opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Security; |
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31 | using OpenMetaverse; |
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32 | using OpenMetaverse.Packets; |
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33 | using OpenSim.Framework; |
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34 | using OpenSim.Region.Framework.Interfaces; |
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35 | using OpenSim.Region.Framework.Scenes; |
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36 | using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object; |
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37 | using OpenSim.Region.Physics.Manager; |
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38 | using PrimType=OpenSim.Region.OptionalModules.Scripting.Minimodule.Object.PrimType; |
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39 | using SculptType=OpenSim.Region.OptionalModules.Scripting.Minimodule.Object.SculptType; |
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40 | |||
41 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
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42 | { |
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43 | class SOPObject : MarshalByRefObject, IObject, IObjectPhysics, IObjectShape, IObjectSound |
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44 | { |
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45 | private readonly Scene m_rootScene; |
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46 | private readonly uint m_localID; |
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47 | private readonly ISecurityCredential m_security; |
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48 | |||
49 | [Obsolete("Replace with 'credential' constructor [security]")] |
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50 | public SOPObject(Scene rootScene, uint localID) |
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51 | { |
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52 | m_rootScene = rootScene; |
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53 | m_localID = localID; |
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54 | } |
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55 | |||
56 | public SOPObject(Scene rootScene, uint localID, ISecurityCredential credential) |
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57 | { |
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58 | m_rootScene = rootScene; |
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59 | m_localID = localID; |
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60 | m_security = credential; |
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61 | } |
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62 | |||
63 | /// <summary> |
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64 | /// This needs to run very, very quickly. |
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65 | /// It is utilized in nearly every property and method. |
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66 | /// </summary> |
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67 | /// <returns></returns> |
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68 | private SceneObjectPart GetSOP() |
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69 | { |
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70 | return m_rootScene.GetSceneObjectPart(m_localID); |
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71 | } |
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72 | |||
73 | private bool CanEdit() |
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74 | { |
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75 | if (!m_security.CanEditObject(this)) |
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76 | { |
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77 | throw new SecurityException("Insufficient Permission to edit object with UUID [" + GetSOP().UUID + "]"); |
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78 | } |
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79 | return true; |
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80 | } |
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81 | |||
82 | #region OnTouch |
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83 | |||
84 | private event OnTouchDelegate _OnTouch; |
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85 | private bool _OnTouchActive = false; |
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86 | |||
87 | public event OnTouchDelegate OnTouch |
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88 | { |
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89 | add |
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90 | { |
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91 | if (CanEdit()) |
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92 | { |
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93 | if (!_OnTouchActive) |
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94 | { |
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95 | GetSOP().Flags |= PrimFlags.Touch; |
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96 | _OnTouchActive = true; |
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97 | m_rootScene.EventManager.OnObjectGrab += EventManager_OnObjectGrab; |
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98 | } |
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99 | |||
100 | _OnTouch += value; |
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101 | } |
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102 | } |
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103 | remove |
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104 | { |
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105 | _OnTouch -= value; |
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106 | |||
107 | if (_OnTouch == null) |
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108 | { |
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109 | GetSOP().Flags &= ~PrimFlags.Touch; |
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110 | _OnTouchActive = false; |
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111 | m_rootScene.EventManager.OnObjectGrab -= EventManager_OnObjectGrab; |
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112 | } |
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113 | } |
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114 | } |
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115 | |||
116 | void EventManager_OnObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
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117 | { |
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118 | if (_OnTouchActive && m_localID == localID) |
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119 | { |
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120 | TouchEventArgs e = new TouchEventArgs(); |
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121 | e.Avatar = new SPAvatar(m_rootScene, remoteClient.AgentId, m_security); |
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122 | e.TouchBiNormal = surfaceArgs.Binormal; |
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123 | e.TouchMaterialIndex = surfaceArgs.FaceIndex; |
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124 | e.TouchNormal = surfaceArgs.Normal; |
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125 | e.TouchPosition = surfaceArgs.Position; |
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126 | e.TouchST = new Vector2(surfaceArgs.STCoord.X, surfaceArgs.STCoord.Y); |
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127 | e.TouchUV = new Vector2(surfaceArgs.UVCoord.X, surfaceArgs.UVCoord.Y); |
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128 | |||
129 | IObject sender = this; |
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130 | |||
131 | if (_OnTouch != null) |
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132 | _OnTouch(sender, e); |
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133 | } |
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134 | } |
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135 | |||
136 | #endregion |
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137 | |||
138 | public bool Exists |
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139 | { |
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140 | get { return GetSOP() != null; } |
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141 | } |
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142 | |||
143 | public uint LocalID |
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144 | { |
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145 | get { return m_localID; } |
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146 | } |
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147 | |||
148 | public UUID GlobalID |
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149 | { |
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150 | get { return GetSOP().UUID; } |
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151 | } |
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152 | |||
153 | public string Name |
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154 | { |
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155 | get { return GetSOP().Name; } |
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156 | set |
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157 | { |
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158 | if (CanEdit()) |
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159 | GetSOP().Name = value; |
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160 | } |
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161 | } |
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162 | |||
163 | public string Description |
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164 | { |
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165 | get { return GetSOP().Description; } |
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166 | set |
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167 | { |
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168 | if (CanEdit()) |
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169 | GetSOP().Description = value; |
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170 | } |
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171 | } |
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172 | |||
173 | public UUID OwnerId |
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174 | { |
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175 | get { return GetSOP().OwnerID;} |
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176 | } |
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177 | |||
178 | public UUID CreatorId |
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179 | { |
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180 | get { return GetSOP().CreatorID;} |
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181 | } |
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182 | |||
183 | public IObject[] Children |
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184 | { |
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185 | get |
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186 | { |
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187 | SceneObjectPart my = GetSOP(); |
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188 | IObject[] rets = null; |
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189 | |||
190 | int total = my.ParentGroup.PrimCount; |
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191 | |||
192 | rets = new IObject[total]; |
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193 | |||
194 | int i = 0; |
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195 | |||
196 | foreach (SceneObjectPart part in my.ParentGroup.Parts) |
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197 | { |
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198 | rets[i++] = new SOPObject(m_rootScene, part.LocalId, m_security); |
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199 | } |
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200 | |||
201 | return rets; |
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202 | } |
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203 | } |
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204 | |||
205 | public IObject Root |
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206 | { |
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207 | get { return new SOPObject(m_rootScene, GetSOP().ParentGroup.RootPart.LocalId, m_security); } |
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208 | } |
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209 | |||
210 | public IObjectMaterial[] Materials |
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211 | { |
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212 | get |
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213 | { |
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214 | SceneObjectPart sop = GetSOP(); |
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215 | IObjectMaterial[] rets = new IObjectMaterial[getNumberOfSides(sop)]; |
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216 | |||
217 | for (int i = 0; i < rets.Length; i++) |
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218 | { |
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219 | rets[i] = new SOPObjectMaterial(i, sop); |
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220 | } |
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221 | |||
222 | return rets; |
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223 | } |
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224 | } |
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225 | |||
226 | public Vector3 Scale |
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227 | { |
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228 | get { return GetSOP().Scale; } |
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229 | set |
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230 | { |
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231 | if (CanEdit()) |
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232 | GetSOP().Scale = value; |
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233 | } |
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234 | } |
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235 | |||
236 | public Quaternion WorldRotation |
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237 | { |
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238 | get { throw new System.NotImplementedException(); } |
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239 | set { throw new System.NotImplementedException(); } |
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240 | } |
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241 | |||
242 | public Quaternion OffsetRotation |
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243 | { |
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244 | get { throw new System.NotImplementedException(); } |
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245 | set { throw new System.NotImplementedException(); } |
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246 | } |
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247 | |||
248 | public Vector3 WorldPosition |
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249 | { |
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250 | get { return GetSOP().AbsolutePosition; } |
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251 | set |
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252 | { |
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253 | if (CanEdit()) |
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254 | { |
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255 | SceneObjectPart pos = GetSOP(); |
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256 | pos.UpdateOffSet(value - pos.AbsolutePosition); |
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257 | } |
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258 | } |
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259 | } |
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260 | |||
261 | public Vector3 OffsetPosition |
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262 | { |
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263 | get { return GetSOP().OffsetPosition; } |
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264 | set |
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265 | { |
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266 | if (CanEdit()) |
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267 | { |
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268 | GetSOP().OffsetPosition = value; |
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269 | } |
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270 | } |
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271 | } |
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272 | |||
273 | public Vector3 SitTarget |
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274 | { |
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275 | get { return GetSOP().SitTargetPosition; } |
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276 | set |
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277 | { |
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278 | if (CanEdit()) |
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279 | { |
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280 | GetSOP().SitTargetPosition = value; |
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281 | } |
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282 | } |
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283 | } |
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284 | |||
285 | public string SitTargetText |
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286 | { |
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287 | get { return GetSOP().SitName; } |
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288 | set |
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289 | { |
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290 | if (CanEdit()) |
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291 | { |
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292 | GetSOP().SitName = value; |
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293 | } |
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294 | } |
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295 | } |
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296 | |||
297 | public string TouchText |
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298 | { |
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299 | get { return GetSOP().TouchName; } |
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300 | set |
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301 | { |
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302 | if (CanEdit()) |
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303 | { |
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304 | GetSOP().TouchName = value; |
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305 | } |
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306 | } |
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307 | } |
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308 | |||
309 | public string Text |
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310 | { |
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311 | get { return GetSOP().Text; } |
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312 | set |
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313 | { |
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314 | if (CanEdit()) |
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315 | { |
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316 | GetSOP().SetText(value,new Vector3(1.0f,1.0f,1.0f),1.0f); |
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317 | } |
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318 | } |
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319 | } |
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320 | |||
321 | public bool IsRotationLockedX |
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322 | { |
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323 | get { throw new System.NotImplementedException(); } |
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324 | set { throw new System.NotImplementedException(); } |
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325 | } |
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326 | |||
327 | public bool IsRotationLockedY |
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328 | { |
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329 | get { throw new System.NotImplementedException(); } |
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330 | set { throw new System.NotImplementedException(); } |
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331 | } |
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332 | |||
333 | public bool IsRotationLockedZ |
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334 | { |
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335 | get { throw new System.NotImplementedException(); } |
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336 | set { throw new System.NotImplementedException(); } |
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337 | } |
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338 | |||
339 | public bool IsSandboxed |
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340 | { |
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341 | get { throw new System.NotImplementedException(); } |
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342 | set { throw new System.NotImplementedException(); } |
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343 | } |
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344 | |||
345 | public bool IsImmotile |
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346 | { |
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347 | get { throw new System.NotImplementedException(); } |
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348 | set { throw new System.NotImplementedException(); } |
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349 | } |
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350 | |||
351 | public bool IsAlwaysReturned |
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352 | { |
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353 | get { throw new System.NotImplementedException(); } |
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354 | set { throw new System.NotImplementedException(); } |
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355 | } |
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356 | |||
357 | public bool IsTemporary |
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358 | { |
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359 | get { throw new System.NotImplementedException(); } |
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360 | set { throw new System.NotImplementedException(); } |
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361 | } |
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362 | |||
363 | public bool IsFlexible |
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364 | { |
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365 | get { throw new System.NotImplementedException(); } |
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366 | set { throw new System.NotImplementedException(); } |
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367 | } |
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368 | |||
369 | public PhysicsMaterial PhysicsMaterial |
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370 | { |
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371 | get { throw new System.NotImplementedException(); } |
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372 | set { throw new System.NotImplementedException(); } |
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373 | } |
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374 | |||
375 | public IObjectPhysics Physics |
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376 | { |
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377 | get { return this; } |
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378 | } |
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379 | |||
380 | public IObjectShape Shape |
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381 | { |
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382 | get { return this; } |
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383 | } |
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384 | |||
385 | public IObjectInventory Inventory |
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386 | { |
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387 | get { return new SOPObjectInventory(m_rootScene, GetSOP().TaskInventory); } |
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388 | } |
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389 | |||
390 | #region Public Functions |
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391 | |||
392 | public void Say(string msg) |
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393 | { |
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394 | if (!CanEdit()) |
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395 | return; |
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396 | |||
397 | SceneObjectPart sop = GetSOP(); |
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398 | m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false); |
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399 | } |
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400 | |||
401 | public void Say(string msg,int channel) |
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402 | { |
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403 | if (!CanEdit()) |
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404 | return; |
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405 | |||
406 | SceneObjectPart sop = GetSOP(); |
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407 | m_rootScene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,channel, sop.AbsolutePosition, sop.Name, sop.UUID, false); |
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408 | } |
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409 | |||
410 | public void Dialog(UUID avatar, string message, string[] buttons, int chat_channel) |
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411 | { |
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412 | if (!CanEdit()) |
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413 | return; |
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414 | |||
415 | IDialogModule dm = m_rootScene.RequestModuleInterface<IDialogModule>(); |
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416 | |||
417 | if (dm == null) |
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418 | return; |
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419 | |||
420 | if (buttons.Length < 1) |
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421 | { |
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422 | Say("ERROR: No less than 1 button can be shown",2147483647); |
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423 | return; |
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424 | } |
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425 | if (buttons.Length > 12) |
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426 | { |
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427 | Say("ERROR: No more than 12 buttons can be shown",2147483647); |
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428 | return; |
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429 | } |
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430 | |||
431 | foreach (string button in buttons) |
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432 | { |
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433 | if (button == String.Empty) |
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434 | { |
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435 | Say("ERROR: button label cannot be blank",2147483647); |
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436 | return; |
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437 | } |
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438 | if (button.Length > 24) |
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439 | { |
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440 | Say("ERROR: button label cannot be longer than 24 characters",2147483647); |
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441 | return; |
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442 | } |
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443 | } |
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444 | |||
445 | dm.SendDialogToUser( |
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446 | avatar, GetSOP().Name, GetSOP().UUID, GetSOP().OwnerID, |
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447 | message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buttons); |
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448 | |||
449 | } |
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450 | |||
451 | #endregion |
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452 | |||
453 | |||
454 | #region Supporting Functions |
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455 | |||
456 | // Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces |
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457 | private static void hasCutHollowDimpleProfileCut(int primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow, |
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458 | out bool hasDimple, out bool hasProfileCut) |
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459 | { |
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460 | if (primType == (int)PrimType.Box |
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461 | || |
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462 | primType == (int)PrimType.Cylinder |
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463 | || |
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464 | primType == (int)PrimType.Prism) |
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465 | |||
466 | hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); |
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467 | else |
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468 | hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0); |
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469 | |||
470 | hasHollow = shape.ProfileHollow > 0; |
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471 | hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms |
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472 | hasProfileCut = hasDimple; // is it the same thing? |
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473 | |||
474 | } |
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475 | |||
476 | private static int getScriptPrimType(PrimitiveBaseShape primShape) |
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477 | { |
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478 | if (primShape.SculptEntry) |
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479 | return (int) PrimType.Sculpt; |
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480 | if ((primShape.ProfileCurve & 0x07) == (byte) ProfileShape.Square) |
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481 | { |
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482 | if (primShape.PathCurve == (byte) Extrusion.Straight) |
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483 | return (int) PrimType.Box; |
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484 | if (primShape.PathCurve == (byte) Extrusion.Curve1) |
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485 | return (int) PrimType.Tube; |
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486 | } |
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487 | else if ((primShape.ProfileCurve & 0x07) == (byte) ProfileShape.Circle) |
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488 | { |
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489 | if (primShape.PathCurve == (byte) Extrusion.Straight) |
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490 | return (int) PrimType.Cylinder; |
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491 | if (primShape.PathCurve == (byte) Extrusion.Curve1) |
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492 | return (int) PrimType.Torus; |
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493 | } |
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494 | else if ((primShape.ProfileCurve & 0x07) == (byte) ProfileShape.HalfCircle) |
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495 | { |
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496 | if (primShape.PathCurve == (byte) Extrusion.Curve1 || primShape.PathCurve == (byte) Extrusion.Curve2) |
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497 | return (int) PrimType.Sphere; |
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498 | } |
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499 | else if ((primShape.ProfileCurve & 0x07) == (byte) ProfileShape.EquilateralTriangle) |
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500 | { |
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501 | if (primShape.PathCurve == (byte) Extrusion.Straight) |
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502 | return (int) PrimType.Prism; |
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503 | if (primShape.PathCurve == (byte) Extrusion.Curve1) |
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504 | return (int) PrimType.Ring; |
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505 | } |
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506 | return (int) PrimType.NotPrimitive; |
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507 | } |
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508 | |||
509 | private static int getNumberOfSides(SceneObjectPart part) |
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510 | { |
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511 | int ret; |
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512 | bool hasCut; |
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513 | bool hasHollow; |
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514 | bool hasDimple; |
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515 | bool hasProfileCut; |
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516 | |||
517 | int primType = getScriptPrimType(part.Shape); |
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518 | hasCutHollowDimpleProfileCut(primType, part.Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut); |
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519 | |||
520 | switch (primType) |
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521 | { |
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522 | default: |
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523 | case (int) PrimType.Box: |
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524 | ret = 6; |
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525 | if (hasCut) ret += 2; |
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526 | if (hasHollow) ret += 1; |
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527 | break; |
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528 | case (int) PrimType.Cylinder: |
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529 | ret = 3; |
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530 | if (hasCut) ret += 2; |
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531 | if (hasHollow) ret += 1; |
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532 | break; |
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533 | case (int) PrimType.Prism: |
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534 | ret = 5; |
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535 | if (hasCut) ret += 2; |
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536 | if (hasHollow) ret += 1; |
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537 | break; |
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538 | case (int) PrimType.Sphere: |
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539 | ret = 1; |
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540 | if (hasCut) ret += 2; |
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541 | if (hasDimple) ret += 2; |
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542 | if (hasHollow) |
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543 | ret += 1; // GOTCHA: LSL shows 2 additional sides here. |
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544 | // This has been fixed, but may cause porting issues. |
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545 | break; |
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546 | case (int) PrimType.Torus: |
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547 | ret = 1; |
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548 | if (hasCut) ret += 2; |
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549 | if (hasProfileCut) ret += 2; |
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550 | if (hasHollow) ret += 1; |
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551 | break; |
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552 | case (int) PrimType.Tube: |
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553 | ret = 4; |
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554 | if (hasCut) ret += 2; |
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555 | if (hasProfileCut) ret += 2; |
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556 | if (hasHollow) ret += 1; |
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557 | break; |
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558 | case (int) PrimType.Ring: |
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559 | ret = 3; |
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560 | if (hasCut) ret += 2; |
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561 | if (hasProfileCut) ret += 2; |
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562 | if (hasHollow) ret += 1; |
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563 | break; |
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564 | case (int) PrimType.Sculpt: |
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565 | ret = 1; |
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566 | break; |
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567 | } |
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568 | return ret; |
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569 | } |
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570 | |||
571 | |||
572 | #endregion |
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573 | |||
574 | #region IObjectPhysics |
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575 | |||
576 | public bool Enabled |
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577 | { |
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578 | get { throw new System.NotImplementedException(); } |
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579 | set { throw new System.NotImplementedException(); } |
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580 | } |
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581 | |||
582 | public bool Phantom |
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583 | { |
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584 | get { throw new System.NotImplementedException(); } |
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585 | set { throw new System.NotImplementedException(); } |
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586 | } |
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587 | |||
588 | public bool PhantomCollisions |
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589 | { |
||
590 | get { throw new System.NotImplementedException(); } |
||
591 | set { throw new System.NotImplementedException(); } |
||
592 | } |
||
593 | |||
594 | public double Density |
||
595 | { |
||
596 | get { return (GetSOP().PhysActor.Mass/Scale.X*Scale.Y/Scale.Z); } |
||
597 | set { throw new NotImplementedException(); } |
||
598 | } |
||
599 | |||
600 | public double Mass |
||
601 | { |
||
602 | get { return GetSOP().PhysActor.Mass; } |
||
603 | set { throw new NotImplementedException(); } |
||
604 | } |
||
605 | |||
606 | public double Buoyancy |
||
607 | { |
||
608 | get { return GetSOP().PhysActor.Buoyancy; } |
||
609 | set { GetSOP().PhysActor.Buoyancy = (float)value; } |
||
610 | } |
||
611 | |||
612 | public Vector3 GeometricCenter |
||
613 | { |
||
614 | get |
||
615 | { |
||
616 | Vector3 tmp = GetSOP().PhysActor.GeometricCenter; |
||
617 | return tmp; |
||
618 | } |
||
619 | } |
||
620 | |||
621 | public Vector3 CenterOfMass |
||
622 | { |
||
623 | get |
||
624 | { |
||
625 | Vector3 tmp = GetSOP().PhysActor.CenterOfMass; |
||
626 | return tmp; |
||
627 | } |
||
628 | } |
||
629 | |||
630 | public Vector3 RotationalVelocity |
||
631 | { |
||
632 | get |
||
633 | { |
||
634 | Vector3 tmp = GetSOP().PhysActor.RotationalVelocity; |
||
635 | return tmp; |
||
636 | } |
||
637 | set |
||
638 | { |
||
639 | if (!CanEdit()) |
||
640 | return; |
||
641 | |||
642 | GetSOP().PhysActor.RotationalVelocity = value; |
||
643 | } |
||
644 | } |
||
645 | |||
646 | public Vector3 Velocity |
||
647 | { |
||
648 | get |
||
649 | { |
||
650 | Vector3 tmp = GetSOP().PhysActor.Velocity; |
||
651 | return tmp; |
||
652 | } |
||
653 | set |
||
654 | { |
||
655 | if (!CanEdit()) |
||
656 | return; |
||
657 | |||
658 | GetSOP().PhysActor.Velocity = value; |
||
659 | } |
||
660 | } |
||
661 | |||
662 | public Vector3 Torque |
||
663 | { |
||
664 | get |
||
665 | { |
||
666 | Vector3 tmp = GetSOP().PhysActor.Torque; |
||
667 | return tmp; |
||
668 | } |
||
669 | set |
||
670 | { |
||
671 | if (!CanEdit()) |
||
672 | return; |
||
673 | |||
674 | GetSOP().PhysActor.Torque = value; |
||
675 | } |
||
676 | } |
||
677 | |||
678 | public Vector3 Acceleration |
||
679 | { |
||
680 | get |
||
681 | { |
||
682 | Vector3 tmp = GetSOP().PhysActor.Acceleration; |
||
683 | return tmp; |
||
684 | } |
||
685 | } |
||
686 | |||
687 | public Vector3 Force |
||
688 | { |
||
689 | get |
||
690 | { |
||
691 | Vector3 tmp = GetSOP().PhysActor.Force; |
||
692 | return tmp; |
||
693 | } |
||
694 | set |
||
695 | { |
||
696 | if (!CanEdit()) |
||
697 | return; |
||
698 | |||
699 | GetSOP().PhysActor.Force = value; |
||
700 | } |
||
701 | } |
||
702 | |||
703 | public bool FloatOnWater |
||
704 | { |
||
705 | set |
||
706 | { |
||
707 | if (!CanEdit()) |
||
708 | return; |
||
709 | GetSOP().PhysActor.FloatOnWater = value; |
||
710 | } |
||
711 | } |
||
712 | |||
713 | public void AddForce(Vector3 force, bool pushforce) |
||
714 | { |
||
715 | if (!CanEdit()) |
||
716 | return; |
||
717 | |||
718 | GetSOP().PhysActor.AddForce(force, pushforce); |
||
719 | } |
||
720 | |||
721 | public void AddAngularForce(Vector3 force, bool pushforce) |
||
722 | { |
||
723 | if (!CanEdit()) |
||
724 | return; |
||
725 | |||
726 | GetSOP().PhysActor.AddAngularForce(force, pushforce); |
||
727 | } |
||
728 | |||
729 | public void SetMomentum(Vector3 momentum) |
||
730 | { |
||
731 | if (!CanEdit()) |
||
732 | return; |
||
733 | |||
734 | GetSOP().PhysActor.SetMomentum(momentum); |
||
735 | } |
||
736 | |||
737 | #endregion |
||
738 | |||
739 | #region Implementation of IObjectShape |
||
740 | |||
741 | private UUID m_sculptMap = UUID.Zero; |
||
742 | |||
743 | public UUID SculptMap |
||
744 | { |
||
745 | get { return m_sculptMap; } |
||
746 | set |
||
747 | { |
||
748 | if (!CanEdit()) |
||
749 | return; |
||
750 | |||
751 | m_sculptMap = value; |
||
752 | SetPrimitiveSculpted(SculptMap, (byte) SculptType); |
||
753 | } |
||
754 | } |
||
755 | |||
756 | private SculptType m_sculptType = Object.SculptType.Default; |
||
757 | |||
758 | public SculptType SculptType |
||
759 | { |
||
760 | get { return m_sculptType; } |
||
761 | set |
||
762 | { |
||
763 | if (!CanEdit()) |
||
764 | return; |
||
765 | |||
766 | m_sculptType = value; |
||
767 | SetPrimitiveSculpted(SculptMap, (byte) SculptType); |
||
768 | } |
||
769 | } |
||
770 | |||
771 | public HoleShape HoleType |
||
772 | { |
||
773 | get { throw new System.NotImplementedException(); } |
||
774 | set { throw new System.NotImplementedException(); } |
||
775 | } |
||
776 | |||
777 | public double HoleSize |
||
778 | { |
||
779 | get { throw new System.NotImplementedException(); } |
||
780 | set { throw new System.NotImplementedException(); } |
||
781 | } |
||
782 | |||
783 | public PrimType PrimType |
||
784 | { |
||
785 | get { return (PrimType)getScriptPrimType(GetSOP().Shape); } |
||
786 | set { throw new System.NotImplementedException(); } |
||
787 | } |
||
788 | |||
789 | private void SetPrimitiveSculpted(UUID map, byte type) |
||
790 | { |
||
791 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
||
792 | |||
793 | SceneObjectPart part = GetSOP(); |
||
794 | |||
795 | UUID sculptId = map; |
||
796 | |||
797 | shapeBlock.ObjectLocalID = part.LocalId; |
||
798 | shapeBlock.PathScaleX = 100; |
||
799 | shapeBlock.PathScaleY = 150; |
||
800 | |||
801 | // retain pathcurve |
||
802 | shapeBlock.PathCurve = part.Shape.PathCurve; |
||
803 | |||
804 | part.Shape.SetSculptProperties((byte)type, sculptId); |
||
805 | part.Shape.SculptEntry = true; |
||
806 | part.UpdateShape(shapeBlock); |
||
807 | } |
||
808 | |||
809 | |||
810 | #endregion |
||
811 | |||
812 | |||
813 | #region Implementation of IObjectSound |
||
814 | |||
815 | public IObjectSound Sound |
||
816 | { |
||
817 | get { return this; } |
||
818 | } |
||
819 | |||
820 | public void Play(UUID asset, double volume) |
||
821 | { |
||
822 | if (!CanEdit()) |
||
823 | return; |
||
824 | ISoundModule module = m_rootScene.RequestModuleInterface<ISoundModule>(); |
||
825 | if (module != null) |
||
826 | { |
||
827 | module.SendSound(GetSOP().UUID, asset, volume, true, 0, 0, false, false); |
||
828 | } |
||
829 | } |
||
830 | |||
831 | #endregion |
||
832 | } |
||
833 | } |