opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using OpenMetaverse; |
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31 | using OpenSim.Region.Framework.Scenes; |
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32 | |||
33 | namespace OpenSim.Region.RegionCombinerModule |
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34 | { |
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35 | public class RegionCombinerClientEventForwarder |
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36 | { |
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37 | private Scene m_rootScene; |
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38 | private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>(); |
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39 | private Dictionary<UUID,RegionCombinerIndividualEventForwarder> m_forwarders = new Dictionary<UUID, |
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40 | RegionCombinerIndividualEventForwarder>(); |
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41 | |||
42 | public RegionCombinerClientEventForwarder(RegionConnections rootScene) |
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43 | { |
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44 | m_rootScene = rootScene.RegionScene; |
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45 | } |
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46 | |||
47 | public void AddSceneToEventForwarding(Scene virtualScene) |
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48 | { |
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49 | lock (m_virtScene) |
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50 | { |
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51 | if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) |
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52 | { |
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53 | m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene; |
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54 | } |
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55 | else |
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56 | { |
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57 | m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene); |
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58 | } |
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59 | } |
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60 | |||
61 | lock (m_forwarders) |
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62 | { |
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63 | // TODO: Fix this to unregister if this happens |
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64 | if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID)) |
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65 | m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); |
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66 | |||
67 | RegionCombinerIndividualEventForwarder forwarder = |
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68 | new RegionCombinerIndividualEventForwarder(m_rootScene, virtualScene); |
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69 | m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder); |
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70 | |||
71 | virtualScene.EventManager.OnNewClient += forwarder.ClientConnect; |
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72 | virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed; |
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73 | } |
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74 | } |
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75 | |||
76 | public void RemoveSceneFromEventForwarding (Scene virtualScene) |
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77 | { |
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78 | lock (m_forwarders) |
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79 | { |
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80 | RegionCombinerIndividualEventForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID]; |
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81 | virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect; |
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82 | virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed; |
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83 | m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); |
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84 | } |
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85 | lock (m_virtScene) |
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86 | { |
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87 | if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) |
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88 | { |
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89 | m_virtScene.Remove(virtualScene.RegionInfo.originRegionID); |
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90 | } |
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91 | } |
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92 | } |
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93 | } |
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94 | } |