clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Linq; |
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31 | using System.Reflection; |
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32 | using System.Text; |
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33 | using log4net; |
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34 | using Mono.Addins; |
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35 | using Nini.Config; |
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36 | using OpenMetaverse; |
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37 | using OpenSim.Framework; |
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38 | using OpenSim.Framework.Console; |
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39 | using OpenSim.Framework.Monitoring; |
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40 | using OpenSim.Region.ClientStack.LindenUDP; |
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41 | using OpenSim.Region.Framework.Interfaces; |
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42 | using OpenSim.Region.Framework.Scenes; |
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43 | |||
44 | namespace OpenSim.Region.OptionalModules.Avatar.Attachments |
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45 | { |
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46 | /// <summary> |
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47 | /// A module that just holds commands for inspecting avatar appearance. |
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48 | /// </summary> |
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49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsCommandModule")] |
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50 | public class AttachmentsCommandModule : ISharedRegionModule |
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51 | { |
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52 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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53 | |||
54 | private List<Scene> m_scenes = new List<Scene>(); |
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55 | // private IAvatarFactoryModule m_avatarFactory; |
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56 | |||
57 | public string Name { get { return "Attachments Command Module"; } } |
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58 | |||
59 | public Type ReplaceableInterface { get { return null; } } |
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60 | |||
61 | public void Initialise(IConfigSource source) |
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62 | { |
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63 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: INITIALIZED MODULE"); |
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64 | } |
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65 | |||
66 | public void PostInitialise() |
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67 | { |
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68 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: POST INITIALIZED MODULE"); |
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69 | } |
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70 | |||
71 | public void Close() |
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72 | { |
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73 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: CLOSED MODULE"); |
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74 | } |
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75 | |||
76 | public void AddRegion(Scene scene) |
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77 | { |
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78 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); |
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79 | } |
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80 | |||
81 | public void RemoveRegion(Scene scene) |
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82 | { |
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83 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); |
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84 | |||
85 | lock (m_scenes) |
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86 | m_scenes.Remove(scene); |
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87 | } |
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88 | |||
89 | public void RegionLoaded(Scene scene) |
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90 | { |
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91 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); |
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92 | |||
93 | lock (m_scenes) |
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94 | m_scenes.Add(scene); |
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95 | |||
96 | scene.AddCommand( |
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97 | "Users", this, "attachments show", |
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98 | "attachments show [<first-name> <last-name>]", |
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99 | "Show attachment information for avatars in this simulator.", |
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100 | "If no name is supplied then information for all avatars is shown.", |
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101 | HandleShowAttachmentsCommand); |
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102 | } |
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103 | |||
104 | protected void HandleShowAttachmentsCommand(string module, string[] cmd) |
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105 | { |
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106 | if (cmd.Length != 2 && cmd.Length < 4) |
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107 | { |
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108 | MainConsole.Instance.OutputFormat("Usage: attachments show [<first-name> <last-name>]"); |
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109 | return; |
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110 | } |
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111 | |||
112 | bool targetNameSupplied = false; |
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113 | string optionalTargetFirstName = null; |
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114 | string optionalTargetLastName = null; |
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115 | |||
116 | if (cmd.Length >= 4) |
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117 | { |
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118 | targetNameSupplied = true; |
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119 | optionalTargetFirstName = cmd[2]; |
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120 | optionalTargetLastName = cmd[3]; |
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121 | } |
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122 | |||
123 | StringBuilder sb = new StringBuilder(); |
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124 | |||
125 | lock (m_scenes) |
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126 | { |
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127 | foreach (Scene scene in m_scenes) |
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128 | { |
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129 | if (targetNameSupplied) |
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130 | { |
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131 | ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); |
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132 | if (sp != null && !sp.IsChildAgent) |
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133 | GetAttachmentsReport(sp, sb); |
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134 | } |
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135 | else |
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136 | { |
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137 | scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb)); |
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138 | } |
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139 | } |
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140 | } |
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141 | |||
142 | MainConsole.Instance.Output(sb.ToString()); |
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143 | } |
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144 | |||
145 | private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb) |
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146 | { |
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147 | sb.AppendFormat("Attachments for {0}\n", sp.Name); |
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148 | |||
149 | ConsoleDisplayTable ct = new ConsoleDisplayTable() { Indent = 2 }; |
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150 | ct.Columns.Add(new ConsoleDisplayTableColumn("Attachment Name", 50)); |
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151 | ct.Columns.Add(new ConsoleDisplayTableColumn("Local ID", 10)); |
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152 | ct.Columns.Add(new ConsoleDisplayTableColumn("Item ID", 36)); |
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153 | ct.Columns.Add(new ConsoleDisplayTableColumn("Attach Point", 14)); |
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154 | ct.Columns.Add(new ConsoleDisplayTableColumn("Position", 15)); |
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155 | |||
156 | // sb.AppendFormat( |
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157 | // " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", |
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158 | // "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position"); |
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159 | |||
160 | List<SceneObjectGroup> attachmentObjects = sp.GetAttachments(); |
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161 | foreach (SceneObjectGroup attachmentObject in attachmentObjects) |
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162 | { |
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163 | // InventoryItemBase attachmentItem |
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164 | // = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID)); |
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165 | |||
166 | // if (attachmentItem == null) |
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167 | // { |
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168 | // sb.AppendFormat( |
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169 | // "WARNING: Couldn't find attachment for item {0} at point {1}\n", |
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170 | // attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint); |
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171 | // continue; |
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172 | // } |
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173 | // else |
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174 | // { |
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175 | // sb.AppendFormat( |
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176 | // " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", |
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177 | // attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID, |
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178 | // (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos); |
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179 | |||
180 | ct.AddRow( |
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181 | attachmentObject.Name, |
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182 | attachmentObject.LocalId, |
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183 | attachmentObject.FromItemID, |
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184 | ((AttachmentPoint)attachmentObject.AttachmentPoint), |
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185 | attachmentObject.RootPart.AttachedPos); |
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186 | // } |
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187 | } |
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188 | |||
189 | ct.AddToStringBuilder(sb); |
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190 | sb.Append("\n"); |
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191 | } |
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192 | } |
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193 | } |