opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using OpenSim.Services.Interfaces; |
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30 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
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31 | |||
32 | using OpenMetaverse; |
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33 | using OpenSim.Framework; |
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34 | using OpenSim.Region.Framework.Scenes; |
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35 | |||
36 | namespace OpenSim.Region.Framework.Interfaces |
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37 | { |
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38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); |
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39 | |||
40 | public interface IEntityTransferModule |
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41 | { |
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42 | /// <summary> |
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43 | /// Teleport an agent within the same or to a different region. |
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44 | /// </summary> |
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45 | /// <param name='agent'></param> |
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46 | /// <param name='regionHandle'> |
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47 | /// The handle of the destination region. If it's the same as the region currently |
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48 | /// occupied by the agent then the teleport will be within that region. |
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49 | /// </param> |
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50 | /// <param name='agent'></param> |
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51 | /// <param name='regionHandle'></param> |
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52 | /// <param name='position'></param> |
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53 | /// <param name='lookAt'></param> |
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54 | /// <param name='teleportFlags'></param> |
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55 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); |
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56 | |||
57 | /// <summary> |
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58 | /// Teleports the agent for the given client to their home destination. |
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59 | /// </summary> |
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60 | /// <param name='id'></param> |
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61 | /// <param name='client'></param> |
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62 | bool TeleportHome(UUID id, IClientAPI client); |
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63 | |||
64 | /// <summary> |
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65 | /// Teleport an agent directly to a given region without checking whether the region should be substituted. |
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66 | /// </summary> |
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67 | /// <remarks> |
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68 | /// Please use Teleport() instead unless you know exactly what you're doing. |
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69 | /// Do not use for same region teleports. |
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70 | /// </remarks> |
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71 | /// <param name='sp'></param> |
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72 | /// <param name='reg'></param> |
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73 | /// <param name='finalDestination'>/param> |
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74 | /// <param name='position'></param> |
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75 | /// <param name='lookAt'></param> |
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76 | /// <param name='teleportFlags'></param> |
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77 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
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78 | Vector3 position, Vector3 lookAt, uint teleportFlags); |
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79 | |||
80 | /// <summary> |
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81 | /// Show whether the given agent is being teleported. |
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82 | /// </summary> |
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83 | /// <param name='id'>The agent ID</para></param> |
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84 | /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns> |
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85 | bool IsInTransit(UUID id); |
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86 | |||
87 | bool Cross(ScenePresence agent, bool isFlying); |
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88 | |||
89 | void AgentArrivedAtDestination(UUID agent); |
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90 | |||
91 | void EnableChildAgents(ScenePresence agent); |
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92 | |||
93 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
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94 | |||
95 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); |
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96 | |||
97 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
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98 | |||
99 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); |
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100 | } |
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101 | |||
102 | public interface IUserAgentVerificationModule |
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103 | { |
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104 | bool VerifyClient(AgentCircuitData aCircuit, string token); |
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105 | } |
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106 | } |