clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using OpenMetaverse; |
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32 | using OpenSim.Region.ScriptEngine.Shared.Api; |
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33 | |||
34 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins |
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35 | { |
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36 | public class Timer |
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37 | { |
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38 | public class TimerInfo |
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39 | { |
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40 | public uint localID; |
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41 | public UUID itemID; |
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42 | //public double interval; |
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43 | public long interval; |
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44 | //public DateTime next; |
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45 | public long next; |
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46 | |||
47 | public TimerInfo Clone() |
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48 | { |
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49 | return (TimerInfo)this.MemberwiseClone(); |
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50 | } |
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51 | } |
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52 | |||
53 | public AsyncCommandManager m_CmdManager; |
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54 | |||
55 | public int TimersCount |
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56 | { |
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57 | get |
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58 | { |
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59 | lock (TimerListLock) |
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60 | return Timers.Count; |
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61 | } |
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62 | } |
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63 | |||
64 | public Timer(AsyncCommandManager CmdManager) |
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65 | { |
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66 | m_CmdManager = CmdManager; |
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67 | } |
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68 | |||
69 | // |
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70 | // TIMER |
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71 | // |
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72 | static private string MakeTimerKey(uint localID, UUID itemID) |
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73 | { |
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74 | return localID.ToString() + itemID.ToString(); |
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75 | } |
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76 | |||
77 | private Dictionary<string,TimerInfo> Timers = new Dictionary<string,TimerInfo>(); |
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78 | private object TimerListLock = new object(); |
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79 | |||
80 | public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec) |
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81 | { |
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82 | if (sec == 0) // Disabling timer |
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83 | { |
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84 | UnSetTimerEvents(m_localID, m_itemID); |
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85 | return; |
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86 | } |
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87 | |||
88 | // Add to timer |
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89 | TimerInfo ts = new TimerInfo(); |
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90 | ts.localID = m_localID; |
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91 | ts.itemID = m_itemID; |
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92 | ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait |
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93 | // 2193386136332921 ticks |
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94 | // 219338613 seconds |
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95 | |||
96 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
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97 | ts.next = DateTime.Now.Ticks + ts.interval; |
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98 | |||
99 | string key = MakeTimerKey(m_localID, m_itemID); |
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100 | lock (TimerListLock) |
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101 | { |
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102 | // Adds if timer doesn't exist, otherwise replaces with new timer |
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103 | Timers[key] = ts; |
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104 | } |
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105 | } |
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106 | |||
107 | public void UnSetTimerEvents(uint m_localID, UUID m_itemID) |
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108 | { |
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109 | // Remove from timer |
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110 | string key = MakeTimerKey(m_localID, m_itemID); |
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111 | lock (TimerListLock) |
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112 | { |
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113 | if (Timers.ContainsKey(key)) |
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114 | { |
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115 | Timers.Remove(key); |
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116 | } |
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117 | } |
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118 | } |
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119 | |||
120 | public void CheckTimerEvents() |
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121 | { |
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122 | // Nothing to do here? |
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123 | if (Timers.Count == 0) |
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124 | return; |
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125 | |||
126 | lock (TimerListLock) |
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127 | { |
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128 | // Go through all timers |
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129 | Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; |
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130 | foreach (TimerInfo ts in tvals) |
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131 | { |
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132 | // Time has passed? |
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133 | if (ts.next < DateTime.Now.Ticks) |
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134 | { |
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135 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
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136 | // Add it to queue |
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137 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
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138 | new EventParams("timer", new Object[0], |
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139 | new DetectParams[0])); |
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140 | // set next interval |
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141 | |||
142 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
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143 | ts.next = DateTime.Now.Ticks + ts.interval; |
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144 | } |
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145 | } |
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146 | } |
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147 | } |
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148 | |||
149 | public Object[] GetSerializationData(UUID itemID) |
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150 | { |
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151 | List<Object> data = new List<Object>(); |
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152 | |||
153 | lock (TimerListLock) |
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154 | { |
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155 | Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; |
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156 | foreach (TimerInfo ts in tvals) |
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157 | { |
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158 | if (ts.itemID == itemID) |
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159 | { |
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160 | data.Add(ts.interval); |
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161 | data.Add(ts.next-DateTime.Now.Ticks); |
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162 | } |
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163 | } |
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164 | } |
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165 | return data.ToArray(); |
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166 | } |
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167 | |||
168 | public void CreateFromData(uint localID, UUID itemID, UUID objectID, |
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169 | Object[] data) |
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170 | { |
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171 | int idx = 0; |
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172 | |||
173 | while (idx < data.Length) |
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174 | { |
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175 | TimerInfo ts = new TimerInfo(); |
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176 | |||
177 | ts.localID = localID; |
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178 | ts.itemID = itemID; |
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179 | ts.interval = (long)data[idx]; |
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180 | ts.next = DateTime.Now.Ticks + (long)data[idx+1]; |
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181 | idx += 2; |
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182 | |||
183 | lock (TimerListLock) |
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184 | { |
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185 | Timers.Add(MakeTimerKey(localID, itemID), ts); |
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186 | } |
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187 | } |
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188 | } |
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189 | |||
190 | public List<TimerInfo> GetTimersInfo() |
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191 | { |
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192 | List<TimerInfo> retList = new List<TimerInfo>(); |
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193 | |||
194 | lock (TimerListLock) |
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195 | { |
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196 | foreach (TimerInfo i in Timers.Values) |
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197 | retList.Add(i.Clone()); |
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198 | } |
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199 | |||
200 | return retList; |
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201 | } |
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202 | } |
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203 | } |