opensim – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
||
4 | * |
||
5 | * Redistribution and use in source and binary forms, with or without |
||
6 | * modification, are permitted provided that the following conditions are met: |
||
7 | * * Redistributions of source code must retain the above copyright |
||
8 | * notice, this list of conditions and the following disclaimer. |
||
9 | * * Redistributions in binary form must reproduce the above copyright |
||
10 | * notice, this list of conditions and the following disclaimer in the |
||
11 | * documentation and/or other materials provided with the distribution. |
||
12 | * * Neither the name of the OpenSimulator Project nor the |
||
13 | * names of its contributors may be used to endorse or promote products |
||
14 | * derived from this software without specific prior written permission. |
||
15 | * |
||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||
26 | */ |
||
27 | |||
28 | using System.Collections.Generic; |
||
29 | using System.Reflection; |
||
30 | using System.Xml; |
||
31 | using log4net; |
||
32 | using OpenMetaverse; |
||
33 | |||
34 | namespace OpenSim.Region.Framework.Scenes.Animation |
||
35 | { |
||
36 | public class DefaultAvatarAnimations |
||
37 | { |
||
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
||
39 | |||
40 | public static readonly string DefaultAnimationsPath = "data/avataranimations.xml"; |
||
41 | |||
42 | public static Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>(); |
||
43 | public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); |
||
44 | public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); |
||
45 | |||
46 | static DefaultAvatarAnimations() |
||
47 | { |
||
48 | LoadAnimations(DefaultAnimationsPath); |
||
49 | } |
||
50 | |||
51 | /// <summary> |
||
52 | /// Load the default SL avatar animations. |
||
53 | /// </summary> |
||
54 | /// <returns></returns> |
||
55 | private static void LoadAnimations(string path) |
||
56 | { |
||
57 | // Dictionary<string, UUID> animations = new Dictionary<string, UUID>(); |
||
58 | |||
59 | using (XmlTextReader reader = new XmlTextReader(path)) |
||
60 | { |
||
61 | XmlDocument doc = new XmlDocument(); |
||
62 | doc.Load(reader); |
||
63 | // if (doc.DocumentElement != null) |
||
64 | // { |
||
65 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) |
||
66 | { |
||
67 | if (nod.Attributes["name"] != null) |
||
68 | { |
||
69 | string name = nod.Attributes["name"].Value; |
||
70 | UUID id = (UUID)nod.InnerText; |
||
71 | string animState = (string)nod.Attributes["state"].Value; |
||
72 | |||
73 | AnimsUUID.Add(name, id); |
||
74 | AnimsNames.Add(id, name); |
||
75 | if (animState != "") |
||
76 | AnimStateNames.Add(id, animState); |
||
77 | |||
78 | // m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState); |
||
79 | } |
||
80 | } |
||
81 | // } |
||
82 | } |
||
83 | |||
84 | // return animations; |
||
85 | } |
||
86 | |||
87 | /// <summary> |
||
88 | /// Get the default avatar animation with the given name. |
||
89 | /// </summary> |
||
90 | /// <param name="name"></param> |
||
91 | /// <returns></returns> |
||
92 | public static UUID GetDefaultAnimation(string name) |
||
93 | { |
||
94 | // m_log.DebugFormat( |
||
95 | // "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name); |
||
96 | |||
97 | if (AnimsUUID.ContainsKey(name)) |
||
98 | { |
||
99 | // m_log.DebugFormat( |
||
100 | // "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name); |
||
101 | |||
102 | return AnimsUUID[name]; |
||
103 | } |
||
104 | |||
105 | return UUID.Zero; |
||
106 | } |
||
107 | |||
108 | /// <summary> |
||
109 | /// Get the name of the animation given a UUID. If there is no matching animation |
||
110 | /// return the UUID as a string. |
||
111 | /// </summary> |
||
112 | public static string GetDefaultAnimationName(UUID uuid) |
||
113 | { |
||
114 | string ret = "unknown"; |
||
115 | if (AnimsUUID.ContainsValue(uuid)) |
||
116 | { |
||
117 | foreach (KeyValuePair<string, UUID> kvp in AnimsUUID) |
||
118 | { |
||
119 | if (kvp.Value == uuid) |
||
120 | { |
||
121 | ret = kvp.Key; |
||
122 | break; |
||
123 | } |
||
124 | } |
||
125 | } |
||
126 | else |
||
127 | { |
||
128 | ret = uuid.ToString(); |
||
129 | } |
||
130 | |||
131 | return ret; |
||
132 | } |
||
133 | } |
||
134 | } |