opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System.Collections.Generic; |
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29 | using System.Text; |
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30 | using NUnit.Framework; |
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31 | using OpenMetaverse; |
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32 | using OpenSim.Framework; |
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33 | using OpenSim.Region.Framework.Scenes; |
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34 | using OpenSim.Services.Interfaces; |
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35 | using OpenSim.Tests.Common; |
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36 | using OpenSim.Tests.Common.Mock; |
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37 | |||
38 | namespace OpenSim.Region.Framework.Scenes.Tests |
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39 | { |
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40 | [TestFixture] |
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41 | public class UuidGathererTests : OpenSimTestCase |
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42 | { |
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43 | protected IAssetService m_assetService; |
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44 | protected UuidGatherer m_uuidGatherer; |
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45 | |||
46 | [SetUp] |
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47 | public void Init() |
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48 | { |
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49 | // FIXME: We don't need a full scene here - it would be enough to set up the asset service. |
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50 | Scene scene = new SceneHelpers().SetupScene(); |
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51 | m_assetService = scene.AssetService; |
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52 | m_uuidGatherer = new UuidGatherer(m_assetService); |
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53 | } |
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54 | |||
55 | [Test] |
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56 | public void TestCorruptAsset() |
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57 | { |
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58 | TestHelpers.InMethod(); |
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59 | |||
60 | UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); |
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61 | AssetBase corruptAsset |
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62 | = AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero); |
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63 | m_assetService.Store(corruptAsset); |
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64 | |||
65 | IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>(); |
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66 | m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, (sbyte)AssetType.Object, foundAssetUuids); |
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67 | |||
68 | // We count the uuid as gathered even if the asset itself is corrupt. |
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69 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); |
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70 | } |
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71 | |||
72 | /// <summary> |
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73 | /// Test requests made for non-existent assets while we're gathering |
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74 | /// </summary> |
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75 | [Test] |
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76 | public void TestMissingAsset() |
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77 | { |
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78 | TestHelpers.InMethod(); |
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79 | |||
80 | UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); |
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81 | IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>(); |
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82 | |||
83 | m_uuidGatherer.GatherAssetUuids(missingAssetUuid, (sbyte)AssetType.Object, foundAssetUuids); |
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84 | |||
85 | // We count the uuid as gathered even if the asset itself is missing. |
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86 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); |
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87 | } |
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88 | |||
89 | [Test] |
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90 | public void TestNotecardAsset() |
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91 | { |
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92 | TestHelpers.InMethod(); |
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93 | // log4net.Config.XmlConfigurator.Configure(); |
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94 | |||
95 | UUID ownerId = TestHelpers.ParseTail(0x10); |
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96 | UUID soAssetId = TestHelpers.ParseTail(0x20); |
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97 | UUID ncAssetId = TestHelpers.ParseTail(0x30); |
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98 | |||
99 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId); |
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100 | AssetBase soAsset = AssetHelpers.CreateAsset(soAssetId, so); |
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101 | m_assetService.Store(soAsset); |
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102 | |||
103 | AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString()); |
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104 | m_assetService.Store(ncAsset); |
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105 | |||
106 | IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>(); |
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107 | m_uuidGatherer.GatherAssetUuids(ncAssetId, (sbyte)AssetType.Notecard, foundAssetUuids); |
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108 | |||
109 | // We count the uuid as gathered even if the asset itself is corrupt. |
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110 | Assert.That(foundAssetUuids.Count, Is.EqualTo(2)); |
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111 | Assert.That(foundAssetUuids.ContainsKey(ncAssetId)); |
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112 | Assert.That(foundAssetUuids.ContainsKey(soAssetId)); |
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113 | } |
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114 | } |
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115 | } |