarData ret = new AvatarData(); |
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70 | ret.Data = new Dictionary<string,string>(); |
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71 | |||
72 | if (av.Length == 0) |
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73 | { |
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74 | ret.AvatarType = 1; // SL avatar |
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75 | return ret; |
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76 | } |
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77 | |||
78 | foreach (AvatarBaseData b in av) |
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79 | { |
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80 | if (b.Data["Name"] == "AvatarType") |
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81 | ret.AvatarType = Convert.ToInt32(b.Data["Value"]); |
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82 | else |
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83 | ret.Data[b.Data["Name"]] = b.Data["Value"]; |
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84 | } |
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85 | |||
86 | return ret; |
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87 | } |
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88 | |||
89 | public bool SetAvatar(UUID principalID, AvatarData avatar) |
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90 | { |
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91 | int count = 0; |
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92 | foreach (KeyValuePair<string, string> kvp in avatar.Data) |
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93 | if (kvp.Key.StartsWith("_")) |
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94 | count++; |
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95 | |||
96 | // m_log.DebugFormat("[AVATAR SERVICE]: SetAvatar for {0}, attachs={1}", principalID, count); |
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97 | m_Database.Delete("PrincipalID", principalID.ToString()); |
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98 | |||
99 | AvatarBaseData av = new AvatarBaseData(); |
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100 | av.Data = new Dictionary<string,string>(); |
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101 | |||
102 | av.PrincipalID = principalID; |
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103 | av.Data["Name"] = "AvatarType"; |
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104 | av.Data["Value"] = avatar.AvatarType.ToString(); |
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105 | |||
106 | if (!m_Database.Store(av)) |
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107 | return false; |
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108 | |||
109 | foreach (KeyValuePair<string,string> kvp in avatar.Data) |
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110 | { |
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111 | av.Data["Name"] = kvp.Key; |
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112 | |||
113 | // justincc 20110730. Yes, this is a hack to get around the fact that a bug in OpenSim is causing |
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114 | // various simulators on osgrid to inject bad values. Since these simulators might be around for a |
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115 | // long time, we are going to manually police the value. |
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116 | // |
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117 | // It should be possible to remove this in half a year if we don't want to police values server side. |
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118 | if (kvp.Key == "AvatarHeight") |
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119 | { |
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120 | float height; |
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121 | if (!float.TryParse(kvp.Value, out height) || height < 0 || height > 10) |
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122 | { |
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123 | string rawHeight = kvp.Value.Replace(",", "."); |
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124 | |||
125 | if (!float.TryParse(rawHeight, out height) || height < 0 || height > 10) |
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126 | height = 1.771488f; |
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127 | |||
128 | m_log.DebugFormat( |
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129 | "[AVATAR SERVICE]: Rectifying height of avatar {0} from {1} to {2}", |
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130 | principalID, kvp.Value, height); |
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131 | } |
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132 | |||
133 | av.Data["Value"] = height.ToString(); |
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134 | } |
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135 | else |
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136 | { |
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137 | av.Data["Value"] = kvp.Value; |
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138 | } |
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139 | |||
140 | if (!m_Database.Store(av)) |
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141 | { |
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142 | m_Database.Delete("PrincipalID", principalID.ToString()); |
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143 | return false; |
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144 | } |
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145 | } |
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146 | |||
147 | return true; |
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148 | } |
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149 | |||
150 | public bool ResetAvatar(UUID principalID) |
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151 | { |
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152 | return m_Database.Delete("PrincipalID", principalID.ToString()); |
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153 | } |
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154 | |||
155 | public bool SetItems(UUID principalID, string[] names, string[] values) |
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156 | { |
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157 | AvatarBaseData av = new AvatarBaseData(); |
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158 | av.Data = new Dictionary<string,string>(); |
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159 | av.PrincipalID = principalID; |
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160 | |||
161 | if (names.Length != values.Length) |
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162 | return false; |
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163 | |||
164 | for (int i = 0 ; i < names.Length ; i++) |
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165 | { |
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166 | av.Data["Name"] = names[i]; |
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167 | av.Data["Value"] = values[i]; |
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168 | |||
169 | if (!m_Database.Store(av)) |
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170 | return false; |
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171 | } |
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172 | |||
173 | return true; |
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174 | } |
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175 | |||
176 | public bool RemoveItems(UUID principalID, string[] names) |
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177 | { |
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178 | foreach (string name in names) |
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179 | { |
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180 | m_Database.Delete(principalID, name); |
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181 | } |
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182 | return true; |
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183 | } |
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184 | } |
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185 | } |