clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Linq; |
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31 | using System.Reflection; |
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32 | using System.Text; |
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33 | using log4net; |
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34 | using Mono.Addins; |
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35 | using NDesk.Options; |
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36 | using Nini.Config; |
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37 | using OpenMetaverse; |
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38 | using OpenSim.Framework; |
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39 | using OpenSim.Framework.Console; |
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40 | using OpenSim.Framework.Monitoring; |
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41 | using OpenSim.Region.ClientStack.LindenUDP; |
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42 | using OpenSim.Region.CoreModules.Avatar.Friends; |
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43 | using OpenSim.Region.Framework.Interfaces; |
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44 | using OpenSim.Region.Framework.Scenes; |
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45 | using OpenSim.Services.Interfaces; |
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46 | using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; |
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47 | |||
48 | namespace OpenSim.Region.OptionalModules.Avatar.Friends |
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49 | { |
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50 | /// <summary> |
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51 | /// A module that just holds commands for inspecting avatar appearance. |
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52 | /// </summary> |
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53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FriendsCommandModule")] |
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54 | public class FriendsCommandsModule : ISharedRegionModule |
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55 | { |
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56 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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57 | |||
58 | private Scene m_scene; |
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59 | private IFriendsModule m_friendsModule; |
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60 | private IUserManagement m_userManagementModule; |
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61 | private IPresenceService m_presenceService; |
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62 | |||
63 | // private IAvatarFactoryModule m_avatarFactory; |
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64 | |||
65 | public string Name { get { return "Appearance Information Module"; } } |
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66 | |||
67 | public Type ReplaceableInterface { get { return null; } } |
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68 | |||
69 | public void Initialise(IConfigSource source) |
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70 | { |
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71 | // m_log.DebugFormat("[FRIENDS COMMAND MODULE]: INITIALIZED MODULE"); |
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72 | } |
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73 | |||
74 | public void PostInitialise() |
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75 | { |
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76 | // m_log.DebugFormat("[FRIENDS COMMAND MODULE]: POST INITIALIZED MODULE"); |
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77 | } |
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78 | |||
79 | public void Close() |
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80 | { |
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81 | // m_log.DebugFormat("[FRIENDS COMMAND MODULE]: CLOSED MODULE"); |
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82 | } |
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83 | |||
84 | public void AddRegion(Scene scene) |
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85 | { |
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86 | // m_log.DebugFormat("[FRIENDS COMMANDO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); |
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87 | } |
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88 | |||
89 | public void RemoveRegion(Scene scene) |
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90 | { |
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91 | // m_log.DebugFormat("[FRIENDS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); |
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92 | } |
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93 | |||
94 | public void RegionLoaded(Scene scene) |
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95 | { |
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96 | // m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); |
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97 | |||
98 | if (m_scene == null) |
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99 | m_scene = scene; |
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100 | |||
101 | m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
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102 | m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>(); |
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103 | m_presenceService = m_scene.RequestModuleInterface<IPresenceService>(); |
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104 | |||
105 | if (m_friendsModule != null && m_userManagementModule != null && m_presenceService != null) |
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106 | { |
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107 | m_scene.AddCommand( |
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108 | "Friends", this, "friends show", |
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109 | "friends show [--cache] <first-name> <last-name>", |
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110 | "Show the friends for the given user if they exist.\n", |
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111 | "The --cache option will show locally cached information for that user.", |
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112 | HandleFriendsShowCommand); |
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113 | } |
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114 | } |
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115 | |||
116 | protected void HandleFriendsShowCommand(string module, string[] cmd) |
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117 | { |
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118 | Dictionary<string, object> options = new Dictionary<string, object>(); |
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119 | OptionSet optionSet = new OptionSet().Add("c|cache", delegate (string v) { options["cache"] = v != null; }); |
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120 | |||
121 | List<string> mainParams = optionSet.Parse(cmd); |
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122 | |||
123 | if (mainParams.Count != 4) |
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124 | { |
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125 | MainConsole.Instance.OutputFormat("Usage: friends show [--cache] <first-name> <last-name>"); |
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126 | return; |
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127 | } |
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128 | |||
129 | string firstName = mainParams[2]; |
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130 | string lastName = mainParams[3]; |
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131 | |||
132 | UUID userId = m_userManagementModule.GetUserIdByName(firstName, lastName); |
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133 | |||
134 | // UserAccount ua |
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135 | // = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName); |
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136 | |||
137 | if (userId == UUID.Zero) |
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138 | { |
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139 | MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName); |
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140 | return; |
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141 | } |
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142 | |||
143 | FriendInfo[] friends; |
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144 | |||
145 | if (options.ContainsKey("cache")) |
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146 | { |
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147 | if (!m_friendsModule.AreFriendsCached(userId)) |
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148 | { |
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149 | MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName); |
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150 | return; |
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151 | } |
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152 | else |
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153 | { |
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154 | friends = m_friendsModule.GetFriendsFromCache(userId); |
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155 | } |
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156 | } |
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157 | else |
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158 | { |
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159 | // FIXME: We're forced to do this right now because IFriendsService has no region connectors. We can't |
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160 | // just expose FriendsModule.GetFriendsFromService() because it forces an IClientAPI requirement that |
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161 | // can't currently be changed because of HGFriendsModule code that takes the scene from the client. |
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162 | friends = ((FriendsModule)m_friendsModule).FriendsService.GetFriends(userId); |
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163 | } |
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164 | |||
165 | MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId); |
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166 | |||
167 | MainConsole.Instance.OutputFormat( |
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168 | "{0,-36} {1,-36} {2,-7} {3,7} {4,10}", "UUID", "Name", "Status", "MyFlags", "TheirFlags"); |
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169 | |||
170 | foreach (FriendInfo friend in friends) |
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171 | { |
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172 | // MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString()); |
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173 | |||
174 | // string friendFirstName, friendLastName; |
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175 | // |
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176 | // UserAccount friendUa |
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177 | // = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID); |
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178 | |||
179 | UUID friendId; |
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180 | string friendName; |
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181 | string onlineText; |
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182 | |||
183 | if (UUID.TryParse(friend.Friend, out friendId)) |
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184 | friendName = m_userManagementModule.GetUserName(friendId); |
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185 | else |
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186 | friendName = friend.Friend; |
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187 | |||
188 | OpenSim.Services.Interfaces.PresenceInfo[] pi = m_presenceService.GetAgents(new string[] { friend.Friend }); |
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189 | if (pi.Length > 0) |
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190 | onlineText = "online"; |
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191 | else |
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192 | onlineText = "offline"; |
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193 | |||
194 | MainConsole.Instance.OutputFormat( |
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195 | "{0,-36} {1,-36} {2,-7} {3,-7} {4,-10}", |
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196 | friend.Friend, friendName, onlineText, friend.MyFlags, friend.TheirFlags); |
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197 | } |
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198 | } |
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199 | } |
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200 | } |