opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using Nini.Config; |
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29 | using log4net; |
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30 | using System; |
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31 | using System.Reflection; |
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32 | using System.IO; |
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33 | using System.Net; |
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34 | using System.Text; |
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35 | using System.Text.RegularExpressions; |
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36 | using System.Xml; |
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37 | using System.Xml.Serialization; |
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38 | using OpenSim.Server.Base; |
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39 | using OpenSim.Services.Interfaces; |
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40 | using OpenSim.Framework; |
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41 | using OpenSim.Framework.Servers.HttpServer; |
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42 | |||
43 | namespace OpenSim.Server.Handlers.Asset |
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44 | { |
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45 | public class AssetServerPostHandler : BaseStreamHandler |
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46 | { |
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47 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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48 | |||
49 | private IAssetService m_AssetService; |
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50 | |||
51 | public AssetServerPostHandler(IAssetService service) : |
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52 | base("POST", "/assets") |
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53 | { |
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54 | m_AssetService = service; |
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55 | } |
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56 | |||
57 | protected override byte[] ProcessRequest(string path, Stream request, |
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58 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
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59 | { |
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60 | AssetBase asset; |
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61 | XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); |
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62 | |||
63 | try |
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64 | { |
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65 | asset = (AssetBase)xs.Deserialize(request); |
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66 | } |
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67 | catch (XmlException) |
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68 | { |
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69 | httpResponse.StatusCode = (int)HttpStatusCode.BadRequest; |
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70 | return null; |
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71 | } |
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72 | |||
73 | string[] p = SplitParams(path); |
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74 | if (p.Length > 1) |
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75 | { |
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76 | bool result = m_AssetService.UpdateContent(p[1], asset.Data); |
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77 | |||
78 | xs = new XmlSerializer(typeof(bool)); |
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79 | return ServerUtils.SerializeResult(xs, result); |
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80 | } |
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81 | |||
82 | string id = m_AssetService.Store(asset); |
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83 | |||
84 | xs = new XmlSerializer(typeof(string)); |
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85 | return ServerUtils.SerializeResult(xs, id); |
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86 | } |
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87 | } |
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88 | } |