opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Reflection; |
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30 | using log4net; |
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31 | using Mono.Addins; |
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32 | using Nini.Config; |
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33 | using OpenSim.Region.Framework.Interfaces; |
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34 | using OpenSim.Region.Framework.Scenes; |
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35 | |||
36 | // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already |
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37 | // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans |
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38 | // the available DLLs |
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39 | //[assembly: Addin("MyModule", "1.0")] |
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40 | //[assembly: AddinDependency("OpenSim", "0.5")] |
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41 | |||
42 | namespace OpenSim.Region.OptionalModules.Example.BareBonesShared |
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43 | { |
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44 | /// <summary> |
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45 | /// Simplest possible example of a shared region module. |
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46 | /// </summary> |
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47 | /// <remarks> |
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48 | /// This module is the simplest possible example of a shared region module (a module which is shared by every |
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49 | /// scene/region running on the simulator). If anybody wants to create a more complex example in the future then |
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50 | /// please create a separate class. |
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51 | /// |
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52 | /// This module is not active by default. If you want to see it in action, |
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53 | /// then just uncomment the line below starting with [Extension(Path... |
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54 | /// |
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55 | /// When the module is enabled it will print messages when it receives certain events to the screen and the log |
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56 | /// file. |
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57 | /// </remarks> |
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58 | //[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BareBonesSharedModule")] |
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59 | public class BareBonesSharedModule : ISharedRegionModule |
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60 | { |
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61 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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62 | |||
63 | public string Name { get { return "Bare Bones Shared Module"; } } |
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64 | |||
65 | public Type ReplaceableInterface { get { return null; } } |
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66 | |||
67 | public void Initialise(IConfigSource source) |
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68 | { |
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69 | m_log.DebugFormat("[BARE BONES SHARED]: INITIALIZED MODULE"); |
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70 | } |
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71 | |||
72 | public void PostInitialise() |
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73 | { |
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74 | m_log.DebugFormat("[BARE BONES SHARED]: POST INITIALIZED MODULE"); |
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75 | } |
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76 | |||
77 | public void Close() |
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78 | { |
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79 | m_log.DebugFormat("[BARE BONES SHARED]: CLOSED MODULE"); |
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80 | } |
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81 | |||
82 | public void AddRegion(Scene scene) |
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83 | { |
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84 | m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} ADDED", scene.RegionInfo.RegionName); |
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85 | } |
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86 | |||
87 | public void RemoveRegion(Scene scene) |
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88 | { |
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89 | m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} REMOVED", scene.RegionInfo.RegionName); |
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90 | } |
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91 | |||
92 | public void RegionLoaded(Scene scene) |
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93 | { |
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94 | m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} LOADED", scene.RegionInfo.RegionName); |
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95 | } |
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96 | } |
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97 | } |