opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System.IO; |
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29 | using System.CodeDom.Compiler; |
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30 | using System.Collections.Generic; |
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31 | using Microsoft.CSharp; |
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32 | using NUnit.Framework; |
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33 | using OpenSim.Region.ScriptEngine.Shared.CodeTools; |
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34 | using OpenSim.Tests.Common; |
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35 | |||
36 | namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests |
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37 | { |
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38 | /// <summary> |
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39 | /// Tests the LSL compiler. Among other things, test that error messages |
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40 | /// generated by the C# compiler can be mapped to prper lines/columns in |
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41 | /// the LSL source. |
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42 | /// </summary> |
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43 | [TestFixture] |
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44 | public class CompilerTest : OpenSimTestCase |
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45 | { |
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46 | private string m_testDir; |
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47 | private CSharpCodeProvider m_CSCodeProvider; |
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48 | private CompilerParameters m_compilerParameters; |
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49 | private CompilerResults m_compilerResults; |
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50 | |||
51 | /// <summary> |
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52 | /// Creates a temporary directory where build artifacts are stored. |
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53 | /// </summary> |
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54 | [TestFixtureSetUp] |
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55 | public void Init() |
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56 | { |
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57 | m_testDir = Path.Combine(Path.GetTempPath(), "opensim_compilerTest_" + Path.GetRandomFileName()); |
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58 | |||
59 | if (!Directory.Exists(m_testDir)) |
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60 | { |
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61 | // Create the temporary directory for housing build artifacts. |
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62 | Directory.CreateDirectory(m_testDir); |
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63 | } |
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64 | |||
65 | // Create a CSCodeProvider and CompilerParameters. |
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66 | m_CSCodeProvider = new CSharpCodeProvider(); |
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67 | m_compilerParameters = new CompilerParameters(); |
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68 | |||
69 | string rootPath = Path.Combine(Path.GetDirectoryName(System.AppDomain.CurrentDomain.BaseDirectory), "bin"); |
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70 | m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.dll")); |
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71 | m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); |
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72 | m_compilerParameters.GenerateExecutable = false; |
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73 | } |
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74 | |||
75 | /// <summary> |
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76 | /// Removes the temporary build directory and any build artifacts |
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77 | /// inside it. |
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78 | /// </summary> |
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79 | [TestFixtureTearDown] |
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80 | public void CleanUp() |
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81 | { |
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82 | if (Directory.Exists(m_testDir)) |
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83 | { |
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84 | // Blow away the temporary directory with artifacts. |
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85 | Directory.Delete(m_testDir, true); |
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86 | } |
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87 | } |
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88 | |||
89 | /// <summary> |
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90 | /// Test the C# compiler error message can be mapped to the correct |
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91 | /// line/column in the LSL source when an undeclared variable is used. |
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92 | /// </summary> |
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93 | //[Test] |
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94 | public void TestUseUndeclaredVariable() |
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95 | { |
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96 | TestHelpers.InMethod(); |
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97 | |||
98 | m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll"); |
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99 | |||
100 | string input = @"default |
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101 | { |
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102 | state_entry() |
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103 | { |
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104 | integer y = x + 3; |
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105 | } |
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106 | }"; |
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107 | |||
108 | CSCodeGenerator cg = new CSCodeGenerator(); |
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109 | string output = "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\n" + |
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110 | "namespace SecondLife { " + |
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111 | "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass {\n" + |
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112 | "public Script() { } " + |
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113 | cg.Convert(input) + |
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114 | "} }\n"; |
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115 | Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> positionMap = cg.PositionMap; |
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116 | |||
117 | m_compilerResults = m_CSCodeProvider.CompileAssemblyFromSource(m_compilerParameters, output); |
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118 | |||
119 | Assert.AreEqual(new KeyValuePair<int, int>(5, 21), |
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120 | positionMap[new KeyValuePair<int, int>(m_compilerResults.Errors[0].Line, m_compilerResults.Errors[0].Column)]); |
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121 | } |
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122 | |||
123 | /// <summary> |
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124 | /// Test that a string can be cast to string and another string |
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125 | /// concatenated. |
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126 | /// </summary> |
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127 | //[Test] |
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128 | public void TestCastAndConcatString() |
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129 | { |
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130 | TestHelpers.InMethod(); |
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131 | |||
132 | m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll"); |
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133 | |||
134 | string input = @"string s = "" a string""; |
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135 | |||
136 | default |
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137 | { |
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138 | state_entry() |
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139 | { |
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140 | key gAvatarKey = llDetectedKey(0); |
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141 | string tmp = (string) gAvatarKey + s; |
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142 | llSay(0, tmp); |
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143 | } |
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144 | }"; |
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145 | |||
146 | CSCodeGenerator cg = new CSCodeGenerator(); |
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147 | string output = "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\n" + |
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148 | "namespace SecondLife { " + |
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149 | "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass {\n" + |
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150 | "public Script() { } " + |
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151 | cg.Convert(input) + |
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152 | "} }\n"; |
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153 | m_compilerResults = m_CSCodeProvider.CompileAssemblyFromSource(m_compilerParameters, output); |
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154 | |||
155 | Assert.AreEqual(0, m_compilerResults.Errors.Count); |
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156 | } |
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157 | } |
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158 | } |