opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using OpenSim.Region.Framework.Interfaces; |
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30 | using OpenSim.Region.Framework.Scenes; |
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31 | |||
32 | namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes |
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33 | { |
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34 | public class FlattenSphere : ITerrainPaintableEffect |
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35 | { |
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36 | #region ITerrainPaintableEffect Members |
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37 | |||
38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) |
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39 | { |
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40 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
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41 | |||
42 | int x, y; |
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43 | |||
44 | // blend in map |
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45 | for (x = 0; x < map.Width; x++) |
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46 | { |
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47 | for (y = 0; y < map.Height; y++) |
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48 | { |
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49 | if (!mask[x,y]) |
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50 | continue; |
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51 | |||
52 | double z; |
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53 | if (duration < 4.0) |
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54 | { |
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55 | z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration * 0.25; |
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56 | } |
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57 | else { |
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58 | z = 1.0; |
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59 | } |
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60 | |||
61 | double delta = rz - map[x, y]; |
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62 | if (Math.Abs(delta) > 0.1) |
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63 | { |
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64 | if (z > 1.0) |
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65 | { |
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66 | z = 1.0; |
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67 | } |
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68 | else if (z < 0.0) |
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69 | { |
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70 | z = 0.0; |
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71 | } |
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72 | delta *= z; |
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73 | } |
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74 | |||
75 | if (delta != 0) // add in non-zero amount |
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76 | { |
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77 | map[x, y] += delta; |
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78 | } |
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79 | |||
80 | } |
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81 | } |
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82 | } |
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83 | |||
84 | #endregion |
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85 | } |
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86 | } |