opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using NUnit.Framework; |
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32 | using OpenMetaverse; |
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33 | using OpenSim.Framework; |
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34 | using OpenSim.Framework.Communications; |
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35 | using OpenSim.Region.Framework.Interfaces; |
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36 | using OpenSim.Region.Framework.Scenes; |
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37 | using OpenSim.Tests.Common; |
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38 | using OpenSim.Tests.Common.Mock; |
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39 | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests |
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41 | { |
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42 | [TestFixture] |
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43 | public class SceneObjectScriptTests : OpenSimTestCase |
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44 | { |
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45 | [Test] |
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46 | public void TestAddScript() |
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47 | { |
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48 | TestHelpers.InMethod(); |
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49 | // log4net.Config.XmlConfigurator.Configure(); |
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50 | |||
51 | UUID userId = TestHelpers.ParseTail(0x1); |
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52 | // UUID itemId = TestHelpers.ParseTail(0x2); |
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53 | string itemName = "Test Script Item"; |
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54 | |||
55 | Scene scene = new SceneHelpers().SetupScene(); |
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56 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); |
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57 | scene.AddNewSceneObject(so, true); |
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58 | |||
59 | InventoryItemBase itemTemplate = new InventoryItemBase(); |
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60 | itemTemplate.Name = itemName; |
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61 | itemTemplate.Folder = so.UUID; |
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62 | itemTemplate.InvType = (int)InventoryType.LSL; |
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63 | |||
64 | SceneObjectPart partWhereScriptAdded = scene.RezNewScript(userId, itemTemplate); |
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65 | |||
66 | Assert.That(partWhereScriptAdded, Is.Not.Null); |
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67 | |||
68 | IEntityInventory primInventory = partWhereScriptAdded.Inventory; |
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69 | Assert.That(primInventory.GetInventoryList().Count, Is.EqualTo(1)); |
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70 | Assert.That(primInventory.ContainsScripts(), Is.True); |
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71 | |||
72 | IList<TaskInventoryItem> primItems = primInventory.GetInventoryItems(itemName); |
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73 | Assert.That(primItems.Count, Is.EqualTo(1)); |
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74 | } |
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75 | } |
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76 | } |