clockwerk-opensim – Blame information for rev 3
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using OpenMetaverse; |
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31 | using OpenSim.Framework; |
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32 | using OpenSim.Region.Framework.Interfaces; |
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33 | using OpenSim.Region.Framework.Scenes; |
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34 | |||
35 | namespace OpenSim.Region.RegionCombinerModule |
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36 | { |
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37 | public class RegionCombinerPermissionModule |
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38 | { |
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39 | private Scene m_rootScene; |
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40 | |||
41 | public RegionCombinerPermissionModule(Scene RootScene) |
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42 | { |
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43 | m_rootScene = RootScene; |
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44 | } |
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45 | |||
46 | #region Permission Override |
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47 | |||
48 | public bool BypassPermissions() |
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49 | { |
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50 | return m_rootScene.Permissions.BypassPermissions(); |
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51 | } |
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52 | |||
53 | public void SetBypassPermissions(bool value) |
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54 | { |
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55 | m_rootScene.Permissions.SetBypassPermissions(value); |
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56 | } |
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57 | |||
58 | public bool PropagatePermissions() |
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59 | { |
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60 | return m_rootScene.Permissions.PropagatePermissions(); |
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61 | } |
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62 | |||
63 | public uint GenerateClientFlags(UUID userid, UUID objectidid) |
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64 | { |
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65 | return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid); |
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66 | } |
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67 | |||
68 | public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene) |
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69 | { |
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70 | return m_rootScene.Permissions.CanAbandonParcel(user,parcel); |
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71 | } |
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72 | |||
73 | public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene) |
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74 | { |
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75 | return m_rootScene.Permissions.CanReclaimParcel(user, parcel); |
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76 | } |
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77 | |||
78 | public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene) |
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79 | { |
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80 | return m_rootScene.Permissions.CanDeedParcel(user, parcel); |
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81 | } |
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82 | |||
83 | public bool CanDeedObject(UUID user, UUID @group, Scene scene) |
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84 | { |
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85 | return m_rootScene.Permissions.CanDeedObject(user,@group); |
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86 | } |
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87 | |||
88 | public bool IsGod(UUID user, Scene requestfromscene) |
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89 | { |
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90 | return m_rootScene.Permissions.IsGod(user); |
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91 | } |
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92 | |||
93 | public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition) |
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94 | { |
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95 | return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition); |
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96 | } |
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97 | |||
98 | public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene) |
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99 | { |
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100 | return m_rootScene.Permissions.CanDeleteObject(objectid, deleter); |
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101 | } |
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102 | |||
103 | public bool CanEditObject(UUID objectid, UUID editorid, Scene scene) |
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104 | { |
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105 | return m_rootScene.Permissions.CanEditObject(objectid, editorid); |
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106 | } |
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107 | |||
108 | public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers g, Scene scene) |
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109 | { |
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110 | return m_rootScene.Permissions.CanEditParcelProperties(user, parcel, g); |
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111 | } |
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112 | |||
113 | public bool CanInstantMessage(UUID user, UUID target, Scene startscene) |
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114 | { |
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115 | return m_rootScene.Permissions.CanInstantMessage(user, target); |
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116 | } |
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117 | |||
118 | public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene) |
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119 | { |
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120 | return m_rootScene.Permissions.CanInventoryTransfer(user, target); |
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121 | } |
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122 | |||
123 | public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand) |
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124 | { |
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125 | return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand); |
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126 | } |
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127 | |||
128 | public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene) |
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129 | { |
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130 | return m_rootScene.Permissions.CanMoveObject(objectid, moverid); |
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131 | } |
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132 | |||
133 | public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene) |
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134 | { |
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135 | return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint); |
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136 | } |
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137 | |||
138 | public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene) |
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139 | { |
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140 | return m_rootScene.Permissions.CanReturnObjects(land, user, objects); |
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141 | } |
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142 | |||
143 | public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene) |
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144 | { |
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145 | return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition); |
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146 | } |
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147 | |||
148 | public bool CanRunConsoleCommand(UUID user, Scene requestfromscene) |
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149 | { |
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150 | return m_rootScene.Permissions.CanRunConsoleCommand(user); |
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151 | } |
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152 | |||
153 | public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene) |
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154 | { |
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155 | return m_rootScene.Permissions.CanRunScript(script, objectid, user); |
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156 | } |
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157 | |||
158 | public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene) |
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159 | { |
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160 | return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype); |
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161 | } |
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162 | |||
163 | public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene) |
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164 | { |
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165 | return m_rootScene.Permissions.CanSellParcel(user, parcel); |
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166 | } |
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167 | |||
168 | public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene) |
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169 | { |
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170 | return m_rootScene.Permissions.CanTakeObject(objectid, stealer); |
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171 | } |
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172 | |||
173 | public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene) |
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174 | { |
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175 | return m_rootScene.Permissions.CanTakeObject(objectid, userid); |
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176 | } |
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177 | |||
178 | public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene) |
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179 | { |
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180 | return m_rootScene.Permissions.CanTerraformLand(user, position); |
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181 | } |
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182 | |||
183 | public bool CanLinkObject(UUID user, UUID objectid) |
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184 | { |
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185 | return m_rootScene.Permissions.CanLinkObject(user, objectid); |
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186 | } |
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187 | |||
188 | public bool CanDelinkObject(UUID user, UUID objectid) |
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189 | { |
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190 | return m_rootScene.Permissions.CanDelinkObject(user, objectid); |
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191 | } |
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192 | |||
193 | public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene) |
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194 | { |
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195 | return m_rootScene.Permissions.CanBuyLand(user, parcel); |
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196 | } |
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197 | |||
198 | public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene) |
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199 | { |
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200 | return m_rootScene.Permissions.CanViewNotecard(script, objectid, user); |
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201 | } |
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202 | |||
203 | public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene) |
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204 | { |
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205 | return m_rootScene.Permissions.CanViewScript(script, objectid, user); |
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206 | } |
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207 | |||
208 | public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene) |
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209 | { |
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210 | return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user); |
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211 | } |
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212 | |||
213 | public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene) |
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214 | { |
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215 | return m_rootScene.Permissions.CanEditScript(script, objectid, user); |
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216 | } |
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217 | |||
218 | public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid) |
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219 | { |
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220 | return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid); |
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221 | } |
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222 | |||
223 | public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene) |
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224 | { |
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225 | return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid); |
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226 | } |
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227 | |||
228 | public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid) |
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229 | { |
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230 | return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid); |
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231 | } |
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232 | |||
233 | public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid) |
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234 | { |
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235 | return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid); |
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236 | } |
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237 | |||
238 | public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene) |
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239 | { |
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240 | return m_rootScene.Permissions.CanResetScript(prim, script, user); |
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241 | } |
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242 | |||
243 | public bool CanCreateUserInventory(int invtype, UUID userid) |
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244 | { |
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245 | return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid); |
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246 | } |
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247 | |||
248 | public bool CanCopyUserInventory(UUID itemid, UUID userid) |
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249 | { |
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250 | return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid); |
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251 | } |
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252 | |||
253 | public bool CanEditUserInventory(UUID itemid, UUID userid) |
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254 | { |
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255 | return m_rootScene.Permissions.CanEditUserInventory(itemid, userid); |
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256 | } |
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257 | |||
258 | public bool CanDeleteUserInventory(UUID itemid, UUID userid) |
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259 | { |
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260 | return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid); |
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261 | } |
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262 | |||
263 | public bool CanTeleport(UUID userid, Scene scene) |
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264 | { |
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265 | return m_rootScene.Permissions.CanTeleport(userid); |
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266 | } |
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267 | |||
268 | #endregion |
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269 | } |
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270 | } |