clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyrightD |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | using System; |
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28 | using System.Collections.Generic; |
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29 | using System.Linq; |
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30 | using System.Reflection; |
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31 | using System.Text; |
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32 | using System.Threading; |
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33 | |||
34 | using OpenSim.Framework; |
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35 | using OpenSim.Region.CoreModules; |
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36 | using OpenSim.Region.Framework; |
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37 | using OpenSim.Region.Framework.Interfaces; |
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38 | using OpenSim.Region.Framework.Scenes; |
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39 | using OpenSim.Region.Physics.Manager; |
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40 | |||
41 | using Mono.Addins; |
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42 | using Nini.Config; |
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43 | using log4net; |
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44 | using OpenMetaverse; |
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45 | |||
46 | namespace OpenSim.Region.OptionalModules.Scripting |
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47 | { |
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48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
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49 | public class ExtendedPhysics : INonSharedRegionModule |
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50 | { |
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51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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52 | private static string LogHeader = "[EXTENDED PHYSICS]"; |
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53 | |||
54 | // ============================================================= |
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55 | // Since BulletSim is a plugin, this these values aren't defined easily in one place. |
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56 | // This table must correspond to an identical table in BSScene. |
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57 | |||
58 | // Per scene functions. See BSScene. |
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59 | |||
60 | // Per avatar functions. See BSCharacter. |
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61 | |||
62 | // Per prim functions. See BSPrim. |
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63 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; |
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64 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; |
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65 | public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed"; |
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66 | public const string PhysFunctChangeLinkType = "BulletSim.ChangeLinkType"; |
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67 | public const string PhysFunctGetLinkType = "BulletSim.GetLinkType"; |
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68 | public const string PhysFunctChangeLinkParams = "BulletSim.ChangeLinkParams"; |
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69 | |||
70 | // ============================================================= |
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71 | |||
72 | private IConfig Configuration { get; set; } |
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73 | private bool Enabled { get; set; } |
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74 | private Scene BaseScene { get; set; } |
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75 | private IScriptModuleComms Comms { get; set; } |
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76 | |||
77 | #region INonSharedRegionModule |
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78 | |||
79 | public string Name { get { return this.GetType().Name; } } |
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80 | |||
81 | public void Initialise(IConfigSource config) |
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82 | { |
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83 | BaseScene = null; |
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84 | Enabled = false; |
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85 | Configuration = null; |
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86 | Comms = null; |
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87 | |||
88 | try |
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89 | { |
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90 | if ((Configuration = config.Configs["ExtendedPhysics"]) != null) |
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91 | { |
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92 | Enabled = Configuration.GetBoolean("Enabled", Enabled); |
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93 | } |
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94 | } |
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95 | catch (Exception e) |
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96 | { |
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97 | m_log.ErrorFormat("{0} Initialization error: {0}", LogHeader, e); |
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98 | } |
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99 | |||
100 | m_log.InfoFormat("{0} module {1} enabled", LogHeader, (Enabled ? "is" : "is not")); |
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101 | } |
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102 | |||
103 | public void Close() |
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104 | { |
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105 | if (BaseScene != null) |
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106 | { |
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107 | BaseScene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; |
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108 | BaseScene.EventManager.OnSceneObjectPartUpdated -= EventManager_OnSceneObjectPartUpdated; |
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109 | BaseScene = null; |
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110 | } |
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111 | } |
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112 | |||
113 | public void AddRegion(Scene scene) |
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114 | { |
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115 | } |
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116 | |||
117 | public void RemoveRegion(Scene scene) |
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118 | { |
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119 | if (BaseScene != null && BaseScene == scene) |
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120 | { |
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121 | Close(); |
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122 | } |
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123 | } |
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124 | |||
125 | public void RegionLoaded(Scene scene) |
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126 | { |
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127 | if (!Enabled) return; |
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128 | |||
129 | BaseScene = scene; |
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130 | |||
131 | Comms = BaseScene.RequestModuleInterface<IScriptModuleComms>(); |
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132 | if (Comms == null) |
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133 | { |
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134 | m_log.WarnFormat("{0} ScriptModuleComms interface not defined", LogHeader); |
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135 | Enabled = false; |
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136 | |||
137 | return; |
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138 | } |
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139 | |||
140 | // Register as LSL functions all the [ScriptInvocation] marked methods. |
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141 | Comms.RegisterScriptInvocations(this); |
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142 | Comms.RegisterConstants(this); |
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143 | |||
144 | // When an object is modified, we might need to update its extended physics parameters |
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145 | BaseScene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; |
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146 | BaseScene.EventManager.OnSceneObjectPartUpdated += EventManager_OnSceneObjectPartUpdated; |
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147 | |||
148 | } |
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149 | |||
150 | public Type ReplaceableInterface { get { return null; } } |
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151 | |||
152 | #endregion // INonSharedRegionModule |
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153 | |||
154 | private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) |
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155 | { |
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156 | } |
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157 | |||
158 | // Event generated when some property of a prim changes. |
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159 | private void EventManager_OnSceneObjectPartUpdated(SceneObjectPart sop, bool isFullUpdate) |
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160 | { |
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161 | } |
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162 | |||
163 | [ScriptConstant] |
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164 | public const int PHYS_CENTER_OF_MASS = 1 << 0; |
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165 | |||
166 | [ScriptInvocation] |
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167 | public string physGetEngineType(UUID hostID, UUID scriptID) |
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168 | { |
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169 | string ret = string.Empty; |
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170 | |||
171 | if (BaseScene.PhysicsScene != null) |
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172 | { |
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173 | ret = BaseScene.PhysicsScene.EngineType; |
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174 | } |
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175 | |||
176 | return ret; |
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177 | } |
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178 | |||
179 | [ScriptConstant] |
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180 | public const int PHYS_LINKSET_TYPE_CONSTRAINT = 0; |
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181 | [ScriptConstant] |
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182 | public const int PHYS_LINKSET_TYPE_COMPOUND = 1; |
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183 | [ScriptConstant] |
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184 | public const int PHYS_LINKSET_TYPE_MANUAL = 2; |
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185 | |||
186 | [ScriptInvocation] |
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187 | public int physSetLinksetType(UUID hostID, UUID scriptID, int linksetType) |
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188 | { |
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189 | int ret = -1; |
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190 | |||
191 | if (!Enabled) return ret; |
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192 | |||
193 | // The part that is requesting the change. |
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194 | SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID); |
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195 | |||
196 | if (requestingPart != null) |
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197 | { |
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198 | // The change is always made to the root of a linkset. |
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199 | SceneObjectGroup containingGroup = requestingPart.ParentGroup; |
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200 | SceneObjectPart rootPart = containingGroup.RootPart; |
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201 | |||
202 | if (rootPart != null) |
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203 | { |
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204 | PhysicsActor rootPhysActor = rootPart.PhysActor; |
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205 | if (rootPhysActor != null) |
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206 | { |
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207 | if (rootPhysActor.IsPhysical) |
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208 | { |
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209 | // Change a physical linkset by making non-physical, waiting for one heartbeat so all |
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210 | // the prim and linkset state is updated, changing the type and making the |
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211 | // linkset physical again. |
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212 | containingGroup.ScriptSetPhysicsStatus(false); |
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213 | Thread.Sleep(150); // longer than one heartbeat tick |
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214 | |||
215 | // A kludge for the moment. |
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216 | // Since compound linksets move the children but don't generate position updates to the |
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217 | // simulator, it is possible for compound linkset children to have out-of-sync simulator |
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218 | // and physical positions. The following causes the simulator to push the real child positions |
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219 | // down into the physics engine to get everything synced. |
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220 | containingGroup.UpdateGroupPosition(containingGroup.AbsolutePosition); |
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221 | containingGroup.UpdateGroupRotationR(containingGroup.GroupRotation); |
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222 | |||
223 | object[] parms2 = { rootPhysActor, null, linksetType }; |
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224 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, parms2)); |
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225 | Thread.Sleep(150); // longer than one heartbeat tick |
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226 | |||
227 | containingGroup.ScriptSetPhysicsStatus(true); |
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228 | } |
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229 | else |
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230 | { |
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231 | // Non-physical linksets don't have a physical instantiation so there is no state to |
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232 | // worry about being updated. |
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233 | object[] parms2 = { rootPhysActor, null, linksetType }; |
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234 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, parms2)); |
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235 | } |
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236 | } |
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237 | else |
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238 | { |
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239 | m_log.WarnFormat("{0} physSetLinksetType: root part does not have a physics actor. rootName={1}, hostID={2}", |
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240 | LogHeader, rootPart.Name, hostID); |
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241 | } |
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242 | } |
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243 | else |
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244 | { |
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245 | m_log.WarnFormat("{0} physSetLinksetType: root part does not exist. RequestingPartName={1}, hostID={2}", |
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246 | LogHeader, requestingPart.Name, hostID); |
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247 | } |
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248 | } |
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249 | else |
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250 | { |
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251 | m_log.WarnFormat("{0} physSetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID); |
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252 | } |
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253 | return ret; |
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254 | } |
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255 | |||
256 | [ScriptInvocation] |
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257 | public int physGetLinksetType(UUID hostID, UUID scriptID) |
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258 | { |
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259 | int ret = -1; |
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260 | if (!Enabled) return ret; |
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261 | |||
262 | // The part that is requesting the change. |
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263 | SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID); |
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264 | |||
265 | if (requestingPart != null) |
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266 | { |
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267 | // The type is is always on the root of a linkset. |
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268 | SceneObjectGroup containingGroup = requestingPart.ParentGroup; |
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269 | SceneObjectPart rootPart = containingGroup.RootPart; |
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270 | |||
271 | if (rootPart != null) |
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272 | { |
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273 | PhysicsActor rootPhysActor = rootPart.PhysActor; |
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274 | if (rootPhysActor != null) |
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275 | { |
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276 | object[] parms2 = { rootPhysActor, null }; |
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277 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctGetLinksetType, parms2)); |
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278 | } |
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279 | else |
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280 | { |
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281 | m_log.WarnFormat("{0} physGetLinksetType: root part does not have a physics actor. rootName={1}, hostID={2}", |
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282 | LogHeader, rootPart.Name, hostID); |
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283 | } |
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284 | } |
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285 | else |
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286 | { |
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287 | m_log.WarnFormat("{0} physGetLinksetType: root part does not exist. RequestingPartName={1}, hostID={2}", |
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288 | LogHeader, requestingPart.Name, hostID); |
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289 | } |
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290 | } |
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291 | else |
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292 | { |
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293 | m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID); |
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294 | } |
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295 | return ret; |
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296 | } |
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297 | |||
298 | [ScriptConstant] |
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299 | public const int PHYS_LINK_TYPE_FIXED = 1234; |
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300 | [ScriptConstant] |
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301 | public const int PHYS_LINK_TYPE_HINGE = 4; |
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302 | [ScriptConstant] |
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303 | public const int PHYS_LINK_TYPE_SPRING = 9; |
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304 | [ScriptConstant] |
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305 | public const int PHYS_LINK_TYPE_6DOF = 6; |
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306 | [ScriptConstant] |
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307 | public const int PHYS_LINK_TYPE_SLIDER = 7; |
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308 | |||
309 | // physChangeLinkType(integer linkNum, integer typeCode) |
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310 | [ScriptInvocation] |
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311 | public int physChangeLinkType(UUID hostID, UUID scriptID, int linkNum, int typeCode) |
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312 | { |
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313 | int ret = -1; |
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314 | if (!Enabled) return ret; |
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315 | |||
316 | PhysicsActor rootPhysActor; |
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317 | PhysicsActor childPhysActor; |
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318 | |||
319 | if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor)) |
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320 | { |
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321 | object[] parms2 = { rootPhysActor, childPhysActor, typeCode }; |
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322 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, parms2)); |
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323 | } |
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324 | |||
325 | return ret; |
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326 | } |
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327 | |||
328 | // physGetLinkType(integer linkNum) |
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329 | [ScriptInvocation] |
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330 | public int physGetLinkType(UUID hostID, UUID scriptID, int linkNum) |
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331 | { |
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332 | int ret = -1; |
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333 | if (!Enabled) return ret; |
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334 | |||
335 | PhysicsActor rootPhysActor; |
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336 | PhysicsActor childPhysActor; |
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337 | |||
338 | if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor)) |
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339 | { |
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340 | object[] parms2 = { rootPhysActor, childPhysActor }; |
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341 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctGetLinkType, parms2)); |
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342 | } |
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343 | |||
344 | return ret; |
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345 | } |
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346 | |||
347 | // physChangeLinkFixed(integer linkNum) |
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348 | // Change the link between the root and the linkNum into a fixed, static physical connection. |
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349 | [ScriptInvocation] |
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350 | public int physChangeLinkFixed(UUID hostID, UUID scriptID, int linkNum) |
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351 | { |
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352 | int ret = -1; |
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353 | if (!Enabled) return ret; |
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354 | |||
355 | PhysicsActor rootPhysActor; |
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356 | PhysicsActor childPhysActor; |
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357 | |||
358 | if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor)) |
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359 | { |
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360 | object[] parms2 = { rootPhysActor, childPhysActor , PHYS_LINK_TYPE_FIXED }; |
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361 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, parms2)); |
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362 | } |
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363 | |||
364 | return ret; |
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365 | } |
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366 | |||
367 | // Code for specifying params. |
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368 | // The choice if 14400 is arbitrary and only serves to catch parameter code misuse. |
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369 | public const int PHYS_PARAM_MIN = 14401; |
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370 | |||
371 | [ScriptConstant] |
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372 | public const int PHYS_PARAM_FRAMEINA_LOC = 14401; |
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373 | [ScriptConstant] |
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374 | public const int PHYS_PARAM_FRAMEINA_ROT = 14402; |
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375 | [ScriptConstant] |
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376 | public const int PHYS_PARAM_FRAMEINB_LOC = 14403; |
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377 | [ScriptConstant] |
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378 | public const int PHYS_PARAM_FRAMEINB_ROT = 14404; |
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379 | [ScriptConstant] |
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380 | public const int PHYS_PARAM_LINEAR_LIMIT_LOW = 14405; |
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381 | [ScriptConstant] |
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382 | public const int PHYS_PARAM_LINEAR_LIMIT_HIGH = 14406; |
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383 | [ScriptConstant] |
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384 | public const int PHYS_PARAM_ANGULAR_LIMIT_LOW = 14407; |
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385 | [ScriptConstant] |
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386 | public const int PHYS_PARAM_ANGULAR_LIMIT_HIGH = 14408; |
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387 | [ScriptConstant] |
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388 | public const int PHYS_PARAM_USE_FRAME_OFFSET = 14409; |
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389 | [ScriptConstant] |
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390 | public const int PHYS_PARAM_ENABLE_TRANSMOTOR = 14410; |
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391 | [ScriptConstant] |
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392 | public const int PHYS_PARAM_TRANSMOTOR_MAXVEL = 14411; |
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393 | [ScriptConstant] |
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394 | public const int PHYS_PARAM_TRANSMOTOR_MAXFORCE = 14412; |
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395 | [ScriptConstant] |
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396 | public const int PHYS_PARAM_CFM = 14413; |
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397 | [ScriptConstant] |
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398 | public const int PHYS_PARAM_ERP = 14414; |
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399 | [ScriptConstant] |
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400 | public const int PHYS_PARAM_SOLVER_ITERATIONS = 14415; |
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401 | [ScriptConstant] |
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402 | public const int PHYS_PARAM_SPRING_AXIS_ENABLE = 14416; |
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403 | [ScriptConstant] |
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404 | public const int PHYS_PARAM_SPRING_DAMPING = 14417; |
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405 | [ScriptConstant] |
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406 | public const int PHYS_PARAM_SPRING_STIFFNESS = 14418; |
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407 | [ScriptConstant] |
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408 | public const int PHYS_PARAM_LINK_TYPE = 14419; |
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409 | [ScriptConstant] |
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410 | public const int PHYS_PARAM_USE_LINEAR_FRAMEA = 14420; |
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411 | [ScriptConstant] |
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412 | public const int PHYS_PARAM_SPRING_EQUILIBRIUM_POINT = 14421; |
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413 | |||
414 | public const int PHYS_PARAM_MAX = 14421; |
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415 | |||
416 | // Used when specifying a parameter that has settings for the three linear and three angular axis |
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417 | [ScriptConstant] |
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418 | public const int PHYS_AXIS_ALL = -1; |
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419 | [ScriptConstant] |
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420 | public const int PHYS_AXIS_LINEAR_ALL = -2; |
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421 | [ScriptConstant] |
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422 | public const int PHYS_AXIS_ANGULAR_ALL = -3; |
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423 | [ScriptConstant] |
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424 | public const int PHYS_AXIS_LINEAR_X = 0; |
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425 | [ScriptConstant] |
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426 | public const int PHYS_AXIS_LINEAR_Y = 1; |
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427 | [ScriptConstant] |
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428 | public const int PHYS_AXIS_LINEAR_Z = 2; |
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429 | [ScriptConstant] |
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430 | public const int PHYS_AXIS_ANGULAR_X = 3; |
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431 | [ScriptConstant] |
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432 | public const int PHYS_AXIS_ANGULAR_Y = 4; |
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433 | [ScriptConstant] |
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434 | public const int PHYS_AXIS_ANGULAR_Z = 5; |
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435 | |||
436 | // physChangeLinkParams(integer linkNum, [ PHYS_PARAM_*, value, PHYS_PARAM_*, value, ...]) |
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437 | [ScriptInvocation] |
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438 | public int physChangeLinkParams(UUID hostID, UUID scriptID, int linkNum, object[] parms) |
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439 | { |
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440 | int ret = -1; |
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441 | if (!Enabled) return ret; |
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442 | |||
443 | PhysicsActor rootPhysActor; |
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444 | PhysicsActor childPhysActor; |
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445 | |||
446 | if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor)) |
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447 | { |
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448 | object[] parms2 = AddToBeginningOfArray(rootPhysActor, childPhysActor, parms); |
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449 | ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkParams, parms2)); |
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450 | } |
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451 | |||
452 | return ret; |
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453 | } |
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454 | |||
455 | private bool GetRootPhysActor(UUID hostID, out PhysicsActor rootPhysActor) |
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456 | { |
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457 | SceneObjectGroup containingGroup; |
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458 | SceneObjectPart rootPart; |
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459 | return GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor); |
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460 | } |
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461 | |||
462 | private bool GetRootPhysActor(UUID hostID, out SceneObjectGroup containingGroup, out SceneObjectPart rootPart, out PhysicsActor rootPhysActor) |
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463 | { |
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464 | bool ret = false; |
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465 | rootPhysActor = null; |
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466 | containingGroup = null; |
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467 | rootPart = null; |
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468 | |||
469 | SceneObjectPart requestingPart; |
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470 | |||
471 | requestingPart = BaseScene.GetSceneObjectPart(hostID); |
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472 | if (requestingPart != null) |
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473 | { |
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474 | // The type is is always on the root of a linkset. |
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475 | containingGroup = requestingPart.ParentGroup; |
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476 | if (containingGroup != null && !containingGroup.IsDeleted) |
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477 | { |
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478 | rootPart = containingGroup.RootPart; |
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479 | if (rootPart != null) |
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480 | { |
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481 | rootPhysActor = rootPart.PhysActor; |
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482 | if (rootPhysActor != null) |
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483 | { |
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484 | ret = true; |
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485 | } |
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486 | else |
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487 | { |
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488 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}", |
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489 | LogHeader, rootPart.Name, hostID); |
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490 | } |
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491 | } |
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492 | else |
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493 | { |
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494 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not exist. RequestingPartName={1}, hostID={2}", |
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495 | LogHeader, requestingPart.Name, hostID); |
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496 | } |
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497 | } |
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498 | else |
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499 | { |
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500 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Containing group missing or deleted. hostID={1}", LogHeader, hostID); |
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501 | } |
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502 | } |
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503 | else |
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504 | { |
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505 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: cannot find script object in scene. hostID={1}", LogHeader, hostID); |
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506 | } |
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507 | |||
508 | return ret; |
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509 | } |
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510 | |||
511 | // Find the root and child PhysActors based on the linkNum. |
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512 | // Return 'true' if both are found and returned. |
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513 | private bool GetRootAndChildPhysActors(UUID hostID, int linkNum, out PhysicsActor rootPhysActor, out PhysicsActor childPhysActor) |
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514 | { |
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515 | bool ret = false; |
||
516 | rootPhysActor = null; |
||
517 | childPhysActor = null; |
||
518 | |||
519 | SceneObjectGroup containingGroup; |
||
520 | SceneObjectPart rootPart; |
||
521 | |||
522 | if (GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor)) |
||
523 | { |
||
524 | SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum); |
||
525 | if (linkPart != null) |
||
526 | { |
||
527 | childPhysActor = linkPart.PhysActor; |
||
528 | if (childPhysActor != null) |
||
529 | { |
||
530 | ret = true; |
||
531 | } |
||
532 | else |
||
533 | { |
||
534 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}", |
||
535 | LogHeader, rootPart.Name, hostID, linkNum); |
||
536 | } |
||
537 | } |
||
538 | else |
||
539 | { |
||
540 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}", |
||
541 | LogHeader, rootPart.Name, hostID, linkNum); |
||
542 | } |
||
543 | } |
||
544 | else |
||
545 | { |
||
546 | m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}", |
||
547 | LogHeader, rootPart.Name, hostID); |
||
548 | } |
||
549 | |||
550 | return ret; |
||
551 | } |
||
552 | |||
553 | // Return an array of objects with the passed object as the first object of a new array |
||
554 | private object[] AddToBeginningOfArray(object firstOne, object secondOne, object[] prevArray) |
||
555 | { |
||
556 | object[] newArray = new object[2 + prevArray.Length]; |
||
557 | newArray[0] = firstOne; |
||
558 | newArray[1] = secondOne; |
||
559 | prevArray.CopyTo(newArray, 2); |
||
560 | return newArray; |
||
561 | } |
||
562 | |||
563 | // Extension() returns an object. Convert that object into the integer error we expect to return. |
||
564 | private int MakeIntError(object extensionRet) |
||
565 | { |
||
566 | int ret = -1; |
||
567 | if (extensionRet != null) |
||
568 | { |
||
569 | try |
||
570 | { |
||
571 | ret = (int)extensionRet; |
||
572 | } |
||
573 | catch |
||
574 | { |
||
575 | ret = -1; |
||
576 | } |
||
577 | } |
||
578 | return ret; |
||
579 | } |
||
580 | } |
||
581 | } |