clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.IO; |
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30 | using System.Collections.Generic; |
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31 | using System.Linq; |
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32 | using System.Text; |
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33 | |||
34 | using Nini.Config; |
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35 | |||
36 | using OpenSim.Framework; |
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37 | using OpenSim.Region.Physics.BulletSPlugin; |
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38 | using OpenSim.Region.Physics.Meshing; |
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39 | |||
40 | namespace OpenSim.Region.Physics.BulletSPlugin.Tests |
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41 | { |
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42 | // Utility functions for building up and tearing down the sample physics environments |
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43 | public static class BulletSimTestsUtil |
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44 | { |
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45 | // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA" |
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46 | // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults) |
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47 | // May be 'null' if there are no overrides. |
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48 | public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides) |
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49 | { |
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50 | IConfigSource openSimINI = new IniConfigSource(); |
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51 | IConfig startupConfig = openSimINI.AddConfig("Startup"); |
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52 | startupConfig.Set("physics", "BulletSim"); |
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53 | startupConfig.Set("meshing", "Meshmerizer"); |
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54 | startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps |
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55 | |||
56 | IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim"); |
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57 | // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged". |
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58 | // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged"); |
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59 | // bulletSimConfig.Set("BulletEngine", "BulletXNA"); |
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60 | bulletSimConfig.Set("MeshSculptedPrim", "false"); |
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61 | bulletSimConfig.Set("ForceSimplePrimMeshing", "true"); |
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62 | if (paramOverrides != null) |
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63 | { |
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64 | foreach (KeyValuePair<string, string> kvp in paramOverrides) |
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65 | { |
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66 | bulletSimConfig.Set(kvp.Key, kvp.Value); |
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67 | } |
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68 | } |
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69 | |||
70 | // If a special directory exists, put detailed logging therein. |
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71 | // This allows local testing/debugging without having to worry that the build engine will output logs. |
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72 | if (Directory.Exists("physlogs")) |
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73 | { |
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74 | bulletSimConfig.Set("PhysicsLoggingDir","./physlogs"); |
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75 | bulletSimConfig.Set("PhysicsLoggingEnabled","True"); |
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76 | bulletSimConfig.Set("PhysicsLoggingDoFlush","True"); |
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77 | bulletSimConfig.Set("VehicleLoggingEnabled","True"); |
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78 | } |
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79 | |||
80 | BSPlugin bsPlugin = new BSPlugin(); |
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81 | |||
82 | BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion"); |
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83 | |||
84 | // Since the asset requestor is not initialized, any mesh or sculptie will be a cube. |
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85 | // In the future, add a fake asset fetcher to get meshes and sculpts. |
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86 | // bsScene.RequestAssetMethod = ???; |
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87 | |||
88 | Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI); |
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89 | bsScene.Initialise(mesher, openSimINI); |
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90 | |||
91 | return bsScene; |
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92 | } |
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93 | |||
94 | } |
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95 | } |