clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | using System.IO; |
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28 | |||
29 | using OpenSim.Framework; |
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30 | |||
31 | using OpenMetaverse; |
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32 | |||
33 | namespace OpenSim.Region.Framework.Interfaces |
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34 | { |
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35 | public interface ITerrainModule |
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36 | { |
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37 | void LoadFromFile(string filename); |
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38 | void SaveToFile(string filename); |
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39 | void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId); |
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40 | |||
41 | /// <summary> |
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42 | /// Taint the terrain. This will lead to sending the terrain data to the clients again. |
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43 | /// Use this if you change terrain data outside of the terrain module (e.g. in osTerrainSetHeight) |
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44 | /// </summary> |
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45 | void TaintTerrain(); |
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46 | |||
47 | /// <summary> |
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48 | /// When a client initially connects, all the terrain must be pushed to the viewer. |
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49 | /// This call causes all the terrain patches to be sent to the client. |
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50 | /// </summary> |
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51 | void PushTerrain(IClientAPI pClient); |
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52 | |||
53 | /// <summary> |
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54 | /// Load a terrain from a stream. |
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55 | /// </summary> |
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56 | /// <param name="filename"> |
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57 | /// Only required here to identify the image type. Not otherwise used in the loading itself. |
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58 | /// </param> |
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59 | /// <param name="stream"></param> |
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60 | void LoadFromStream(string filename, Stream stream); |
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61 | void LoadFromStream(string filename, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement, Stream stream); |
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62 | void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); |
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63 | /// <summary> |
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64 | /// Save a terrain to a stream. |
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65 | /// </summary> |
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66 | /// <param name="filename"> |
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67 | /// Only required here to identify the image type. Not otherwise used in the saving itself. |
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68 | /// </param> |
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69 | /// <param name="stream"></param> |
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70 | void SaveToStream(string filename, Stream stream); |
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71 | |||
72 | void InstallPlugin(string name, ITerrainEffect plug); |
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73 | |||
74 | void UndoTerrain(ITerrainChannel channel); |
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75 | } |
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76 | } |