opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Reflection; |
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30 | using Nini.Config; |
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31 | using OpenSim.Framework; |
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32 | using OpenSim.Data; |
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33 | using OpenSim.Services.Interfaces; |
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34 | using OpenSim.Services.Base; |
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35 | |||
36 | namespace OpenSim.Services.AssetService |
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37 | { |
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38 | public class AssetServiceBase : ServiceBase |
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39 | { |
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40 | protected IAssetDataPlugin m_Database = null; |
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41 | protected IAssetLoader m_AssetLoader = null; |
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42 | protected string m_ConfigName = "AssetService"; |
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43 | |||
44 | public AssetServiceBase(IConfigSource config) |
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45 | : this(config, "AssetService") |
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46 | { |
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47 | } |
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48 | |||
49 | public AssetServiceBase(IConfigSource config, string configName) : base(config) |
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50 | { |
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51 | if (configName != string.Empty) |
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52 | m_ConfigName = configName; |
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53 | |||
54 | string dllName = String.Empty; |
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55 | string connString = String.Empty; |
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56 | |||
57 | // |
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58 | // Try reading the [AssetService] section, if it exists |
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59 | // |
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60 | IConfig assetConfig = config.Configs[m_ConfigName]; |
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61 | if (assetConfig != null) |
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62 | { |
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63 | dllName = assetConfig.GetString("StorageProvider", dllName); |
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64 | connString = assetConfig.GetString("ConnectionString", connString); |
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65 | } |
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66 | |||
67 | // |
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68 | // Try reading the [DatabaseService] section, if it exists |
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69 | // |
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70 | IConfig dbConfig = config.Configs["DatabaseService"]; |
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71 | if (dbConfig != null) |
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72 | { |
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73 | if (dllName == String.Empty) |
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74 | dllName = dbConfig.GetString("StorageProvider", String.Empty); |
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75 | if (connString == String.Empty) |
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76 | connString = dbConfig.GetString("ConnectionString", String.Empty); |
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77 | } |
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78 | |||
79 | // |
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80 | // We tried, but this doesn't exist. We can't proceed. |
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81 | // |
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82 | if (dllName.Equals(String.Empty)) |
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83 | throw new Exception("No StorageProvider configured"); |
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84 | |||
85 | m_Database = LoadPlugin<IAssetDataPlugin>(dllName); |
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86 | if (m_Database == null) |
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87 | throw new Exception(string.Format("Could not find a storage interface in the module {0}", dllName)); |
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88 | |||
89 | m_Database.Initialise(connString); |
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90 | |||
91 | string loaderName = assetConfig.GetString("DefaultAssetLoader", |
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92 | String.Empty); |
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93 | |||
94 | if (loaderName != String.Empty) |
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95 | { |
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96 | m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName); |
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97 | |||
98 | if (m_AssetLoader == null) |
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99 | throw new Exception(string.Format("Asset loader could not be loaded from {0}", loaderName)); |
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100 | } |
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101 | } |
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102 | } |
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103 | } |