opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using OpenMetaverse; |
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32 | using OpenSim.Framework; |
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33 | using OpenSim.Region.Framework.Scenes; |
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34 | using IEnumerable=System.Collections.IEnumerable; |
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35 | |||
36 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
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37 | { |
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38 | |||
39 | internal class IObjEnum : System.MarshalByRefObject, IEnumerator<IObject> |
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40 | { |
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41 | private readonly Scene m_scene; |
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42 | private readonly IEnumerator<EntityBase> m_sogEnum; |
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43 | private readonly ISecurityCredential m_security; |
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44 | private readonly List<EntityBase> m_entities; |
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45 | |||
46 | public IObjEnum(Scene scene, ISecurityCredential security) |
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47 | { |
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48 | m_scene = scene; |
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49 | m_security = security; |
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50 | m_entities = new List<EntityBase>(m_scene.Entities.GetEntities()); |
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51 | m_sogEnum = m_entities.GetEnumerator(); |
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52 | } |
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53 | |||
54 | public void Dispose() |
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55 | { |
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56 | m_sogEnum.Dispose(); |
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57 | } |
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58 | |||
59 | public bool MoveNext() |
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60 | { |
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61 | return m_sogEnum.MoveNext(); |
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62 | } |
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63 | |||
64 | public void Reset() |
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65 | { |
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66 | m_sogEnum.Reset(); |
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67 | } |
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68 | |||
69 | public IObject Current |
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70 | { |
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71 | get |
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72 | { |
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73 | return new SOPObject(m_scene, m_sogEnum.Current.LocalId, m_security); |
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74 | } |
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75 | } |
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76 | |||
77 | object IEnumerator.Current |
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78 | { |
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79 | get { return Current; } |
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80 | } |
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81 | } |
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82 | |||
83 | public class ObjectAccessor : System.MarshalByRefObject, IObjectAccessor |
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84 | { |
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85 | private readonly Scene m_scene; |
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86 | private readonly ISecurityCredential m_security; |
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87 | |||
88 | public ObjectAccessor(Scene scene, ISecurityCredential security) |
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89 | { |
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90 | m_scene = scene; |
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91 | m_security = security; |
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92 | } |
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93 | |||
94 | public IObject this[int index] |
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95 | { |
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96 | get |
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97 | { |
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98 | return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId, m_security); |
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99 | } |
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100 | } |
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101 | |||
102 | public IObject this[uint index] |
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103 | { |
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104 | get |
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105 | { |
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106 | return new SOPObject(m_scene, m_scene.Entities[index].LocalId, m_security); |
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107 | } |
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108 | } |
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109 | |||
110 | public IObject this[UUID index] |
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111 | { |
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112 | get |
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113 | { |
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114 | return new SOPObject(m_scene, m_scene.Entities[index].LocalId, m_security); |
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115 | } |
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116 | } |
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117 | |||
118 | public IObject Create(Vector3 position) |
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119 | { |
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120 | return Create(position, Quaternion.Identity); |
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121 | } |
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122 | |||
123 | public IObject Create(Vector3 position, Quaternion rotation) |
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124 | { |
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125 | |||
126 | SceneObjectGroup sog = m_scene.AddNewPrim(m_security.owner.GlobalID, |
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127 | UUID.Zero, |
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128 | position, |
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129 | rotation, |
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130 | PrimitiveBaseShape.CreateBox()); |
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131 | |||
132 | IObject ret = new SOPObject(m_scene, sog.LocalId, m_security); |
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133 | |||
134 | return ret; |
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135 | } |
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136 | |||
137 | public IEnumerator<IObject> GetEnumerator() |
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138 | { |
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139 | return new IObjEnum(m_scene, m_security); |
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140 | } |
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141 | |||
142 | IEnumerator IEnumerable.GetEnumerator() |
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143 | { |
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144 | return GetEnumerator(); |
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145 | } |
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146 | |||
147 | public void Add(IObject item) |
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148 | { |
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149 | throw new NotSupportedException("Collection is read-only. This is an API TODO FIX, creation of objects is presently impossible."); |
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150 | } |
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151 | |||
152 | public void Clear() |
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153 | { |
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154 | throw new NotSupportedException("Collection is read-only. TODO FIX."); |
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155 | } |
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156 | |||
157 | public bool Contains(IObject item) |
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158 | { |
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159 | return m_scene.Entities.ContainsKey(item.LocalID); |
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160 | } |
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161 | |||
162 | public void CopyTo(IObject[] array, int arrayIndex) |
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163 | { |
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164 | for (int i = arrayIndex; i < Count + arrayIndex; i++) |
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165 | { |
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166 | array[i] = this[i - arrayIndex]; |
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167 | } |
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168 | } |
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169 | |||
170 | public bool Remove(IObject item) |
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171 | { |
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172 | throw new NotSupportedException("Collection is read-only. TODO FIX."); |
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173 | } |
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174 | |||
175 | public int Count |
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176 | { |
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177 | get { return m_scene.Entities.Count; } |
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178 | } |
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179 | |||
180 | public bool IsReadOnly |
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181 | { |
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182 | get { return true; } |
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183 | } |
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184 | } |
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185 | } |